Just weeks after its November 20 launch, the Switch 2 exclusive Kirby Air Riders is already winding down active development. Game director Masahiro Sakurai announced on social media that the main development team will soon disband following the release of version 1.2.0—though the game may still receive minor balance updates.
For a major exclusive that launched alongside the Switch 2’s debut lineup, this surprisingly quick end to development raises questions about the game’s long-term support and what it means for Nintendo’s next-generation console.
Development Team Disbanding After Latest Update
Masahiro Sakurai took to social media to share the news (via machine translation) that Kirby Air Riders’ main development unit will soon disband following the December 11 release of version 1.2.0.
This doesn’t mean the game is being abandoned entirely, but it does signal the end of major content development.
What Sakurai promised:
- The game may still receive balance adjustments and tweaks
- These smaller updates aim to keep the game enjoyable long-term
- However, no guarantees were made about the frequency or scope of future patches
What’s definitely not coming: During an October 23 Nintendo Direct, Sakurai had already clarified that Kirby Air Riders “does not have the production setup needed for any post-launch DLC or expansions.” This means all characters and content are available at launch—no paid DLC, no season passes, no major content drops.
What’s in the Version 1.2.0 Update?
Despite being one of the final major updates, version 1.2.0 adds some notable features that should keep players engaged:
Amiibo Support
Players can now use Amiibo figures in specific races by:
- Scanning figures at the Amiibo terminal in the race paddock
- Racing against figure players (FPs) created from your Amiibo collection
This is a significant addition for Nintendo collectors who’ve invested in Amiibo figures over the years.
Test Courses During Matchmaking
No more staring at loading screens while waiting for online matches:
City Trial mode:
- Ride around Skyah after being matched with at least one person
- Test-drive courses solo during the matchmaking process
Air Ride and Top Ride modes:
- Try out courses during matchmaking
- Warning: Leaving mid-matchmaking after entering the test-course screen results in a penalty

Replay System Improvements
The paddock monitor now displays replay videos:
- Watch your own replays on the monitor
- Random replay videos from other players will play automatically
- You can now seek to specific timestamps when playing videos from Movie Replay
Local Play Enhancement
Local Play is now accessible through the Online Match menu when you’re not connected to the internet—a welcome quality-of-life improvement for portable play.
Extensive Balance Adjustments
Version 1.2.0 includes significant balance changes aimed at improving competitive fairness:
Rick Gets Nerfed
The rider Rick received notable nerfs:
- Lowered HP and Defense
- Reduced power of the Rip-Roaring Rick Special
Wall-Touching Mechanics Changed
Most machines now experience:
- Weakened backlash when hitting walls with Quick Spin
- Strengthened deceleration when continuously touching walls
- Improved deceleration when crashing perpendicular to walls
This change addresses an exploit where skilled players could maintain high speed while wall-riding.
Machine Type Adjustments
Star-type machines: Raised initial Defense value in City Trial Tank-type machines: Raised Defense value and growth rate Bike-type machines: Lowered Defense growth rate Chariot-type machines: Lowered Defense growth rate
Individual machines like Warp Star, Winged Star, Shadow Star, and many others received specific tweaks to their speed, defense, and handling characteristics.
Bug Fixes and Known Issues
The update addresses numerous bugs, including:
- Improved online communication stability
- Fixed timer progression issues in Free Run mode
- Corrected Dyna Blade event appearance rates
- Fixed checklist task tracking problems
- Resolved various terrain clipping issues with Gooey
Still broken (planned for future fixes):
- Gummies screen crashes when you have 8,285-8,626 Gummies
- Completion mark may disappear when unlocking the last Checklist task with an Open Block
What This Means for Kirby Air Riders’ Future
The quick end to active development raises some concerns:
The Positives
Complete at launch: Unlike many modern games, Kirby Air Riders shipped with all its content. No season passes, no roadmaps promising future content—what you see is what you get.
Ongoing balance support: Sakurai’s commitment to balance tweaks means the competitive scene won’t be abandoned completely.
No FOMO: Players don’t need to worry about missing limited-time events or paid DLC.
The Concerns
Short support window: Most major Nintendo releases receive at least 6-12 months of content updates. Kirby Air Riders is wrapping up after less than a month.
Switch 2 launch exclusive: As one of the Switch 2’s early exclusives, you’d expect Nintendo to support it more aggressively to drive console sales.
Community longevity: Without new content, will the online community stick around long-term?
How Does This Compare to Other Nintendo Games?
This unusually short development cycle contrasts sharply with other recent Nintendo titles:
Comparison:
- Splatoon 3: Received two years of content updates and expansions
- Mario Kart 8 Deluxe: Booster Course Pass added 48 courses over two years
- Super Smash Bros. Ultimate: Supported with DLC fighters for over two years
- Kirby Air Riders: Main development ending after three weeks
The difference is stark, especially for a new IP revival launching alongside new hardware.
What’s Next for Sakurai and Sora Ltd.?
With Kirby Air Riders winding down, speculation naturally turns to what Sakurai and his studio Sora Ltd. might work on next.
Upcoming Switch 2 titles in 2026:
- Yoshi and the Mysterious Book
- Fire Emblem: Fortune’s Weave
- Metroid Prime 4: Beyond (already launched)
Whether Sora Ltd. will contribute to any of these projects remains unclear. Sakurai has been vocal about game development challenges in his YouTube series, so he may be taking a well-deserved break.
Should You Still Buy Kirby Air Riders?
Despite the shortened development window, Kirby Air Riders offers:
What you’re getting:
- Complete game with all characters unlocked through gameplay
- Single-player, online multiplayer, and City Trial modes
- Up to 16-player team races
- Unique gameplay focused on steering and Copy Abilities rather than acceleration
- Version 1.2.0 improvements including Amiibo support
Consider if:
- You’re a Kirby fan or enjoyed the original GameCube game
- You want a complete game without DLC purchases
- You’re looking for a fun, accessible racing game for Switch 2
Be aware:
- No major content updates are planned
- Online community size may decline without new content
- This isn’t the multi-year supported live service some players expect
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The Bottom Line
Kirby Air Riders’ rapid development wind-down is unusual for a major Nintendo exclusive, especially one launching alongside new hardware. However, Sakurai’s transparency about the game’s post-launch support (or lack thereof) is refreshing in an industry full of broken roadmap promises.
Key takeaways:
- Version 1.2.0 is likely the last major update
- Minor balance tweaks may continue
- No DLC or expansions were ever planned
- The game is complete at launch—no content locked behind paywalls
For players who appreciate complete games without ongoing monetization, Kirby Air Riders delivers exactly what it promises. For those expecting years of support like other Nintendo franchises, the short development window might disappoint.
Either way, the game represents an interesting experiment: launching a complete, self-contained experience in an era dominated by live service models and endless content drips. Whether this approach succeeds or becomes a cautionary tale will depend on how the community responds over the coming months.
If you’re interested in Kirby Air Riders, grab it now—what you see is what you’ll get, and that’s not necessarily a bad thing.