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Discover all 6 methods to cross the Protectorate Bridge and reach the Vox Relay in The Outer Worlds 2. Learn faction-aligned routes, hidden paths, and the best approach for your playstyle.
Standing at the southern edge of Paradise Island, staring up at the massive Protectorate Bridge blocking your path north, you’re faced with a quintessentially Outer Worlds problem: multiple solutions, each with different consequences. That imposing structure isn’t just a physical barrier—it’s a political checkpoint representing the power struggle between Auntie’s Choice and the Protectorate.
The good news? You have six distinct methods to reach the north island and access the Vox Relay. The better news? Each route caters to different playstyles, faction allegiances, and character builds. Whether you want to charge the bridge with corporate mercenaries, earn diplomatic passage, or sneak around the whole mess entirely, The Outer Worlds 2 provides options.
Let me break down every single route so you can choose the one that best fits your character and objectives.

Before diving into specifics, here’s the lay of the land:
Auntie’s Choice routes (2 options):
Protectorate routes (2 options):
Independent routes (2 options):
Each approach affects your faction reputation, determines which NPCs you interact with, and influences how the story unfolds. There’s no “wrong” choice—only consequences that align differently with various playstyles.

Standort: Central Auntie’s Choice Corporate Building in Fairfield (directly below the giant holographic Auntie Cleo sign)
When you first arrive in Fairfield, head to the prominent corporate building to meet two key Auntie’s Choice executives: Minister Milverstreet and Kaur. These two represent opposing philosophies within the corporation regarding how to deal with the Protectorate presence.
Milverstreet’s strategy:
Choosing to work with Milverstreet initiates a questline that eventually leads you to Westport, where you’ll interact with Vigilant Hogarth. The brilliant (and devious) part of Milverstreet’s plan is that you gain Hogarth’s trust first—then betray it.
The progression:
This route is perfect for players who enjoy corporate intrigue and morally gray decision-making. You’re not storming the bridge with guns blazing—you’re manipulating the situation to serve Auntie’s Choice interests while maintaining a veneer of legitimacy.
Vorteile:
Nachteile:
For more context on whether Auntie’s Choice deserves your cooperation, check our trust guide comparing major factions.
Standort: Same corporate building in Fairfield
If Milverstreet represents subtle corporate manipulation, Kaur embodies direct military action. She has no interest in converting Protectorate subjects—she wants to crush them militarily and establish Auntie’s Choice dominance through overwhelming force.
Kaur’s strategy:
Choosing Kaur’s path connects you with Commander Torres at the Auntie’s Choice Forward Operating Base, leading to an all-out assault on the Protectorate Bridge.

The progression:
This route appeals to combat-focused players who prefer direct solutions. If you’ve built a character around weapons, tactics, and fighting, charging the bridge with corporate mercenaries provides exactly the kind of action-packed scenario your build excels at.
Vorteile:
Nachteile:
Standort: Auntie’s Choice Forward Operating Base, north of Fairfield and south of the Protectorate Bridge
Even if you don’t specifically side with Kaur, you can still approach Commander Torres directly for the military assault option. His camp sits at the frontline between Auntie’s Choice and Protectorate forces, representing the corporate military’s forward position.
Here’s where The Outer Worlds’ trademark dark humor emerges. Before Torres will commit to the assault, you need to help with a seemingly minor problem: retrieve Scrabbles, the squad’s mascot.
What actually happened:
Yes, you’re recovering a stuffed animal from a corpse in a minefield so soldiers will assault a fortified position. Classic Outer Worlds absurdism.
Retrieving Scrabbles:
Once you have Scrabbles, you need to convince Torres that now is the time to strike. This typically requires dialogue skill checks or presenting compelling arguments about tactical advantage.
The assault itself:
Kampftipps:
This approach provides one of the game’s largest set-piece battles early on, making it memorable for action-oriented players.

Standort: Westport, northwest Paradise Island (main hall balcony)
Westport represents the Protectorate’s struggling foothold on Paradise Island. Recent attacks from Auntie’s Choice forces destroyed the settlement’s sea wall, flooding much of the town and threatening civilian lives. Vigilant Hogarth oversees this near-ruined settlement, desperately trying to save his people.
Westport’s situation:
To earn Hogarth’s trust and receive a Writ of Conscription (essentially a pass through Protectorate checkpoints), you need to help him stabilize Westport’s crisis.
Tasks typically include:
The specific tasks vary based on quest progression, but the theme remains consistent: prove you’re willing to help the Protectorate subjects without ulterior motives.
Once you’ve earned sufficient trust:
This represents the most “heroic” path to crossing the bridge. You’re genuinely helping people in need, earning trust through good deeds, and receiving legitimate passage as reward. For players roleplaying as moral characters or who distrust Auntie’s Choice corporate tactics, this route provides the cleanest conscience.
Vorteile:
Nachteile:
Wichtiger Hinweis: Remember that your decisions about where to send the Vox Relay will massively impact Westport’s fate. If you’ve helped Hogarth and his people, think carefully before redirecting a crashing relay toward their settlement.
Standort: Protectorate Bridge checkpoint (guard stationed outside)
The most direct Protectorate-aligned route involves simply asking the bridge guard—Senior Warden Weintraut—for passage. She won’t grant it freely, but she’ll make you an offer: bring her two Protectorate subjects who’ve earned the Sovereign’s judgment.
Her request:
This route essentially makes you a bounty hunter for the Protectorate, enforcing their law in exchange for access.

Standort: Westport (flooded residential area to the north)
Charlton Weintraut is a Protectorate subject who’s fallen into severe addiction. Specifically, he’s hooked on Purpleberry Crunch—because in The Outer Worlds universe, even breakfast cereals are dangerously addictive.
The hunt for Charlton:
Dialogue considerations: You can approach this various ways—threatening, persuading, lying, or even being honest about the consequences. Your dialogue skills and chosen approach affect how easily Charlton cooperates and whether you feel like you’re helping or condemning him.
Standort: Southeast of Fairfield (Sovereign’s Sweet Spire Grove)
Ida’s quest takes a darker turn. When you reach the location, you discover two workers stuck in a lift above the grove. They explain what happened: Ida fell into nearby machinery and died.
Was Sie tun müssen:
This grimly humorous moment exemplifies Outer Worlds’ tonal balance—it’s simultaneously darkly funny (you’re literally bringing back a severed arm) and genuinely unsettling (someone died horribly in corporate machinery, and nobody’s particularly concerned beyond bureaucratic requirements).
Once you’ve brought Charlton back alive and provided proof of Ida’s death, Senior Warden Weintraut grants you passage across the bridge. You’ve proven yourself useful to the Protectorate, even if the morality of dragging an addict to judgment and scavenging body parts is… questionable.
Vorteile:
Nachteile:
Standort: West side of Paradise Island, north of Skycutter Station
For players who want to avoid both major factions entirely, the western alternate path offers complete independence. This route bypasses the Protectorate Bridge altogether, letting you reach the north island without declaring allegiance to anyone.
Finding the path:
Navigationstipps:
Once across, you face a choice: proceed directly north to the north island, or explore the Skycutter Power Plant itself. The plant contains:
For completionists, exploring the plant is worthwhile. For players focused solely on reaching the Vox Relay, you can bypass it entirely and continue north.
Vorteile:
Nachteile:
This route is perfect for players following a stealth or independent path, or for those who’ve decided both Auntie’s Choice and the Protectorate are equally untrustworthy.

Standort: Northwest of Westport, along the coastline
The second independent route requires more careful navigation but offers unique advantages, particularly for later access to the Vox Relay.
Finding the path:
This route demands more precise movement than the western path. You’re navigating across partially submerged debris, rocky outcroppings, and unstable surfaces.
Platforming tips:
Key advantage: This route connects almost directly to the Vox Relay via a secret lift. Even if you’ve already reached the north island through another method, unlocking this path provides a convenient backdoor for fast travel and later access.
Once across, explore the immediate area to discover a lift that provides direct access to the Vox Relay facility. This lift bypasses the main entrance entirely, offering:
Vorteile:
Nachteile:
For players invested in exploration and uncovering secrets, this eastern path provides exactly the kind of reward The Outer Worlds series is known for—meaningful discoveries that grant practical advantages.

Best choice: Commander Torres assault (Kaur route)
If you’ve built around weapons, armor, and tactical perks, charging the bridge provides the action-packed scenario your build excels at. You’ll get significant combat experience, test your build against multiple enemies, and feel like a badass corporate mercenary.
Best choice: Milverstreet route or Hogarth trust route
High dialogue skills and persuasion builds shine when navigating complex social situations. Both routes reward your investment in non-combat skills and provide story-rich experiences that combat characters might miss.
Best choice: Either alternate path (western or eastern)
If you’ve invested in stealth, hacking, and exploration skills, the alternate routes feel custom-designed for your playstyle. You’re literally finding secret paths that others miss, avoiding the political mess entirely.
Best choice: Hogarth trust route
Helping Westport’s residents represents the most unambiguously good option. You’re saving lives, earning trust legitimately, and receiving passage as genuine reward rather than manipulation or violence.
Best choice: Commander Torres assault or Milverstreet betrayal
Both involve significant harm to others—either through direct violence or manipulative betrayal. If you’re roleplaying a ruthless corporate operative or amoral mercenary, these routes fit perfectly.
Strategischer Ansatz: Complete Hogarth’s route first (maintain positive Protectorate rep), then explore both alternate paths to unlock them for later use. This maximizes your options without committing to the aggressive Auntie’s Choice routes that damage Protectorate relationships.
Regardless of which route you choose:
Your choice of crossing method affects more than just immediate access:
Faction reputation: Combat routes damage relationships with your targets while boosting your chosen faction. Diplomatic routes can maintain positive standing with multiple groups. Independent routes preserve neutrality.
Available NPCs: Some characters die in combat routes, permanently removing them from the game. Diplomatic routes keep everyone alive (initially).
Story-Integration: Different routes provide different context for later story beats. Characters reference how you crossed, and your method influences subsequent dialogue options.
Return access: Some routes provide better fast travel or return access than others. The eastern alternate path’s secret lift, for example, remains useful throughout the entire game.
Companion reactions: Your companions have opinions about your methods. Charging the bridge or betraying Hogarth might provoke negative reactions from certain party members.
Regardless of method, successfully crossing grants access to Paradise Island’s northern region, which contains:
The Vox Relay represents one of the game’s critical decision points. Your method of reaching it influences how you approach the facility:
Via Hogarth’s Writ: You have legitimate access through the main entrance
Via combat victory: You’ve established military control of the area
Via alternate paths: You’re accessing through unconventional means
Each approach affects which areas are hostile, who you can interact with, and how the final Vox Relay decision plays out.
After playing through all six routes, here’s my honest take:
First playthrough: Use the eastern alternate path to reach the north island independently, then interact with both factions as neutral party. This preserves maximum flexibility while providing the satisfaction of discovering a secret route.
Combat-focused run: Commander Torres assault all the way. It’s the most action-packed option and fully embraces the militaristic corporate playstyle.
Moral playthrough: Hogarth’s trust route. Help Westport, earn legitimate passage, and feel good about your actions—then agonize over the Vox Relay decision later.
Chaos run: Milverstreet’s betrayal. It’s magnificently devious, perfectly embodies corporate evil, and creates maximum drama.
The beauty of The Outer Worlds 2 is that every route feels viable and interesting. Given the level 30 cap, multiple playthroughs remain manageable, so you can experience different approaches across different characters.
Dein starting build Und background choices influence which routes work best:
Combat builds: Torres assault Stealth builds: Alternate paths Dialogue builds: Diplomatic routes Tech builds: Can access alternate paths more easily with hacking/lockpicking
Understanding how your build interacts with available options helps you choose routes that showcase your character’s strengths rather than exposing weaknesses.
The Protectorate Bridge represents more than just a physical obstacle—it’s a microcosm of The Outer Worlds 2’s design philosophy. Every problem has multiple solutions. Every solution has consequences. And your character’s abilities, values, and faction relationships all influence which approach feels “right.”
Whether you’re storming it with corporate mercenaries, earning diplomatic passage, or sneaking around through secret paths, the bridge serves its purpose: forcing you to engage with the game’s systems, make meaningful choices, and live with the results.
Choose the route that fits your character, prepare appropriately, and enjoy the ride. And if you’re playing on Xbox or other platforms via The Outer Worlds 2, these options remain consistent regardless of your hardware.
Just remember: once you’re across and dealing with the Vox Relay itself, the real difficult decisions begin. Getting there is just the warmup.
Quick Reference: