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Just started The Outer Worlds 2? This essential guide covers the best early-game choices, locations to visit first, must-have gadgets, and side quests you shouldn't miss on Paradise Island.
So you’ve just landed in The Outer Worlds 2, and you’re staring at a massive, interconnected world with about a million different things pulling your attention. Where do you even start? What’s actually important versus what can wait?
I’ve been there, and I’ve made plenty of mistakes trying to figure out the optimal path through the early game. After multiple playthroughs, I’ve mapped out exactly what you should prioritize to set yourself up for success. Let’s get you on the right track from minute one.
Before you even see your first enemy or explore your first location, you’re faced with potentially the most important decisions in the entire game: your character build. The Outer Worlds 2 is bigger and more complex than the original, which means your starting choices matter even more.

What you’re choosing:
Why this matters more than you think:
Your early-game experience is directly shaped by these choices. Pick a background like Professor, and you’ll have academic dialogue options that can bypass entire combat encounters. Choose combat skills, and you’ll handle firefights easier but might miss out on clever solutions.
Here’s my advice: actually read through all the options. I know it’s tempting to rush through character creation, but you can’t respec these choices until after the introduction (and even then, you’ll want to be sure). Think about whether you want to talk, shoot, sneak, or hack your way through problems, then build accordingly.
For detailed breakdowns of each option, check out our complete background guide to make informed decisions.

The game kicks off with an infiltration mission at a Protectorate base called Horizon Point. This is your tutorial section, and honestly, there’s no skipping it. Just roll with it and learn the basics—combat, movement, dialogue systems, all that good stuff.
Key milestone: Level 2
During this intro sequence, you’ll hit Level 2, which grants you your first Perk Point. This is huge because perks define your character’s special abilities throughout the game. You’ll get another perk at every even level (2, 4, 6, 8, etc.), so these add up quickly.
The respec opportunity:
After you complete the intro and wake up on the Incognito ship, the game gives you one chance to completely redo your character creation choices. This is your safety net if you realized your initial build wasn’t working for you. Don’t be afraid to use it—there’s no penalty, and it’s better to restart here than ten hours in when you’re committed.

Here’s something most players miss: the Incognito has several important items and locations you should grab before leaving for Paradise Island. The ship is your base of operations, and it’s worth a thorough sweep.
Must-find locations:
Secret safe in your quarters:
Crafting bench:
Pet corner:
Once you’ve looted everything and gotten your bearings, head to the bridge to meet up with Niles. He survived the explosion from the intro (surprise!), and he’ll be your companion for the journey ahead.
After catching up with Niles, you’ll travel to Paradise—your first major explorable region. Upon landing, head northwest to reach Fairfield, the main settlement and your central hub for this entire area.
Why Fairfield matters:
This isn’t just another town. Fairfield is run by Auntie’s Choice (a megacorporation that recently invaded this Protectorate-controlled region), and it’s absolutely packed with content:
Spend serious time here. Talk to everyone. Check every building. Fairfield is your launching point for the rest of Paradise Island, and getting familiar with it now saves confusion later.

Once you’ve explored Fairfield, head to the main building in the top-left corner (you can’t miss it—it’s under a massive holographic Auntie Cleo sign). Inside, you’ll interrupt a video call between two Auntie’s Choice executives and the CEO herself, Auntie Cleo.
Your first major choice:
You’ll be asked to work with either Minister Milverstreet or Kaur to deal with nearby Protectorate forces. Here’s the kicker: you can only choose one. This decision affects:
My take on this choice:
Both paths lead to the same general outcome, but the journey differs. Milverstreet represents a more diplomatic, corporate approach, while Kaur is more aggressive and direct. Pick the one that matches your character’s personality and playstyle. There’s no “wrong” choice here—it’s about roleplaying and consequences.
If you want to see both outcomes, this is where quick saving becomes your best friend. Save before the conversation, see one path, reload, and try the other.
Paradise Island has several exclusive gadgets that make your life significantly easier. These aren’t optional side-grade items—they’re game-changers that affect exploration, combat survivability, and mobility. Get them ASAP.
What they do: Grant you the ability to double jump mid-air
Where to find them: Southwest of Fairfield, on a dead body beneath a stuck tower lift
Why you need them: Vertical exploration becomes way easier. You can reach previously inaccessible areas, escape danger quickly, and platform more effectively.
Der Haken: They won’t save you from fatal falls—you can’t activate them while falling at high velocity. Don’t test this the hard way.
Quest tie-in: You’ll naturally be directed here during Senior Warden Weintraut’s mission about returning dissenting Protectorate members.
Was es bewirkt: Provides a temporary shield that absorbs damage and mitigates status effects and environmental hazards
Wo Sie es finden: Auto-mech facility in the far east of southern Paradise, south of Westport
Warum Sie es brauchen: Survivability skyrockets. This gadget replaces your Time Dilation device, so you’re trading offensive utility for defensive power—worth it for most builds.
Quest tie-in: Complete “Vanquishing the Vexing Vapors” by dealing with the Zyranium leak in the facility.
Profi-Tipp: If you’re struggling with combat and need more survivability, this shield should be your top priority. It effectively gives you a second health bar.

After you find your first Science Adventures Quarterly magazine (you’ll likely stumble on one while exploring), you’ll automatically trigger the quest “In Pursuit of Purloined Propaganda.”
What this quest involves:
Redactor Quisnel wants you to recover all ten Science magazines scattered across Paradise Island. These are definitely not from her personal collection, she insists unconvincingly.
Why you should do this:
Where to start: You can either wait to find your first magazine naturally, or head directly to Redactor Quisnel’s shack west of Fairfield to begin the quest immediately.
Wichtiger Hinweis: Each of the game’s four major regions has a similar collection quest. Paradise has Science magazines, but other regions feature different collectibles. These are some of the best side content in the game.
Here’s where a lot of players mess up: they tunnel vision on the main story and miss some of the best content in The Outer Worlds 2. The sequel is significantly larger than the original, with way more side content that’s actually worth doing.
Why side quests matter:
Meine Empfehlung: Whenever you feel burnt out on the main story, take a break and do some side content. Clear fog of war from your map. Talk to random NPCs. Investigate weird locations. The game is designed to reward exploration and curiosity.
While we’re talking about getting started, here are some other important things to keep in mind:
Combat and resources:
Exploration habits:
Überlegungen zum Build:
For more detailed advice on optimizing your character, check out our Kompletter Leitfaden für Anfänger covering essential gameplay systems.
If you just want the quick version, here’s your priority order:
Follow this roadmap, and you’ll set yourself up for a smooth, efficient playthrough without missing critical early-game advantages.
The Outer Worlds 2 gives you an overwhelming amount of freedom right from the start. That’s both exciting and intimidating. The key is understanding what’s actually important versus what can wait.
Focus on the essentials first: nail your character build, grab those game-changing gadgets, establish Fairfield as your base, and start building relationships with key NPCs. Everything else will flow naturally from there.
And remember: this is a choice-driven RPG. There’s no single “correct” path through the early game. These recommendations are about maximizing efficiency and avoiding common mistakes, but ultimately, play the way that’s fun for you. The beauty of The Outer Worlds has always been player agency.
Now get out there and start exploring Paradise. Just… maybe don’t trust the corporations too much. They’ve got questionable track records.