Epic Games Store Drops Revenue Share on First $1M Profit, Adds Dev Webshops in Major June 2025 Update

Starting June 2025, the Epic Games Store won’t take a cut of a game’s first $1M in revenue per year, and developers can now launch their own webshops for out-of-app purchases.
Epic Games Store Overhauls Revenue Share Model and Adds Webshops Starting June 2025
Epic Games just dropped a major announcement that’s sure to shake up the industry: Starting June 2025, developers will no longer pay any revenue share on the first $1,000,000 in revenue their game earns per year on the Epic Games Store.
That’s right — zero percent cut up to a million dollars per app, per year. After crossing that threshold, Epic reverts to its usual 88/12 split, with Epic taking 12%.
💰 What This Means for Game Developers
If your game doesn’t clear $1 million in revenue annually, you’ll never pay Epic a cent in revenue share. That’s a huge deal for indie and mid-sized devs who often struggle to hit profitability while still paying high storefront fees.
By comparison:
- Steam takes a 30% cut on the first $10M, 25% after that, and 20% for revenue beyond $50M.
- Console storefronts like Nintendo eShop, PlayStation Store, and Xbox still largely follow the traditional 30% model.
- Mobile platforms (like Apple and Google) are gradually being forced to allow third-party payment options—but still charge steep fees by default.
Epic’s move effectively eliminates storefront tax for many small to mid-level games — and makes it even more competitive than before.
🌐 Developer Webshops Are Coming Too
The updates don’t stop at revenue share. Epic is also launching developer webshops, hosted directly by the Epic Games Store, allowing studios to sell out-of-app content to their players — bypassing high mobile platform fees.
This means:
- Players can buy digital items, expansions, or currency directly from the dev’s shop.
- Developers get to keep more of the earnings, as they’re no longer giving up a slice to Apple, Google, or others.
- Epic Rewards (5%) will apply to these purchases as well, giving players an incentive to shop there.
This is especially big following new legal rulings in the U.S. and Europe that limit Apple’s ability to block or penalize developers for using alternate payment systems.
📊 Epic’s Growth: The Numbers Speak
Epic also revealed some new player stats:
- 295 million PC players used the Epic Games Store in the past year (+25M from 2023)
- 898 million total cross-platform Epic accounts (up 94M)
- 7.72 billion hours of playtime across all users
These updates are clearly part of a bigger push to grow that ecosystem and keep developers — especially indies — firmly on board.
📝 Epic’s June 2025 Changes at a Glance
- 🆓 0% revenue share on the first $1M earned per app per year
- 💸 88/12 split applies after that threshold
- 🌐 New Epic-hosted dev webshops allow for direct purchases
- 🛍️ Out-of-app sales now allowed (and encouraged), even on iOS in the US & EU
- 🎁 5% Epic Rewards apply to webshop purchases
- 🚀 New tools drop June 2025
👀 Why This Matters
With industry-wide pressure building over storefront fees and payment restrictions, Epic’s move makes it one of the most developer-friendly platforms out there — especially for smaller studios. Combined with a growing player base and legal wins over Apple, Epic is clearly making long-term plays to shift the power balance in digital game distribution.
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