Pearl Abyss dropped Crimson Desert update 1.09 on May 29, 2026, and it’s live right now across Steam, PlayStation, Xbox, and the Epic Games Store. The Mac App Store version is still being processed and will follow shortly. This is another meaty patch — controller remapping finally arrives, the pet roster expands by around 30 species, Damiane and Oongka get new skills, and the ongoing AI art replacement continues in the background. Here’s the full breakdown.
Controller Remapping — The Fix Everyone Wanted (Two Months Late)
The headline addition in 1.09 is controller remapping, and it’s a feature the community has been loudly requesting since launch. Crimson Desert’s default control scheme has been one of the game’s most consistent criticism points — the input layout for skills, tool switching, and combat actions was described by players as unnecessarily complex, requiring awkward combinations that weren’t immediately intuitive and weren’t easy to adapt to.
The ability to fully remap the layout was always going to be a welcome addition. The question the community is wrestling with is whether it arrived too late to matter for a significant chunk of the playerbase. One Reddit user’s response to the update thread captured the sentiment pretty well — they noted that after 130 hours in the game, they’d already wired the default layout into muscle memory and remapping now would probably cause more disruption than it solves. That’s an understandable position, but for players who are still in their first dozen hours or haven’t started yet, this changes the onboarding experience meaningfully. New players picking up Crimson Desert from here on out won’t have to suffer through the original layout if it doesn’t work for them.

30 New Pet Species Added
The pet system that was introduced in update 1.08 continues to grow. Patch 1.09 adds approximately 30 new small animal species that can be registered as pets, roughly doubling the total number of registerable creatures available. New pickup and put-down animations have also been added for certain pets, giving the system more visual personality when you’re moving your companions around.
A few pet-related bugs from the previous update have also been addressed. The pond management mode — introduced in 1.08 — had an issue where it couldn’t be entered in certain situations, and a separate bug where controls became completely unresponsive if the player died while in the Pond Management menu was also fixed. There was also a genuinely funny bug involving bears attempting to eat fish dropped on the ground and failing — that has been resolved, meaning bears now successfully interact with dropped fish as intended.
New Skills for Damiane and Oongka
Both Damiane and Oongka receive new skills in this update. The input command for both mirrors Kliff’s Blinding Flash Finisher — a heavy attack performed during Blinding Flash. On a controller under the default scheme, this is activated by holding RB and LB simultaneously, releasing only RB, and then quickly holding it again to begin focusing. The keyboard and mouse equivalent uses CTRL combined with the left mouse button. Pearl Abyss hasn’t detailed what the new skills specifically do for each character beyond the input mechanic, but the parity with Kliff’s toolkit suggests they’re designed to add aerial or focus-based combat options that Damiane and Oongka were previously missing.
A couple of Kliff-specific combat bugs were also fixed alongside these additions — an issue where Evasive Kick while unarmed wasn’t consuming Spirit correctly, and a separate bug where Blinding Flash Finisher could be used even when Spirit was insufficient. Both are fixes that affect the integrity of the resource management system in combat, so they’re worth noting even if they’re small.
The Ongoing AI Art Audit
The patch notes include what has become a recurring line in Crimson Desert updates: “As part of ongoing improvements, certain 2D visual assets have been replaced to better align with the game’s art direction.” This language first appeared in the 1.08 patch notes and is widely understood to be connected to the AI art controversy that surfaced in March 2026.
Shortly after launch, players identified a number of in-game 2D assets — loading screens, item illustrations, UI elements — that appeared to have been generated using AI image tools rather than hand-crafted by artists. Pearl Abyss addressed the situation in a mid-March statement, characterising the assets as leftovers from an early prototyping phase that were accidentally included in the final build. The studio committed to a comprehensive audit and replacement process. The fact that 1.09 is still making replacements — two full updates after the controversy — suggests the audit is either more extensive than initially indicated or is being conducted carefully to avoid introducing new issues while replacing old assets.
Quality of Life and Control Improvements
Beyond the headlining features, 1.09 brings a solid collection of smaller improvements that will add up for regular players:
- Farming seeds can now be assigned to quickslots, making resource gathering loops significantly smoother for players working on their farms.
- The dispatch UI now surfaces comrades with the required skills for a mission at the top of the list, removing a lot of manual scrolling when sending characters on tasks.
- Repeating missions now display a “Repeating Mission” indicator in the UI, making it clearer when a task is being run on a loop.
- The Photo Mode trigger bug has been fixed — players were accidentally entering Photo Mode while examining items, which has been happening since launch and was irritating enough to warrant community posts about it.
- Several tool usage bugs have been fixed — the Magic Scythe blocked by a full inventory, the Scythe disabled in safe zones, and the Mining Knuckledrill unavailable while wall-clinging are all resolved.
- On PC, a shadow rendering issue with the new Raytraced Sun/Moon Light Shadows option has been fixed, and the Mac version now correctly applies the raytracing option that was previously non-functional.
Where Crimson Desert Goes From Here
Pearl Abyss’s April through June 2026 roadmap has been largely fulfilled ahead of schedule — a pattern the studio has been consistent with since launch. That positions the studio well to announce a summer roadmap earlier than expected, potentially covering new content areas, DLC teases, or further system expansions beyond what the current roadmap committed to.
The game crossed 5 million copies sold and brought in approximately $178.8 million in its launch quarter, giving Pearl Abyss a strong financial foundation to continue this pace of updates. The controller remapping addition closes one of the last major persistent complaints from the launch period. With that addressed, the conversation is increasingly shifting from “fixing what’s broken” to “what comes next.” The summer roadmap, whenever it arrives, will be the clearest signal yet of how Pearl Abyss plans to answer that question.
Crimson Desert Update 1.09 — Full Patch Notes
New Additions
- Added a controller remapping feature.
- Added approximately 30 species of small animals that can be registered as pets.
- Added new skills for Oongka and Damiane using the same input as Kliff’s Blinding Flash Finisher.
- Added animations for picking up and putting down certain pets.
Content Improvements
- Fixed an issue where checking colors while dyeing was difficult depending on surrounding light sources.
- Fixed an issue where legendary fish could be donated.
- Fixed an issue where certain knowledge-related challenges would not complete after obtaining the knowledge.
- Fixed an issue where Pond Management mode could not be entered in certain situations.
- Fixed an issue where controls became unresponsive if the character died after entering Pond Management while taking damage.
- Fixed an issue where bears would try to eat fish dropped on the ground but fail to do so.
- Certain 2D visual assets have been replaced to better align with the game’s art direction.
Control Improvements
- Improved farming so that seeds can now be assigned to and used from quickslots.
- Fixed an issue where the player would enter Photo Mode while examining items.
- Fixed an issue where the Magic Scythe could not be used if the inventory was full.
- Fixed an issue where the Scythe could not be used in safe zones.
- Fixed an issue where the Mining Knuckledrill could not be used while clinging to a wall.
Combat and Action Improvements
- [Kliff] Fixed an issue where using Evasive Kick while unarmed would not consume Spirit.
- [Kliff] Fixed an issue where Blinding Flash Finisher could be used with insufficient Spirit.
- [Oongka] Adjusted the amount of stagger meter increase from Quaking Fury.
UI Improvements
- Improved the dispatch UI so that comrades with required mission skills appear at the top.
- Repeating Mission now appears in the UI when carrying out a mission repeatedly.
- [Keyboard/Mouse] The cursor now disappears when examining documents.
- Fixed an issue where the number of comrades appeared as 0 in the camp resources UI.
- Fixed an issue where the QTE input icon would not appear if certain input options were customised.
- Fixed an issue where the UI would freeze when re-entering the game after an error in certain situations.
- Fixed an issue where the Clean interaction input appeared for fish that cannot be cleaned.
Graphics and Settings Improvements
- [PC] Fixed an issue where shadows of some distant objects were not rendered correctly when Raytraced Sun/Moon Light Shadows was enabled.
- [Mac] Fixed an issue where Raytraced Sun/Moon Light Shadows was not being applied.
Other Fixes
- Fixed an issue where audio would play when examining certain documents if Voice Language was set to English.
- Fixed an issue where sound effects would not play when cooking with a special cooking tool.
- Fixed an issue where the game would occasionally crash when moving to the Tree Branch crafting recipe tab.
- [Damiane] Fixed an issue where repeatedly hitting sanctum cores with element-imbued attacks would stack effects and drop performance.
- [Damiane] Fixed unnatural animations when evading while falling from a high place.
- Fixed an issue where player landing animations appeared unnatural in certain situations.
- Fixed an issue where the animation for putting down a corpse appeared unnatural when interacting with something else while swimming.
- Fixed an issue where equipment appeared transparent when switching to another tool while a tool was drawn.
- Fixed an issue where equipment would switch to another weapon when attacking while certain tools were equipped.
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