Unlock every safe in Mafia: The Old Country with this full list of safe codes. Includes Chapter 3 and Chapter 6 safe combinations, locations, and rewards.
Ever been knee-deep in Mafia: The Old Country’s story, only to bump into a dusty old safe guarding your cash or mission loot? Yeah, it’s that classic moment where you’re either flipping through in-game notes or rage-guessing numbers like you’re trying to hack into Tony Soprano’s phone.
Don’t stress. I’ve got you covered with every safe code in Mafia: The Old Country, plus tips on where to find the combos if you’d rather play detective. And hey, if you want to flex, you can even crack a safe without the code to snag the “Salvatore’s Apprentice” trophy/achievement. Because who doesn’t want to feel like a budget Houdini?
Let’s dive in.
Can You Open Safes Without Codes?
Yep — you don’t need the combination to open safes. But opening one blind before you grab the actual code is how you unlock the Salvatore’s Apprentice trophy. If you’re going for 100% completion, make sure you crack at least one safe without peeking at the note. Consider it your initiation test into the crime world.
All Safe Combinations in Mafia: The Old Country
Lemon Farm Safe (Chapter 3)

- Code: 10-20-30
- Location: In the farmhouse, check the Farmer’s Romantic Poem (sitting on a turquoise cabinet beside a bowl of lemons — someone really loved their aesthetic).
- Rewards Inside: 200 Dinari. Sweet and sour payout, just like those lemons.
Impound Yard Safe (Chapter 3)

- Code: 21-10-08
- Location: Before hitting the whiskey stash, swing into the left-side office. Peek at the Incident Reports on the drawers in the back.
- Rewards Inside: Another 200 Dinari. Think of it as gas money for your “borrowed” rides.
Brancati’s Safe (Chapter 6)

- Code: 00-01-02
- Location: Found on the ground floor of the Guardia Station after you spring Giuseppe. To “legitimately” grab the code, check the Safe Repair Record on the desk next to it, plus the invoice in the adjoining room.
- Rewards Inside: 300 Dinari — enough to take the gang out for pizza (or just stash for guns).
Marino’s Safe (Chapter 6)

- Code: 28-34-12
- Location: Also chilling on the Guardia Station ground floor. Find the Combination Record on the writing table near the safe, and the Reminder from Fresta on the drawers by the door.
- Rewards Inside: 300 Dinari plus a document with another combination you’ll need later for the printing plates. That’s plot armor money right there.
D’Amico’s Safe (Chapter 6)

- Code: 02-19-62
- Location: Sitting in D’Amico’s office — read the Monthly Reminders doc on the desk if you want to RP as a proper mob sleuth.
- Rewards Inside: Giuseppe’s stolen printing plates. Yeah, this one’s mandatory for continuing the main story, so don’t skip it unless you plan on chilling in the station forever.
Final Tips for Safe-Crackers
- Save-scum wisely: If you’re cracking safes blind for the trophy, make a quick save beforehand. Your thumbs will thank you.
- Check the environment: Almost every code has an official doc laying around nearby. Read everything like you’re in Assassin’s Creed doing Animus homework.
- Stack Dinari early: Extra cash means better cars, better weapons, and more respect — basically the holy trinity of looking cool in the mafia.
So whether you’re roleplaying as a meticulous mob boss with neatly filed notes or blasting through doors like a caffeinated Tommy gunner, these codes have your back.
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