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If you’ve just started playing Dispatch on Steam, you’re probably already feeling that familiar tension of choice-based games: does this decision actually matter? It’s the same anxiety we all felt playing Telltale games, wondering if our split-second choice would haunt us three episodes later.
Let me put your mind at ease about one particular moment early in the game.
After you dive into Episode 1 (“Pivot”), you’ll meet Robert and immediately get pulled into a reflective conversation with a mysterious voice. The game wastes no time putting you on the spot emotionally. Dispatch is all about exploring complex relationships and moral gray areas, so these early character-building moments set the tone for your playthrough.
Quick tip: If you selected the “Interactive” experience mode, get ready for QTE (Quick Time Event) sequences throughout the episode. These keep you engaged during action scenes, so stay alert!
Here’s where things get interesting—or rather, where they don’t get as complicated as you might fear. During the conversation, you’ll be asked:
“How do you really feel about your father?”
Your three options are:
Honestly? Whichever feels right to you.
This is one of those “flavor choices” that adds personality to your version of Robert without actually branching the storyline. Think of it as character coloring rather than plot steering. The game wants to establish your emotional backstory, but it won’t punish you or reward you for being sentimental versus distant.
My take: This is actually smart design. Not every choice needs to have dramatic consequences—sometimes games just need to let you define who your character is on a personal level. It makes the experience feel more yours without the pressure of optimizing outcomes.

Now, later in that same conversation, you’ll face a different decision:
Sort of! While it’s still not a “major” story-altering choice, picking “Let Him Drop” will trigger a slightly different interaction later in the episode. Nothing game-breaking, but enough to give your playthrough a unique flavor.
Pro tip: If you’re the type who likes to see all the variations (no judgment—I do multiple playthroughs too), this is one worth trying both ways in different saves.

Here’s the bigger picture: Dispatch seems to follow the modern choice-based adventure model where:
The game doesn’t explicitly tell you which is which, and that’s intentional. It keeps you invested and thinking critically about your decisions rather than just hunting for the “correct” answer.

As you continue through “Pivot” and beyond:
The father dialogue choice in Dispatch Episode 1 is all about you defining Robert’s emotional landscape. There’s no wrong answer, no secret achievement, and no relationship meter secretly ticking down in the background. Pick what resonates, enjoy the superhero noir story unfolding, and save your anxiety for the choices that actually come with dramatic camera angles and ominous music.
Now get back in there and see where this twisty narrative takes you. Trust me—the story gets wild.
Have you started Dispatch yet? What did you choose when asked about your father? The beauty of these games is seeing how differently people approach the same moments.