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Master Dispatch Episode 2 with our complete walkthrough guide. Learn which dialogue choices matter, how to unlock achievements, and get expert tips for your first dispatching mission.
Episode 2 of Dispatch, titled “Onboard,” marks Robert’s official transition from superhero to Dispatcher. If you thought Episode 1 was just the warm-up, you’re absolutely right. This episode throws you into the deep end of the SDN’s operations, and honestly? It’s where the game really starts to show its teeth.
The episode is relatively short but packed with meaningful choices that can genuinely confuse players. Some dialogue options seem harmless but actually affect your relationships with key characters. Others appear consequential but don’t really matter. That’s why we’ve created this comprehensive guide to help you navigate every decision in Episode 2.
What to Expect in Episode 2:
Let’s break down every choice and what actually matters.

The episode kicks off casually enough. Robert’s chilling in the lounge with Waterboy, discussing what sounds like a movie or celebrity. Your first dialogue choice is completely inconsequential—pick whatever resonates with you:
Does this choice matter? Nope. It’s just flavor text to establish the vibe. Choose based on your Robert’s personality.
Blond Blazer arrives to escort you to the conference room, and things get a bit… awkward. If you played Episode 1, you know there’s some history here.

Does this choice matter? Not really. Pick whatever fits your comfort level with the situation.
Here’s where things get real. This choice actually affects your relationship with Blond Blazer:

Our Take: If you’re interested in maintaining a good relationship with Blond Blazer (which can open up different dialogue options in future episodes), go with “I’ll take your lead.” It shows you respect her judgment without dismissing what happened. The “we were drunk” option feels like you’re minimizing the connection, which understandably doesn’t go over well.
Mid-change, Invisigal accidentally walks in and immediately tries to bolt. The conference room locks automatically, forcing an awkward conversation. You’ll get three dialogue options to address the situation:
Does this choice matter? Not for relationship stats, but it sets the tone for your first interaction with Invisigal, who becomes important later in the episode. We recommend “I’m here to help” for a more empathetic approach, but all options work fine.
Blond Blazer gives you the grand tour of SDN headquarters. During this, you get another choice:

Does this choice matter? Nope. Pure exposition. Pick what you’re genuinely curious about—the answers are all informative.
The tour continues to the bathroom where you meet Royd, and you’re immediately presented with a crucial decision.

Pro Tip: Royd is a genuinely good guy in this narrative-driven superhero game, and having allies in your new workplace is never a bad idea. Unless you’re deliberately playing Robert as standoffish, go for the fist bump. It’s a small moment, but these add up across episodes.
Does this choice matter? No impact on relationships. Choose what feels natural to the conversation.
You’ll head to the Records Room next, where you meet another key character. This scene has two dialogue options, both inconsequential:


Does this choice matter? Neither choice affects anything mechanically. They’re character-building moments.
After introductions, Chase shows you detailed information about all heroes in the Phoenix Program. Pay attention here! This isn’t just lore—you’ll need to understand each hero’s abilities and stats when dispatching them to calls later.
Take your time reviewing:
If you want the full breakdown of hero abilities, check out our complete heroes guide.
Now the real gameplay begins. You’ll sit at your desk and start handling emergency calls, just like the tutorial in Episode 1, but with more complexity.
Key Dispatching Tips:
Continue managing calls until the Granny’s Donuts emergency pops up—this is where the episode’s main conflict begins.
Invisigal decides to handle this call herself (without waiting for proper assignment). Inside the donut shop, she asks you about your donut preference.

Achievement Hunter Note: There’s a trophy/achievement for choosing the least popular donut based on what other players have selected community-wide. Since this varies based on player data, you might need to experiment or replay to unlock it. Our recommendation? Try “Plain glazed” first—it seems like the least flashy option most players might skip.
For more on unlocking all achievements, see our complete trophies guide.

Things go sideways fast. A perp starts threatening Invisigal, and you need to make a split-second call:
Does this choice matter? Both work, but they affect the immediate tactical response. Choose based on what seems most logical for the situation.
After your first command, you’ll enter a timed hacking minigame. You need to:
Pro Tip: Don’t panic. The timer is generous enough that you can take a breath and think through each combination.
As the situation escalates, Granny grabs a weapon and aims it at Invisigal. You have two options:
Here’s the twist: Invisigal will automatically do the opposite of whatever you choose. This means:
Either way, Granny gets injured and the perp escapes. This seems designed to show you can’t control everything, even with the best intentions—a theme that runs throughout Dispatch on PlayStation.
Back at headquarters, Robert heads to the break room. Sonar is there (just note this for atmosphere), and soon Invisigal shows up for a tense conversation.
Does this choice matter? Not mechanically, but it shapes how Robert approaches the conflict. All are valid responses to Invisigal’s frustration.
Does this choice matter? Again, no mechanical impact, but these define your management style. Are you authoritative, tattling, or analytical?

Does this choice matter? All choices lead to the same immediate outcome, but the game specifically notes that this will be remembered. Choose carefully based on how you want to define Robert’s identity as a Dispatcher.
Our Take: “The suit isn’t Mecha Man” feels like the most grounded option—acknowledging that being a hero is about more than equipment. “I’m the real hero here” comes across as egotistical and might not age well in future episodes.
You’ll sit down with Chase and Blond Blazer for a post-shift debrief. This is where consequences from the donut shop incident become clear.
Does this choice matter? YES! Choosing “Invisigal punched me” means you’re officially reporting her actions. This will be remembered and likely affects future episodes. The other two options cover for her.
Our Analysis: This is one of the episode’s most consequential decisions. Do you protect Invisigal (who was clearly struggling) or report the truth? There’s no “right” answer—it depends on whether you prioritize rules or empathy.
Does this choice matter? Mostly for character development. All acknowledge the failure in different ways.
As you head out with Blond Blazer, you get two final dialogue choices that affect your relationship.
Does this choice matter? The dinner invitation is specifically noted as memorable, suggesting it could matter in future episodes.
Wait, what? Yes, you read that right. Accepting the dinner invitation actually decreases your relationship with Blond Blazer. This seems counterintuitive, but it might suggest she values boundaries and isn’t ready to rush into anything after the awkwardness earlier. The other options give her space while still being friendly.
Pro Tip: If you’re trying to maintain a good relationship with Blond Blazer, choose either “Sorry, I already ate” or “Gotta get home to my dog.”
After your final dialogue choice, Episode 2 concludes. You’ll see statistics showing how your choices compared to other players—it’s always fascinating to see what the community chose differently.
Choices That Actually Matter:
Choices That Are Just Flavor:
What to Remember for Future Episodes:
Want to know when Episode 3 drops? Check our complete episode release schedule.
Episode 2 “Onboard” does an excellent job of escalating the stakes while teaching you the core gameplay loop. The Invisigal incident demonstrates that even with all your monitoring tools and authority, things can still go wrong—and you’ll have to decide how to handle the fallout.
The relationship mechanics are more nuanced than they first appear (as evidenced by that dinner invitation twist), so pay attention to the emotional subtext, not just the surface-level “nice” options.
Most importantly, remember that Dispatch is designed for multiple playthroughs. Don’t stress too much about making the “perfect” choices your first time through. Part of the fun is seeing how your decisions ripple through the story.
Ready to tackle Episode 3? Keep your dispatcher skills sharp and your hero database memorized. You’re going to need both.
Have you completed Episode 2? What choices did you make at the donut shop? Let us know in the comments below!