TL;DR
- The trident has seven enchantments — split across two distinct builds depending on how you want to use it.
- Combat build: Loyalty III, Channeling, Impaling V, Unbreaking III, Mending.
- Mobility build: Riptide III, Impaling V, Unbreaking III, Mending.
- Riptide is mutually exclusive with Loyalty and Channeling — you cannot have all three on one trident.
- Tridents cannot be crafted — they only drop from Drowned mobs holding one.
- On Java Edition, Impaling only affects aquatic mobs. On Bedrock, it affects any mob that is wet.
- Most experienced players keep two tridents — one for combat, one for travel.
Best Enchantments for Trident in Minecraft is a topic that trips up a lot of players because the trident is unlike any other weapon in the game. It works as a melee spear and a thrown ranged weapon. Some of its enchantments change how you move through the world entirely. And because several trident enchantments conflict with each other, you cannot just stack everything on one. You have to make a choice and build around it. This guide covers every trident enchantment, the two core builds, and exactly when to use each one.

How to Get a Trident in Minecraft
Before you enchant one, you need to find one. Tridents cannot be crafted. They only come from Drowned — the underwater zombie variant — that spawn holding a trident. Not all Drowned carry one, and the drop rates are low:
- Java Edition: 6.25% chance a Drowned spawns with a trident, 8.5% chance it drops on death
- Bedrock Edition: 15% spawn rate with a trident, 25% drop rate on death
Bedrock players have a much easier time getting tridents. Java players may need to farm Drowned for a while. The Looting enchantment on your sword increases the drop rate, so bring a well-enchanted sword to the hunt. Drowned spawn in ocean biomes, rivers, and underwater in any water at light level 0. Ocean floors and deep oceans give the best spawn rates.
Tridents dropped by Drowned are often partially damaged. You can repair them by combining two tridents on a crafting table or anvil before you start adding enchantments.
The Critical Mutual Exclusion — Riptide vs Loyalty and Channeling
This is the most important thing to understand about trident enchantments. Riptide cannot be combined with Loyalty or Channeling. These three enchantments form the core identity of the trident and they lock you into a choice:
- Riptide path — the trident becomes a mobility tool. You launch yourself through water and rain when you throw it.
- Loyalty + Channeling path — the trident becomes a reusable ranged combat weapon that returns to you and can summon lightning.
You cannot have both on the same trident. Most serious players keep two separate tridents — one for each purpose.

All Trident Enchantments Ranked
1. Loyalty III — Your trident always comes back
Loyalty is the most essential enchantment for using the trident as a ranged weapon. When you throw a trident enchanted with Loyalty, it automatically flies back to your hand after hitting a mob or block. At level III the return speed is the fastest, making it feel almost instant at close to medium range.
Without Loyalty, throwing your trident means walking over to pick it up every single time — or losing it entirely if it falls into lava, a ravine, or deep water. With Loyalty III, throwing the trident is as natural as firing a bow. You throw, it hits, it comes back.
A few edge cases to know:
- If your trident lands in lava, it is destroyed — Loyalty does not save it from lava damage
- In Java Edition, if a trident falls into the void, it does not return
- If you die before it returns, the trident drops at your death location and can be retrieved
- Loyalty does not work in the Nether or End — the trident will not return in those dimensions
Maximum level: III
Trident exclusive — Conflicts with: Riptide
2. Riptide III — Fly through water and rain
Riptide is one of the most unique enchantments in all of Minecraft. When you throw a Riptide trident while in water or in rain, you launch yourself forward with the trident — covering enormous distance in a single throw. At level III, you travel roughly 18 blocks in water and even further in rain.
This has several powerful applications:
- Fastest movement in the game when paired with an Elytra — throw the Riptide trident in rain while gliding and you accelerate at incredible speed, far beyond what fireworks can achieve
- Rapid ocean travel without a boat
- Bypasses shields in PvP — Riptide launches you directly into melee range before opponents can react
- Emergency escape from dangerous underwater situations
The major downside: Riptide only works when you are wet. In dry overworld conditions with no rain, the enchantment does nothing. The trident cannot be thrown at all on dry land. It functions as a melee weapon only in those conditions. Also note that a Riptide trident does not deal ranged damage to mobs — you deal melee damage by launching into them.
Because Riptide blocks Loyalty and Channeling, the Riptide trident is a dedicated travel and mobility tool, not a combat weapon. Keep it separate from your combat trident.
See our Elytra guide to pair Riptide with an Elytra for the ultimate fast travel setup.
Maximum level: III
Trident exclusive — Conflicts with: Loyalty, Channeling
3. Channeling — Call down lightning like Thor
Channeling is one of the most dramatic enchantments in the game. During a thunderstorm, throwing your Channeling trident at a mob causes a lightning bolt to strike that exact location. The mob must be outdoors with no blocks above it for the lightning to connect.
The combat use is powerful but limited — lightning does deal damage and sets mobs on fire. The real value is in the transformations Channeling triggers:
- Creeper → Charged Creeper — a charged creeper’s explosion causes nearby mobs to drop their heads. This is the only way to obtain mob heads like the Zombie Head, Skeleton Skull, and Creeper Head.
- Pig → Zombified Piglin
- Villager → Witch
- Red Mooshroom → Brown Mooshroom
- Striking a Lightning Rod activates it and produces a redstone signal
Channeling is situational since thunderstorms are needed, but the charged creeper mechanic makes it invaluable for mob head farming. Pair with a Potion of Healing when working near Charged Creepers as their explosions are powerful.
Maximum level: I
Trident exclusive — Conflicts with: Riptide
4. Impaling V — Extra damage to aquatic mobs
Impaling adds extra damage to trident attacks, but with a key platform difference:
- Java Edition: Impaling only adds damage against aquatic mobs — Guardians, Elder Guardians, Drowned, squids, dolphins, turtles, and fish. Against any mob on land, it does nothing extra.
- Bedrock Edition: Impaling adds damage against any mob that is currently wet — in contact with water or in rain. This includes land mobs caught in the rain, making it much more broadly useful.
At level V, Impaling adds 12.5 bonus damage to qualifying mobs. Against Guardians and Elder Guardians inside Ocean Monuments, this makes the trident hit significantly harder. If you spend time in ocean biomes, Impaling V is excellent on both platforms.
On Bedrock, Impaling V combined with a Riptide trident during rain means you are launching yourself at wet mobs while dealing massive bonus damage — a powerful combo.
See our guide to finding underwater structures and our potions guide to prep for Ocean Monument raids.
Maximum level: V
Trident exclusive — No conflicts
5. Mending — Self-repairing trident
Mending repairs your trident using XP orbs you pick up while playing. Because tridents are so hard to obtain and cannot be crafted, Mending is especially important on a trident compared to other weapons. Losing a trident to durability damage after grinding for it is painful. Mending makes that impossible as long as you are regularly gaining experience.
Mending cannot come from an enchanting table. Get it from librarian villager trades, fishing with Luck of the Sea, or loot chests. See our villager breeding guide to build a trading hall for fast access to Mending books.
Maximum level: I
Works with: All other trident enchantments
6. Unbreaking III — More throws before repair is needed
Unbreaking reduces the chance each use costs durability. At level III it roughly triples the effective lifespan of your trident. Combined with Mending, durability never becomes a concern. Even without Mending, Unbreaking III gives you far more throws and melee hits before needing any repair.
This is especially important on Riptide tridents since every Riptide launch costs one point of durability. Without Unbreaking III a heavy travel session can wear the trident down quickly.
Maximum level: III
Works with: All other trident enchantments
7. Curse of Vanishing — Never apply this
Curse of Vanishing makes the trident permanently disappear on death. Given how rare tridents are, this is catastrophic in survival mode. The only scenario where it makes sense is in specific PvP situations where you want to deny the trident to whoever kills you. Avoid it entirely in standard survival play.
Maximum level: I
Recommended: No — avoid in survival
The Two Trident Builds — Full Setup
Build 1 — Combat Trident (Storm Fighter)
This is your go-to for fighting mobs, ocean exploration, and thunderstorm events:
- Loyalty III — returns after every throw
- Channeling — lightning strikes during thunderstorms
- Impaling V — massive bonus damage to aquatic mobs
- Unbreaking III — extended durability
- Mending — self-repairing from XP
This trident is essentially a reusable thrown spear that deals heavy damage to ocean mobs and doubles as a lightning summoner during storms. Use it to clear Ocean Monuments, farm mob heads with Charged Creepers, and fight Drowned and Guardians.
Build 2 — Mobility Trident (Traveler)
This is your fast travel and exploration tool, especially powerful with an Elytra:
- Riptide III — launches you forward in water or rain
- Impaling V — bonus damage to wet mobs on Bedrock, aquatic mobs on Java
- Unbreaking III — essential since every launch costs durability
- Mending — repairs while you collect XP on adventures
This trident does not return when thrown and cannot be used for ranged combat — but it is the fastest movement tool in the game when used in rain or with an Elytra. Keep this in your offhand while gliding and throw it in rain to rocket across the map.
Why You Should Keep Two Tridents
The mutual exclusion between Riptide and Loyalty/Channeling means one trident simply cannot do everything. The combat trident is your weapon. The Riptide trident is your vehicle. Both have situations where the other is useless.
Keep the combat trident in your main hand during fights and the Riptide trident accessible for rain travel. If you only have one trident to start, build the combat version first — Loyalty III makes it far more reliable in day-to-day use than a Riptide trident that only works when it rains.
How to Get Trident Enchantments
Most trident enchantments can come from the enchanting table, but the best approach is to use enchanted books at an anvil for specific combinations:
- Loyalty, Channeling, Riptide, Impaling, Unbreaking — available from the enchanting table
- Mending — treasure enchantment only. Get it from librarian villager trades, fishing, or loot chests. Cannot be obtained from the enchanting table.
- Curse of Vanishing — anvil only, do not use
See our enchanting table guide and villager trading tiers guide for the fastest ways to source every book you need.
Trident Enchantments — Quick Reference
- Loyalty — Max III. Trident returns after throwing. Conflicts with Riptide.
- Riptide — Max III. Launches you forward in water or rain. Conflicts with Loyalty and Channeling.
- Channeling — Max I. Summons lightning during thunderstorms. Conflicts with Riptide.
- Impaling — Max V. Bonus damage to aquatic mobs (Java) or wet mobs (Bedrock). No conflicts.
- Unbreaking — Max III. Extends durability. No conflicts.
- Mending — Max I. Self-repairs using XP. No conflicts.
- Curse of Vanishing — Max I. Disappears on death. Avoid.
Ending With a Note
The trident is the most unique weapon in Minecraft and it rewards players who understand how its enchantments interact. Build a combat trident with Loyalty III, Channeling, Impaling V, Unbreaking III, and Mending for fighting and thunderstorm events. Build a Riptide III trident for fast water and rain travel — especially powerful when paired with an Elytra.
Getting the trident in the first place is the hardest part. Head to an ocean biome, bring a Looting III sword, and farm Drowned until one drops. Once you have it, Mending ensures you never lose it to durability again. For your full enchanting setup, check our guides on best bow enchantments, best sword enchantments, and best armour enchantments to round out your complete combat kit. Download Minecraft or get it on Xbox and start your trident hunt today.



