Sandfall Interactive adds a Battle Retry prompt, audio sliders, Lumina cost visibility, and key bug fixes in Clair Obscur: Expedition 33’s latest patch. Here’s what’s new.
Clair Obscur’s New Update Gives You a Second Chance — Literally
If you’ve ever rage-quit Clair Obscur: Expedition 33 after a particularly brutal encounter, good news: Sandfall Interactive just added a Battle Retry prompt — no more awkward loading screens or manually reloading your last save. This was one of the most requested features, and honestly, it’s the kind of no-brainer improvement that makes you wonder how we lived without it.
Now when you fall in battle, the game politely pops up with a “Wanna try that again?” screen. One click, and boom — back into the fight. No progress lost, no momentum killed. Basically, it’s like Metaphor: ReFantazio’s retry system — but French-er and just as clutch.

Full Breakdown: What’s New in This Patch
Here’s what dropped in the latest Clair Obscur: Expedition 33 update — and why you should care.
🔁 Battle Retry Prompt
Lose a fight? You’ll now get a quick restart option, keeping the flow going without punishing load times or manual reboots. It’s a small change with a big quality-of-life impact — especially in a turn-based RPG where trial-and-error is part of the grind.
✨ Lumina Cost Display
Finally! The Pictos menu now shows the Lumina cost for each ability — so you can stop guessing and start optimizing. Planning your turn just got way more strategic.
🔊 Separate Volume Sliders
You can now adjust combat and exploration volume independently. Want booming battle music but quiet, chill exploration vibes? It’s your world — balance the mix however you like.
📖 Autoplay Dialogue
No more spam-clicking through story scenes. A new autoplay dialogue toggle lets you sit back and soak in the narrative at your own pace. Great for replays or just kicking back.
Combat Fixes & Accessibility Tweaks
This patch isn’t just polish — it squashes a few pesky combat bugs too:
- Thermal Transfer no longer breaks turn order without meeting proper requirements.
- A nasty immortality exploit involving Second Chance, Healing Boon, and Protecting Death has been patched.
- Lune’s Stains now include icons to help with colorblind accessibility. Nice touch!
Bug Fixes & Achievement Fixes (Finally)
Sandfall’s team also handled some lingering issues that were frustrating long-time players:
- Fixed journals disappearing when picked up during a save.
- Several achievement glitches (like Expeditioner, Trailbreaker, and Connoisseur) should now retroactively unlock when you load your save.
- Environmental bugs and visual issues — especially on Steam Deck — have been polished, too.

Performance Upgrades: Frame Gen and Low Latency Mode
Players with DLSS/XeSS-supported GPUs get some performance love here:
- Frame Generation and Low Latency Mode now supported.
- Smoother visuals + lower input lag = even more buttery gameplay.
The Game’s Still Going Strong — 3.3 Million Copies Sold
It’s worth noting this patch comes just months after the game launched in April and crossed 3.3 million units sold in May. That’s a massive W for a brand-new IP. And it looks like Sandfall Interactive isn’t slowing down — the devs have already teased that there’s “more to come.”
Clair Obscur’s Latest Update Highlights
- ✅ Battle Retry prompt lets you restart fights instantly after a loss
- ✅ Lumina costs now visible in the Pictos menu
- ✅ Separate volume sliders for combat and exploration
- ✅ Autoplay dialogue added
- ✅ Key combat exploits patched
- ✅ DLSS/XeSS performance boosts for PC players
- ✅ Achievement unlock bugs fixed
- ✅ Colorblind-friendly icons added
Final Take
This update might not add new content, but it seriously tightens up the player experience — especially for those deep into the midgame where tough battles and planning matter more than ever. If you’ve been holding off on diving back into Clair Obscur: Expedition 33, now’s a great time to jump in.
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