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You’ve just survived a genuinely unsettling gauntlet of monster puppets in the carnival tents (those things are nightmare fuel), and now Low and Alone stumble into what looks like a safe haven: an abandoned house. Naturally, in Petits Cauchemars 3, “safe” is relative.
At the center of this dusty, lifeless building sits an old radio—completely dead, no power, no sound. Your mission: restore power to this radio and find a way out. What follows is one of Chapter 3’s most involved multi-step puzzles, requiring exploration, precise shooting, coordination, and careful timing.
Let me break down exactly how to solve the Radio puzzle in Carnevale and escape this creepy house.
Emplacement: Chapter 3 – Carnevale (mid-chapter)
Quand: After escaping the monster puppet chase sequence in the carnival tents
Setting: An abandoned two-story house with a central radio
Objectif: Power the radio, tune the frequency, and reveal the hidden exit
You’ll know you’re in the right spot when you enter a seemingly empty building with a prominent vintage radio sitting in the center of the main room. The atmosphere shifts from chaotic carnival horror to eerie, silent abandonment—which, honestly, might be even creepier.
Before diving into the steps, it helps to understand the puzzle’s logic:
The big picture:
Why this puzzle feels complex: Unlike the button puzzle earlier in Carnevale, this one requires navigating multiple rooms, underground passages, and vertical spaces. It’s less about memorizing a pattern and more about understanding the house’s layout and how its systems connect.

Start by examining the room with the dead radio. Look at the floor directly in front of it.
Que rechercher :
What to do:
What you’ll find at the exit: You’ll emerge in a different section of the house, next to an empty fuse box mounted on the wall. This is where the fuse needs to go—but you don’t have it yet.
Important detail: Make a mental note of this fuse box location. You’ll be coming back here soon with the missing piece.

From the fuse box area, look around for vertical options.
Navigation:
Note environnementale : This is a classic Little Nightmares traversal puzzle. The game is teaching you to look up and around for climbing opportunities, not just forward. The rope swing isn’t immediately obvious, so scan the upper areas carefully.
Now you’re in the interior section of the house where the fuse is hidden.
Finding the fuse:
Getting the fuse down:
How many shots does it take? Usually 3-4 direct hits will do it. Low’s auto-lock helps here, but make sure you’re actually targeting the shelf structure, not just the wall.
Conseil de pro : You’ll hear cracking sounds as the shelf weakens. Keep shooting until you see the collapse animation and the fuse drops.

Here’s where the puzzle gets spatial and requires some creative thinking.
Le problème: You’re in an interior section separated from the fuse box by a locked or inaccessible door. You can’t carry the fuse through the normal way.
La solution:
Pourquoi cela fonctionne : The broken glass creates a pass-through that items can fit through, even if characters can’t. It’s environmental problem-solving that Little Nightmares does so well.
Next steps:

Now that you have the fuse and you’re in the correct area, it’s time to restore power.
What to do:
Visual feedback: The lights might flicker, you’ll hear humming sounds, and the general atmosphere of the house shifts slightly. Power has been restored.
Next step:

This is where the puzzle’s namesake mechanic comes into play.
Understanding the radio:
How to tune correctly:
What’s the “right” frequency? The game gives visual/audio feedback when you’re close:
Référence visuelle : Look for a specific marking or zone on the radio’s frequency display. When the needle sits within this zone, you’ve found the correct frequency.
Important: Don’t let go of the crank yet! This is a two-person puzzle, and you’re only halfway done.

Here’s where cooperation becomes essential—and where solo players need to understand the AI behavior.
What happens with the radio tuned: Power is now flowing through the house’s electrical system, but the exit remains hidden. You need to trigger a secondary mechanism.
The mechanism:
What happens when you grab the light fixture:
Coordination required:
Solo player tip: The AI companion is usually smart enough to handle one role while you do the other. If you’re having trouble, try being the one who grabs the light fixture while the AI holds the radio crank.
Once the mechanism activates and the wall compartment opens:
Étapes finales :
Félicitations! You’ve solved the Radio puzzle and escaped the house. Chapter 3 continues with whatever fresh horrors Carnevale has waiting.
Having seen multiple people struggle here (myself included on the first attempt), here are the common stumbling blocks:
1. Missing the underground hatch
2. Not shooting the shelf enough
3. Not throwing the fuse through the glass
4. Letting go of the radio crank too early
5. Wrong radio frequency
6. Not understanding the light fixture mechanic
Co-op experience:
Solo experience:
Verdict: This puzzle is designed well for both modes. The AI handles its role competently, and the puzzle’s logic remains clear whether you’re coordinating with a human or trusting the computer.
While you’re solving the puzzle, take a moment to appreciate what the environment is telling you:
Questions the house raises:
Theory: This feels less like a home and more like a control station or safe house. The radio frequency mechanism suggests someone needed a hidden, secure way to access certain areas of Carnevale. Perhaps this was used by carnival workers—or by people trying to escape from something worse.
The layer of dust and decay suggests this system hasn’t been used in a long time. Whatever purpose this building once served, it’s been abandoned for reasons that probably aren’t comforting.
Need a rapid-fire refresher? Here’s the condensed version:
✓ Enter hatch in front of radio, follow tunnel to fuse box
✓ Climb box near fuse box, use rope to reach interior section
✓ Find shelf with fuse, shoot it repeatedly with Low’s bow until it breaks
✓ Pick up fallen fuse, throw through broken glass door
✓ Climb through door, retrieve fuse from other side
✓ Return through tunnel, insert fuse into electrical box
✓ Go back to radio room, turn crank to tune frequency (needle to the right)
✓ While holding frequency, second player climbs box and grabs light fixture
✓ Hidden ladder reveals in wall compartment
✓ Both players climb ladder to escape
After escaping the abandoned house, Chapter 3 continues deeper into Carnevale’s disturbing carnival landscape.
Without spoilers: The radio puzzle is actually one of the calmer, more methodical challenges in this chapter. The pacing shifts back to more intense, chase-oriented sequences shortly after. Enjoy the brief moment of logical problem-solving while it lasts.
Signification narrative : The hidden passages and elaborate mechanisms suggest Carnevale holds many secrets beneath its festive surface. Pay attention to similar environmental clues as you progress—this world is full of hidden layers.
The Radio puzzle showcases what Little Nightmares 3 does best: environmental puzzles that feel organic to the world rather than gamey obstacles.
Ce qui fonctionne :
What could be clearer:
Overall, it’s a well-designed puzzle that rewards exploration and observation. It’s challenging without being frustrating, and it maintains that signature Little Nightmares atmosphere throughout.
Now get that radio tuned and get out of that house. Carnevale has plenty more nightmares waiting outside.
For more help with Little Nightmares 3:
Puzzle checklist:
✓ Fuse found
✓ Power restored
✓ Radio tuned
✓ Hidden ladder revealed
✓ House escaped
✓ Ready for whatever’s next in Carnevale (probably not ready, but let’s pretend)
Consultez également : Comment jouer à Little Nightmares 3 avec des amis : guide coopératif complet