Black Ops 7 Campaign: All 11 Missions, Completion Time & Rewards Guide
Complete Black Ops 7 campaign in 3-6 hours across 11 missions. Get full mission list, completion times, XP rewards, and unlock Endgame mode with our comprehensive guide.
Black Ops 7 takes a bold departure from traditional Call of Duty campaigns, embracing a four-player co-op structure with RPG-lite elements that feel closer to Destiny raids than classic military shooter storytelling. After completing the campaign multiple times—solo for speed and with full squads for the intended experience—I can tell you this is one of the shortest yet most replayable campaigns in the franchise.
Whether you’re rushing through for multiplayer rewards or savoring the narrative with friends, this guide breaks down every mission, expected completion times, and what you’ll unlock along the way.
Campaign Overview: What Makes Black Ops 7 Different
Campaign Structure: 11 missions, co-op focused (1-4 players)
Protagonist: David Mason (returning from Black Ops 2)
Setting: Avalon facility and surrounding areas
Antagonist: Raul Menendez (mysterious return)
Key Departures from Traditional CoD Campaigns
Co-op Design (1-4 Players):
Unlike traditional solo-focused campaigns with optional co-op, Black Ops 7 is designed around squad play. Enemy counts, objectives, and encounters scale based on player count.
RPG Elements:
- Weapon rarities (Common → Legendary progression)
- Power-ups and abilities (temporary buffs during missions)
- Loadout customization between missions
- Loot drops from enemies and containers
Dynamic Difficulty:
No selectable difficulty setting. The game automatically adjusts:
- Solo: Reduced enemy counts, lower health pools
- Duo: Moderate scaling
- 3-4 Players: Maximum enemy density and health
Persistent Progression:
Campaign XP applies to your overall account level, unlocking multiplayer weapons and attachments as you progress.

How Long is Black Ops 7 Campaign?
Completion Time Breakdown
Casual Playthrough (Exploring + Collectibles):
4-6 hours total
What this includes:
- Watching all cutscenes
- Exploring side areas
- Collecting intel and secrets
- Completing optional objectives
- Playing at comfortable pace without rushing
Speedrun Approach (Story Only):
3 hours total
What this requires:
- Skipping all cutscenes
- Ignoring collectibles and side content
- Rushing through mandatory objectives only
- Avoiding unnecessary combat encounters
- Dying minimally (deaths add time)
First-Time Playthrough (Recommended):
5-7 hours including deaths and exploration
New players unfamiliar with mechanics, enemy patterns, and objectives will take longer. This is normal and expected.
Does Squad Size Affect Completion Time?
Yes, but not how you’d expect.
Solo advantages:
- Faster movement (no waiting for teammates)
- Simpler coordination (no communication needed)
- Easier stealth sections (fewer players to coordinate)
Squad advantages:
- Faster combat clear times (more DPS)
- Revive safety net (teammates prevent mission restarts)
- Objective splitting (players can multi-task)
Reality: Full squads complete missions slightly faster due to combat efficiency, but coordination overhead and waiting for teammates can balance this out. Expect similar completion times regardless of player count—the difficulty scaling keeps pace relatively consistent.
Complete Campaign Mission List
Black Ops 7 features 11 story missions following David Mason’s JSOC team investigating Raul Menendez’s return and the subsequent bioweapon crisis in Avalon.
Mission 1: Exposure
Estimated Time: 15-20 minutes
Synopsis: Initial infiltration into Avalon facility
Key Moments: Introduction to campaign mechanics, first Guild encounter
Mission 2: Inside
Estimated Time: 20-25 minutes
Synopsis: Deep penetration into Avalon’s restricted zones
Key Moments: Environmental storytelling, weapon rarity introduction
Mission 3: Distortion
Estimated Time: 25-30 minutes
Synopsis: First exposure to bioweapon effects causing hallucinations
Key Moments: Reality-bending sequences, narrative twist setup
Mission 4: Escalation
Estimated Time: 20-25 minutes
Synopsis: Guild response intensifies as situation deteriorates
Key Moments: Large-scale combat encounter, temporary ability unlocks
Mission 5: Disruption
Estimated Time: 25-30 minutes
Synopsis: Attempting to contain the spreading bioweapon
Key Moments: Objective-focused gameplay, multi-stage mission structure
Mission 6: Collapse
Estimated Time: 20-25 minutes
Synopsis: Avalon facility begins catastrophic failure
Key Moments: Environmental hazards, timed escape sequences
Mission 7: Fracture
Estimated Time: 25-30 minutes
Synopsis: Team fragmentation as hallucinations worsen
Key Moments: Character development, psychological horror elements
Mission 8: Quarantine
Estimated Time: 30-35 minutes
Synopsis: Desperate containment attempts with limited resources
Key Moments: Survival-focused gameplay, resource management
Mission 9: Suppression
Estimated Time: 25-30 minutes
Synopsis: Fighting back against Guild forces and bioweapon symptoms
Key Moments: Heavy combat focus, boss-like enemy encounters
Mission 10: Breakpoint
Estimated Time: 35-40 minutes
Synopsis: Climactic confrontation and critical decision making
Key Moments: Major story revelations, consequence-driven gameplay
Mission 11: Containment
Estimated Time: 40-45 minutes
Synopsis: Final mission resolving the Menendez mystery
Key Moments: Final boss encounter, campaign conclusion, Endgame unlock
Total estimated time: 300-360 minutes (5-6 hours casual pace)

Campaign Narrative: Story Summary
Setting: Avalon facility, a secretive Guild installation
Protagonist: David Mason (Alex Mason’s son from Black Ops 2) leads a JSOC special operations team
Inciting incident:
Raul Menendez, presumed dead since Black Ops 2’s events, mysteriously resurfaces. Mason’s team infiltrates Avalon to investigate.
Complication:
The Guild inadvertently releases a bioweapon throughout Avalon. This weapon causes severe hallucinations, distorting reality for anyone exposed. Mason’s team must navigate both physical threats and psychological deterioration.
Central conflict:
- Uncover Menendez’s true role in the conspiracy
- Contain the spreading bioweapon before escape
- Survive while reality itself becomes unreliable
- Determine who can be trusted as hallucinations intensify
Themes:
- Reality vs. perception
- Consequences of unfinished business (Menendez’s return)
- Trust and paranoia under extreme conditions
- Technological warfare’s psychological costs
Without spoilers: The campaign delivers several twists, particularly regarding Menendez’s actual involvement and the bioweapon’s true purpose. Expect the narrative to challenge your assumptions about what’s really happening.
Campaign Rewards: What You Unlock
XP and Account Progression
Per-mission rewards:
- Enemy kills: Variable XP per elimination
- Objective completion: Bonus XP per checkpoint
- Mission completion: 5,000 XP flat bonus
Total campaign XP (approximate):
Completing all 11 missions grants 60,000-80,000 XP depending on performance, kills, and objectives.
Why this matters:
Campaign XP applies to your overall account level, unlocking:
- New weapons for multiplayer and Zombies
- Weapon attachments
- Perks
- Equipment options
- Create-a-Class slots
Is campaign the fastest leveling method?
No. Multiplayer and Zombies offer faster XP per hour. However, campaign provides:
- Guaranteed XP with no performance variance
- Weapon familiarization in PvE environment
- Story context for multiplayer universe
- Unique cosmetic unlocks
For optimal leveling strategies, campaign should be completed first for base unlocks, then shift to multiplayer/Zombies grinding.
Cosmetic and Gear Rewards
Campaign completion unlocks:
Weapon Blueprints:
- Mission-specific legendary weapon blueprints
- Pre-configured attachments and camos
- Immediate use in multiplayer/Zombies
Operators:
- Campaign-exclusive character skins
- Mason operator variant
- JSOC team member operators
Charms and Calling Cards:
- Campaign completion calling card
- Individual mission charms
- Secret collectible rewards
Emblems and Stickers:
- Story-related cosmetics
- Guild and Avalon themed items
For complete breakdown of all rewards, see our campaign rewards guide.
Endgame Mode: Post-Campaign PvE Experience
Unlocked: Upon completing Mission 11: Containment
What is Endgame?
Mode Type: Large-scale PvE exploration and combat
Setting: Avalon map (expanded open world version)
Player Count: 1-4 players
Objective: Free-form exploration, mission completion, loot collection
Comparison: Similar to Modern Warfare 2’s DMZ mode, but strictly PvE (no PvP)
Endgame Features
Open World Exploration:
- Expanded Avalon facility and surrounding areas
- Non-linear progression
- Discovery-based gameplay
Dynamic Missions:
- Randomly generated objectives
- Varying difficulty tiers
- Repeatable content for farming
Enhanced Loot System:
- Weapon rarity progression
- Gear and equipment drops
- Crafting materials
Persistent Progression:
- XP continues applying to account level
- Weapon unlock progression
- Endgame-specific rewards
Why play Endgame?
- Extended campaign narrative through side missions
- Alternative XP farming method
- Unique cosmetic unlocks
- Cooperative PvE gameplay without competitive pressure
Campaign Tips & Strategies
For Solo Players
Loadout recommendations:
- Assault Rifles: Versatility across all ranges (M15 MOD 0 or M8A1)
- Equipment: Lethal and tactical for crowd control
- Abilities: Defensive options (healing, armor buffs)
Playstyle adjustments:
- Play conservatively – No revive safety net
- Use cover extensively – Lower enemy count but still dangerous
- Complete optional objectives – Extra XP with minimal risk
For Squad Play
Role distribution:
- Point: Aggressive player leading charges
- Support: Healing and buff abilities
- DPS: High-damage output weapons
- Flex: Adapts to situation needs
Communication priorities:
- Call out enemy positions
- Coordinate objective splitting
- Announce ability cooldowns
- Request backup when overwhelmed
Squad advantages:
- Split objectives for faster completion
- Revive downed teammates (prevent mission restarts)
- Combine abilities for powerful synergies
Collectibles Strategy
Should you collect everything first playthrough?
No. Rush through story first, then replay missions for collectibles.
Why:
- First playthrough: Learn mechanics and enjoy story
- Subsequent runs: Speed through known routes collecting missed items
- Mission select allows targeted collectible farming
Collectible types:
- Intel documents (lore and story context)
- Hidden caches (bonus XP and gear)
- Secret areas (unique rewards)
Difficulty Management
Remember: Difficulty auto-scales based on player count
If struggling:
- Reduce squad size – Fewer players = easier encounters
- Upgrade weapons – Use earned XP to unlock better gear
- Focus abilities – Defensive abilities provide survivability
For challenge:
- Play with full squad – Maximum enemy scaling
- Speedrun objectives – Self-imposed time limits
- Restrict loadouts – Use only starting weapons
Weapon Progression During Campaign
How Weapon Unlocks Work
Campaign progression unlocks multiplayer weapons:
- Reach Level 4: Unlock custom loadouts
- Reach Level 10: Additional primary weapon slots
- Reach Level 15: More attachment options
- Continue through Level 55: Full weapon arsenal
Weapon XP in campaign:
- Each weapon gains XP from kills
- Unlock attachments specific to that weapon
- Progress carries to multiplayer/Zombies
Optimal approach:
- Early missions: Use starting weapons to unlock attachments
- Mid campaign: Experiment with newly unlocked weapons
- Late campaign: Choose favorites and maximize their levels
- Post-campaign: Continue progression in Endgame or multiplayer
Best Campaign Weapons
Early game (Missions 1-4):
- Default Assault Rifle (reliable, balanced)
- Starting SMG (close-quarters missions)
Mid game (Missions 5-8):
- Unlocked Peacekeeper MK1 (aggressive mobility)
- Tactical Rifles for precision
Late game (Missions 9-11):
- Fully upgraded MPC-24 (headshot damage)
- LMGs for sustained fire (final mission benefits)
Frequently Asked Questions
Q: Can I replay missions?
A: Yes. Mission select allows replaying any completed mission for collectibles, XP farming, or fun.
Q: Does campaign have difficulty settings?
A: No. Difficulty auto-scales based on player count (1-4 players).
Q: Can I play campaign solo?
A: Yes. The entire campaign is solo-viable with scaled difficulty.
Q: Do campaign choices affect multiplayer?
A: No. Campaign and multiplayer are separate narratives. Only rewards and progression carry over.
Q: Is campaign required for multiplayer?
A: No, but completing it grants:
60,000-80,000 XP head start
Exclusive cosmetics and weapon blueprints
Story context for multiplayer lore
Q: Can I pause during missions?
A: Solo: Yes. Squad: Only at checkpoints (majority vote required).
Q: Are there branching storylines?
A: Minimal branching. Some dialogue choices exist but don’t significantly alter outcomes.
Q: What happens if I die?
A: Solo: Checkpoint restart. Squad: Teammates can revive, otherwise mission restart.
Q: Is Endgame worth playing?
A: If you enjoy PvE content, yes. It’s a solid XP farming alternative with unique rewards.
Q: Can I skip cutscenes?
A: Yes, but only after watching once. First-time viewers must watch (skippable via majority vote in squads).
Campaign vs. Multiplayer vs. Zombies: Which First?
Campaign First (Recommended for New Players)
Pros:
- Learn mechanics in low-pressure environment
- Unlock base weapons and attachments
- 60,000+ XP head start
- Story context for multiplayer universe
- Exclusive cosmetic rewards
Cons:
- Slower XP per hour than multiplayer/Zombies
- 3-6 hour time investment upfront
- PvE skills don’t directly translate to PvP
Multiplayer First (For Competitive Players)
Pros:
- Fastest XP farming method
- Immediate competitive experience
- Direct weapon leveling for meta loadouts
- No story commitment required
Cons:
- Steeper learning curve against experienced players
- Miss campaign-exclusive rewards
- No story context
Zombies First (For Co-op Fans)
Pros:
- Co-op PvE experience similar to campaign
- Solid XP farming (Ashes of the Damned provides ~40,000 XP per run)
- Unlocks Wonder Weapons and unique progression
- More replayability than campaign
Cons:
- No campaign story context
- Miss campaign-exclusive cosmetics
- Different playstyle from campaign/multiplayer
Optimal order:
Campaign → Multiplayer/Zombies (pick preferred mode for grinding)
Is Black Ops 7 Campaign Worth Playing?
Who Should Play Campaign
✅ Story-driven players – Solid narrative with Black Ops continuity
✅ Co-op enthusiasts – Best experienced with 2-4 friends
✅ Completionists – Exclusive rewards require completion
✅ Casual players – Low-pressure environment to learn mechanics
✅ Fans of Black Ops 2 – David Mason’s return, Menendez storyline
Who Can Skip Campaign
❌ Pure multiplayer grinders – Faster XP elsewhere
❌ Players who hate PvE – No PvP in campaign/Endgame
❌ Time-constrained – 3-6 hours minimum commitment
❌ Story-agnostic – No narrative interest
The Verdict
Black Ops 7’s campaign is short, focused, and rewarding—but it won’t appeal to everyone.
Strengths:
- Co-op design creates memorable squad moments
- RPG elements add replayability
- Tight pacing (no filler missions)
- Solid narrative payoff for Black Ops 2 fans
- Endgame extends value post-completion
Weaknesses:
- Very short (3-6 hours)
- Less cinematic than traditional CoD campaigns
- RPG elements feel surface-level
- Dynamic difficulty can feel inconsistent
- Limited replay value beyond collectibles
Bottom line: If you have 5 hours and enjoy co-op PvE, the campaign is worth your time. The rewards alone justify completion, and Endgame provides extended value. Just don’t expect Modern Warfare-level cinematic storytelling.
Quick Reference: Campaign Checklist
Pre-campaign preparation:
- ☐ Decide solo vs. squad approach
- ☐ Review basic controls and mechanics
- ☐ Set aside 5-7 hours for first playthrough
During campaign:
- ☐ Focus on story first playthrough (skip collectible hunting)
- ☐ Use earned XP to unlock weapons between missions
- ☐ Experiment with different loadouts
- ☐ Watch all cutscenes (story context matters)
Post-campaign:
- ☐ Verify mission completion rewards claimed
- ☐ Unlock Endgame mode (Mission 11 completion)
- ☐ Replay missions for missed collectibles
- ☐ Check campaign rewards guide for exclusive items
Transition to multiplayer:
- ☐ Apply earned XP toward account level
- ☐ Equip campaign-unlocked weapon blueprints
- ☐ Test weapons in multiplayer (loadout guides)
- ☐ Use campaign operator skins
Expand Your Black Ops 7 Knowledge
Campaign & progression:
- Campaign Rewards Complete Guide
- Best Ways to Level Up Fast
- Should You Prestige?
- All Prestige Rewards
Multiplayer loadouts:
Zombies content:
- Ashes of the Damned Complete Walkthrough
- Necrofluid Gauntlet Wonder Weapon Guide
- How to Free Klaus
- Zombies Beginner Tips
Join the Black Ops 7 community on Reddit or Discord to discuss campaign theories, share speedrun strategies, and find co-op partners.
For official updates, visit the Call of Duty: Black Ops 7 website or check the Wikipedia page.
Final Thoughts: Black Ops 7’s campaign reimagines what a Call of Duty story mode can be—prioritizing cooperative gameplay and RPG progression over cinematic set pieces. At 3-6 hours, it respects your time while delivering a focused narrative experience. Whether you play for the story, the rewards, or the co-op fun, completing all 11 missions unlocks both immediate benefits (XP, cosmetics) and long-term content (Endgame mode). Grab three friends, dive into Avalon, and uncover what really happened to Raul Menendez.


