These S-tier YBA Stands are straight up unfair. Here’s why everyone hates fighting them and how to stop being their victim (or become the villain yourself).
Okay, so you got bodied by another Made in Heaven user who moved so fast your computer couldn’t keep up. Again.
Or maybe some C-Moon player just sent you flying into a wall with gravity nonsense that makes no sense. Or perhaps you got one-shotted by Bites the Dust for the fifth time today and you’re starting to think this game is rigged.
Well, congrats. You’ve discovered YBA’s S-tier Stands – the eleven monsters that basically play a different game than everyone else.
I’ve been on both sides of this. I’ve rage quit after getting stomped by these things more times than I care to admit. I’ve also learned to use them and felt genuinely bad about how unfair they are.
So here’s the real talk on what makes these Stands completely busted, and more importantly, how to either beat them or join the dark side.
Spoiler alert: some of this stuff is just straight up broken and the devs know it.
What Even Makes These Things S-Tier?
It’s simple – they cheat.
Not literally, but they have abilities that ignore normal YBA rules. While everyone else is playing rock-paper-scissors, S-tier Stands are playing with dynamite.
Time stop that lets you combo for free? Check. Instant kills that you can’t really counter? Got it. Speed so fast the game engine can barely handle it? Yep. Gravity manipulation that throws physics out the window? Obviously.
The point is, when you see one of these in ranked, you know you’re in for some absolute nonsense. You can also check: YBA Stands beginner Guide.
The Rogues Gallery: Every S-Tier Stand Explained
C-Moon: The Physics-Breaking Nightmare

C-Moon is what happens when someone asked “what if we made a Stand that just ignores how movement works?”
I swear this thing was designed by someone who hates fun. You’re trying to have a normal fight, positioning yourself properly, spacing correctly – then C-Moon presses one button and suddenly you’re flying backwards into a wall at Mach 5.
The combo that ruins friendships: Surface Inversion → you go flying in some random direction → Gravitational Shift → now you’re exactly where they want you → Uppercut to Heaven → you’re probably dead
Why it’s actually broken: Your movement stops being predictable. You can’t space properly against C-Moon because it decides where you go, not you. It’s like trying to play chess against someone who can move your pieces.
Real talk: I’ve seen good players get completely shut down by mediocre C-Moon users just because the gravity stuff is so disruptive. It’s not even about skill at that point.
Made in Heaven: The “My Computer Can’t Handle This” Stand

MiH is for people who think YBA isn’t fast enough already. Time Acceleration turns the game into a slideshow where only the MiH user knows what’s happening.
The experience of fighting MiH:
- They activate Time Acceleration
- Everything becomes a blur
- You die somehow
- You’re not even sure what hit you
Why everyone hates it: It’s not just fast movement – the entire game speeds up. Your reactions, your combos, your defense, everything has to happen in hyperspeed. Meanwhile, the MiH user is used to it and moving around like they’re playing in slow motion.
Honest assessment: Half the time you lose to MiH not because they outplayed you, but because your brain literally couldn’t process what was happening fast enough.
Killer Queen: Bites the Dust: The “Oops You’re Dead” Stand

KQBTD is the Stand equivalent of stepping on a landmine. Everything’s fine, everything’s fine, everything’s fine… and then you’re watching a death screen.
How every KQBTD fight goes:
- You’re doing okay, maybe even winning
- You see a coin on the ground
- “I should probably avoid that”
- You don’t avoid it well enough
- CLICK
- You’re dead
The psychology warfare: Even when KQBTD isn’t setting up the instant kill, you’re constantly paranoid about it. You start playing scared, making suboptimal moves, hesitating at crucial moments. The threat alone changes how you have to play.
Reality check: Sometimes you do everything right and still die to BTD. It happens. The counterplay exists but it’s not always realistic in actual fights.
Gold Experience Requiem: The “Actually, No” Stand

GER is that one friend who has an answer for everything and it’s annoying but you can’t argue with the results.
Lost a trade? Return to Zero. About to get combo’d? Return to Zero. Facing an ultimate? Return to Zero. Stubbed your toe? Probably Return to Zero somehow.
The most tilting experience in YBA: You land a perfect setup, you’re about to finish the combo that you’ve practiced for hours… Return to Zero. Back to neutral. Try again.
Why it’s genuinely unfair: Every other Stand has to commit to their decisions. GER gets to see how things play out and just say “nah, let’s try that again” if they don’t like the result.
Personal opinion: GER turns YBA into a single-player game where only the GER user gets to make meaningful choices.
Star Platinum: The World: The “Time Stop But Better” Stand

SPTW is what happens when you take The World, give it steroids, and teach it how to actually fight.
The classic SPTW experience:
- Fighting normally, doing okay
- They land one Star Finger
- Time Stop
- You watch your health bar disappear during the time stop
- “How did that do 80% damage?”
What makes it worse than regular The World: The damage is just stupid. Time Stop combos that would do 40% with The World somehow do 70%+ with SPTW. Plus Star Finger gives them range that time stop Stands aren’t supposed to have.
Frustration factor: You know the time stop is coming. You try to avoid it. Sometimes you succeed for a while. But eventually it lands, and when it does, the round is basically over.
The World Over Heaven: The “I Win Button” Stand

TWOH doesn’t just have strong moves – it has moves that rewrite reality. Literally.
Reality Overwrite in action:
- You land a good combo and get them low
- They use Reality Overwrite
- Now they’re healthy and you’re hurt
- “Wait, what just happened?”
The salt factor: Imagine outplaying someone for 90% of the fight, getting them down to critical health, then watching them press one button and suddenly they’re winning. That’s TWOH.
Design philosophy question: Who thought “healing yourself while damaging the opponent” was a balanced ability? Seriously, I want names.
King Crimson Requiem: The “I Have Everything” Stand

KCR is like if you took all the best parts of different Stands and mashed them together into one overpowered mess.
Need range? Dimension Slash. Need damage? Scythe. Need an escape? Time Erase. Need information? Epitaph. Need to ruin someone’s day? All of the above.
Fighting KCR players: You: “Okay, I’ll zone them out” KCR: Dimension Slash You: “Fine, I’ll rush them down” KCR: Time Erase away You: “Maybe I can bait out their-” KCR: Already knew what you were going to do because of Epitaph
The versatility problem: Most Stands have weaknesses you can exploit. KCR just… doesn’t. It has an answer for everything.
Tusk Act 4: The “Everywhere Is My Range” Stand

TA4 is for people who want to deal massive damage from any distance while also being impossible to pin down.
The TA4 gameplan:
- Stay far away
- Spam nails
- If you get close, they move away
- More nail spam
- Golden Spin covers half the map
- You die to chip damage and frustration
Why it’s annoying: You can’t really “get in” on a good TA4. They have tools to keep you at their preferred range, and their preferred range is “anywhere they can hit you but you can’t hit them.”
Chariot Requiem: The “Passive Aggressive” Stand

SCR is like fighting two people at once, except one of them never stops attacking and you can’t really focus on them.
The SCR experience:
- Trying to fight the actual player
- The shadow keeps hitting you
- Try to deal with the shadow
- The player hits you
- Arrow spam everywhere
- Minions running around
- “Can I just fight one thing at a time please?”
Multi-tasking hell: Your brain isn’t built to handle fighting an active player AND constant passive pressure AND projectile spam all at the same time. But somehow SCR players manage it just fine.
Silver Chariot Requiem: The “Zone Control Nightmare” Stand

Even after nerfs, SCR is still a nightmare to fight because it controls space in ways that shouldn’t be legal.
Typical SCR match:
- Arrows everywhere
- Can’t approach safely
- Can’t stay back because of Life Creation
- Can’t go left because more arrows
- Can’t go right because… more arrows
- Die to chip damage while trying to find an opening
The spacing game: SCR doesn’t just zone you out – it zones you into specific areas where it can punish you. It’s not about keeping you away, it’s about controlling exactly where you can go.
C-Moon (Yeah, It’s So Bad I’m Mentioning It Twice): The Stand That Breaks Movement
I already covered C-Moon but seriously, this thing deserves its own hate section.
Personal story: I once fought a C-Moon user who wasn’t even that good mechanically. Couldn’t hit consistent combos, made questionable decisions, clearly newer to the game. But the gravity manipulation carried them so hard that it didn’t matter. Surface Inversion into Uppercut and I’m dead, regardless of skill difference.
The fundamental problem: C-Moon makes normal YBA movement rules not apply. Every other Stand has to respect spacing and positioning. C-Moon just says “no” and rearranges the fight to its liking.
Soft & Wet: Go Beyond: The “Your Defense Doesn’t Matter” Stand
Go Beyond is what happens when developers decide that blocking is too powerful and needs to be countered.
The Go Beyond experience:
- See bubbles coming
- Block them (like you’re supposed to)
- Take damage anyway
- “I was blocking, why did I take damage?”
- Realize it was Go Beyond bubbles
- Die while questioning game mechanics
The unfair factor: Every other Stand has to respect defensive options. Go Beyond just ignores them. It’s like having attacks that bypass the rules everyone else has to follow.
How to Actually Deal With These Monsters
Option 1: Join them Pick an S-tier Stand and embrace the chaos. If you can’t beat them, become one of them. Just don’t expect to feel good about your wins.
Option 2: Learn the specific counters Each S-tier Stand has weaknesses, but they’re usually very specific and require matchup knowledge. You basically need to study each one individually.
Option 3: Accept your fate Sometimes you’re just going to lose to S-tier nonsense. It’s part of playing YBA. Try not to take it personally.
Option 4: Play something else Honestly, if S-tier Stands are ruining your fun, maybe take a break from ranked. Casual matches tend to have more variety.
The Honest Truth About S-Tier
These Stands are strong, but they’re not automatic wins. I’ve seen plenty of bad players lose with S-tier Stands because they relied too much on the Stand’s gimmicks instead of learning actual fundamentals.
But let’s be real – they do provide significant advantages that other Stands simply can’t match. A mediocre player with Made in Heaven will beat a good player with Beach Boy most of the time, and that’s just how YBA works.
The skill question: Do S-tier Stands take skill? Yes and no. They take skill to use optimally, but they also have low skill floors that let even average players succeed with them.
The fun question: Are they fun to use? Depends on your personality. Some people love feeling powerful. Others get bored when things are too easy.
The fairness question: Are they fair? Honestly? Not really. But they’re part of the game, so you have to deal with them one way or another.
Picking Your S-Tier (If You’re Going Dark Side)
Want something straightforward? Star Platinum: The World. Time stop, big damage, easy to understand.
Like being annoying? Made in Heaven or Chariot Requiem. Both excel at making opponents miserable.
Prefer safety? Gold Experience Requiem. Return to Zero makes you nearly unkillable if you use it right.
Want maximum cheese? Killer Queen: Bites the Dust. Nothing says “unfair” like instant kill combos.
Like versatility? King Crimson Requiem has tools for every situation.
For way more detailed info on every Stand in the game and how they all match up against each other, check out our complete YBA tier list and strategy guide. It’s got matchup charts, combo guides, and honest breakdowns of where everything really stands in the meta.
You can also find the latest balance changes and official Stand stats on the YBA Trello board, which the developers update regularly with patch notes and upcoming changes.
Final Thoughts: Embrace the Chaos
S-tier Stands are part of YBA whether we like it or not. They’re frustrating to fight against, sometimes boring to use, and definitely not balanced in any traditional sense.
But here’s the thing – they’re also what makes YBA unique. No other game lets you stop time, manipulate gravity, reset reality, or move at hyperspeed. The broken stuff is also what makes it memorable.
My advice? Learn what these Stands can do so you’re not constantly surprised by them. Try them out so you understand their limitations. And remember that even the most overpowered Stand is only as good as the person using it.
Also, maybe keep a lower-tier Stand around for when you want to actually have fun instead of just winning. Trust me on this one.