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The Oni in Ghost of Yotei

Your Strategic Guide to Taking Down the Yotei Six in Ghost of Yotei

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From the moment Ghost of Yotei begins, your mission is crystal clear: hunt down the Yotei Six, the warlords who murdered Atsu’s family and left her for dead in the snow. It’s a straightforward goal with a deeply personal motivation—classic revenge tale material.

But here’s where things get interesting: Ghost of Yotei drops you into a massive open world and essentially says “go get ’em” without pointing you in any specific direction. Six targets, multiple regions, and complete freedom to choose your path. For some players, that freedom is exhilarating. For others, it’s paralyzing.

So where should you actually start? Is there an “optimal” order, or does it truly not matter? And how do you even find these villains in the first place?

Let me break down the strategic approach to your revenge tour across Hokkaido, without spoiling any of the story beats that make these confrontations memorable.

Oni Location to start in Ghost of Yotei

Why Ishikari Plain Should Be Your First Destination

After settling into the basics at Atsu’s home in the Yotei Grasslands, I strongly recommend heading northeast to Ishikari Plain to track down the Oni—the bastard who tried to burn Atsu alive.

Here’s why this path makes the most sense:

Geographic Convenience

  • Ishikari Plain is the closest region to your starting area
  • You’ll reach a gate controlled by the Matsumae samurai clan
  • It’s a natural progression that doesn’t require crossing the entire map

Narrative Flow

  • The Oni has the most direct connection to Atsu’s trauma
  • Hunting him first feels emotionally appropriate
  • Story revelations in this region establish important context for later confrontations
  • Without spoiling anything: you’ll learn things here that reframe your entire understanding of what happened

Practical Benefits

  • You can find the Yari Master in this region to unlock a powerful weapon
  • There’s a Storyteller offering the “Tale of the Undying Samurai” quest
  • This tale rewards incredible early-game armor that’ll carry you for hours
  • The region serves as an extended tutorial for Ghost of Yotei’s systems

What Makes Ishikari Plain the Perfect First Zone

Think of Ishikari Plain as Ghost of Yotei’s way of easing you into the revenge campaign without holding your hand. You’ll spend significant time here tracking the Oni, which means you’ll naturally:

  • Master the interrogation system (more on this in a moment)
  • Get comfortable with combat against varied enemy types
  • Discover the rhythm of exploration and main quest progression
  • Build up your gear and skills before tackling harder regions

Personal take: I tried starting with a different member of the Yotei Six on my second playthrough, and honestly? It felt off. The Oni connection is so personal, and the Ishikari Plain sets such a strong foundation, that bypassing it first feels like skipping the prologue of a book.

After the Oni: Head North to Teshio Ridge

Tracking the Kitsune

Once you’ve dealt with the Oni (and trust me, it’s satisfying), your next logical destination is north to Teshio Ridge to hunt the Kitsune.

Why this progression works:

  • The difficulty curve scales appropriately
  • Story threads from Ishikari Plain connect naturally to Teshio Ridge
  • By this point, you’ll have better gear and more skills unlocked
  • The northern regions offer different environmental challenges (more snow, harsher terrain)

What to expect: Teshio Ridge introduces new enemy types and tactical challenges. The Kitsune’s operations differ from the Oni’s, which keeps the revenge campaign feeling fresh rather than repetitive.

After completing the Kitsune’s storyline, the path forward becomes clearer. The game does a good job of organically pointing you toward remaining targets without forcing your hand.

The Oni in Ghost of Yotei

The Interrogation System: How to Actually Find the Yotei Six

Your Intelligence Gathering Method

Here’s something the game doesn’t explicitly tutorial: you find the Yotei Six by interrogating enemies.

How interrogation works:

  1. Defeat enemies affiliated with the Yotei Six
  2. Look for the interrogation prompt on downed foes
  3. Press the button to force them to talk
  4. They’ll reveal information about their leader’s location
  5. New markers appear on your map showing where to go next

This is crucial: You can’t just ride to a region and expect to stumble upon a Yotei Six member. You need to systematically dismantle their operations, interrogate their soldiers, and follow the intelligence trail.

Pro tip: Not every enemy can be interrogated. Look for officers, lieutenants, or enemies in distinctive armor. Regular foot soldiers usually don’t have valuable intel.

The beauty of this system is that it makes you feel like you’re actually hunting these targets. You’re not following quest markers arbitrarily placed by developers—you’re gathering intelligence, tracking leads, and closing in on your prey. It’s immersive as hell.

Building Your Intelligence Network

As you interrogate more enemies, you’ll build a clearer picture of:

  • Where each Yotei Six member operates
  • What their forces look like
  • Their defensive strategies
  • Story background that makes the eventual confrontation more meaningful

Don’t rush through enemy camps just slaughtering everyone. Take time to interrogate survivors. The information they provide often leads to side activities, hidden camps, or shortcuts that make your revenge campaign more efficient.

Does the Order Actually Matter? The Honest Answer

The Freedom vs. Structure Debate

Here’s the truth: No, the order technically doesn’t matter at all.

Ghost of Yotei is designed with non-linear progression in mind. You can tackle the Yotei Six in virtually any order, and the game accommodates your choices. Each revenge storyline is relatively self-contained, with satisfying conclusions regardless of when you experience them.

But (and it’s a big but): Just because you can do something doesn’t mean you should.

Why Following a Path Still Makes Sense

The game guides you subtly:

  • Regional difficulty scales, so some areas are clearly meant for later
  • Story revelations build on each other more naturally in a certain order
  • Gear progression assumes you’re tackling regions in approximate sequence
  • Some areas have gates or obstacles that funnel you toward specific paths first

The design philosophy: Sucker Punch wants you to feel like you have total freedom while subtly encouraging a progression that makes narrative and mechanical sense.

It’s like those open-world games that technically let you go anywhere, but the level 50 enemies in the “beginner” zone are the developers’ way of saying “maybe come back later.”

Ghost of y tei in Ghost of Yotei

My Recommendation: Structured Freedom

Follow this approach for the best experience:

  1. Start with Oni in Ishikari Plain (for reasons discussed)
  2. Move to Kitsune in Teshio Ridge (natural progression)
  3. Let the story guide you to the remaining four targets
  4. Trust your instincts if something feels too difficult—come back later
  5. Don’t stress about optimization—you’ll get them all eventually

The beauty of Ghost of Yotei is that even if you “do it wrong,” you’re still experiencing an incredible game. There’s no fail state for choosing the “wrong” target first (except maybe frustration if you wander into a high-level zone unprepared).

How to Actually Enjoy Your Revenge Campaign

Don’t Rush the Revenge

Here’s advice that might seem counterintuitive: Don’t sprint through the Yotei Six storylines back-to-back.

Why pacing matters:

The revenge plot is Ghost of Yotei’s narrative spine, but the real magic happens in the spaces between confrontations. This is where you:

  • Complete Tales that reveal Ezo’s culture and history
  • Hunt bounties that teach you about regional threats
  • Discover Myths from Storytellers that add supernatural flavor
  • Build relationships with NPCs you meet along the way
  • Explore stunning landscapes that make Hokkaido feel alive

If you beeline from one Yotei Six member to the next, you’ll finish the main story in 15-20 hours and miss 70% of what makes the game special.

My playthrough approach: Hunt one member of the Yotei Six, then spend several hours exploring that region fully before moving to the next target. Clear bandit camps, complete side quests, find all the Shrines, talk to NPCs. Then move on.

This pacing makes each confrontation feel earned. You’re not just checking boxes—you’re systematically dismantling their operations and understanding the impact they’ve had on the people of Ezo.

Understanding the Gold Icons: Your Revenge Roadmap

Following the Main Quest Markers

On your map, Gold icons and cards represent Revenge missions—the main story quests tracking the Yotei Six.

How to use them effectively:

  • Gold markers show your active main quest objective
  • You can switch between different Revenge storylines from your map
  • Each Yotei Six member has their own chain of Gold-marked missions
  • Completing these chains leads to confrontations with each target

Strategic tip: Open your map regularly and look at available Gold markers across different regions. This gives you a sense of where active storylines are and helps you plan efficient routes.

If you see Gold markers clustered in one region, that’s usually a hint that there’s significant main story content there worth pursuing.

Balancing Gold with Other Activities

Don’t treat Gold markers as the only content worth pursuing. Remember the quest color system:

  • Gray (Tales) – Side missions with emotional depth
  • Black (Myths) – Supernatural storylines
  • Blue (Sensei) – Weapon and skill upgrades
  • Red (Unfinished Business) – Combat challenges

Healthy progression: For every Gold quest you complete, do 2-3 activities in other colors. This keeps your gear upgraded, skills unlocked, and the experience feeling varied.

What the Wind Guides: Embracing Ghost of Yotei’s Philosophy

The Game’s Design Intent

Ghost of Yotei includes a “follow the wind” mechanic that literally uses environmental wind direction to guide you toward objectives. It’s more than a navigation tool—it’s a philosophical statement about the game’s design.

The message: Let your journey unfold organically rather than obsessing over optimal paths.

What this means in practice:

  • See something interesting on the horizon? Investigate it
  • Find a stranger at your camp with a tale? Hear them out
  • Stumble on a hidden shrine? Stop and pay respects
  • Notice smoke in the distance? Use your Spyglass and check it out

The revenge against the Yotei Six will happen. They’re not going anywhere. But the journey—the exploration, the discovery, the moments of beauty and violence across Hokkaido—that’s where Ghost of Yotei lives.

Personal philosophy: I stopped asking “Am I doing this efficiently?” and started asking “Am I enjoying this?” The second question led to a much better experience.

For more about Ghost of Yotei’s world and design, visit the official PlayStation page or learn about the historical and geographical setting.

The Bottom Line: Your Revenge, Your Way

Here’s my final advice on tackling the Yotei Six:

Start with the Oni in Ishikari Plain for optimal narrative flow and practical benefits. Move to the Kitsune in Teshio Ridge as your second target. After that, let the story, your curiosity, and the wind guide you to the remaining four.

Don’t stress about doing it “right.” The game is designed to accommodate your choices while gently nudging you toward satisfying progression. Trust the process, explore thoroughly, and savor the revenge rather than rushing through it.

The Yotei Six waited years for Atsu to come for them. They can wait a few more hours while you explore, upgrade, and prepare to deliver justice properly.

Now go forth, follow the wind, and make them answer for what they did.

FAQ’s

What happens if I fight the Yotei Six in the wrong order?

Nothing negative happens—there is no “wrong” order. Ghost of Yotei is designed with non-linear progression in mind, so you can tackle the six main targets in virtually any sequence you choose. Each revenge storyline is self-contained with its own satisfying conclusion regardless of when you experience it. However, some regions have higher difficulty levels and certain story revelations make more sense when experienced in a particular order. The game uses subtle design elements like regional difficulty scaling and natural terrain barriers to guide you toward an intended progression without forcing it. You won’t lock yourself out of content or miss crucial story beats by choosing your own path.

Is the Oni really the best first target, or can I start somewhere else?

The Oni in Ishikari Plain is strongly recommended as your first target for several compelling reasons. Geographically, Ishikari Plain is the closest region to your starting area in Yotei Grasslands, making it the natural first destination. Narratively, the Oni has the most direct personal connection to Atsu’s trauma since he tried to burn her alive, which makes hunting him first feel emotionally appropriate and satisfying. Practically, the region contains the Yari Master (who unlocks a great early weapon) and a Storyteller offering excellent early-game armor through the “Tale of the Undying Samurai” quest. The region also serves as an extended tutorial where you’ll master interrogation, combat systems, and exploration mechanics. That said, you can start elsewhere if you prefer—the game won’t stop you.

How do I actually find the Yotei Six members on the map?

You find them by interrogating enemies during combat encounters. After defeating soldiers affiliated with the Yotei Six, look for the interrogation prompt on downed enemies—usually officers, lieutenants, or enemies in distinctive armor rather than regular foot soldiers. When you interrogate them, they reveal information about their leader’s whereabouts, and new markers appear on your map showing where to continue your investigation. This creates an intelligence-gathering system where you systematically dismantle each target’s operations while following a trail of clues. You can’t just ride to a region and expect to stumble upon a Yotei Six member randomly; you need to fight their forces and extract information to progress their storylines. Regular enemies typically don’t have valuable intel, so focus on interrogating higher-ranking opponents.

Should I complete all side content before hunting the Yotei Six, or mix them together?

Mix them together for the best experience—don’t rush through the revenge storylines back-to-back. While the Yotei Six represent the main narrative spine, the real magic of Ghost of Yotei happens in the spaces between these confrontations. After hunting one member, spend several hours exploring that region fully: complete Tales (gray markers), hunt bounties, find Shrines for skill upgrades, tackle Sensei quests (blue markers) for weapon unlocks, and discover Myths from Storytellers. This pacing makes each confrontation feel earned rather than like checking boxes on a list. If you beeline from one target to the next, you’ll finish the main story in 15-20 hours and miss 70% of what makes the game special. A healthy progression is completing 2-3 non-revenge activities for every Gold-marked Revenge mission you tackle.

After defeating the Oni, where should I go next?

Head north to Teshio Ridge to hunt the Kitsune as your second target. This progression offers appropriate difficulty scaling—by the time you finish Ishikari Plain, you’ll have better gear, more skills, and combat mastery that prepares you for Teshio Ridge’s challenges. Story threads from the Oni’s storyline connect naturally to the Kitsune’s operations, creating satisfying narrative continuity. The northern regions also introduce different environmental challenges like harsher snow and terrain that feel like natural progression from the starting areas. After completing the Kitsune’s storyline, the game does an excellent job of organically pointing you toward the remaining four targets through interrogations, NPC dialogue, and emerging story threads. You’ll have a clearer sense of where to go next based on the intelligence you’ve gathered.

Do the Gold markers on my map show all six Yotei Six locations from the start?

No, Gold markers appear progressively as you gather intelligence through interrogations and story progression. You won’t see all six revenge storylines marked on your map immediately—they unlock as you dismantle operations, interrogate enemies, and follow leads. Each Yotei Six member has their own chain of Gold-marked missions that appear once you’ve gathered enough information about their whereabouts. You can switch between different active Revenge storylines from your map if you have multiple Gold quest chains available, giving you flexibility in which target to pursue. Open your map regularly to check for new Gold markers appearing in different regions, as this indicates you’ve unlocked new main story content. The system ensures you’re always working with actionable intelligence rather than being overwhelmed with six simultaneous quest lines from the beginning.


Which member of the Yotei Six are you hunting first? Are you following a strategic path or just exploring freely? Share your approach below!

Also Read: Your Guide to Choosing and Naming Your Horse in Ghost of Yotei

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Sacheen Chavan
Sacheen Chavan

Sacheen Chavan is a seasoned gaming enthusiast, content creator, and tech lover with over 6 years of experience in the gaming industry. He has contributed to platforms like BollywoodFever and Buzzing Bulletin, where he shared insights on gaming trends, esports, and the latest gear.

Known for delivering honest reviews and practical tips, Sacheen helps gamers level up their experience — whether it's dominating the esports scene, grinding through RPGs, or testing cutting-edge tech. He blends hands-on experience with a passion for community-driven content.

Contact: admin@gamingpromax.com
Bangalore, India

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