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Complete guide to getting Bulbasaur, Charmander, and Squirtle in Pokemon Legends Z-A. Learn the early Mable quest method and post-game Wild Zone 20 farming strategy with Mega Evolution tips!
Let’s talk about the original trio—Bulbasaur, Charmander, and Squirtle. These Gen 1 icons hold a special place in every trainer’s heart, and yes, they’re absolutely available in Pokemon Legends Z-A. But here’s the catch: getting all three requires some planning, and the methods are completely different depending on where you are in the game.
I’m going to break down both the early-game method (pick one from Mable) and the post-game farming strategy (catch all three in Wild Zone 20), plus everything you need to know about their Mega Evolutions. Let’s dive in.
Before we get into specifics, here’s the quick overview:
Method 1: Mable’s Gift (Early Game)
Method 2: Wild Zone 20 (Post-Game)
Most players will use Method 1 to get their favorite starter early, then come back with Method 2 to complete the collection. Let’s start with the early method since that’s what you’ll encounter first.
This is the “civilized” way to get a Kanto starter—no catching required, just a simple conversation with Mable at the Pokemon Research Lab. But triggering this quest is where things get a bit… unclear.
Here’s the frustrating part: the exact trigger for Mable’s call isn’t perfectly consistent. Based on player reports and testing, here’s what we know:
Confirmed factors:
Common misconception: Some players claim you need to reach Rank F specifically. That’s not true—I got the call well before hitting Rank F, and other players have confirmed the same.
The most reliable trigger seems to be: Complete 9+ side missions, progress to Main Quest 8, then heal at any Pokemon Center. Mable should call you shortly after.
If you’re further along and haven’t gotten the call yet, try completing a few more side missions and healing repeatedly. The quest eventually activates for everyone—it’s just a matter of hitting the right combination of flags.
Once Side Mission 022 triggers, the actual process is straightforward:
Mable lets you choose one of three:
🌿 Bulbasaur (Grass/Poison)
🔥 Charmander (Fire)
💧 Squirtle (Water)
My recommendation? Pick whichever type you’re missing from your current team. Already have a strong Fire-type? Skip Charmander. Need Water coverage? Squirtle’s your guy.
That said, if you’re a Charizard stan (no judgment—we all are), go with Charmander. Mega Charizard X is absolutely worth it for the nostalgia factor alone.
Beyond the starter itself, completing Side Mission 022 gives you:
Use those Exp. Candies immediately on your new starter to get it caught up with your main team. A Level 5 Charmander isn’t going to survive long against mid-game opponents without some quick leveling.
So you beat the game, rolled credits, and now you’re ready to complete your Kanto starter collection. This is where Wild Zone 20 comes in.
Requirements:
Once you’ve cleared these requirements, Wild Zone 20 unlocks automatically. This zone is specifically designed as a post-game catch-up area where rare Pokemon (including the Kanto starters) spawn freely.
All three starters spawn here as regular wild encounters:
The spawn rates are reasonably generous—you’re not hunting for hours to find one. Expect to encounter each starter within 10-20 minutes of exploring the zone.
Unlike the gift from Mable, these are wild Pokemon you need to catch normally:
Best approach:
You can catch multiple copies of each starter here, meaning you could theoretically build a team of all three final evolutions plus their Mega forms. Want a Mega Charizard X, a Mega Charizard Y, AND a regular Charizard? Go for it. Nobody’s stopping you.
Here’s a bonus: Alpha versions of the Kanto starters occasionally spawn in Wild Zone 20. These have:
If you see an Alpha Bulbasaur, Charmander, or Squirtle, absolutely prioritize catching it over the regular version. The stat boost is significant enough to matter. For more details on Alpha hunting strategies, check our complete Alpha Pokemon guide.
Getting the starters is only half the battle—the real endgame power comes from Mega Evolution. Each of the Kanto starter final evolutions can Mega Evolve, but obtaining their Mega Stones works differently.
Stone Emporium Location: Vernal Avenue (northwest of Wild Zone 1)
This shop is your one-stop destination for evolution stones and, eventually, Mega Stones. The inventory expands as you progress through the story.
Availability: Purchase from Stone Emporium (late-game/post-game)
Cost: Expensive (expect to pay ₽10,000+)
Charizard is unique—it has TWO Mega Evolution forms:
Mega Charizard X (Fire/Dragon)
Mega Charizard Y (Fire/Flying)
Which form is better? Depends on your team needs. Mega Charizard X is generally considered stronger for competitive play thanks to that Dragon typing, but Mega Charizard Y’s special attack output is nuclear. You can buy both stones and swap between forms depending on the battle.
Availability: Purchase from Stone Emporium (late-game/post-game)
Cost: ₽10,000+ (similar to Charizardite)
Mega Blastoise Stats:
Mega Blastoise becomes an absolute wall that hits like a truck. The Mega Launcher ability boosts pulse moves (Aura Sphere, Water Pulse, Dragon Pulse) by 50%, making it a devastating special attacker that doesn’t sacrifice bulk.
Availability: Story reward (late main campaign)
Cost: FREE
Here’s the good news: you don’t have to pay for Venusaurite. During a special battle late in the main story, you’ll receive Venusaurite as a reward for winning. I won’t spoil the specific battle, but it’s unmissable—you can’t progress without completing it.
Mega Venusaur Stats:
Mega Venusaur is criminally underrated. That Thick Fat ability completely negates its Fire and Ice weaknesses, making it unexpectedly tanky against types that normally counter it. Pair it with Giga Drain and Synthesis, and you’ve got a self-sustaining tank that refuses to die.
This is subjective, but here’s my honest tier list based on meta viability:
The dual Mega Evolution options give Charizard unmatched versatility. Need a physical Dragon attacker? Mega X. Need a special Fire nuke? Mega Y. Plus, let’s be real—it’s Charizard. The nostalgia factor alone makes it worth using.
Underrated and underused. Mega Venusaur’s defensive capabilities with Thick Fat make it a genuine threat in longer battles. It won’t one-shot things like Mega Charizard Y, but it’ll outlast almost anything in a war of attrition.
Solid, reliable, and effective—but not groundbreaking. Mega Blastoise does everything you’d want a Water-type to do, just without the “wow factor” of Charizard’s forms or Venusaur’s defensive surprises. Still absolutely viable for endgame content.
That ranking might upset Squirtle fans, but in terms of pure meta impact, Charizard’s flexibility edges it out. Choose based on your team needs and personal favorites, not just tier lists.
So you’ve got your Kanto starter—now what? Here’s how to build around each one:
Ideal Partners:
Avoid doubling up on: Fire-types (you’re covered), Flying-types (Mega Y has you sorted)
Ideal Partners:
Avoid doubling up on: Grass-types (redundant), Poison-types (redundant)
Ideal Partners:
Avoid doubling up on: Water-types (you’re covered), Ice-types (Blastoise learns Ice moves)
For a well-rounded team core, check out our best early Pokemon guide to see what pairs well with Kanto starters.
Your gifted starter from Mable arrives at a low level, so here’s how to catch it up quickly:
For detailed happiness optimization (which matters for Pokemon performance in Z-A), see our happiness guide.
When to evolve:
Don’t delay evolutions unless you’re trying to learn specific moves earlier. The stat boosts from evolving far outweigh any move-learning benefits from staying unevolved.
Not until post-game Wild Zone 20. Your Mable choice is permanent, so choose wisely. If you’re really attached to having multiple Kanto starters before endgame, consider trading with other players (if trading is enabled in your version).
If you’re short on cash, prioritize based on which starter you actually have. But if you’ve got the funds and caught all three in Wild Zone 20:
Honestly? They’re good but not mandatory. Pokemon like Dratini/Dragonite or Lucario might serve you better competitively. Use Kanto starters if you love them, not just because they’re nostalgic.
Yes, but you can catch them in Wild Zone 20 post-game, so don’t stress about your early Mable choice affecting completion rates.
Those Mega Stones are expensive. Here’s how to farm money efficiently:
Best money-making methods:
Budget at least ₽20,000-30,000 for all three Mega Stones combined. It sounds like a lot, but by the time they’re available for purchase, you’ll be swimming in cash from post-game content.
Let’s be honest about why most of us hunt down the Kanto starters: nostalgia. These are the Pokemon that started it all for millions of players back in 1996.
Walking through Lumiose City with a Charizard following you? That’s peak Pokemon right there. Watching Mega Venusaur tank hits that should absolutely knock it out? Feels like vindication for all the playground arguments about Bulbasaur being underrated.
Are they the absolute best Pokemon in Legends Z-A’s competitive meta? Probably not. Will using them make the game more enjoyable because of the emotional connection? Absolutely.
Sometimes the “best” team isn’t the one with optimal stats and type coverage—it’s the one that makes you smile when you see your Pokemon on screen.
Here’s my advice for getting the most out of Kanto starters in Pokemon Legends Z-A:
For your Mable choice:
For post-game farming:
For Mega Evolution investment:
For team building:
At the end of the day, Pokemon Legends Z-A gives you plenty of options to experience the Kanto starter trio however you want. Whether you stick with your early Mable gift or build a full team of Mega-evolved Gen 1 icons in post-game, the choice is yours.
Now go catch ’em all—starting with Bulbasaur, Charmander, and Squirtle!
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