TL;DR: During a Slayers Club Live broadcast, Doom: The Dark Ages director Hugo Martin described the upcoming DLC as “freaking huge” and “basically like a sequel,” teasing a brand-new combat loop, a spear weapon with a possible dash ability, post-campaign endgame content, and Metroidvania-style exploration — though a reveal trailer is still “a little ways out.”
Doom: The Dark Ages already made history as the biggest launch in id Software’s storied career, but director Hugo Martin is now teasing that the best may still be to come. In a recent Slayers Club Live broadcast, Martin dropped a series of cryptic but tantalizing hints about the game’s upcoming DLC — and the scope of what he described sounds less like a content drop and more like a full follow-up game.
Hugo Martin Calls the DLC “Freaking Huge” and “Basically a Sequel”
Martin was characteristically vague on specifics, but unambiguously enthusiastic about scale. “It’s massive. It’s so big. Look, guys, I know that it’s been ultimately a while since we shipped the main game and you’re waiting for the DLC, but just know that it’s freaking huge. It’s basically like a sequel. I mean, that’s what it feels like, it’s just ginormous,” he told fans during the nearly two-hour stream.
That’s a meaningful statement coming from the director of a game that already reached 3 million players within its first week of release. Martin also addressed growing community impatience around the DLC’s silence, reassuring fans that the wait is justified by the sheer size of what’s being built. That said, he confirmed a proper teaser trailer is still “a little ways out there,” so fans should temper their expectations for an imminent reveal.

A New Combat Loop, a Spear Weapon, and a Revamped Playstyle
One of the most intriguing details Martin shared was that the DLC has fundamentally changed how he plays the game during internal playtesting. “I’m not gonna lie, the DLC is nothing like this. I can’t say too much. I’m just gonna say that what I have been playing, I haven’t been playing like this,” he said while running through the base game on stream.
According to Martin, the DLC introduces a “new loop to master.” While players can approach combat in a familiar way, the expansion is said to be nothing like the standard combat loop. This suggests id Software isn’t simply adding missions — they’re rebuilding the mechanical foundation around new systems.
On the weapons front, Martin teased what appears to be a new spear with mobility-focused capabilities. Martin didn’t give specifics, saying, “I didn’t say where it is, I didn’t say what it is specifically.” However, he did tease, “You could maybe dash evade and stab with something,” strongly hinting at a spear-and-dash combo mechanic that would open up entirely new movement options for the Doom Slayer.
Martin also reacted meaningfully when a viewer suggested adding an alternate mode built around Perfect Dodges and counterattacks rather than the parry system introduced in The Dark Ages, looking directly into the camera and simply saying, “Interesting” — a reaction that set fan speculation into overdrive.
Post-Campaign Content, Metroidvania Design, and a High Skill Ceiling
Beyond the main expansion, Martin has previously hinted that the DLC won’t end when the credits roll. Players can expect a large chunk of post-campaign content, giving veteran Slayers plenty to chase once the main story is done. Earlier teases have also described the DLC as more Metroidvania-like, with backtracking and revisiting levels to fully 100% them once the new content is complete.
The DLC also appears tailored toward experienced players hungry for challenge. Martin noted that the skill ceiling is set “super high,” and that one particular tool will require significant investment to master — but once unlocked, it transforms the game into something entirely different.
Additionally, quickswapping — a fan-favorite technique from Doom Eternal that lets players rapidly cycle weapons for maximum damage output — is reportedly returning in some form, though Martin teased it will be implemented in a way players won’t expect.
Doom: The Dark Ages — The Biggest Launch in id Software History
To appreciate just how high the bar already is, it helps to understand where The Dark Ages stands. Released on May 15, 2025, for PlayStation 5, Xbox Series X/S, and PC (including day-one Game Pass access), the game overhauled the franchise’s combat DNA. Where Doom Eternal rewarded aerial acrobatics and frantic resource management, The Dark Ages shifted to a heavier, more grounded style — placing melee weapons like a gauntlet, iron mace, and flail at the center of gameplay alongside the new Shield Saw.
The game won “Innovation in Accessibility” at the 2025 Game Awards and has continued to receive post-launch content, including the Ripatorium, an endless arena mode featuring increasingly powerful enemy waves. Now, with a DLC described as sequel-sized and a new combat loop that even its own director has fundamentally changed his playstyle for, the franchise appears poised for another landmark moment.
Anniversary Timing Could Be a Factor
The timing of the DLC announcement and release also carries potential significance. id Software recently celebrated the 35th anniversary of the studio’s founding, hinting at unspecified plans tied to the milestone. The celebration also coincides with the 25th anniversary of Quake — another legendary id Software franchise — which officially marks its birthday on June 22. While the developer has not confirmed any specific plans beyond suggesting fans “stay tuned,” the combination of a massive Doom DLC and dual studio anniversaries makes 2026 shaping up to be a major year for id Software.
Fans of classic Pokémon titles waiting for their own big announcements may want to check out whether Pokémon Ruby, Sapphire, and Emerald could be coming to Nintendo Switch. For more on gaming nostalgia, Pokémon Masters EX recently added Red’s iconic Pikachu from 1996, and Pokémon Unite is expanding with the three Legendary Birds and Johto Starters on the horizon.


