Silent Hill: Townfall is alive and kicking—developer Screen Burn (formerly No Code) confirms progress post-rebrand. Here’s what fans should expect, plus what it means for the future of the franchise.
Screen Burn (FKA No Code) Confirms Townfall Lives On
Alright horror heads, gather ’round the campfire. Remember that cryptic Silent Hill project announced way back—Silent Hill: Townfall? Well, it’s still alive, still unsettling, and still crawling its way out of development fog.
The devs behind it, formerly known as No Code (yeah, the peeps behind Stories Untold), just pulled a little identity swap. They’re now going by Screen Burn—a name that’s not only way more hardcore, but also more accurate since, y’know, they finally hired actual coders. The old name came from their original no-programmer vibe, but now they’ve got code-slingers on board, making nightmares a reality.
Still Crafting Nightmares, One Frame at a Time
In a blog update, Screen Burn made it clear: Townfall’s not dead, just simmering like a cursed stew. They’ve been grinding away on it since the lockdown era (yep, that long ago), and while progress has been slow, they’re hinting that the finish line is inching closer.
The team even dropped a dramatic teaser phrase:
“End of Act 1, Beginning of Act 2.”
Now if that doesn’t sound like the start of some cosmic horror arc, I don’t know what does.
Why Fans Are Still Hyped (and Should Be)
Let’s be real—Silent Hill fans have lived off breadcrumbs for years. But Townfall has serious potential to slap, and here’s why:
- The devs know creepy. These are the same minds behind Stories Untold—a game that made text adventures terrifying.
- Annapurna Interactive is publishing. They don’t touch mid-tier projects. If Annapurna’s involved, it’s gonna be unique, probably emotionally scarring, and beautiful in a cursed VHS kind of way.
- The trailer had lore nerds frothing. Hidden audio, analog horror vibes, retro CRT symbolism? Come on.
What We Know So Far (Spoiler: Not Much)
Honestly, there’s still a fog wall blocking most of the info. What we do know:
- It’s coming to PlayStation 5. No official date yet, so don’t hold your breath unless you’re into that whole asphyxiation horror thing.
- It’s part of a new spin-off anthology. Think more weird, experimental, side-stories—not mainline Silent Hill stuff.
- There are hints at legacy monsters and cryptic mechanics. That CRT receiver from the trailer? Probably more important than your flashlight.
The Bigger Picture: Silent Hill Is Kinda Popping Off Again
Townfall isn’t the only fog-drenched ride on the horizon. Konami’s finally cashing in on the Silent Hill renaissance. Check this:
- Silent Hill 2 Remake dropped in 2024 and actually didn’t suck.
- Silent Hill f is dropping this September. Think psychological horror meets Japanese folklore—it’s weird, it’s different, it might be amazing.
- Possible ports of the original trilogy are being whispered about. If true, new-gen players might not have to wrestle with tank controls and PS2 graphics to experience true psychological trauma.
Final Take: Don’t Sleep on Townfall—Just Stay Patient
Sure, Townfall’s development is moving slower than a fog monster in molasses, but that’s kinda par for the course with passion projects. Screen Burn’s update is low-key encouraging. They didn’t vanish. They didn’t cancel. They’re just building something weird, slow, and hopefully unforgettable.
Pro tip for horror fans: While you wait, check out Stories Untold and Observation—great primers for what this dev can do when they’re feeling twisted.
Summary:
Silent Hill: Townfall isn’t vaporware. It’s alive, and with a newly rebranded dev team and Annapurna in its corner, it might just be the indie horror darling we didn’t know we needed. Stay spooky. Stay patient.
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