The Witcher 4 Adds Baldur’s Gate 3 Senior Cinematic Artist to Development Team
CD Projekt RED adds Baldur's Gate 3's Senior Cinematic Artist Felix Pedulla to The Witcher 4 team. Learn how this hire signals the game's production ramp-up and release timeline.
TL;DR
CD Projekt RED has recruited Felix Pedulla, former Senior Cinematic Artist from Baldur’s Gate 3, to work as Senior Cinematic Designer on The Witcher 4. After six years at Larian Studios, Pedulla joins an expanding team as the game enters full production following its December 2024 trailer reveal. This strategic hire is part of CD Projekt RED’s recruitment drive to assemble top RPG talent for their ambitious Witcher trilogy plan.
Quick Read: Key Takeaways
- Major Hire: Felix Pedulla transitions from Baldur’s Gate 3 to The Witcher 4 as Senior Cinematic Designer
- Production Status: The Witcher 4 entered full-scale production in late 2024
- Proven Expertise: Pedulla spent six years at Larian Studios crafting critically acclaimed cutscenes
- Trilogy Ambition: CD Projekt RED plans to release three Witcher games within six years
- Strategic Recruitment: The studio recently hired Kingdom Come: Deliverance 2’s Senior Game Designer
CD Projekt RED Strengthens The Witcher 4 with Baldur’s Gate 3 Veteran
CD Projekt RED continues building its development roster for The Witcher 4 with the addition of Felix Pedulla, who previously served as Senior Cinematic Artist on the award-winning Baldur’s Gate 3. Pedulla announced his transition to CD Projekt RED on LinkedIn, where he’ll take on the role of Senior Cinematic Designer after dedicating six years to Larian Studios.
The timing of this hire coincides with The Witcher 4’s transition into full production, which began in late 2024 following the game’s official trailer debut at The Game Awards in December 2024. While CD Projekt RED first mentioned the project in 2022, the recent production escalation suggests the studio is accelerating development efforts.

What Felix Pedulla Brings to The Witcher 4
Pedulla’s work on Baldur’s Gate 3 contributed significantly to the game’s immersive storytelling through expertly crafted cinematic sequences. In his LinkedIn announcement, he expressed enthusiasm about trading “Baldur’s Gate dice for some Polish steel” to create “epic cutscenes” for The Witcher 4, using the hashtag #Witcher4 to confirm his involvement with the project.
His experience creating memorable cinematic moments in Baldur’s Gate 3—a game celebrated for its narrative depth and character development—positions him as a valuable asset for bringing Ciri’s story to life in The Witcher 4. The cutscene quality in Baldur’s Gate 3 helped transform complex narrative choices into emotionally resonant moments, a skill that will prove essential for The Witcher 4’s storytelling ambitions.
CD Projekt RED’s RPG Dream Team Strategy
The Pedulla hire represents part of a broader recruitment strategy by CD Projekt RED. Last month, the studio added a Senior Game Designer from Kingdom Come: Deliverance 2 to work as Senior Quest Designer on The Witcher 4. This pattern of recruiting proven talent from successful recent RPGs demonstrates CD Projekt RED’s commitment to assembling an elite development team.
The studio faces high expectations following The Witcher 3’s critical and commercial success in 2015. By bringing in veterans from Baldur’s Gate 3, Kingdom Come: Deliverance 2, and other acclaimed titles, CD Projekt RED signals its intention to compete for top industry awards with The Witcher 4.

The Witcher 4 Development Timeline and Trilogy Plans
Despite entering full production only recently, CD Projekt RED has ambitious plans for The Witcher franchise. The studio recently revealed intentions to release an entire trilogy of new Witcher games within a six-year timeframe, beginning with The Witcher 4. This aggressive schedule explains the current recruitment drive and production acceleration.
The studio is not expected to showcase The Witcher 4 at the upcoming Game Awards 2025, leaving the next major reveal date uncertain. However, the ongoing team expansion suggests steady progress toward an eventual release that will meet the franchise’s established quality standards.
CD Projekt RED is simultaneously developing both The Witcher 4 and Cyberpunk 2, though Pedulla’s social media activity confirms his assignment to the Witcher project specifically.
Frequently Asked Questions
Who is Felix Pedulla and what did he work on before The Witcher 4?
Felix Pedulla served as Senior Cinematic Artist at Larian Studios for six years, where he contributed to Baldur’s Gate 3’s acclaimed cutscenes and cinematic sequences. He has now joined CD Projekt RED as Senior Cinematic Designer to work on The Witcher 4.
When will The Witcher 4 be released?
The Witcher 4 entered full-scale production in late 2024, but CD Projekt RED has not announced a release date. Given typical AAA game development timelines and the game’s recent production status, a release is likely several years away. The studio plans to release three Witcher games within a six-year period starting with The Witcher 4.
What role will Ciri play in The Witcher 4?
Based on the December 2024 trailer reveal, Ciri appears to be the protagonist of The Witcher 4, marking a shift from Geralt’s story in previous mainline entries. Specific plot details remain limited as the game continues development.
How many people are working on The Witcher 4?
CD Projekt RED has not disclosed the exact team size, but the studio is actively expanding the development team with senior talent from successful RPG franchises like Baldur’s Gate 3 and Kingdom Come: Deliverance 2. The recruitment drive indicates significant resource allocation as the game ramps up production.
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Source: Felix Pedulla’s LinkedIn Announcement

