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Master Act 3 of Hollow Knight Silksong with our complete end-game build guide. Get the best crest, tools, and Silk Skills combination for maximum damage output.
Look, I’ll be straight with you – this build is absolutely busted. Get the Shaman Crest so you can run three Silk Skills at once: Pale Nails (your damage dealer), Sharpdart (for mobility), and Cross Stitch (for defense). Slap on Volt Filament to electrify everything, add Compass because getting lost sucks, then fill the remaining slots with Weavelight and Wispfire Lantern. The result? Bosses melt like butter and Act 3 becomes a victory lap instead of a nightmare.
Alright, so you’ve clawed your way to Act 3 of Hollow Knight: Silksong. First off – respect. That’s no small feat. But here’s where things get real: Act 3 doesn’t pull its punches. The bosses hit like freight trains, the platforming gets downright cruel, and that cute little build you’ve been running? Yeah, it might not cut it anymore.
I’ve been there. Died to the same boss fifteen times in a row, threw my controller across the room (don’t judge me), and seriously questioned my life choices. But after way too many hours of testing different combinations, I stumbled onto something that changed everything – a build so ridiculously overpowered it almost feels like cheating.
Before we get into the nitty-gritty, let me explain why this setup is so disgustingly effective. The magic trick happens when you combine the Shaman Crest (which lets you equip three Silk Skills) with Volt Filament (which electrifies all your abilities).
Picture this: instead of using one strong attack, you’re unleashing three electrified abilities simultaneously. It’s like bringing a machine gun to a knife fight. Bosses that used to make me sweat bullets? They’re down in under a minute now. Areas that felt impossible suddenly become… well, not easy, but definitely manageable.
Where to find it: Ruined Chapel in Moss Grotto (but you’ll need Silk Soar from the Abyss first)
Here’s the thing about the Shaman Crest – it breaks the game’s rules. Most crests make you choose between one or maybe two Silk Skills. This bad boy? Nah, it says “why not all three?” and completely changes how combat works.
But here’s what the game doesn’t tell you: you need both Vesticrests from Eva (she’s chilling in southeastern Weavenest Atla) and some Memory Lockets to unlock all the slots. Don’t skip this prep work or you’ll be kicking yourself later.
1. Pale Nails – Your Heavy Hitter
2. Sharpdart – Your Get-Out-of-Jail Card
3. Cross Stitch – Your “Nope” Button
This is what turns a good build into something completely unfair. Volt Filament electrifies all three of your Silk Skills. Suddenly you’re not just hitting hard – you’re hitting hard with shock damage on everything. The numbers get stupid fast.
Compass (Yellow Slot) Look, I know it seems basic, but Act 3’s areas are maze-like nightmares. You’ll thank me when you’re not wandering around lost for twenty minutes trying to find that one door you missed.
Weavelight (Blue Slot)
Wispfire Lantern (Blue Slot)
Here’s your shopping list:
Got a bunch of Spool Fragments? Consider swapping Wispfire Lantern for Spool Extender. More silk capacity can be clutch depending on how aggressive you like to play.
Boss Fight Strategy: Start with Sharpdart to get in position, unleash Pale Nails for massive damage, then use Cross Stitch to parry their inevitable counterattack. Rinse and repeat while the electric damage melts their health bar.
Exploration: Let Compass guide you while Wispfire Lantern handles smaller enemies passively. Weavelight keeps your silk topped up for when you need to use your abilities for platforming or surprise encounters.
I’ve tried the defensive builds, the single-ability powerhouses, the “balanced” approaches. They’re fine, I guess, but they’re also… boring? And inefficient. This setup doesn’t just give you options – it gives you all the options, all the time.
Other builds might shine in specific situations, but this one handles everything Act 3 throws at you without breaking a sweat.
What you need first:
Smart collection order:
Want to experience this build yourself? Hollow Knight: Silksong is available on:
This isn’t just a build – it’s a game-changer. The Shaman Crest with triple electrified Silk Skills doesn’t just make Act 3 easier, it makes it fun. There’s something deeply satisfying about watching boss health bars evaporate under your constant barrage of shock-enhanced attacks.
But here’s the thing – even with this overpowered setup, Silksong still rewards skill over raw power. This build gives you the tools, but you still need to learn the timing, master the combos, and develop the game sense that makes these games so rewarding.
That said, once you get the hang of it, Act 3 transforms from a grueling endurance test into a victory lap where you get to show off everything you’ve learned. And honestly? After the journey it took to get here, you’ve earned that power trip.
Now stop reading guides and go make some bosses regret their life choices.