The Outer Worlds 2 will now cost $70 instead of $80. Here’s how Obsidian is handling refunds across platforms—and why the price drop matters.
The Outer Worlds 2 Just Got Cheaper—and the Galaxy Rejoices
In a rare but very welcome plot twist, The Outer Worlds 2 will now launch at $70 instead of $80, following a fan-fueled pricing backlash. Microsoft confirmed the pricing U-turn earlier today, and Obsidian dropped the news in-character—with a tongue-in-cheek “corporations are bad” message from the Halcyon galaxy.
The change affects all platforms and comes just months before the game’s highly anticipated release. Whether you’re on Xbox, PlayStation, Steam, or Battle.net, here’s how this spacefaring refund saga is playing out.
How Refunds Are Being Handled (Platform by Platform)
Platform | Refund Method |
Steam | Automatic refund + repurchase at $70 price |
Battle.net | Pre-orders cancelled + refunded—you’ll need to rebuy manually |
Xbox & PS | Refund of the $10 difference rolling out “in the coming days” |
So yes, if you were one of the early birds who jumped on that $80 price, you’re getting your creds back—but how smooth that is depends on where you bought it.

The Message from Obsidian: In-World and On-Brand
Obsidian didn’t just drop this news with a dry press release—they stayed true to The Outer Worlds’ satirical, anti-corp flavor. Here’s a standout line from the official statement:
“We have received your SOS via skip drone about the pricing… While this will not bring peace to the galaxy, or even your local colony, we assure you all that we are here to fight for all colonies in every way that we can.”
Translation: we heard y’all, and we’re not going full mega-corp—yet.
So… Why the Walk-Back?
The $80 price point has been controversial across the entire gaming industry. Some devs argue it’s necessary with ballooning development costs. Others (like players) argue it’s just not sustainable.
- Former Sony exec Shuhei Yoshida has been vocal about games likely costing more in the future.
- But in contrast, EA straight-up said in May that they’re not raising prices “at this point.”
- And meanwhile, indie games like Peak are dominating thanks to lower costs and great content.
Long story short? Players are more price-sensitive than ever, and charging $80 in 2025 is a risky roll.
Why This Matters Beyond Just $10
This isn’t just about one game’s price drop—it’s about a major publisher actually listening to feedback before launch. That’s increasingly rare in AAA spaces. It also signals that even big titles aren’t immune to economic pressure and community expectations.
If The Outer Worlds 2 ends up being great, this price move could win Obsidian a ton of goodwill. If it flops? At least players didn’t drop $80 to find out.
A Rare W in Corporate Space
In a year where deluxe editions and pre-order chaos feel like the norm, Obsidian’s decision to course-correct is surprisingly refreshing. No battle passes involved. No microtransaction drama. Just a solid sci-fi RPG getting a fairer price tag before launch.
Here’s hoping the final product delivers on the hype—and doesn’t get buried under moon credits and in-game monetization schemes.
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