Baldur’s Gate 3 Chamber of Justice Puzzle – Step-by-Step Solution
Learn how to solve the Chamber of Justice puzzle in Baldur’s Gate 3’s Wyrmway. Remove the cursed shadows, identify the correct punishment painting, and unlock Ansur’s chamber with this complete guide.
If you’re deep into Act 3 of Baldur’s Gate 3 and hunting for the legendary dragon Ansur beneath Wyrm’s Rock Prison, you’ve probably hit the Wyrmway trials by now. These four chambers test your worthiness as a hero, and let me tell you—the Chamber of Justice is easily one of the trickiest puzzles in the bunch.
Unlike straightforward combat encounters or simple environmental puzzles, this one requires you to actually think about morality and justice (or at least what counts as justice in the eyes of the ancient hero Balduran). You’re facing a spectral Judge, shadowed paintings you can’t interact with, and a wall of art telling a criminal’s story. It’s confusing at first glance, but once you understand the mechanics, it’s totally manageable.
In this guide, I’ll walk you through exactly how to clear the cursed shadows blocking the paintings, identify the correct punishment for the thief’s crime, and complete the Chamber of Justice puzzle so you can move forward toward Ansur’s lair. Let’s break it down step by step.

Where to Find the Chamber of Justice in BG3
The Chamber of Justice is located in the Wyrmway, specifically to the left of the main gate leading to Ansur’s resting place. You’ll encounter this chamber as part of a series of four trials testing different virtues—Justice, Strategy, Courage, and Insight.
Once you enter the chamber, you’ll immediately notice:
- A spectral Judge statue in the center
- Three paintings shrouded in dark, cursed shadows
- A wall of surrounding paintings depicting a thief’s story
- An Empty Niche in the middle of the room
The goal here is straightforward in concept: figure out which painting represents the correct punishment for the thief and place it in the Empty Niche. But the execution? That’s where things get tricky.
How to Clear the Shadows in the Chamber of Justice
Before you can even interact with the punishment paintings, you need to deal with the Shroud of Dark Justice—a magical curse preventing you from picking them up. You can examine these shadowed paintings for basic descriptions, but you won’t be able to grab them or solve the puzzle until the curse is lifted.
Here’s how to remove those shadows:
Method 1: Use Remove Curse on the Judge
The cleanest and most reliable solution is casting Remove Curse directly on the spectral Judge statue in the center of the room. This spell instantly dispels the shadows on all three central paintings, making them fully interactive.
Classes with access to Remove Curse include:
- Clerics
- Paladins
- Warlocks (with specific patron choices)
If you’ve got one of these classes in your party, just target the Judge and cast away. Problem solved.
Method 2: Use Dispel Magic on the Judge
Don’t have Remove Curse? No problem. Dispel Magic works just as effectively. Cast it on the Judge statue, and the shadows will vanish the same way.
Classes with Dispel Magic include:
- Wizards
- Sorcerers
- Bards
- Clerics
- Warlocks
Method 3: Use Scrolls (For Non-Spellcasters)
If you’re running a martial-heavy party without spellcasters who have these spells prepared, you’ll need to rely on scrolls. Specifically:
- Scroll of Remove Curse
- Scroll of Dispel Magic
You can purchase scrolls from various vendors throughout Baldur’s Gate, but your best bet is heading to Sorcerous Sundries—the magic shop has one of the most comprehensive scroll selections in Act 3.
Important note: Scrolls are single-use items. If you accidentally misclick or use it on the wrong target, it’s gone. I’d recommend buying at least two scrolls as backup insurance, especially if you’re unfamiliar with the puzzle mechanics.
Once you’ve lifted the curse using any of these methods, the three central paintings will become fully interactive. Now you can examine them properly, read their descriptions, and—crucially—pick them up.
Chamber of Justice Puzzle Solution: Choosing the Correct Painting
With the shadows cleared, you now need to figure out which painting represents the appropriate punishment for the thief depicted in the surrounding wall paintings. Let’s talk about the story and your options.
The Thief’s Story
The paintings around the room tell the tale of a criminal who stole apples and was eventually caught. Based on the context clues in the artwork and narrator descriptions, it appears this thief wasn’t some malicious villain—they likely stole to help others survive, possibly out of necessity rather than greed.
Still, a crime is a crime, and Balduran’s version of justice demands accountability.
The Three Punishment Options
After clearing the shadows, you’ll have three punishment paintings to choose from. Each represents a different level of severity:
- Harsh punishment (exact depiction varies)
- Moderate punishment (imprisonment)
- Lenient punishment (exact depiction varies)
Depending on your personal moral compass, different options might feel “right.” However, the puzzle has one specific answer that aligns with Balduran’s sense of justice.
The Correct Answer: “The Cell”
The painting you need to select is “The Cell”—the one depicting the thief being imprisoned.
Why? Because it strikes the balance Balduran values: acknowledging the crime requires punishment, but recognizing the context doesn’t warrant death or extreme cruelty. The thief wasn’t evil, and their motivations appear sympathetic, but they still broke the law. Imprisonment represents accountability without unnecessary brutality.
It’s a pretty nuanced moral stance, honestly—fitting for a legendary hero’s legacy.
How to Complete the Chamber of Justice Puzzle
Now that you know which painting to use, here’s how to actually solve the puzzle:
- Pick up “The Cell” painting from the wall
- Right-click (or open the context menu) on the painting
- Select “Pick Up” to add it to your inventory without triggering the narration again
- Interact with the Empty Niche in the center of the room
- This will open a crafting-style interface
- Place “The Cell” painting into the empty slot
- Drag it from your inventory into the slot
- Press “Combine” to complete the puzzle
Once you’ve placed the correct painting, the chamber will acknowledge your choice, and the trial will be complete. You’re now one step closer to accessing Ansur’s resting place!
What Comes Next: Completing the Other Wyrmway Chambers
The Chamber of Justice is just one of four trials you must pass in the Wyrmway. After solving this puzzle, you’ll need to tackle:
- Chamber of Strategy – Tests your tactical thinking
- Chamber of Courage – Challenges your bravery in combat
- Chamber of Insight – Requires perception and wisdom
Only after completing all four chambers will you gain access to the dragon Ansur’s final resting place and continue your Act 3 journey.
Each chamber has its own unique mechanics and challenges, so pace yourself, keep your party well-rested, and stock up on consumables before diving into the next trial.
Frequently Asked Questions (FAQ)
Q: What happens if I choose the wrong painting in the Chamber of Justice?
A: If you place an incorrect painting in the Empty Niche, the puzzle won’t progress, and you’ll need to try again. The game won’t punish you harshly for wrong choices—you can simply remove the incorrect painting and try another. However, choosing the right one (The Cell) the first time saves you the hassle.
Q: Can I complete the Chamber of Justice without any spellcasters in my party?
A: Yes, but you’ll need scrolls. Make sure you have either a Scroll of Remove Curse or Scroll of Dispel Magic before entering the chamber. Without these, you won’t be able to lift the shadows on the paintings, making the puzzle impossible to solve. Stock up at Sorcerous Sundries or other magic vendors before tackling the Wyrmway.
Q: Does my choice in the Chamber of Justice affect the story or companions?
A: The Chamber of Justice is primarily a trial puzzle rather than a major story decision point. Your choice here won’t drastically alter companion relationships or main story outcomes. It’s more about proving your understanding of justice to proceed through the Wyrmway trials.
Q: Do I need to complete all four Wyrmway chambers to fight Ansur?
A: Yes, all four chambers—Justice, Strategy, Courage, and Insight—must be completed to unlock access to Ansur’s chamber. Think of them as a gauntlet testing different aspects of heroism before you’re deemed worthy to face the legendary dragon.
Q: How do I start the Chamber of Justice trial in Baldur’s Gate 3?
To begin the Chamber of Justice trial, travel to the Wyrmway in Act 3 and locate the chamber to the left of Ansur’s Gate. Inside, you’ll find a statue of Balduran and a Judge covered in a shadowy mist. Interact with the statue to receive a hint about the trial, then use a spell like Remove Curse on the Judge to clear the shadows and reveal three punishment paintings. These paintings represent your choices for sentencing the accused, and selecting the correct one (The Cell) and placing it in the Empty Niche completes the trial.
Do you have to fight Ansur in Baldur’s Gate 3?
No, fighting Ansur is optional and tied to Wyll’s personal quest, not the main storyline. You can skip the Wyrmway trials and avoid the fight entirely. If you choose to fight Ansur, you’ll receive powerful loot and progress Wyll’s quest, but skipping the encounter does not block you from finishing the main game.
Justice Served, Puzzle Solved
The Chamber of Justice might seem overwhelming at first with its cursed shadows and moral ambiguity, but once you know the mechanics, it’s actually one of the more straightforward Wyrmway trials. Remove the curse using spells or scrolls, identify the balanced punishment (The Cell), and you’re golden.
What I appreciate about this puzzle is how it forces you to think beyond simple “good vs. evil” choices. Balduran’s justice isn’t about vengeance or total forgiveness—it’s about proportional accountability. That thematic depth is part of what makes Baldur’s Gate 3 such a compelling RPG experience.
Now get in there, solve that puzzle, and move one step closer to confronting Ansur. And if you’re looking for more gaming guides and tips, check out our other articles like RogueRealms Codes for more Roblox freebies and content! ⚖️🐉
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