- The A Plague Tale series spans thousands of years of in-universe history — from the Minoan Bronze Age all the way to 14th-century France.
- Resonance A Plague Tale Legacy is set in 1334 AD — the earliest point in the main story chronology, making it a prequel to both earlier games.
- Innocence takes place in November 1348, and Requiem picks up six months later in mid-1349.
- The Prima Macula is the thread connecting all three games — an ancient blood curse that has triggered multiple real-world plagues across history.
- Sophia from Resonance and Amicia from Innocence both eventually meet in Requiem, which is the chronological end of the story so far.
- Requiem’s post-credits scene hints the cycle is not over — the Macula has already found a new carrier.
A Plague Tale timeline explained — from Innocence to Resonance — is something more players are asking about now that a third game has arrived and pulled the story back thousands of years into the past. The series has never been a simple war story or survival game. At its heart, it is about an ancient curse that resurfaces across history, claims new victims, and leaves destruction behind every time. Understanding how the three games connect makes each one hit harder.
This guide covers the full chronological timeline of the series — from the ancient Minoan civilization to 14th-century France — and explains where each game sits, what the Prima Macula is, and how Sophia’s story in Resonance fits into the larger picture. If you want to know specifically what Resonance’s threats look like on the ground and how the Macula expresses itself differently from the rat swarms of the earlier games, our deep dive on what is chasing Sophia on Minotaur’s Island in Resonance A Plague Tale Legacy covers that in full.
What Is the Prima Macula? The Curse That Connects Everything
Before jumping into dates and events, it is worth understanding the one thread that ties all three games together: the Prima Macula.
In Latin, it means “First Stain.” It is an ancient supernatural curse that awakens inside the blood of certain people — always unexpectedly, always with devastating consequences. When a carrier’s connection to the Macula strengthens, rats appear in their thousands. Those rats spread the plague. Entire regions can be consumed.
The Macula is not random. It operates through specific bloodlines. It has a pattern — a Carrier and a Protector. The Carrier holds the curse in their blood and, if they lose control of it, unleashes catastrophe. The Protector is someone close to them — bound by love, loyalty, or fate — whose job is to keep the Carrier grounded. When that bond breaks, when the Carrier feels abandoned or hopeless, the Macula takes over completely and the results are catastrophic.
This pattern has repeated across history. Every time it does, history records it as a plague. The Macula is the real explanation behind the Black Death, the Justinian Plague, and the ancient collapse of the Minoan civilization — all within the fiction of these games.
The Oldest Event: The Minoan Era (Around 1600 BCE)
The Plague Tale timeline begins far earlier than medieval France. In Resonance A Plague Tale Legacy, Sophia’s visions take her back to the ancient Minoan civilization on the island of Crete — a real Bronze Age culture that flourished from roughly 3100 to 1100 BCE.
In the game’s mythology, the Macula was active even then. Around 1600 BCE, a Macula Carrier existed on Minotaur’s Island. The Minoan civilization attempted to contain the curse within the labyrinth beneath the Palace of Knossos — a vast maze engineered by the legendary craftsman Daedalus. The attempt failed. The First Resonance — the term the game uses for a catastrophic Macula event — occurred, and the resulting disaster contributed to the eventual collapse of Minoan civilization.
This event is also the origin of the Minotaur myth. In the game’s telling, the creature Theseus eventually confronted in the labyrinth was not simply a monster. It was connected to the Macula in some form — the same ancient curse, expressed through a different era’s mythology and a different set of circumstances.
The dual-timeline mechanic in Resonance lets players experience these Minoan events directly, alongside Sophia’s present-day story. What happened in 1600 BCE shaped the labyrinth’s architecture, its traps, and the Presence that still haunts the ruins thousands of years later. If you want to understand both the historical setting and the gameplay that emerges from it, our piece on the historical settings of Resonance A Plague Tale Legacy breaks it all down.
The Justinian Plague (549 AD)
The next confirmed Macula event in the timeline is not shown in a game — it is revealed as backstory during A Plague Tale: Requiem.
A Carrier named Basilius lived in the 6th century AD. His Protector was a woman named Aelia. The Order — a secretive group of alchemists who had been tracking the Macula across centuries — separated them and imprisoned Basilius underground beneath the island of La Cuna. Their intention was to study him.
Without Aelia, Basilius believed he had been abandoned. He gave in to the Macula in despair. The result was the Justinian Plague — a real historical pandemic, the first recorded instance of bubonic plague, which swept through the Byzantine Empire and killed tens of millions of people across the 6th and 7th centuries. Basilius died in 549 AD, and the plague eventually ended.
This discovery in Requiem reframes what the Macula really is: not just a medieval French problem, but a curse that has shaped the entire history of epidemic disease in the world the games portray.
Resonance A Plague Tale Legacy — 1334 AD (Chronologically First)
In terms of the playable story, Resonance A Plague Tale Legacy is the earliest game in the timeline. It is set in 1334 AD — approximately 14 years before the events of Innocence.
Sophia is a young smuggler and plunderer from Venice, part of her late father’s gang. After a heist goes wrong and the gang is destroyed, she travels to Minotaur’s Island off the coast of Crete. The island has been calling to her since childhood through fragmented visions she cannot explain. Her father went to the island before her and never came back.
On Crete, Sophia discovers a connection to the Prima Macula that is entirely different from anything the series had shown before. The Macula here is in its oldest known form — expressed through the Presence, the supernatural creature haunting the labyrinth’s depths, and the ancient curse sealed beneath Knossos since the Minoan collapse. Through the dual-timeline mechanic, she also experiences echoes of the Theseus myth as it actually unfolded, in the same physical spaces thousands of years earlier.
By the end of her journey, Sophia understands something about the Macula’s history that no one alive in 1334 knows. She buries the Minoan artifacts rather than selling them — a choice that shows how much the island has changed her — and departs for the wider world. The “Legacy” of the title refers to exactly this: what the Macula leaves behind, and what Sophia carries forward from having confronted it at its source.
Resonance is a standalone story. You do not need to have played either earlier game to understand it. But if you have played them, you will feel the weight of every Macula revelation much more deeply.
A Plague Tale: Innocence — November 1348 AD
This is where the series began — not chronologically, but as a published game. A Plague Tale: Innocence launched in 2019 and introduced players to the world, the curse, and the de Rune family.
It is November 1348 in Aquitaine, southwestern France. The Hundred Years’ War between France and England is already underway. The Black Death is spreading. And in this already grim world, 15-year-old Amicia de Rune is out riding with her father Robert when the Inquisition attacks their family estate.
The reason for the attack is Amicia’s younger brother Hugo, who is five years old and has been kept hidden since birth. Hugo carries the Prima Macula in his blood. His mother Béatrice — an alchemist — has spent years trying to find a cure and keep him out of the Inquisition’s reach. The Inquisition’s leader, Grand Inquisitor Vitalis Bénévent, wants to harness the Macula’s power for himself.
Robert is killed in the attack. Béatrice orders Amicia to flee with Hugo and seek out a trusted alchemist named Laurentius. From that moment, Amicia and Hugo’s desperate journey begins.
The two siblings know almost nothing about each other at the start. Hugo has been sheltered his whole life. Amicia has grown up largely separate from him, aware that something is wrong but not what. Learning to trust each other while surviving soldiers, plague, and the rats Hugo’s awakening Macula keeps drawing closer — that is the core of Innocence.
Along the way they gather a small group of companions: Lucas, an alchemist’s student who becomes a key ally; Mélie and Arthur, siblings with their own grief; and Rodric, who helps them escape when things get desperate. Béatrice is eventually captured by the Inquisition and held prisoner, driving Hugo’s condition to a dangerous peak when he and Amicia discover she is still alive.
The final act of Innocence brings everything to a head. Vitalis attempts to transfer the Macula into his own blood. Hugo, pushed to the edge by fear and the Macula’s growing grip, unleashes the rats in a devastating wave. Amicia manages to bring him back. Vitalis is killed. The group survives — but Rodric does not. The siblings emerge changed, with a bond that was not there before, and the understanding that the Macula is not going away.
A Plague Tale: Requiem — Mid-1349 AD
A Plague Tale: Requiem picks up roughly six months after the end of Innocence, in the summer of 1349. Amicia is now 16. Hugo is older, stronger, and more aware of what he carries in his blood — and more drawn to using it.
The group — Amicia, Hugo, their mother Béatrice, and Lucas — has been traveling through southern France, looking for a Magister named Vaudin who works for the Order. Béatrice believes the Order can finally cure Hugo. Amicia is skeptical but follows.
They arrive in the city of Arles, where things immediately go wrong. A violent encounter forces Hugo to use the Macula’s power, which accelerates the rats’ presence in the region and alerts new enemies to their location. The Order turns out to be more interested in controlling Hugo than curing him.
The central discovery of Requiem is the island of La Cuna, a Mediterranean island believed to be a place of protection and refuge. The island is governed by Count Victor and Countess Emilie, who have built a cult around the idea of a prophesied figure called the Child of Embers — a Carrier who, in their mythology, will bring salvation rather than destruction. They believe Hugo is that figure.
On La Cuna, Amicia and Hugo uncover the history of Basilius and Aelia — discovering what the Order did to a previous Carrier and how badly it ended. Hugo sees himself in Basilius’s story: loved by his Protector, surrounded by people with agendas, and slowly losing control. He becomes convinced that La Cuna is his true home and that surrendering to the Macula is his destiny.
Beatrice is killed by the Countess. Hugo, devastated and pushed past his limit, gives himself fully to the Macula. The rats begin consuming La Cuna. Amicia fights her way to Hugo and faces a choice that defines the ending of the entire story: there is no cure. There never was. The only way to stop the Macula is to kill her brother.
The ending is Amicia killing Hugo — either herself or with Lucas’s help, depending on the player’s choice. The rats stop. The plague ends in the region. The epilogue shows Amicia a year later, with close-cropped hair, walking with Sophia through the woods — the two of them having formed a real friendship through everything they shared on La Cuna. Amicia is setting out to find the next Carrier and Protector, wherever the Macula surfaces again, so she can help them avoid what happened to Hugo.
After the credits, a secret post-credits scene shows a newborn baby — and the distinctive dark veins of the Macula visible across its skin. The cycle has already started again.
How Sophia Appears in Requiem — and Why That Matters
Sophia first appears in Requiem as the captain of a ship called the Rascasse. She is known by her nickname: the Scorpion of the Seas. She helps Amicia and Hugo reach La Cuna, initially as a professional favor owed to a mutual acquaintance. As the story unfolds, she becomes more involved — fighting alongside them, pushing back against their reckless decisions, and eventually forming a genuine bond with Amicia.
At the time of Requiem, Sophia is clearly a seasoned survivor — someone who has seen serious things and developed a clear-eyed, unsentimental view of the world. Players who met her in Requiem were drawn to her immediately, which is exactly why Asobo Studio decided to build a whole game around her past.
Resonance shows who she was before that hardness was fully formed. It is set 15 years earlier, when she was younger, still driven by grief over her father, and encountering the Macula in a form she did not have the words to understand yet. The Sophia of Requiem makes much more sense once you have played Resonance. And the events on Minotaur’s Island explain, at least partly, why she was the right person to help Amicia and Hugo when they needed it most.
The Full Chronological Order of the Series
- c. 1600 BCE — The First Resonance occurs on Minotaur’s Island. The Minoan civilization’s attempt to contain a Macula Carrier in the labyrinth fails catastrophically. (Experienced as flashbacks in Resonance)
- 549 AD — Basilius, a Macula Carrier, surrenders to the curse after being separated from his Protector Aelia. The Justinian Plague begins. Basilius dies, ending the outbreak. (Revealed as backstory in Requiem)
- 1334 AD — Sophia journeys to Minotaur’s Island. She discovers the oldest known form of the Macula and learns the truth behind the labyrinth’s curse. (Resonance A Plague Tale Legacy)
- November 1348 AD — The Inquisition attacks the de Rune estate. Amicia and Hugo flee through plague-ridden Aquitaine. Vitalis is killed. Hugo is pulled back from the Macula’s full grip. (A Plague Tale: Innocence)
- Mid-1349 AD — Amicia, Hugo, Béatrice, and Lucas travel south. La Cuna. Beatrice is killed. Hugo surrenders to the Macula. Amicia kills Hugo to stop the plague. (A Plague Tale: Requiem)
- 1350 AD (Epilogue) — Amicia and Sophia walk together through the woods. Amicia sets out to find the next Carrier. A newborn baby shows signs of the Macula. (Requiem post-credits)
What the Timeline Means for the Series Going Forward
The Requiem post-credits scene was always intended to tease something. A new Carrier, born at the close of the 14th century or in the modern era — the game is deliberately vague — means the cycle continues. Amicia said she would search for the next Carrier and Protector. Whether she finds them, whether she succeeds where she could not with Hugo, those questions remain open.
Resonance, meanwhile, has expanded the Macula’s history in the other direction — further back, deeper into the mythological roots of the curse. It established that the Black Death was not the Macula’s first major outbreak. The Justinian Plague was earlier. The Minoan collapse was earlier still. The curse is ancient, cyclical, and patient.
The series has now shown three different expressions of the same force across three wildly different historical periods and settings. That is a remarkable amount of world-building for what started as a survival game about a girl and her little brother running from rats through 14th-century France.
If you want to understand where Resonance sits within the series and how much prior knowledge you actually need, our guide on whether you need to play the Plague Tale games before Resonance gives you a clear answer. For a closer look at the new game itself and how it handles its expanded cast of threats and mysteries, our full Resonance A Plague Tale Legacy review covers everything from the story to the combat to the dual-timeline. And if you are jumping into the game now and want to get started right, our Resonance A Plague Tale Legacy beginner’s guide covers the essentials.
Frequently Asked Questions
What order do the A Plague Tale games go in chronologically?
Chronologically, Resonance A Plague Tale Legacy comes first, set in 1334 AD. A Plague Tale: Innocence comes second, set in November 1348. A Plague Tale: Requiem comes third, set in mid-1349 — roughly six months after Innocence ends. In terms of release order, Innocence came first in 2019, Requiem in 2022, and Resonance in 2026.
Do I need to play the games in order?
Resonance is designed to work as a standalone story — you do not need to have played Innocence or Requiem to understand it. However, playing them first adds significant emotional weight. You will understand who Sophia becomes, what the Macula eventually does to the de Rune family, and why every discovery on Minotaur’s Island carries the meaning it does. Innocence and Requiem should definitely be played in that order, since Requiem is a direct continuation of Innocence’s story.
What is the Prima Macula and how does it connect all three games?
The Prima Macula is an ancient blood curse that awakens in the blood of specific carriers across history. When a carrier loses control of it — usually because their emotional bond with their Protector is broken — rats appear in massive numbers and spread the plague. In the games’ mythology, the Macula is responsible for the collapse of the Minoan civilization, the Justinian Plague of the 6th century AD, and the Black Death in 14th-century France. All three games explore a different era of this same recurring curse.
How does Resonance connect to Innocence and Requiem?
Sophia, the protagonist of Resonance, appears as a supporting character in Requiem — where she is already a hardened smuggler who helps Amicia and Hugo reach La Cuna. Resonance shows who she was 15 years before that meeting, and how her encounter with the Macula on Minotaur’s Island shaped her into the person Amicia eventually meets. The Macula itself also connects directly — Resonance reveals the oldest known origin of the curse and establishes that the labyrinth beneath Knossos is where the cycle first began its recorded history.