Elder Scrolls 6 Engine Overhaul: Bethesda Reportedly Integrating Unreal Engine Tech

Elder Scrolls 6 is getting a major engine overhaul with Unreal Engine tech integration, Microsoft support, and testing through Starfield updates. Here's what we know about TES 6's development.

Bethesda is reportedly undertaking a significant overhaul of The Elder Scrolls 6 engine, with help from Microsoft and plans to integrate select Unreal Engine technologies into their proprietary Creation Engine. This ambitious technical effort could reshape how the highly-anticipated Skyrim sequel—and future Bethesda games—look and perform.

Here’s everything we know about the reported Elder Scrolls 6 engine upgrades, how Starfield factors into the equation, and what this means for the future of Bethesda’s RPG empire.

The Elder Scrolls 6 Engine: What’s Changing?

According to well-known Microsoft insider Jez Corden, who shared details on the December 19 episode of The Xbox Two podcast, Bethesda is currently updating Creation Engine while “leveraging aspects of Unreal Engine” and integrating them into its in-house technology.

Important clarification: This doesn’t mean Elder Scrolls 6 is switching to Unreal Engine entirely. The game will still run on Creation Engine—Bethesda’s proprietary technology used in Skyrim, Fallout 4, and Starfield—but with select Unreal Engine features integrated to enhance capabilities.

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Microsoft’s Support Role

Microsoft, which owns Bethesda parent company ZeniMax Media, is reportedly providing internal specialists to support the effort. Among them is Kate Rayner, The Coalition’s Technical Director, who was specifically name-dropped during the podcast.

The Coalition, known for developing the Gears of War franchise, has extensive experience with Unreal Engine 5. Their expertise could prove invaluable in helping Bethesda successfully integrate Unreal technologies without abandoning their familiar Creation Engine foundation.

Starfield: The Testing Ground for Elder Scrolls 6 Tech

Here’s where things get interesting: Bethesda’s 2023 space RPG Starfield is reportedly serving as a testbed for technology that will appear in Elder Scrolls 6 and future titles like Fallout 5.

Elder Scrolls 6

Starfield’s Technical Overhaul

“Starfield is having like a something of a technical overhaul,” Corden explained, “and some of those improvements are also things that are going to inform how the next Fallout plays and how the next Elder Scrolls plays.”

This makes strategic sense. Rather than testing brand-new engine features for the first time in Elder Scrolls 6—a flagship franchise with massive expectations—Bethesda can refine and debug new technologies in Starfield through ongoing updates.

The Lumen Connection

One intriguing piece of evidence supporting these claims comes from Starfield’s Steam patch history, which shows a “lumens” branch updated once on July 29, 2024.

What is Lumen?

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  • An Unreal Engine 5 lighting system (note: without the “s” in its official name)
  • Enables dynamic, real-time light and shadow behavior
  • Eliminates the need for developers to manually “bake” lighting into scenes
  • Supports ray tracing but doesn’t require it

If Bethesda is indeed testing Lumen or similar lighting technology in Starfield, it could dramatically improve visual quality and reduce development time for lighting in Elder Scrolls 6.

How This Differs from Oblivion Remastered

It’s crucial to understand that Elder Scrolls 6’s approach differs significantly from the recently announced Elder Scrolls 4: Oblivion Remastered.

Oblivion Remastered (developed by Virtuos):

  • Uses Unreal Engine 5 for graphics rendering
  • Uses Gamebryo (Creation Engine’s predecessor) for game logic
  • Essentially runs on two engines simultaneously

Elder Scrolls 6:

  • Will run exclusively on Creation Engine
  • Integrates select Unreal technologies into Creation Engine
  • Maintains Bethesda’s proprietary framework and tools

This approach lets Bethesda leverage cutting-edge Unreal features while keeping the modding capabilities, gameplay systems, and development workflows they’ve refined over decades.

Creation Engine 2: The Foundation Built During Starfield

To understand the scope of what’s happening with Elder Scrolls 6, we need to look at what Bethesda already accomplished with Starfield.

Todd Howard on Starfield’s Engine Overhaul

In a November 2020 interview with GamesIndustry.biz, Bethesda Executive Producer Todd Howard described the engine revamp for Starfield as “probably the largest” such effort ever undertaken by the studio.

This massive overhaul, dubbed Creation Engine 2, was cited as one of the main reasons Starfield took over seven years to develop—a notably long cycle even by modern AAA standards.

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Key details from Howard’s comments:

  • The Creation Engine 2 overhaul was designed to serve as a shared foundation for both Starfield and future games
  • While Bethesda would continue updating the engine during Elder Scrolls 6 development (as they do with any new game), the bulk of modernization work occurred during Starfield’s production
  • This suggests the Elder Scrolls 6 engine overhaul may be smaller in scale than Starfield’s massive revamp

In other words: Starfield did the heavy lifting of modernizing Creation Engine. Elder Scrolls 6 is building on that foundation with targeted improvements—including the reported Unreal Engine integrations.

Elder Scrolls 6 Development Status: Where Are We?

So when can we actually expect to play Elder Scrolls 6?

Current Development Milestone

In mid-July 2025, Corden reported that Elder Scrolls 6 had reached a “quite playable” state, which he called a significant development milestone.

However, context matters here. Since Bethesda confirmed that active production only began in late 2023 following Starfield’s release, “quite playable” likely refers to a pre-alpha build based on typical modern AAA development timelines.

Release Window Expectations

The realistic timeline:

  • Active development started: Late 2023
  • Current status: Pre-alpha “quite playable” build (as of mid-2025)
  • Expected launch: Unlikely before 2028

In a December 2025 interview with Game Informer, Todd Howard described Elder Scrolls 6 as “progressing really well”—which is encouraging but vague enough to suggest we’re still years away from launch.

What Does This Mean for Elder Scrolls 6?

The reported engine overhaul and Unreal Engine integration could bring several improvements to Elder Scrolls 6:

Potential benefits:

  • Better lighting and visuals through technologies like Lumen
  • Improved performance from optimized rendering techniques
  • Enhanced animation systems leveraging Unreal’s advanced tools
  • More efficient development using proven Unreal Engine solutions
  • Maintained mod support by keeping Creation Engine as the foundation

What likely won’t change:

  • Core gameplay feel and mechanics Bethesda RPGs are known for
  • Modding capabilities (a cornerstone of Elder Scrolls’ longevity)
  • Bethesda’s design philosophy and world-building approach

The Bigger Picture: Bethesda’s Technical Evolution

This reported initiative represents Bethesda’s attempt to modernize while maintaining their identity.

For years, Bethesda has faced criticism about Creation Engine’s technical limitations—bugs, performance issues, and aging visual quality compared to competitors. Rather than completely abandoning their proprietary technology (and losing decades of expertise and tools), they’re taking a hybrid approach.

The strategy makes sense:

  • Leverage industry-leading Unreal Engine features where beneficial
  • Maintain Creation Engine’s strengths (modding, world simulation, Bethesda’s workflow)
  • Test improvements in Starfield before implementing in flagship franchises
  • Use Microsoft’s resources and expertise to accelerate development

If successful, this approach could give Bethesda the best of both worlds: cutting-edge technology with the familiar feel and modding ecosystem that Elder Scrolls fans expect.

Important Caveats and Credibility

Source reliability: Jez Corden has a generally solid track record with Microsoft-related scoops, including accurately reporting on Elder Scrolls 4: Oblivion Remastered months before its official announcement.

Still unconfirmed: Neither Bethesda nor Microsoft has officially confirmed these details. Everything in this report should be considered rumors until officially announced.

Things can change: Game development is fluid. Plans described here could evolve significantly before Elder Scrolls 6’s eventual release.

The Bottom Line

Elder Scrolls 6 is reportedly getting a significant engine overhaul that integrates select Unreal Engine technologies into Creation Engine, with Microsoft providing technical support and Starfield serving as a testing ground for new features.

While we likely won’t see the game until 2028 or later, these reported improvements suggest Bethesda is taking the technical foundation seriously—potentially addressing long-standing criticisms while maintaining what makes their RPGs special.

For Elder Scrolls fans, that’s reason for cautious optimism. The wait continues, but the technical groundwork being laid could result in the most visually impressive and technically sound Elder Scrolls game yet.


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Krushna Vasudeva
Krushna Vasudeva

Krushna Vasudeva is your go-to voice for gaming news, serving up fresh updates with the energy of someone who absolutely lives on launch-day hype. With a sharp eye for industry trends and a knack for breaking things down without breaking the vibe, Krushna keeps players locked in on what’s coming, what’s changing, and what’s worth losing sleep over.

Whether it’s studio reveals, esports shakeups, or the kind of patch notes that instantly spark memes, Krushna delivers it all with clarity, speed, and just a dash of chaos. Off-duty, you’ll probably find him comparing frame rates for fun or defending his hot takes like it’s an Olympic sport.

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