Find all 12 Bellway stations and 7 Ventrica locations in Hollow Knight Silksong. Complete fast travel guide with maps, unlock requirements, and strategic tips.
Why Fast Travel Matters More in Silksong
Hollow Knight: Silksong’s world is significantly larger and more vertically complex than its predecessor. Without fast travel, you’d spend hours backtracking through familiar areas just to reach new content. The dual system of Bellways and Ventricas creates an elegant solution that grows with your progression through the game.
What struck me during my playthrough was how the fast travel unlocks naturally guide your exploration. Rather than feeling like arbitrary checkpoints, each station represents a meaningful milestone in your journey through Pharloom.
Understanding Silksong’s Dual Fast Travel System

Bellways: Your Primary Transportation Network
Bellways serve as Silksong’s main fast travel system, available from early in Act 1. These Bell Beast Stations connect the major areas of Pharloom and remain your primary means of long-distance travel throughout the entire game.
Key Bellway Features:
- 12 total stations across both acts
- 8 stations in Act 1, 4 additional in Act 2
- Variable unlock costs – some free, others require Rosaries
- Universal access – works throughout the entire game
Ventricas: Act 2’s Specialized Network
Ventricas are introduced exclusively in Act 2 as a secondary fast travel system for Citadel areas. Think of them as a regional express network that complements the broader Bellway system.
Ventrica Characteristics:
- 7 total stations – all in Act 2/Citadel areas
- 80 Rosary unlock cost for each station (except Terminus)
- Specialized coverage for dense Citadel exploration
- Co-exists with Bellways – you don’t lose access to the original system
Complete Bellway Stations Guide
Act 1 Bellway Locations (8 Stations)
1. Moss Grotto (Bone Bottom)

- Location: Building within Bone Bottom area
- Unlock Cost: Free
- Strategic Value: Your introduction to the Bellway system
2. The Marrow

- Location: Central Marrow area
- Unlock Method: Free and subdue the Bell Beast
- Strategic Value: Often your first functional fast travel point
3. Deep Docks

- Location: Left of Shakra’s map vendor location
- Unlock Cost: Rosaries required
- Strategic Value: Essential for lava bell access
4. Far Fields

- Location: Above Shakra’s room, midway up the Greymoor shaft
- Strategic Value: Critical junction for Far Fields progression
5. Greymoor

- Location: Hidden room left and below the Halfway Home
- Discovery Tip: Look for breakable walls – this one’s easy to miss
- Strategic Value: Central hub for Greymoor exploration
6. Bellhart

- Location: Prominent building in Bellhart
- Strategic Value: Your gateway to late Act 1 content
7. Shellwood

- Location: Left side of Shellwood, ascend the shaft then go left
- Strategic Value: Access point for Shellwood progression
8. Blasted Steps

- Location: Top of the zone, left of The Last Judge route
- Strategic Value: Late Act 1 positioning for boss attempts
Act 2 Bellway Locations (4 Additional Stations)
9. The Slab

- Location: Bottom of the prison during Slab escape sequence
- Unlock Method: Complete the escape sequence
- Strategic Value: Memorial to your imprisonment experience
10. Grand Bellway (Choral Chambers)

- Location: Below the large wheel gate, right side of the zone
- Strategic Value: Central Act 2 hub location
11. Bilewater

- Location: Drop from Whispering Vaults, then down and right
- Discovery Route: Via Whispering Vaults entrance
- Strategic Value: Access to hidden areas and secrets
12. Putrified Ducts

- Location: Enter from Memorium, continue right to the Bellway sign
- Access Route: Through Memorium connections
- Strategic Value: Late-game area access
Complete Ventricas Guide (Act 2 Exclusive)
Understanding Ventrica Economics
Each Ventrica costs 80 Rosaries to unlock, except for the Terminus. This represents a significant investment, so prioritize based on your exploration needs and Rosary farming efficiency.
All 7 Ventrica Locations
1. Choral Chambers (Entrance/Left Side)

- Location: Beyond the barred gate near left entrance from Grand Gate
- Ability Required: None (accessible early in Act 2)
- Priority Level: High – establishes your Ventrica network
2. Choral Chambers (Grand Bellway)

- Location: Right of the Bellway station, bottom-right Choral Chambers
- Strategic Value: Dual fast travel access point
3. Songclave

- Location: Cave in top-right of Songclave (top-right of Choral Chambers)
- Priority Level: Medium – specialized area access
4. Underworks

- Location: Left side of shaft, left of The Cauldron (Clawline location)
- Strategic Value: Access to tool upgrade area
5. Memorium

- Location: Top-left side of Memorium
- Ability Required: Faydown Cloak (Double Jump)
- Priority Level: High – central Act 2 location
6. High Halls

- Location: Right side of High Halls
- Ability Required: Clawline ability
- Strategic Value: Access to High Halls content
7. The Cradle (Terminus)

- Location: High above the Cogwork Core
- Unlock Cost: Free (accessible from any other Ventrica)
- Strategic Value: Ultimate endgame positioning
Strategic Fast Travel Planning
Early Game Priorities (Act 1)
Essential First Unlocks:
- The Marrow – Learn the Bell Beast mechanics
- Deep Docks – Access to crucial upgrades
- Greymoor – Central hub positioning
- Bellhart – Late Act 1 content gateway
Resource Management Tips:
- Don’t unlock every station immediately – prioritize based on current objectives
- Save Rosaries for essential stations that block progression
- Some stations become more valuable as you acquire new abilities
Act 2 Transition Strategy
When you reach Act 2, you gain access to both systems simultaneously. Here’s how to optimize:
Bellway Advantages:
- Connects back to Act 1 areas
- Established network you’re familiar with
- Often cheaper or free to unlock
Ventrica Advantages:
- Faster travel within Citadel areas
- More direct routes for dense exploration
- Specialized for Act 2 content
Optimal Unlock Order for Ventricas
Priority 1: Choral Chambers (Entrance) – Establishes network Priority 2: Memorium – Central location, high utility Priority 3: Underworks – Tool and upgrade access Priority 4: High Halls – Ability-gated content Priority 5: Songclave – Specialized area completion Priority 6: Grand Bellway – Convenience upgrade Priority 7: Terminus – Endgame access (free anyway)
Advanced Fast Travel Techniques
Ability-Gated Station Planning
Some stations require specific abilities to reach. Plan your unlock order around your current capabilities:
No Special Abilities Required:
- Most Act 1 Bellways
- Early Choral Chambers Ventricas
Double Jump Required:
- Memorium Ventrica
- Some hidden Bellway access routes
Clawline Required:
- High Halls Ventrica
- Optimal routes to several other stations
Economic Optimization
Rosary Budgeting Tips:
- Calculate total unlock costs before committing (960 Rosaries for all Ventricas)
- Consider merchant priorities alongside fast travel costs
- Some areas offer better Rosary farming opportunities once unlocked
Where to Experience This Fast Travel System
Ready to explore Pharloom’s transportation network? Get Hollow Knight: Silksong on your platform:
- Steam: PC Download
- Nintendo Switch: Switch Store
- PlayStation: PlayStation Store
- Xbox: Xbox Store
Making the Most of Your Travel Network
Silksong’s dual fast travel system represents a masterclass in progressive game design. The Bellways introduce you to the concept while supporting the entire adventure, while Ventricas provide specialized support exactly when the game’s complexity demands it.
What I appreciate most is how both systems respect player agency. You’re never forced to unlock stations you don’t need, but the game rewards strategic thinking about which routes will serve your playstyle best. Whether you’re a completionist who unlocks everything or a focused player who invests strategically, both approaches feel equally valid.
The key to mastering Silksong’s fast travel is understanding that it’s not just about convenience—it’s about enabling the kind of deep exploration and experimentation that makes the game special. With proper planning, you’ll spend more time discovering secrets and less time walking through familiar corridors.
Planning your Silksong journey? Check out our essential beginner tips or learn about early game progression to make the most of your fast travel network.