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Complete guide to obtaining Rookie's Reward in The Outer Worlds 2. Learn the hidden ship location, power switch trick, efficient leveling strategies, and whether this scaling weapon is worth the investment.
Why Rookie’s Reward Is One of The Most Unique Weapons
Here’s what makes Rookie’s Reward special: it’s a weapon that grows with you. Literally. While most guns in The Outer Worlds 2 have fixed stats that eventually become obsolete, Rookie’s Reward scales based on usage. Kill enemies with it, and it gains experience. Level it up, and it becomes progressively more powerful.
The concept is brilliant—a weapon that rewards commitment and investment, evolving from weak starter pistol into a legitimate endgame powerhouse. It’s the gaming equivalent of training a Pokémon from level 5 to level 100, except it’s a gun and you’re shooting corporate security forces.
The reality is more complicated. Yes, the weapon eventually becomes excellent. But getting there requires significant grinding against weak enemies while using an initially mediocre gun. It’s a long-term investment that pays dividends only if you’re willing to put in the work.
Let’s break down exactly where to find Rookie’s Reward, how to obtain it without lockpicking skills, the most efficient leveling strategies, and whether this unique weapon deserves a permanent slot in your loadout.
The best part about this weapon? It’s available almost immediately. The moment you gain access to your ship, The Incognito, you can grab Rookie’s Reward. No quests, no skill checks (technically), no combat encounters—just navigation and a simple puzzle.
Starting point: Board The Incognito and enter the main lobby area—this is the central hub where your crew gathers and you access other ship sections.
Navigation sequence:
Visual landmarks: The workbench is your primary reference point. It’s positioned in the corner of the room, impossible to miss once you’re in the correct space. This is likely your ship’s crafting/modification area.
Finding the locker: Look at the right wall of this room (right side when entering). You’ll spot a locker with grated metal doors—you can see through the grating to glimpse the weapon inside. That’s Rookie’s Reward, tantalizingly visible but locked away.
Why the grated doors matter: Obsidian is teasing you. You can see the weapon, you know it’s right there, but there’s an obstacle. This design choice makes the eventual acquisition more satisfying.
Here’s where things get interesting. The game presents what looks like a straightforward lockpicking challenge, but there’s a hidden alternative that completely bypasses the skill requirement.

Requirement: Lockpicking skill level 11
Pros:
Cons:
Should you level lockpicking just for this? Probably not. Eleven levels in lockpicking represents a major skill point commitment, and while lockpicking opens other content throughout the game, it’s not worth prioritizing solely for Rookie’s Reward.
When this method makes sense: If you’re already running a stealth or tech-focused build that naturally invests in lockpicking, you’ll hit level 11 organically. In that case, just pick the lock when you’re ready.
For more on skill allocation strategies, check our best starting builds guide.
Requirement: Observation and basic platforming
This is the method most players should use. It requires zero skill points and can be completed the moment you board your ship.
Finding the power switch:
Visual cue: The switch is intentionally hidden—you won’t spot it from normal viewing angles. The boxes are positioned specifically to create this platforming puzzle. Obsidian is rewarding players who explore thoroughly and think vertically.
Activating the switch:
Why this method is superior:
Developer intent: This alternate solution exists precisely so non-stealth builds can access the weapon. Obsidian typically provides multiple paths to objectives, respecting different playstyles.
Before we discuss leveling strategies, let’s establish what you’re actually working with.
Weapon type: Pistol (likely light/medium pistol category) Damage type: Ballistic (standard bullet damage) Starting condition: Weak—significantly below level-appropriate weapon performance
The cold truth: When you first pick up Rookie’s Reward, it’s objectively bad. The damage output doesn’t compete with even basic starter weapons. Using it immediately in serious combat situations will get you killed.
Why start weak? The design philosophy is clear: this weapon represents potential, not immediate power. It’s a long-term investment masquerading as a pistol. The weakness is intentional, creating a risk-reward dynamic around early usage.
How it works:
Kill-based progression: Unlike your character (who gains XP from quests, exploration, and combat), Rookie’s Reward only progresses through direct kills. Assists don’t count. Companion kills don’t count. You must personally land the killing blow with this specific weapon.
This creates grinding requirements: You can’t passively level Rookie’s Reward by keeping it equipped. You must actively use it to kill enemies, even when better weapons are available.
Character progression context:
What this means: A fully leveled Rookie’s Reward is scaled for endgame content. At level 30, it should compete with top-tier weapon drops and legendary equipment.
The investment question: Is spending hours grinding kills with a weak weapon worth having a maxed scaling pistol at endgame? That depends entirely on your playstyle, patience, and whether pistols fit your build.
For context on character progression, see our max level cap guide.
If you’re committed to maxing Rookie’s Reward, efficiency matters. Here’s how to minimize the grind while maximizing progression.
Best farming locations: Areas with abundant weak enemies
Target enemy types:
Tactical approach:
Why weakening works: You’re not obligated to do all damage with Rookie’s Reward. Deal 90% damage with your good gun, then swap to Rookie’s Reward for the final shot. The weapon gets full kill credit.
Companion coordination:
Ammo management: Pistol ammunition is generally abundant. Don’t worry about conservation during this phase—you need volume of kills, not efficiency.
Scaling challenge: As Rookie’s Reward improves, you can handle progressively tougher enemies, but the XP-per-kill requirements likely increase.
Optimal farming:
Build integration: By mid-game, consider incorporating perks that benefit pistol usage:
These perks serve double duty: They make Rookie’s Reward more effective for grinding AND remain valuable when you eventually switch to endgame pistols (if you do).
Check our complete perks guide for optimal perk selections.

The final push: You’re so close to max level that abandoning the project now feels wasteful. However, enemy scaling means you need to fight tougher opponents.
Efficient endgame farming:
Psychological consideration: This is where many players burn out. The weapon is good but not yet exceptional, and you’re grinding hundreds of kills. Stay motivated by tracking your progress and setting milestone goals (level 25 by [area], level 28 by [quest], etc.).
Alternative approach: Don’t actively farm. Just use Rookie’s Reward as your primary pistol throughout the entire game. It’ll level naturally through normal combat.
Pros:
Cons:
Who this works for: Players doing multiple playthroughs, completionists planning to do all side content, or those running pistol builds anyway.
Let me share some specific tactics and locations for efficient grinding (adjust based on actual game areas):
Understanding respawns: Some areas repopulate enemies after specific conditions:
Exploiting respawns:
Ethical consideration: This is borderline exploit territory. You’re using game mechanics as intended, but in a way that circumvents intended progression pacing. Some players consider this gaming the system; others see it as smart optimization. Your call.
Ideal characteristics:
Examples of good farming targets:
The AOE weaken → finish strategy:
Why this is efficient: You’re securing 5-10 kills in rapid succession with minimal downtime, dramatically accelerating progression.
Companion synergy: Use companion abilities with AOE damage to soften groups. Let them handle the hard work; you secure the glory kills.
For companion optimization, see our complete companions guide.
Let’s have an honest conversation about whether you should actually commit to maxing this weapon.
Endgame viability: A level 30 Rookie’s Reward should compete with legendary drops and top-tier weapons. If you’re running a pistol build, this becomes your signature weapon.
No ammunition concerns: As a regular ballistic pistol, ammo is abundant throughout the game. You’ll never struggle with scarcity like you might with specialized weapons.
Personal attachment: There’s genuine satisfaction in watching a weapon grow from useless to powerful through your dedication. It creates a narrative connection most weapons can’t match.
Build flexibility: If you’re unsure what weapon type to specialize in, Rookie’s Reward provides a safe fallback option that scales with you.
Unique mechanic: The scaling system is rare in The Outer Worlds 2. Experiencing this progression system adds gameplay variety.
Time investment: Hundreds of kills required. That’s hours of gameplay dedicated to weapon grinding instead of questing, exploration, or build optimization.
Opportunity cost: Using a weak weapon early-mid game makes combat harder than necessary. You’re handicapping yourself for future benefits.
Pistol limitation: If you’re running shotguns, rifles, melee, or science weapons, Rookie’s Reward doesn’t fit your build regardless of its power level.
Better alternatives exist: The time spent grinding kills could be used finding legendary weapons, completing quests for unique rewards, or optimizing your character build.
Burnout risk: Repetitive kill farming is tedious. Many players start the grind enthusiastically and abandon it halfway through out of boredom.
Ideal candidates:
Who should skip it:
Compromise option: Pick it up, use it casually when convenient, but don’t stress about hitting level 30. Even a partially leveled Rookie’s Reward at level 15-20 offers decent performance without the soul-crushing grind.
Context matters. Let’s see how Rookie’s Reward stacks up against other special weapons you can acquire:
Thunderstruck (from Who Else But Us quest):
Comparison:
Corrosive Shock Machine Gun (from Paradise Island Substation):
Comparison:
Various quests offer legendary weapons with unique properties (A Noble History Quest offers examples).
Quest legendaries generally:
Rookie’s Reward differs:
For players committed to maxing Rookie’s Reward efficiently:
If using Rookie’s Reward, optimize your character around pistol combat:
Essential perks:
Synergistic skills:
Trait selection: Choose character traits that benefit pistol usage. Our traits tier list details optimal selections.
Best companions for Rookie’s Reward grinding:
Avoid:
Armor and equipment supporting pistol builds:
Resource management: Keep pistol ammunition stocked. Buy in bulk from vendors when possible.
Smart grinding: Combine Rookie’s Reward leveling with:
Double-dipping efficiency: If you’re going to kill 50 enemies for a quest anyway, do it with Rookie’s Reward and progress both objectives simultaneously.
Players invest 11 levels in lockpicking solely to access Rookie’s Reward, ignoring the power switch alternative.
Solution: Always look for alternate solutions to skill checks. The Outer Worlds series typically provides multiple paths.
New players grab the weapon, immediately try to use it against level-appropriate enemies, and get destroyed because the damage is terrible.
Solution: Understand the weapon starts weak. Farm easy enemies first. Don’t use it in difficult encounters until it’s leveled significantly.
Setting up perfect farming situations, then having companions or explosions secure kills instead of Rookie’s Reward.
Solution: Manually control killing blows. Weaken with other tools, finish with Rookie’s Reward. Set companion AI to passive if needed.
Aggressive grinding sessions lead to boredom, causing players to abandon the weapon halfway to max level.
Solution: Take it slow. Passive leveling through normal gameplay is less efficient but prevents burnout. Set realistic expectations about time investment.
Investing heavily in Rookie’s Reward grinding while running a shotgun or melee build.
Solution: Ensure weapon progression aligns with character build. Don’t grind a pistol if you’re playing melee specialist.
Why does this weapon exist narratively?
The name suggests this was a training weapon or starter equipment issued to new recruits. The scaling mechanic mirrors actual skill progression—you start inexperienced, but combat practice makes you better.
Thematic resonance: Just as your character grows from rookie to veteran through experience, so does this weapon grow from weak to powerful through use. It’s mechanical storytelling through weapon design.
Was this your weapon? A previous crew member’s? Abandoned by someone who outgrew it?
The game likely doesn’t explicitly explain, leaving players to construct their own narrative. Maybe it belonged to a former crew member who died or moved on. Maybe it’s standard equipment on all Halcyon-bound ships. The ambiguity allows personal interpretation.
The hidden nature of the weapon (locked locker, hidden power switch) suggests someone intentionally secured it. Why? Was it valuable? Dangerous? Simply personal property?
These unanswered questions add mystery to an otherwise straightforward weapon acquisition.
How Rookie’s Reward fits into your broader character development:
Your character: Learning game systems, experimenting with builds, using whatever weapons you find
Rookie’s Reward: Slowly grinding levels against weak enemies, barely usable in serious combat
Integration: Secondary weapon for finishing weakened targets while your main weapons handle real threats
Your character: Build solidifying, specialized perks coming online, understanding your playstyle
Rookie’s Reward: Becoming legitimately useful, competitive with level-appropriate drops
Integration: If you’ve invested in pistol perks, Rookie’s Reward transitions to primary weapon status. If not, it remains a backup or gets abandoned.
Your character: Fully specialized, accessing top-tier perks, completing endgame content
Rookie’s Reward: Approaching max level, competing with legendary weapons
Integration: If maxed and properly supported by perks, becomes your signature weapon. If you abandoned leveling halfway, it sits unused in inventory.
Does Rookie’s Reward require ammunition? Yes, it uses standard pistol ammunition. It scales in power but doesn’t gain infinite ammo.
Can multiple players level the same Rookie’s Reward in co-op? Unknown—depends on if The Outer Worlds 2 includes co-op and how weapon progression is handled. Likely single-player only based on series history.
Does Rookie’s Reward lose levels if you don’t use it? No. Progress is permanent. You can shelve it and return later without penalty.
What if I sell or drop Rookie’s Reward by accident? You might be able to buy it back from vendors immediately. Otherwise, it’s likely gone for that playthrough. Be careful with unique weapons.
Does Rookie’s Reward level faster with certain enemy types? Unknown—XP-per-kill might be flat or might scale with enemy difficulty. Test to confirm optimal farming targets.
Can you upgrade Rookie’s Reward through crafting? Possibly. If crafting allows weapon modifications, you might be able to enhance it beyond base scaling. Check crafting menus.
Is there achievement/trophy for maxing Rookie’s Reward? Check our complete achievement guide for details on weapon-related unlocks.
Weapon Acquisition:
Character Building:
Progression Systems:
Combat & Optimization:
The honest answer: It depends entirely on your patience, playstyle, and what you find fun.
Invest if:
Skip if:
My personal recommendation: Grab it early (it’s available immediately and takes 2 minutes), use it opportunistically when convenient, but don’t stress about hitting level 30. Treat it as a bonus progression system rather than a mandatory objective.
If you organically hit level 20-25 through normal gameplay, great—you’ve got a solid pistol. If you only reach level 15 because you found better weapons, that’s fine too. The weapon exists to reward dedication, not punish casual use.
The beauty of Rookie’s Reward is that it respects your choice. Invest heavily and be rewarded. Engage casually and still gain some benefit. Ignore it completely without penalty. That flexibility is good game design.
Now get on your ship, flip that hidden power switch, and decide for yourself whether this rookie deserves promotion to veteran status.