Where Winds Meet: How to Leave Sects (Complete Guide with Severance Trials)

Learn how to leave Sects in Where Winds Meet, what Severance Trials are, consequences of betraying your master, and how to rejoin Sects. Complete guide with all details.

Leaving Your Sect: Everything You Need to Know

Not feeling the Sect you joined in Where Winds Meet? Leaving is possible — but most Sects make you earn it through a Severance Trial before you’re free. This guide covers the exact steps, what you lose and keep, how the Trial system actually works, and the cooldown rules that govern rejoining.

Advertisement

How to Leave Any Sect in Where Winds Meet

Betray Master option to leave a Sect in Where Winds Meet
  1. Open the start menu and select Sects.
  2. Click “Betray Master” in the bottom-right corner of the Sects screen.
  3. Select “Confirm” when prompted.

Your Sect status changes immediately after confirming — you’re treated as having left even before the exit requirement is fulfilled. What comes next depends on which Sect you were in.

Exit Requirements by Sect

SectExit Requirement
Well of HeavenSeverance Trial (Perception Forest)
Silver NeedleSeverance Trial — complete one Perception Forest match
Midnight BladesSeverance Trial (Perception Forest)
Nine Mortal WaysPay Elder Ni Laoshan 50,000 Coins at Harvestfall Village — no Trial required

⚠️ Nine Mortal Ways note: Paying Ni Laoshan is mandatory to leave — refusing will prevent you from exiting at all. After you pay, you’re immediately free with no Trial.

⚠️ After leaving any Sect: You can join a different Sect immediately, but you cannot rejoin the Sect you just left until 24 hours have passed.

Advertisement

What You Lose — and Keep — When Leaving

Lost immediately upon leaving:

  • Sect Reputation — wiped completely
  • Sect Status, Rank, and any titles earned
  • Access to the Sect Shop

Permanently kept:

  • All items and cosmetics already purchased from the Sect Shop
  • The weapon offered upon joining the Sect
  • All Martial Arts learned through the Sect

💡 Key tip: Spend all your merits in the Sect Shop before leaving. Cosmetics, outfits, and exclusive items are yours to keep permanently — so clear the shop before you go. Check our guide on all Sect outfits and cosmetics to know what’s worth buying first.


Understanding Severance Trials

Severance Trial in Perception Forest in Where Winds Meet

A Severance Trial is a special version of a Perception Forest PvP match, created specifically for players who are leaving a Sect. Think of it as your old Sect’s parting gift — they put a bounty on your head and throw you into a match.

What Makes Them Different

  • Bounty on your head: Any player who defeats you earns extra rewards, making you a high-value target for everyone in the match.
  • No escape: You cannot leave the Trial early, and retreat points are disabled. You stay until the match ends naturally.
  • You don’t need to win: Simply staying in the match until it concludes fulfills your obligation. Win, lose, or get eliminated — it doesn’t matter, as long as you don’t quit.
  • You enter alone: No mounts or companions. Your build and skill are all you have.

How Severance Trials Start

Severance Trial start screen in Where Winds Meet

You cannot manually start a Severance Trial. After you leave a Sect, the game searches for an active Perception Forest event with an available slot and pulls you in automatically — with no warning.

This can happen at any moment while you’re playing:

  • Mid-quest
  • During a boss fight
  • In Co-op
  • While organizing your inventory

The Trial overrides everything. You’ll be teleported to the Perception Forest immediately when the game finds a slot.

Advertisement

How Long Until Your Trial Starts?

Wait time ranges from one hour to two full days, depending entirely on how many players are actively running Perception Forest matches and how many slots are available. You’re in limbo until the game finds a suitable match.

Important: You can join a new Sect immediately after leaving — you don’t have to wait for the Trial to trigger first. The Trial obligation follows you regardless of what you’re doing or which Sect you’re in.


Can You Rejoin a Sect After Leaving?

Rejoining a Sect in Where Winds Meet

Yes — but the rules are strict on both ends.

24-Hour Rejoining Cooldown

After leaving a Sect, you must wait 24 real-world hours before you can rejoin that same Sect. This is wall-clock time — changing the in-game time of day will not speed it up.

When you rejoin, you start completely fresh:

  • Reputation, merits, and status are all gone
  • All titles earned are lost
  • You return as a Novice Disciple at the bottom of the hierarchy

6-Day Loyalty Lock After Rejoining

Once you rejoin any Sect, you cannot leave again for 6 days. This is a hard restriction with no workaround, designed to prevent players from gaming the system by rapidly switching Sects for temporary benefits.

Make sure you’re actually committed to staying before you rejoin. You won’t be able to switch to another Sect until those 6 days are up.


Strategic Tips for Leaving Sects

Before you leave:

Advertisement
  • Clear out the Sect Shop first — merits don’t transfer. Buy every cosmetic, outfit, and item you want before you leave, since everything purchased is permanently yours.
  • Complete any active Sect quests you care about — you lose access after leaving.
  • For Nine Mortal Ways members: save 50,000 Coins for a clean, Trial-free exit.
  • Optimize your gear if a Severance Trial is coming. Check the weapons and martial arts tier list and your character stats beforehand.

Timing your departure:

  • The Trial can trigger at any moment — avoid leaving if you’re in the middle of important content you can’t interrupt.
  • You can join a new Sect immediately after leaving; you don’t need to wait for the Trial.
  • Have healing charges ready for when the Trial pulls you in unexpectedly.

Is Leaving Worth It?

Good reasons to leave:

  • The Sect’s playstyle or combat approach doesn’t suit you
  • You want to try another faction’s exclusive weapons and martial arts
  • You’re in the early game and haven’t invested much yet — the cost is low
  • You want to experience all Sects in the game

Reasons to think twice:

  • You’ve built significant Sect Reputation and Rank — it’s all gone
  • You haven’t unlocked higher-tier Sect Shop rewards yet
  • You might want to rejoin later (you’ll restart from Novice Disciple)
  • The 6-day lock means you can’t quickly change your mind after rejoining

If you’re still in the early game, Sect-switching is relatively painless. For longer-term players, understand that leaving erases all your progress — there’s no recovery of lost reputation or rank. Our beginner’s tips guide can help you make a better Sect choice from the start.


Frequently Asked Questions

Can I join another Sect while my Severance Trial is pending?

Yes. You can join a new Sect immediately after leaving your old one — you don’t need to wait for the Severance Trial to trigger or complete first. The Trial obligation stays with you regardless and will resolve whenever the game pulls you in.

What happens if I cancel the Severance Trial?

You cannot cancel it. Once the leave process is confirmed and a Severance Trial is required, the process is locked in. Retreat points are disabled once you’re inside the match, and you must stay until it ends naturally.

Do I lose my Martial Arts if I leave a Sect?

No. Martial Arts and weapon styles learned through a Sect are permanently yours, even after leaving. You don’t need to stay in a Sect to continue using its combat skills.

Can I rejoin the Sect I just left?

Yes, after a 24-hour real-time cooldown. However, you start completely from scratch — Novice Disciple rank, zero reputation, zero merits. All previous progress is permanently lost.

What is the 6-day lock and when does it apply?

After you rejoin any Sect, you cannot leave it again for 6 days. This applies to rejoining — not your initial join. There is no workaround. It’s designed to prevent rapid Sect-hopping.

Does changing the in-game time of day affect cooldown timers?

No. Both the 24-hour rejoin cooldown and the 6-day loyalty lock use real-world wall-clock time. Manipulating the in-game time of day has no effect on either timer.

Advertisement

To make the most of your time in any Sect and prepare for what comes next:


Available on Steam and PlayStation. Learn more at the official website.

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top