Welcome to The Spiral. Your first stop? The Necropolis—a crow-infested graveyard where a giant baby with a petrifying gaze roams freely, turning anything she looks at into stone. No pressure.
Chapter 1 serves as Little Nightmares 3‘s introduction to cooperative mechanics, puzzle-solving, and the signature atmospheric horror the series is known for. Whether you’re playing solo with AI or co-op with a friend, this guide will walk you through every puzzle, collectible location, and baby encounter in the Necropolis.
What you’ll find in this guide:
Complete step-by-step walkthrough from start to finish
All 5 Doll collectible locations
How to find and shoot all 11 Crows (Birdbrained achievement)
Your journey begins with Low waking up from a strange mirror vision—a recurring motif you’ll see throughout Little Nightmares 3. This opening establishes the dreamlike, unsettling tone that defines the entire chapter.
First steps:
After Low awakens, proceed forward through the initial area
Look for a shoe on the ground (yes, really)
Pick up the shoe and aim at the button mechanism ahead
Throw the shoe at the button to unlock the bridge
Why this matters: This simple opening teaches you the throwing mechanic, which you’ll use throughout the game for switches, distractions, and puzzle-solving.
Pro tip: If you’re playing solo, watch how the AI companion automatically positions themselves. The game is teaching you cooperation patterns right from the start.
Crossing the Desert and Early Tunnels
After unlocking the bridge:
Cross the bridge that extends over the chasm
Jump down to the desert area below
Climb the ladder on the far side
At the end of the tunnel, switch to Alone (the wrench character)
Use the wrench to destroy the rocks blocking your path
Environmental note: The desert landscape immediately establishes the Necropolis’s desolate, abandoned atmosphere. Crows circle overhead—foreshadowing the baby’s connection to these birds.
First Doll Collectible Location
Right after breaking through the rocks, you’ll encounter your first collectible opportunity.
How to get Doll #1:
After Alone destroys the rocks, look for a box of organs (unsettling, yes)
Grab and pull this box toward you
Use it to squeeze through the gap in the wall
The first Doll is in this hidden area
Collectible tip: The Necropolis contains 5 Dolls total. Finding all of them unlocks the Toybox Achievement. They’re easy to miss, so explore thoroughly.
The Crow Shooting Tutorial (Birdbrained Achievement)
As you progress through this section, you’ll notice crows perched throughout the environment.
Important achievement opportunity:
There are 11 Crows total in the Necropolis chapter
Use Low’s bow to shoot them as you encounter them
Shooting all 11 unlocks the Birdbrained Achievement
They don’t respawn, so don’t miss any
Where to find crows:
Perched on ledges and railings
Sitting on wooden beams
Near puzzle areas (the game places them as optional challenges)
Some are easy to spot; others require looking around carefully
Strategy: Make it a habit to scan the environment with Low’s bow before proceeding to new areas. The auto-lock will highlight interactive objects, including crows.
Plank Walking and Box Puzzle Section
This sequence introduces vertical traversal and Low’s ranged puzzle-solving.
Step-by-step:
Walk across the wooden plank bridging the gap
Switch to Low and aim at the rope above
Shoot the rope to drop a box down
Use the box to climb up to the higher platform
Walk toward the end of this platform
Shoot another rope to release a second box
Use this box to jump through the small gap ahead
Puzzle logic: Little Nightmares 3 loves this pattern—use ranged attacks to drop platforms, then use melee to interact with mechanisms. Low and Alone’s abilities complement each other perfectly.
Platforming tip: The planks are narrow but forgiving. Take your time—there’s rarely a timer pushing you forward in puzzle sections.
Rotating Lever Coordination Puzzle
After navigating the planks and gaps, you’ll encounter your first real cooperation challenge.
How it works:
Carefully walk on the planks to reach the lever area
Go through another gap to access the mechanism
Switch to Alone and position them at the lever
Use the wrench to rotate the lever
This creates a platform allowing Low to reach the other side
Low then shoots a rope to complete the sequence
Co-op coordination: If playing with a friend, one person should focus on the lever while the other prepares to move. Communication is key here—call out when you’re rotating.
Solo play: The AI handles this beautifully. Just switch between characters and the companion will hold their position until needed.
Pressure Plate and Cage Puzzle
Simple but effective:
Move to the next area and locate the large cage
Both characters should push the cage onto the pressure tile
The pressure tile opens a pathway forward
Design note: This teaches you that some objects require both characters working together. Weight-based puzzles appear frequently throughout Chapter 1.
Ladder, Lever, and Key Puzzle Sequence
This multi-step puzzle combines climbing, lever mechanics, and Low’s bow.
Complete solution:
Climb the ladder to the upper area
Head left using the wooden planks
One character rotates the lever (use Alone’s wrench)
The other character stands on a box that rises
The elevated character pulls a lever to lower a ladder
Both characters work together to remove the wooden plank blocking the left path
Switch to Low and look up for a crow holding a key
Shoot the crow to make it drop the key
Return to the bottom and collect the key
Use the key to unlock the door ahead
Crow tip: This is one of the 11 Crows counting toward the Birdbrained achievement. Don’t forget to shoot it!
Why this puzzle is clever: It teaches vertical thinking. The key isn’t hidden in a chest—it’s held by an enemy you need to shoot down. Environmental awareness is crucial.
The Giant Arm Encounter and Feathery Umbrellas
Now things get more intense. The baby’s presence becomes known through her massive arm reaching into areas.
Navigating this section:
Open the small door together (requires both characters)
Wait for the giant arm to withdraw before proceeding
Move forward past the air ducts quickly
Open a closet to find two feathery umbrellas
Equip the umbrellas (both characters need one)
New mechanic unlocked: The feathery umbrellas allow you to glide and slow your fall, similar to the raincoat from Little Nightmares II. They’re essential for many upcoming platforming sections.
Umbrella Flight and Hatch Puzzle
Time to use those new umbrellas.
How to proceed:
Return to the air ducts you passed earlier
Open the umbrella near the ducts to fly upward on the air current
Glide down using the rope on the other side
Both characters jump simultaneously on the hatch to break through and fall down
The Windy City Achievement opportunity:
Jump from a high place
Open the umbrella at the last second before hitting the ground
Time it right to earn this achievement
Umbrella controls: Hold the umbrella button to glide, release to fall faster. Mastering this timing is crucial for several upcoming sections.
Sprint, Glide, and Wall Breaking Sequence
The pacing picks up as the baby’s presence becomes more threatening.
Fast-paced section:
After the giant hand retreats, sprint to the right
Use the umbrella to glide upward on air currents
Switch to Alone and break the wall with the wrench
Equip the feathery umbrella again
Glide down to reach a door
Open the door together
Tension building: Notice how the game alternates between slow puzzle sections and faster movement challenges. This rhythm keeps the Necropolis from feeling repetitive.
First Baby Gaze Encounter: The Petrification Room
Here’s where things get serious. The baby’s petrifying gaze is introduced as the chapter’s primary threat.
How the mechanic works:
The baby’s gaze turns you to stone instantly if you’re exposed
Line of sight is everything—if she can see you, you’re dead
Hide behind columns, statues, and objects to break line of sight
The baby moves in patterns—wait for her to look away before advancing
Surviving this room:
Use the columns and statues to hide from the baby’s gaze
Move only when she’s looking elsewhere
Watch her head movements to predict when it’s safe
At the end, stand still on the pressure tile
The ground acts as an elevator, lowering you to safety
Strategy tip: Patience is key. Don’t rush. The baby’s movement patterns are consistent, so observe for a few seconds before committing to movement.
Doll #2 Location and Tunnel Progression
After escaping the baby:
Destroy the rocks on the left using Alone’s wrench
Grab Doll #2 from the revealed area
Head through the left crack in the wall
Proceed forward into the tunnel
Walk past the hanging bodies (creepy environmental storytelling)
Find a small door at the end
Atmosphere note: The hanging bodies aren’t interactive, but they reinforce the Necropolis’s theme of death and abandonment. Pay attention to the environmental details—they tell a story.
Bug Combat Section
A new enemy type appears: swarms of aggressive bugs.
How to handle bugs:
Use Low to shoot them from a distance (bow is effective)
Switch to Alone to smash them with the wrench (close-range finishing)
Clear all bugs before proceeding (they block your path)
Combat tip: This mirrors the enemy system in the rest of the game—Low initiates with ranged attacks, Alone finishes with melee. Bugs are practice for more dangerous enemies later.
Climbing Planks and Baby Observation
Progression:
Continue walking to find another tunnel
Enter a room with planks on the wall
Use the planks to climb upward
Witness the baby walking around below (scripted sequence)
Design moment: This is pure atmospheric horror. You’re safe, but watching the baby patrol reinforces how dangerous she is. It’s a moment of dread-building before the next encounter.
Doll #3 Location and Platform Navigation
Finding the third Doll:
Walk back toward the camera (reverse direction)
Find a door to the right
Go up the stairs
Grab Doll #3
Use the umbrella to reach the platform ahead
Platforming sequence:
Keep the umbrella equipped
Fly up to another platform using air currents
Glide down this time by opening and quickly closing the umbrella
Land on the lower platform (timing practice)
Umbrella mastery: This section tests your glide control. Opening and closing quickly allows for precise landings on smaller platforms.
Baby Corridor Chase and Hidden Path
High-tension moment:
Push the plank to create a bridge
Cross to the other side
Enter the long corridor
IMMEDIATELY hide behind the box—the baby appears instantly
Wait for the monster to leave
Proceed down toward the camera to find a path to the right
Chase logic: The game gives you just enough warning. When entering long, exposed corridors in the Necropolis, always assume the baby is nearby.
Rattle Toy and Underground Progression
Sequence:
The baby appears again and takes the giant rattle toy
This leaves a hole in the ground
Jump into the hole to proceed
Progress through tunnels and past petrified bodies
Use Alone to destroy wood blocking the path
Environmental storytelling: The petrified bodies show what happens to those caught by the baby’s gaze. The game doesn’t need to explain the danger—you see the consequences.
The Capture: Low’s Flashback
Story moment:
The characters get caught by the giant baby (unavoidable cutscene)
They wake up in a new area
Low has a flashback (plot development moment)
Narrative significance: This capture isn’t a failure state—it’s scripted. The flashback hints at Low’s mysterious past and connection to The Nowhere. Pay attention to these mirror visions; they’re important to the overall story.
Doll #4 Location Post-Capture
After waking up:
Head left through the gap first (don’t go right yet)
Find and grab Doll #4
Return and jump up the ledge to the right to continue
Cross the planks
Go down the spiral staircases
Re-encounter the giant baby
Collectible progress: That’s 4 out of 5 Dolls found. One more remains in the Necropolis.
Toy Block Stealth Sequence
Another baby gaze puzzle, this time with different cover objects.
Strategy:
Use toy blocks as cover to hide from the petrifying gaze
Move from block to block when the baby looks away
Reach the tiny door at the end
Pattern recognition: The baby’s gaze sweeps in predictable patterns. Wait behind each block until her head turns, then sprint to the next cover.
Box Movement and Wall Destruction Puzzle
Step-by-step:
Move the box from under the stairs
Use it to reach the higher platform
Switch to Alone and destroy the wall with the wrench
Climb up two ladders
Reach a room with a petrified hanging body
Environmental clue: That hanging body isn’t just decoration—it’s part of the next puzzle.
Bell Ringing Distraction Puzzle
One of the Necropolis’s cleverest puzzle solutions.
How it works:
Use Alone to destroy the petrified head with the wrench
This releases a rope
Switch to Low and shoot the rope
Shooting the rope rings the bell
The bell sound draws the baby’s attention away
Quickly hide in the nearby box
Wait for the baby to investigate and leave
Puzzle logic: You’re using the baby’s curiosity against her. Sound distracts her, giving you a window to move. This teaches environmental manipulation.
Wheel Crank and Airway Puzzle
Cooperation puzzle:
Climb through the newly created path to the right
Alone turns the wheel using the wrench
This creates an airway/wind current
Low uses the umbrella to fly up
Low unlocks a ladder for Alone to climb
Why this works: Classic Little Nightmares cooperation. One character creates the path, the other benefits, then helps the first character catch up.
Doll #5 Location (Final Necropolis Doll)
Finding the last Doll for Toybox Achievement:
Remove the plank from the door and continue
Pass through a gap in the wall
Slide down a roof and quickly equip umbrella to cross
Enter the long corridor
Walk up past the stalls
Pick up Doll #5 (the final Doll in Necropolis)
Crawl right to continue
Achievement unlocked: Collecting all 5 Dolls rewards the Toybox Achievement. Congratulations!
Rope Swing and Box Dragging Puzzle
Complex cooperation sequence:
Low hoists Alone up to the higher platform
Alone drags a box with a hanging rope closer to Low
Low hangs from the rope
Swing back and forth to build momentum
Reach and pull the lever to unlock the door
Physics puzzle: The rope swinging requires timing. Build momentum gradually rather than spamming movement inputs.
Box Summoning Baby Encounter
Be prepared:
In the next room, dragging the box from the left corner summons the baby (cutscene triggers)
After the cutscene, continue dragging the box to reach the high platform
Use boxes to hide from the baby’s gaze as before
Escalation: The baby encounters become more frequent and intense as you approach the chapter’s climax.
Final Box and Rope Puzzle
Last hiding sequence:
Use boxes to hide from the baby’s gaze
The final box is hanging from a rope
Make Low shoot the rope to drop the box
Use it for cover and proceed forward
Almost there: This is the final stealth section before the chapter’s conclusion.
Window Escape and Falling Debris
Action sequence:
Jump through the window
Keep moving forward
Open a small door
Immediately start running to the right (falling debris chase)
Hide behind the big rattle toy
Timing critical: The falling debris will crush you if you hesitate. Sprint immediately after opening the door.
Final Baby Encounter: Shaking Room
The most intense baby encounter in the chapter.
Survival strategy:
The baby casts her petrifying gaze into the room
She shakes the room left and right, dropping a box
Hide behind the rattle toy while she’s distracted
When the box drops, quickly move behind it
She will gaze at the rattle toy area again
The box is your only safe cover for this second gaze
Peekaboo Achievement opportunity:
If you’ve survived all baby encounters without dying throughout the entire chapter
You unlock the Peekaboo Achievement
This requires not getting caught even once by the baby’s gaze
Final moment:
Crows attack the baby as she reaches into the room (scripted event)
The crows successfully distract her
You’re now safe to proceed
Thematic payoff: The crows you’ve been shooting all chapter? Their flock saves you at the climax. Beautiful narrative symmetry.
Escaping the Necropolis
Final sequence:
Follow the path to the right
Use the umbrella to glide down through the hole
Wait for Low to touch the mirror (story moment)
Take Low’s hand to proceed
Achievement unlocked:Child’s Play Achievement for completing Chapter 1: Necropolis.
Story transition: The mirror touch is significant—these visions connect Low to The Nowhere’s deeper mysteries. Chapter 2: Candy Factory awaits.
Complete Necropolis Collectibles Checklist
5 Dolls (Toybox Achievement):
✓ Doll #1: After destroying rocks, pull organ box through gap
✓ Doll #2: Destroy rocks on left after first baby elevator encounter
✓ Doll #3: Walk back toward camera, door to right, up stairs
✓ Doll #4: After capture/flashback, head left through gap first
✓ Doll #5: Long corridor with stalls, walk up past them
11 Crows (Birdbrained Achievement):
Scattered throughout entire chapter
Use Low’s bow to shoot them
Check ledges, beams, and puzzle areas
Don’t miss any—they don’t respawn
Achievement Summary for Necropolis
Achievements you can earn in Chapter 1:
Child’s Play – Complete the Necropolis chapter
Toybox – Collect all 5 Dolls in Necropolis
Birdbrained – Shoot all 11 Crows in Necropolis
The Windy City – Open umbrella at last second before landing
Peekaboo – Survive all baby encounters without dying once
Tips for Replaying Necropolis
If you missed collectibles or achievements:
Use Chapter Select after completing the game
Collectibles are tracked per chapter
You don’t need to complete the entire chapter after grabbing missed items
The Peekaboo achievement requires a no-death run specifically for baby encounters
Speedrun tips:
Skip all Crow shooting unless going for Birdbrained
Don’t grab Dolls if you already have Toybox
Baby patterns are consistent—memorize them for faster runs
Umbrella sections can be done faster with practice
Solo vs Co-Op: Necropolis Experience
Solo with AI:
AI handles its role competently throughout
Lever and box puzzles work smoothly
Baby encounters are slightly easier (AI has assisted pathing)
Collectible hunting is straightforward
Co-Op with friend:
More fun discovering puzzles together
Communication makes baby encounters more tense
Easier to spot collectibles with two sets of eyes
More memorable experience overall
Recommended approach: Choose whichever matches your preference. Both work excellently in the Necropolis.
What Comes After Necropolis?
You’ve conquered the crow-infested graveyard and survived the baby’s petrifying gaze. Chapter 2: The Candy Factory is next—trading cemetery horror for twisted industrial sweetness.
Chapter 1 is a masterclass in atmospheric horror and cooperative design. The baby’s petrifying gaze creates genuine tension, the environmental storytelling is superb, and the puzzles strike a perfect balance between challenging and fair.
What the Necropolis does well:
Establishes tone and mechanics without overwhelming new players
Introduces cooperation naturally through puzzle design
Creates memorable horror moments (that final shaking room encounter!)
Rewards exploration with collectibles and achievements
What surprised me: The baby encounters are genuinely nerve-wracking despite being pattern-based. The umbrella gliding mechanic is more versatile than expected. And those crows saving you at the end? Chef’s kiss for narrative payoff.
Now you’re fully prepared to conquer the Necropolis. The Spiral has many more nightmares waiting, but you’ve survived the first chapter. That’s something.
✓ Baby encounters survived (Peekaboo Achievement if no deaths)
✓ The Windy City Achievement earned
✓ Ready for Chapter 2: The Candy Factory
The cemetery is behind you. The factory awaits. And trust me—what happens in the Candy Factory makes the Necropolis look welcoming by comparison.
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Sacheen Chavan
Sacheen Chavan is a seasoned gaming enthusiast, content creator, and tech lover with over 6 years of experience in the gaming industry. He has contributed to platforms like BollywoodFever and Buzzing Bulletin, where he shared insights on gaming trends, esports, and the latest gear.
Known for delivering honest reviews and practical tips, Sacheen helps gamers level up their experience — whether it's dominating the esports scene, grinding through RPGs, or testing cutting-edge tech. He blends hands-on experience with a passion for community-driven content.