How to Get Psychic Boots in Metroid Prime 4 Beyond (Complete Guide)
Learn how to get Psychic Boots in Metroid Prime 4 Beyond. Complete guide covering location, boss fight requirements, and double jump mechanics.
How to Get Psychic Boots in Metroid Prime 4 Beyond
If you’ve been exploring the Fury Green area in Metroid Prime 4: Beyond and stumbled upon those glowing Psychic Platforms, you’ve probably wondered how to actually use them. Spoiler alert: you can’t. Not yet, anyway.
Those mysterious platforms are off-limits until you acquire one of the game’s most useful abilities—the Psychic Boots. This power-up doesn’t just let you stand on special platforms; it also grants Samus a double jump ability that opens up previously inaccessible areas throughout the game.
But here’s the catch: getting the Psychic Boots requires significant story progression. You’ll need to completely clear the second major area, Volt Forge, including its final boss. No shortcuts, no sequence breaks—just good old-fashioned dungeon completion.
Let’s break down exactly how to get Psychic Boots in Metroid Prime 4 and what makes them so essential for exploration.
For more ability unlocks and gameplay strategies, visit our comprehensive Metroid Prime 4: Beyond gameplay guide.
Where Are the Psychic Platforms? (Fury Green Discovery)
Your first encounter with Psychic Platforms happens in Fury Green, the game’s first major dungeon-style area. As you’re exploring and solving environmental puzzles, you’ll notice these distinctive glowing platforms that look interactive but don’t respond when Samus steps on them.
They’re basically the game’s way of saying, “Come back later when you’re more powerful.” Classic Metroid design philosophy—dangle a collectible in front of you, then make you work for the ability to reach it.
What Makes Psychic Platforms Special:
- They’re transparent and emit a faint psychic energy glow
- They don’t support Samus’ weight without the Psychic Boots equipped
- They typically lead to Energy Tanks, Missile Expansions, or other valuable collectibles
- You’ll find them scattered throughout multiple areas, not just Fury Green
If you’re having trouble navigating Fury Green itself, our guide on the Sanctum of Guardians in Fury Green covers the trickiest sections in detail.
How to Get Psychic Boots: Complete Volt Forge First
Here’s the straightforward truth: you cannot get Psychic Boots until you fully complete the Volt Forge area. There’s no early access, no clever workaround, no sequence break. The game’s progression is locked tight on this one.

Step-by-Step: Psychic Boots Unlock Requirements
1. Progress to Volt Forge
After finishing Fury Green, the story naturally leads you to Volt Forge, the second major area. This electric-themed dungeon is significantly more complex than Fury Green, with multi-layered puzzles and tougher enemy encounters.
2. Restore Power to Both Towers
Your primary objective in Volt Forge is restoring power to two separate towers—Tower 1 and Tower 2. Each tower requires you to:
- Navigate through multiple floors
- Solve electrical circuit puzzles
- Activate generators at the bottom of each tower
- Ride elevators up and down to connect power systems
For a detailed walkthrough of this section, check out our Manufacturing Floor Volt Forge guide.
3. Unlock the Vi-O-La Motorcycle
As a bonus reward during your Volt Forge exploration, you’ll unlock the Vi-O-La motorcycle—a game-changing traversal tool. This happens naturally as you restore power to the towers, giving you a taste of what persistence unlocks in this game.
If you need help with the motorcycle mechanics, our Vi-O-La unlock guide has full controls and tips.
4. Overcome Intermediate Encounters
Volt Forge throws several challenging enemy encounters at you, including a memorable showdown with Sylux. While not the final boss, this fight tests your understanding of the game’s combat mechanics—particularly the Psychic Bomb counter strategy.
For tactics on this encounter, see our Sylux boss fight guide.
5. Defeat Xelios (Final Boss)
Once both towers are online and you’ve progressed through Volt Forge’s finale, you’ll face Xelios, the area’s final boss. This fight is mandatory—there’s no avoiding it if you want the Psychic Boots.
Xelios is a significant step up in difficulty from earlier bosses:
- Multiple attack phases with changing patterns
- Requires using all your abilities in combination
- Tests your mobility and aim under pressure
- Punishes passive play—you need to stay aggressive
6. Claim Your Reward
After defeating Xelios, you’ll automatically receive the Psychic Boots as your reward. No searching required, no hidden chest to find—the game simply grants you the ability as part of the story progression.

What Do Psychic Boots Do? (Abilities Explained)
The Psychic Boots are actually a two-for-one ability that dramatically expands your exploration options:
Ability 1: Stand on Psychic Platforms
The most obvious function: Psychic Boots allow Samus to interact with and stand on those special Psychic Platforms you’ve been seeing since Fury Green.
What This Unlocks:
- Access to previously unreachable collectibles
- New pathways through existing areas
- Shortcut routes that reduce backtracking time
- Hidden areas that don’t appear on your initial map
Once you have the boots, you’ll want to immediately backtrack to Fury Green and grab all those collectibles you couldn’t reach before. With the Vi-O-La motorcycle unlocked, backtracking is much faster than the first time through.
Ability 2: Double Jump
Here’s where the Psychic Boots really shine: they grant Samus a double jump ability that works anywhere, anytime.
How to Use Double Jump:
- Press B or L while airborne for a second jump
- Works immediately after your first jump
- Can be used to reach higher platforms and ledges
- Combines with other movement abilities for advanced platforming
Why This Matters:
The double jump fundamentally changes how you approach environmental puzzles and combat encounters:
- Vertical exploration becomes much more flexible
- Combat mobility improves dramatically—you can jump over enemy attacks more easily
- Platforming challenges that seemed impossible are now accessible
- Sequence optimization for speedrunners opens up new routes
No Equipment Management Required
One of the best parts? The Psychic Boots work automatically. You don’t need to:
- Equip them from a menu
- Toggle them on and off
- Worry about switching between abilities
Once you’ve beaten Xelios and received the boots, they’re permanently active. Just walk onto Psychic Platforms or double jump whenever you need to—the game handles everything else.

Practical Uses for Psychic Boots
Now that you know how to get Psychic Boots in Metroid Prime 4, here’s what you should prioritize:
Immediate Backtracking Goals
Return to Fury Green:
- Grab the collectibles on Psychic Platforms you marked earlier
- Explore upper areas now accessible with double jump
- Complete any unfinished side objectives
Revisit Earlier Areas:
- Check your map for unexplored regions
- Look for vertical spaces you couldn’t reach before
- Scan for hidden rooms that require double jump access
Combat Applications
Boss Fights:
- Use double jump to avoid ground-based attacks
- Access aerial weak points more easily
- Maintain mobility while firing charged shots
Enemy Encounters:
- Jump over melee attackers
- Create distance quickly when surrounded
- Reach elevated sniping positions
For advanced combat tactics, including proper use of the Missile Launcher, check our specialized guides.
Exploration Optimization
Collectible Hunting:
- Energy Tanks hidden on Psychic Platforms
- Missile Expansions in hard-to-reach areas
- Scan Visor data logs on elevated structures
Map Completion:
- Fill in those annoying “99% explored” gaps
- Access optional challenge rooms
- Discover lore entries tied to vertical exploration
Common Questions About Psychic Platform Locations
How many Psychic Platforms are in Fury Green?
Fury Green contains several Psychic Platform sequences, mostly leading to Energy Tanks and Missile Expansions. The exact number varies depending on how thoroughly you explored during your first pass, but expect at least 3-4 major collectible locations tied to these platforms.
Are Psychic Platforms in other areas besides Fury Green?
Absolutely. While Fury Green has the first concentration, you’ll find Psychic Platforms scattered throughout Metroid Prime 4: Beyond. Areas you visit after Volt Forge will feature them as part of their standard level design, often guarding high-value rewards.
Can I beat the game without using Psychic Platforms?
Technically yes—the main story path doesn’t require collecting everything. But you’ll miss out on significant upgrades that make later boss fights and exploration much easier. True completionists will want to track down every platform.
When can you get Psychic Boots in Metroid Prime 4?
You get Psychic Boots after defeating Xelios, the final boss of the Volt Forge area. This happens after you’ve fully completed the second major dungeon, including restoring power to both Tower 1 and Tower 2. There’s no way to obtain them earlier—it’s locked to story progression.
What do Psychic Boots do in Metroid Prime 4 Beyond?
Psychic Boots serve two functions: (1) they allow Samus to stand on and interact with Psychic Platforms, which grant access to collectibles and new areas, and (2) they give Samus a double jump ability by pressing B or L while airborne. Both abilities work automatically once obtained—no equipment management needed.
Can you use Psychic Platforms without Psychic Boots?
No, you cannot interact with Psychic Platforms without the Psychic Boots equipped. If you try to step on them before obtaining the boots from the Xelios boss fight, Samus will simply fall through them. You must complete Volt Forge first to unlock this ability.
How do you double jump in Metroid Prime 4?
After obtaining the Psychic Boots from defeating Xelios, you can double jump by pressing B or L while Samus is already in the air. The double jump works automatically—you don’t need to equip anything. Just jump normally, then press B or L again while airborne for the second jump.
Patience Pays Off
Learning how to get Psychic Boots in Metroid Prime 4 Beyond is all about understanding the game’s progression structure. Unlike some Metroid games where skilled players can sequence break and grab abilities early, the Psychic Boots are firmly locked behind Volt Forge completion.
But that’s not a bad thing. By the time you defeat Xelios, you’ll have developed the combat skills and spatial awareness needed to make the most of the double jump. Plus, the anticipation of finally returning to those Psychic Platforms in Fury Green makes backtracking feel rewarding rather than tedious.
Once you’ve got the boots, take advantage of the Vi-O-La motorcycle to quickly revisit earlier areas. The combination of fast ground travel and enhanced vertical mobility makes collectible hunting surprisingly enjoyable.
For more ability guides, boss strategies, and exploration tips, check out our main Metroid Prime 4: Beyond hub. And if you’re ready to dive in yourself, grab the game from Nintendo’s official store.
Now get out there and put those Psychic Boots to work, bounty hunter. Those collectibles won’t grab themselves!


