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Tired of swapping weapons through menus in The Outer Worlds 2? Learn how to unlock up to 4 weapon equip slots using the Commando perk and Extra Holster mods.
Let’s talk about one of the most annoying early-game problems in The Outer Worlds 2: you start with only two weapon slots. Two! That means if you want to switch between your sniper rifle, shotgun, and pistol mid-combat, you’re pausing the game and digging through inventory menus like some kind of amateur.
It doesn’t have to be this way. You can unlock up to four weapon slots total, and honestly, it’s one of the best quality-of-life improvements you can make to your build. Here’s everything you need to know about expanding your arsenal and never fumbling through menus mid-fight again.
Before we dive into the how, let’s talk about why you should care. Having only two weapon slots creates some genuinely frustrating situations:
Common problems with limited slots:
What four weapon slots enable:
Once you experience combat with four weapon slots, you’ll never want to go back. It’s not just convenient—it genuinely changes how you approach fights and makes combat significantly more dynamic.
The single best way to unlock an additional weapon slot is through the Commando perk. This is a permanent unlock that doesn’t require you to wear specific armor or worry about losing it if you change gear.

Exigences:
Why this is the best option:
Here’s when you should grab Commando:
Grab it early if: You’re running a combat-focused build and constantly switching weapons. The convenience is worth using an early perk point.
Wait a bit if: You’re playing a stealth or dialogue-heavy character who rarely uses multiple weapons. Other perks might give you more value initially.
My recommendation? Unless you’re doing a very specialized non-combat build, grab Commando within your first 4-6 levels. The quality-of-life improvement is massive, and you’ll appreciate it throughout the entire game.
The second way to unlock additional weapon slots is through the “Extra Holster” armor mod. This attaches to your armor and grants one extra weapon slot while you’re wearing that piece of gear.

Option 1: Buy it from Paradise vendor
The easiest early-game source is the vendor in Paradise (the first major area you visit). They typically stock the Extra Holster mod, though you’ll need enough Bits to purchase it.
Option 2: “Acquire” it through creative means
If you’re short on cash or just feeling morally flexible, you can steal an Extra Holster mod from the Paradise vendor:
Just be aware this might affect your reputation if you’re caught, so save beforehand.
Option 3: Craft it yourself
You can craft Extra Holster mods at any workbench or through Niles’ Field Tinkering companion ability.
Crafting requirements:
This is the most reliable method if you’re looting thoroughly and breaking down unnecessary gear for materials.
Option 4: Find it while exploring
Extra Holster mods spawn as loot throughout the world, but they’re uncommon rarity. You’ll occasionally find them in containers, on dead enemies, or in hidden areas. Don’t count on this as your primary source, but grab them when you find them.
Once you’ve got an Extra Holster mod, here’s how to install it:
Critical warning: Mods are permanent!
Once you attach a mod to a piece of armor, it cannot be removed. If you unequip that armor or find better gear later, you lose the mod along with the weapon slot it provides. Choose your armor piece carefully—ideally something you’ll use long-term.
Avantages :
Inconvénients:
Here’s the important part: you can unlock two additional weapon slots beyond your starting two, giving you four total. To max out your weapon capacity, you need to use a combination of both methods.
Option A: One perk, one mod
Option B: Two mods, no perk

For most players: Option A (perk + mod)
The Commando perk is simply better as a long-term investment. Having one permanent slot means you only need to worry about maintaining one armor mod. Plus, if you find better armor later, you still keep three weapon slots while you decide where to install the new mod.
For specialized builds: Option B (two mods)
If you’re running a non-combat build where Guns and Melee skills aren’t priorities, and you have armor pieces you know you’ll keep long-term, double mods can work. This saves a perk point for something more aligned with your build.
Ma recommandation : Unless you have a very specific reason not to, go with Option A. The flexibility and permanence of the Commando perk is worth more than saving one perk point.
Now that you know how to get more slots, let’s talk about what to actually equip. With four weapon slots, you can cover almost any combat scenario without pausing.
This gives you answers to every situation without needing to think too hard about which weapon to pull out.
Perfect for early-game when ammo is scarce and you need to be conservative with resources.
This is overkill for most situations but incredibly effective if you’re fighting diverse enemy groups.
Here’s my recommended timeline for unlocking weapon slots:
Level 2-4: If you have Guns or Melee skill, grab Commando perk. The early quality-of-life is worth it.
Arriving at Paradise: Either buy, steal, or craft your first Extra Holster mod. Install it on armor you plan to keep for a while.
Mid-game (Level 8-12): Craft or find a second Extra Holster mod if you skipped the Commando perk. By now you should have stable armor pieces.
Don’t rush it if: You’re primarily playing stealth or dialogue builds and rarely use weapons. Focus on perks that align with your playstyle first.
Installing mods on temporary armor: Don’t attach Extra Holster to early-game armor you’ll replace quickly. Wait until you have decent gear.
Forgetting about Niles’ crafting ability: You don’t need to run back to town to craft mods. Niles can do it in the field.
Not planning your loadout: Four random weapons isn’t better than two strategic choices. Think about ammo types and range diversity.
Neglecting weapon maintenance: More weapons mean more gear to manage and upgrade. Keep your loadout maintained.
Keep backup weapons: Even with four slots, carry extra weapons in inventory with different ammo types for emergencies.
Consider weight… wait, no: The Outer Worlds 2 has no weight limit, so carry whatever you want in your inventory.
Mod your weapons: With more weapon slots, you can specialize each weapon for different situations through mods.
Match weapons to builds: If you invested in specific weapon skills through character creation, equip those weapon types in your active slots.
Combat in The Outer Worlds 2 is at its best when you can adapt to situations on the fly. Having four weapon slots transforms fights from “which two weapons should I bring” to “I have an answer for everything.”
Whether you unlock slots through the Commando perk, Extra Holster mods, or both, you’re making a massive quality-of-life improvement that’ll pay dividends throughout your entire playthrough.
My advice? Prioritize the Commando perk early, then add an Extra Holster mod when you find armor worth keeping long-term. You’ll never have to pause mid-fight to swap weapons again, and combat will flow so much better.
Now get out there, load up that arsenal, and show the Arcadian system what four weapons of corporate destruction can accomplish.
For more essential gameplay tips, check out our guide du débutant and our guide on what to do first when starting your adventure.