Operation: Shadows hits Halo Infinite on August 5 with the return of the Falcon, a new carbine, mode upgrades, and customization updates. Here’s everything you need to know.
Halo Infinite’s Next Update Is Bringing the Heat—And the Falcon
Heads up, Spartans—August 5 is shaping up to be a big day for Halo Infinite. After years of updates and redemption arcs, Operation: Shadows is the next step in the game’s comeback tour, and it’s packing fan-favorite throwbacks, fresh firepower, and even some Firefight flexibility.
TL;DR: Halo Infinite is finally starting to feel like classic Halo again—but with some modern spice.
The Falcon Is Back, Baby
This isn’t a drill—the Falcon, the beloved aerial squad-carrier from Halo: Reach, is officially flying into Halo Infinite. It’s been MIA for over a decade, but now it’s landing on several Big Team Battle maps.
If you’ve never flown one, think: “Warthog with wings.” Expect transport potential, onboard gunners, and a solid way to rack up team-based hero moments (or, you know, gloriously crash into a cliff trying).
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New Weapon Alert: Vestige Carbine
Introducing the Vestige Carbine—a brand-new addition to your Spartan’s arsenal. It makes its debut in Banished Slayer, a new asymmetrical Slayer mode where weapon spawns and layout shift depending on the side you’re on.
Translation: get ready to rethink your loadout strategy.
More Guns, More Customization
The Weapons Bench is getting ten new additions for customization. Get ready to kit out and flex with:
- Plasma Pistol
- Gravity Hammer
- Stalker Rifle
- Plus seven more legacy favorites
This gives players more ways to make their loadouts feel personal, chaotic, and just a little more nostalgic.
Firefight Gets Perspective Shifts
A low-key but awesome change: You can now switch between first and third-person perspectives in Firefight without jumping into a separate queue. It’s a small fix with big vibes, especially for those who want more cinematic or tactical views mid-match.
S&D Extraction – QoL Improvements
The Counter-Strike-inspired mode S&D Extraction is getting some polish:
- Faster objective interaction
- Better UI clarity
- General bug fixes
It’s not a full rework, but it should smooth out some of the clunk that’s kept it from becoming a go-to mode.
Operation Pass & What’s Next
A new Operation Pass launches with Operation: Shadows, giving you more unlocks to grind—because what’s Halo without a few shiny cosmetics to flex?
What’s next?
- Operation: Warpath – launching September 9
- Operation: Haloween – spooky times start October 7
Oh, and while nothing’s confirmed yet, whispers are circulating about a potential Halo: Combat Evolved remake. Yes, again. No, we’re not mad about it.
What to Expect in Operation: Shadows
Feature | Details |
New Vehicle | Falcon from Halo Reach returns in BTB maps |
New Weapon | Vestige Carbine (Banished Slayer mode) |
Customization | 10 weapons added to the Weapons Bench |
Firefight Update | Toggle between first/third-person |
Game Mode Tweaks | S&D Extraction gets QoL improvements |
Next Ops | Warpath (Sep 9), Haloween (Oct 7) |
Rumor Mill | Halo CE remake might be on the horizon |
Halo Infinite Keeps Getting Better—No Cap
After a brutal launch and years of rebuilding, Halo Infinite is finally back on solid footing—and Operation: Shadows is proof. The Falcon’s return alone is a major nostalgia nuke, but throw in new weapons, better game modes, and ongoing support, and yeah… this is the Halo comeback we wanted.
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