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Records Room: Meeting Chase

Dispatch Episode 2 “Onboard” – Complete Walkthrough & All Choices Guide

Master Dispatch Episode 2 with our complete walkthrough guide. Learn which dialogue choices matter, how to unlock achievements, and get expert tips for your first dispatching mission.

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Introduction: Welcome to Your First Real Day

Episode 2 of Dispatch, titled “Onboard,” marks Robert’s official transition from superhero to Dispatcher. If you thought Episode 1 was just the warm-up, you’re absolutely right. This episode throws you into the deep end of the SDN’s operations, and honestly? It’s where the game really starts to show its teeth.

The episode is relatively short but packed with meaningful choices that can genuinely confuse players. Some dialogue options seem harmless but actually affect your relationships with key characters. Others appear consequential but don’t really matter. That’s why we’ve created this comprehensive guide to help you navigate every decision in Episode 2.

What to Expect in Episode 2:

  • More complex dispatching sequences
  • Relationship-building moments with multiple heroes
  • Your first real crisis management situation
  • A hidden achievement that depends on community choices

Let’s break down every choice and what actually matters.


The Lounge Scene: Meeting Waterboy

Dispatch: The Lounge Scene: Meeting Waterboy

The episode kicks off casually enough. Robert’s chilling in the lounge with Waterboy, discussing what sounds like a movie or celebrity. Your first dialogue choice is completely inconsequential—pick whatever resonates with you:

  • “Not a great actor”
  • “Seems like a jerk”
  • “He’s phenomenal”

Does this choice matter? Nope. It’s just flavor text to establish the vibe. Choose based on your Robert’s personality.


Conference Room: Navigating Things with Blond Blazer

Blond Blazer arrives to escort you to the conference room, and things get a bit… awkward. If you played Episode 1, you know there’s some history here.

Dispatch: Conference Room: Navigating Things with Blond Blazer

First Dialogue Choice (Changing Clothes)

  • “I don’t mind”
  • “Is this an HR violation?”
  • “No peeking”

Does this choice matter? Not really. Pick whatever fits your comfort level with the situation.

Second Dialogue Choice (About Last Night)

Here’s where things get real. This choice actually affects your relationship with Blond Blazer:

Second Dialogue Choice (About Last Night)
  • “Didn’t feel like a mistake” – Neutral response, no relationship change
  • “I’ll take your lead” – ✅ Increases relationship with Blond Blazer
  • “We were drunk” – ❌ Decreases relationship with Blond Blazer

Our Take: If you’re interested in maintaining a good relationship with Blond Blazer (which can open up different dialogue options in future episodes), go with “I’ll take your lead.” It shows you respect her judgment without dismissing what happened. The “we were drunk” option feels like you’re minimizing the connection, which understandably doesn’t go over well.


The Invisigal Encounter

Mid-change, Invisigal accidentally walks in and immediately tries to bolt. The conference room locks automatically, forcing an awkward conversation. You’ll get three dialogue options to address the situation:

  • “Powers don’t make you a hero”
  • “I’m here to help”
  • “Let’s make the best of it”

Does this choice matter? Not for relationship stats, but it sets the tone for your first interaction with Invisigal, who becomes important later in the episode. We recommend “I’m here to help” for a more empathetic approach, but all options work fine.


Office Tour: Learning the Ropes

Blond Blazer gives you the grand tour of SDN headquarters. During this, you get another choice:

Dispatch: Office Tour: Learning the Ropes
  • “How many heroes work here?”
  • “What heroes do you hire?”
  • “Three D’s?”

Does this choice matter? Nope. Pure exposition. Pick what you’re genuinely curious about—the answers are all informative.


Bathroom Encounter: Bonding with Royd

The tour continues to the bathroom where you meet Royd, and you’re immediately presented with a crucial decision.

Dispatch: Bathroom Encounter: Bonding with Royd

The Bro Fist Decision

  • “BRO FIST” – ✅ Increases relationship with Royd
  • “DO NOT BRO FIST” – ❌ Decreases relationship with Royd

Pro Tip: Royd is a genuinely good guy in this narrative-driven superhero game, and having allies in your new workplace is never a bad idea. Unless you’re deliberately playing Robert as standoffish, go for the fist bump. It’s a small moment, but these add up across episodes.

Follow-up Dialogue

  • “No, I’m just kidding”
  • “I don’t know”
  • “Doubt it’s a coincidence”

Does this choice matter? No impact on relationships. Choose what feels natural to the conversation.


Records Room: Meeting Chase

You’ll head to the Records Room next, where you meet another key character. This scene has two dialogue options, both inconsequential:

Records Room: Meeting Chase

First Choice

  • “Do I know you?”
  • “Why is this happening?”
  • “Can you not do this?”
Dispatch Episode Walkthrough

Second Choice

  • “That’s cruel”
  • “So, how old are you?”
  • “I’m so sorry”

Does this choice matter? Neither choice affects anything mechanically. They’re character-building moments.

The Hero Database

After introductions, Chase shows you detailed information about all heroes in the Phoenix Program. Pay attention here! This isn’t just lore—you’ll need to understand each hero’s abilities and stats when dispatching them to calls later.

Take your time reviewing:

  • Hero power levels
  • Specialties and weaknesses
  • Compatibility with different mission types

If you want the full breakdown of hero abilities, check out our complete heroes guide.


The Dispatching Sequence: Time to Work

Now the real gameplay begins. You’ll sit at your desk and start handling emergency calls, just like the tutorial in Episode 1, but with more complexity.

Key Dispatching Tips:

  • Match hero abilities to mission requirements
  • Watch stamina/energy levels
  • Don’t send exhausted heroes on high-priority calls
  • Keep track of who’s available

Continue managing calls until the Granny’s Donuts emergency pops up—this is where the episode’s main conflict begins.


Granny’s Donuts: The Big Incident

Invisigal decides to handle this call herself (without waiting for proper assignment). Inside the donut shop, she asks you about your donut preference.

Dispatch: Granny's Donuts: The Big Incident

The Donut Question (Achievement Alert!)

  • “Jelly-filled”
  • “The long cream ones”
  • “Plain glazed”

Achievement Hunter Note: There’s a trophy/achievement for choosing the least popular donut based on what other players have selected community-wide. Since this varies based on player data, you might need to experiment or replay to unlock it. Our recommendation? Try “Plain glazed” first—it seems like the least flashy option most players might skip.

For more on unlocking all achievements, see our complete trophies guide.

The Robbery Crisis

Dispatch: The Robbery Crisis

Things go sideways fast. A perp starts threatening Invisigal, and you need to make a split-second call:

  • “Duck!”
  • “Go invisible!”

Does this choice matter? Both work, but they affect the immediate tactical response. Choose based on what seems most logical for the situation.

The Hacking Sequence

After your first command, you’ll enter a timed hacking minigame. You need to:

  1. Move to the right side of the screen
  2. Reveal the key combinations
  3. Unlock the sequence quickly

Pro Tip: Don’t panic. The timer is generous enough that you can take a breath and think through each combination.

The Critical Decision

As the situation escalates, Granny grabs a weapon and aims it at Invisigal. You have two options:

  • “DISARM GRANNY”
  • “TAKE OUT THE THIEF”

Here’s the twist: Invisigal will automatically do the opposite of whatever you choose. This means:

  • If you say disarm Granny, she takes out the thief
  • If you say take out the thief, she disarms Granny

Either way, Granny gets injured and the perp escapes. This seems designed to show you can’t control everything, even with the best intentions—a theme that runs throughout Dispatch on PlayStation.


Break Room: Aftermath and Confrontation

Back at headquarters, Robert heads to the break room. Sonar is there (just note this for atmosphere), and soon Invisigal shows up for a tense conversation.

First Dialogue Choice

  • “I can’t just disappear”
  • “You need better friends”
  • “You chose that life”

Does this choice matter? Not mechanically, but it shapes how Robert approaches the conflict. All are valid responses to Invisigal’s frustration.

Second Dialogue Choice

  • “You ignored my order”
  • “I told Chase you disobeyed”
  • “You think that went well?”

Does this choice matter? Again, no mechanical impact, but these define your management style. Are you authoritative, tattling, or analytical?

Third Dialogue Choice (Important!)

  • “The suit isn’t Mecha Man”
  • “You need me”
  • “I’m the real hero here”
Third Dialogue Choice (Important!)

Does this choice matter? All choices lead to the same immediate outcome, but the game specifically notes that this will be remembered. Choose carefully based on how you want to define Robert’s identity as a Dispatcher.

Our Take: “The suit isn’t Mecha Man” feels like the most grounded option—acknowledging that being a hero is about more than equipment. “I’m the real hero here” comes across as egotistical and might not age well in future episodes.


Debriefing: The Truth Comes Out

You’ll sit down with Chase and Blond Blazer for a post-shift debrief. This is where consequences from the donut shop incident become clear.

First Choice (Critical!)

  • “The air’s dry”
  • “Invisigal punched me” – Tells the truth about Invisigal
  • “I bumped my head”

Does this choice matter? YES! Choosing “Invisigal punched me” means you’re officially reporting her actions. This will be remembered and likely affects future episodes. The other two options cover for her.

Our Analysis: This is one of the episode’s most consequential decisions. Do you protect Invisigal (who was clearly struggling) or report the truth? There’s no “right” answer—it depends on whether you prioritize rules or empathy.

Second Choice

  • “She disobeyed an order”
  • “I could’ve done better”
  • “The perp got away”

Does this choice matter? Mostly for character development. All acknowledge the failure in different ways.


Leaving the Office: Plans with Blond Blazer

As you head out with Blond Blazer, you get two final dialogue choices that affect your relationship.

First Choice

  • “Thanks for setting this up”
  • “I’m glad I’m here too”
  • “Do you want to grab dinner?” – Blond Blazer will remember this

Does this choice matter? The dinner invitation is specifically noted as memorable, suggesting it could matter in future episodes.

Second Choice (Relationship Impact!)

  • “Sorry, I already ate” – ✅ Increases relationship with Blond Blazer
  • “Yeah, sounds fun” – ❌ Decreases relationship with Blond Blazer
  • “Gotta get home to my dog” – ✅ Increases relationship with Blond Blazer

Wait, what? Yes, you read that right. Accepting the dinner invitation actually decreases your relationship with Blond Blazer. This seems counterintuitive, but it might suggest she values boundaries and isn’t ready to rush into anything after the awkwardness earlier. The other options give her space while still being friendly.

Pro Tip: If you’re trying to maintain a good relationship with Blond Blazer, choose either “Sorry, I already ate” or “Gotta get home to my dog.”


Episode 2 Complete: What Comes Next?

After your final dialogue choice, Episode 2 concludes. You’ll see statistics showing how your choices compared to other players—it’s always fascinating to see what the community chose differently.

Key Takeaways from Episode 2

Choices That Actually Matter:

  • Your response to Blond Blazer about the previous night
  • Whether you bro fist Royd
  • Whether you report Invisigal for punching you
  • Your dinner plans response to Blond Blazer

Choices That Are Just Flavor:

  • Most casual conversation options
  • The donut preference (unless you’re achievement hunting)
  • Many of the debrief responses

What to Remember for Future Episodes:

  • Your relationship status with Blond Blazer
  • Whether you covered for Invisigal or reported her
  • Your growing understanding of hero abilities and dispatching

Want to know when Episode 3 drops? Check our complete episode release schedule.


Final Thoughts

Episode 2 “Onboard” does an excellent job of escalating the stakes while teaching you the core gameplay loop. The Invisigal incident demonstrates that even with all your monitoring tools and authority, things can still go wrong—and you’ll have to decide how to handle the fallout.

The relationship mechanics are more nuanced than they first appear (as evidenced by that dinner invitation twist), so pay attention to the emotional subtext, not just the surface-level “nice” options.

Most importantly, remember that Dispatch is designed for multiple playthroughs. Don’t stress too much about making the “perfect” choices your first time through. Part of the fun is seeing how your decisions ripple through the story.

Ready to tackle Episode 3? Keep your dispatcher skills sharp and your hero database memorized. You’re going to need both.


Have you completed Episode 2? What choices did you make at the donut shop? Let us know in the comments below!

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Sacheen Chavan
Sacheen Chavan

Sacheen Chavan is a seasoned gaming enthusiast, content creator, and tech lover with over 6 years of experience in the gaming industry. He has contributed to platforms like BollywoodFever and Buzzing Bulletin, where he shared insights on gaming trends, esports, and the latest gear.

Known for delivering honest reviews and practical tips, Sacheen helps gamers level up their experience — whether it's dominating the esports scene, grinding through RPGs, or testing cutting-edge tech. He blends hands-on experience with a passion for community-driven content.

Contact: admin@gamingpromax.com
Bangalore, India

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