- Dark Craft is a free-to-play MMORPG on Steam claiming to be the first soulslike in the genre — developed by Kazakh studio Take Top Entertainment.
- The game blends Elden Ring-style stamina-based combat with a blocky, Minecraft-inspired visual style set in a grim dark-fantasy world.
- A unique Game Master system lets developers jump into live sessions to command enemies, spawn world bosses, and trigger one-time events.
- Dark Craft features full PvP and co-op with high-stakes loot mechanics — die in a fight and you lose what you’re carrying.
- No official release date has been announced yet, but an Early Access window in late 2026 or 2027 is being speculated.
- The game is completely free to play — no pre-order needed, just wishlist it on Steam now.
Every so often a game comes out of nowhere and just makes you stop scrolling. Dark Craft is one of those games. It popped up on Steam not that long ago and immediately had the gaming community doing a double take — and honestly, rightfully so. It’s being built by Take Top Entertainment, a Kazakh studio that’s mostly known for mobile games, and they’re going all-in on something they’re calling the first MMORPG in the soulslike genre. Bold claim. But after looking at what they’ve shown so far, it might not be that far off.
What Exactly Is Dark Craft?
In the simplest terms, Dark Craft is a free-to-play MMORPG that mashes together the punishing, timing-heavy combat of Elden Ring and Dark Souls with the blocky, cube-like visuals of Minecraft — and then dumps you into a massive open world filled with other players who may or may not want to help you. The result is something that sounds weird on paper but actually looks surprisingly solid in motion.
The world itself is built around a dark fantasy setting. We’re talking ruined castles, forgotten temples, overgrown dungeons, and abandoned villages — the kind of place where nothing is safe and everyone is out to get you, including the environment. Take Top calls it a grim open world, and from what’s been shown, that description fits.
What makes it stand out from your typical MMO is that the combat isn’t the usual spam-abilities-and-collect-loot loop. Dark Craft leans hard into soulslike mechanics — stamina management, careful timing, reading enemy patterns, and punishing mistakes. If you’ve played any FromSoftware game, you’ll know what that feels like. Now imagine doing all of that while another player is creeping up behind you waiting to steal your gear. That’s Dark Craft.
The Game Master System Is the Most Interesting Thing Here
Here’s where things get genuinely cool. Take Top Entertainment is implementing a Game Master system that lets actual members of their team drop into live gameplay sessions and start messing with things. They can take control of enemies, set up surprise ambushes, appear as world bosses, hand out unique quests, or trigger events that will literally never happen again on that server.
That last part is huge. The idea of playing through an event knowing it won’t ever repeat is the kind of thing old-school MMO players dreamed about. It makes every login feel like it could lead to something memorable rather than just another daily grind. The obvious question is whether this system scales once the game blows up in popularity — and that’s a fair concern — but the concept alone is genuinely exciting.
If you enjoy games where the developer community is actively engaged, you might also want to check out how Xbox Project Helix is shaping up as another ambitious gaming venture worth keeping an eye on.
Elden Ring Meets Minecraft — And It Actually Works
The visual style is the first thing people notice and usually the first thing that gets debated. The characters are blocky and chunky in a way that immediately reads as Minecraft-inspired, but the world around them is draped in dark fantasy atmosphere that pulls from Elden Ring’s gothic and medieval aesthetic. Gothic architecture, crumbling ruins, dim lighting — the contrast between the blocky characters and the grim world they inhabit creates a style that’s honestly pretty unique.
It’s obviously inspired by both games, but it doesn’t feel like a cheap knockoff. The art direction has its own personality, and that matters a lot when you’re asking players to spend hours inside your world. Whether or not you personally like the look of it, it’s at least memorable, which is more than you can say for a lot of MMOs that blur together after a while.
PvP, Loot Risk, and Co-Op — All the Good MMO Stuff
Dark Craft isn’t just a soulslike with other players wandering around in the background. The MMO systems are baked into the core of the experience. You can team up with friends to tackle dungeons and world bosses, or you can go full hostile and hunt other players for their loot. The twist is that dying carries real consequences — lose a fight and you lose what you were carrying. Victory means you earn rewards. Defeat means you start over empty-handed.
This creates a tension that most MMOs completely dodge. When loot actually matters and losing means something, every single fight feels heavier. It pushes players to actually get good rather than just outgearing content, which aligns perfectly with the soulslike DNA the game is built around.
The exploration side of things also sounds rewarding. The Steam page hints at hidden paths, rare artifacts tucked away in remote areas, and a world that encourages careful navigation rather than just sprinting from objective to objective. If you love the kind of exploration you get in Dark Craft’s Steam page, going in and reading through the full feature breakdown is worth your time.
Where Does Take Top Entertainment Fit In?
This is their biggest swing by a massive margin. The studio has built mobile games up to this point, so jumping straight into a full PC MMORPG with soulslike mechanics and a live Game Master system is an enormous leap. Plenty of studios have tried big ambitious MMOs and stumbled, so there’s reason to temper expectations a little.
That said, the early concept is genuinely compelling. The foundations they’re building on — soulslike combat, emergent events, meaningful PvP, dark fantasy world-building — are all strong starting points. Whether they can execute at the scale an MMO demands is the big unknown. But they’ve definitely got people paying attention, which is no small thing for a first-time PC developer.
If you’re someone who keeps a wishlist of exciting upcoming releases, you might want to check out our roundup on the LEGO Harry Potter Collection on Nintendo Switch 2 while you’re waiting for more Dark Craft news to drop.
Release Date and How to Keep Up With Dark Craft
There’s no official release window yet. The Steam page lists it as “To Be Announced,” and Take Top Entertainment hasn’t committed to a date publicly. Some outlets have speculated an Early Access launch could arrive in late 2026 or sometime in 2027, but nothing is confirmed. Given that the studio has only shown a reveal trailer and some screenshots so far, a 2027 window feels more realistic.
Since it’s free to play, there’s nothing to pre-order. Just head to the Steam page and hit the wishlist button — Steam will ping you the moment a release date drops or any major updates go live. For a game of this ambition, that’s the best way to stay looped in without having to follow patch notes across five different forums.
Should You Be Excited About Dark Craft?
If you’ve ever wished there was a proper soulslike that didn’t just put you in a world alone or with two friends — one that actually had the scale of a real MMO behind it — then yes, Dark Craft deserves a spot on your radar. The concept is solid, the Game Master system is something genuinely fresh, and the blend of Elden Ring combat with Minecraft-ish aesthetics is weird enough to be memorable.
Whether Take Top Entertainment can pull it all together at launch is a question nobody can answer yet. But as a concept, as a pitch, as something different in a genre full of safe bets? Dark Craft is absolutely worth watching. Wishlist it, forget about it for a few months, and check back when the next trailer drops. This one could be special.