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Find the High Halls map in Hollow Knight Silksong’s Citadel. Complete guide with navigation route, Clawline requirements, and Ventrica station access.
The High Halls map costs 70 Rosaries and is located next to a Ventrica station in The Citadel. After defeating Cogwork Dancers, go down and left to Coral Chambers’ top-left section. Use Clawline to navigate upward through grapple wheels and spike sections, avoiding most enemies. The map machine is to the right of the Ventrica station sign.
High Halls represents one of The Citadel’s most vertically demanding areas in Hollow Knight Silksong, combining complex grappling hook sequences with precision platforming that punishes mistimed jumps severely. Located within the imposing fortress structure, this area tests your mastery of advanced movement abilities while housing essential progression elements behind challenging navigation sequences.
The map’s location requires systematic progression through multiple grappling sections and spike-filled chambers, making preparation and route knowledge crucial for efficient access. Here’s your complete guide to reaching High Halls and securing the map without unnecessary resource loss or repeated failures.
High Halls access demands specific abilities and preparation that make the difference between smooth progression and repeated failures in punishing spike traps.
Mandatory requirements:
Recommended preparation:
Budget planning: Beyond the 70 Rosaries for the map, consider additional costs for Ventrica station unlocking if you haven’t established fast travel access to this region yet.
The route to High Halls begins after one of Act 2’s most significant boss encounters, using the victory as a launching point for deeper Citadel exploration.
From the Cogwork Dancers arena, systematic movement leads to the High Halls entry point while establishing crucial infrastructure for the challenging sequence ahead.
Navigation sequence:
Bench importance: This bench serves as your safety net for the upcoming challenging sequence. The High Halls navigation involves multiple failure points where precise timing determines success, making convenient respawn access crucial.
The first phase tests basic grappling hook competency while introducing the area’s signature movement challenges.
Ascent sequence:
This opening section serves as both warm-up and competency check – if you struggle here, the more complex sequences ahead will prove significantly more challenging.
The initial High Halls navigation emphasizes horizontal movement with strategic enemy management that prioritizes efficiency over combat engagement.
High Halls enemies can significantly slow progression if engaged unnecessarily, making avoidance techniques crucial for efficient navigation.
Avoidance approach:
When to engage: Only fight enemies that directly block essential grapple points or whose positions make avoidance impossible. Most High Halls enemies can be bypassed with proper movement timing.
The first major mechanical challenge involves understanding and utilizing rotating grapple wheels that control access to elevated areas.
Grapple wheel sequence:
Timing principle: Grapple wheels operate on fixed rotation cycles. Observe the pattern before committing to avoid being carried away from your intended destination.
The second major section introduces spike hazards that transform simple grappling sequences into precision challenges requiring careful timing and route selection.
Counterintuitively, the spike room with another grapple wheel requires ignoring the obvious grappling option in favor of more complex but safer navigation.
Critical navigation choice:
Common mistake: Many players instinctively use the visible grapple wheel, which often leads to spike trap positioning or other navigational dead ends.
High Halls features environmental elements that respond to player positioning, creating temporary safe passages through otherwise lethal areas.
Spike clearing sequence:
Environmental interaction: This mechanic demonstrates Silksong’s environmental responsiveness – your positioning actively changes the level geometry to create safe passage routes.
The concluding navigation phase combines floating mechanics with final grappling challenges while introducing additional enemy and environmental hazards.
The final approach requires simultaneous management of spikes, enemies, and precise grappling timing for successful completion.
Complex navigation sequence:
Skill integration: This section tests your ability to combine multiple movement techniques simultaneously rather than using them in isolation.
Visual landmarks indicate approaching success and provide crucial infrastructure for the final map acquisition.
Landmark identification:
The Ventrica station serves multiple functions – fast travel access, resource management opportunity, and confirmation that you’ve successfully navigated the challenging route.
The High Halls map machine follows the standard Citadel pattern while requiring specific resource allocation for optimal efficiency.
Standard Citadel map acquisition applies with High Halls-specific cost and location details.
Purchase sequence:
Resource optimization: If you’re short on Rosaries, the nearby Ventrica station provides access to areas with more viable enemy farming opportunities, allowing resource accumulation before map purchase.
High Halls map ownership transforms the area from navigation challenge to manageable exploration zone.
Immediate benefits:
The map investment pays immediate dividends given High Halls’ complex layout and numerous interconnected chambers.
High Halls navigation demands strategic thinking about resource allocation, route efficiency, and risk management throughout the challenging sequence.
Timing your High Halls expedition affects both success probability and resource efficiency based on your overall progression state.
Optimal timing factors:
Risk assessment: The challenging route means failures can be costly in terms of time and resource expenditure. Ensure you’re prepared for multiple attempts if necessary.
High Halls connects to multiple other Citadel areas and progression elements, making its exploration valuable beyond simple map completion.
The area serves important functions within the larger Threefold Melody quest and provides access to unique content that enhances overall progression through The Citadel’s complex structure.
Connection planning: Consider how High Halls exploration fits with your broader Citadel objectives to maximize efficiency and minimize redundant navigation through challenging areas.
High Halls’ demanding nature makes backup planning and alternative approaches valuable for players who struggle with the primary route.
While the core route remains consistent, minor modifications can improve success rates for players with different skill emphases or comfort levels.
Adaptation strategies:
The nearby Ventrica station provides excellent access to resource recovery opportunities if your High Halls attempt depletes your reserves.
This infrastructure makes High Halls more accessible than areas without convenient fast travel connections, enabling strategic resource management throughout the challenging navigation sequence.
Available across Steam, Nintendo Switch, PlayStation, and Xbox, Silksong’s challenging areas like High Halls reward persistent skill development and strategic preparation.
High Halls exemplifies The Citadel’s design philosophy – areas that demand technical proficiency while rewarding successful navigation with essential progression tools and unique content access.
The challenging route to the map serves multiple purposes: skill development, area familiarization, and establishing the navigation competency needed for High Halls’ deeper secrets. Master this route once, and you’ll have developed grappling skills that serve you well throughout The Citadel’s most demanding content.
Remember that the journey to High Halls’ map is preparation for the area’s greater challenges rather than its ultimate test. The navigation skills, timing precision, and strategic thinking required for map access become essential tools for conquering High Halls’ complete content and progressing through The Citadel’s interconnected mysteries.