If you have been running Pantheon 2.0 lately and noticed a suspicious amount of LFG posts demanding Divinity, well, that party is officially over. Bungie just dropped the patch note preview for the final hotfix arriving on July 7, and Divinity is getting disabled in the Insurrection Prime encounter. No more sitting at spawn and melting the boss from safety. Time to actually learn the fight.
What Is Getting Disabled and Why
The Exotic trace rifle Divinity has been disabled specifically in the Insurrection Prime encounter in Pantheon 2.0. The reason is straightforward — players discovered they could station themselves at the spawn point, throw up Divinity’s weakening cage on Insurrection Prime, and pump out massive damage without ever touching the actual encounter mechanics.
What started as a clever cheese quickly took over every LFG post for the fight. Players who did not know the specific cheese loadout were getting booted from fireteams left and right. The encounter mechanics were being skipped entirely, which is exactly the kind of thing Bungie steps in to stop.
The official Destiny 2 Team account on X confirmed the fix with a direct patch note preview:
- Fixed an issue where players could use Divinity to deal damage to Insurrection Prime outside of the standard damage phase
- As a result, Divinity and any damage applied to its cage will not deal damage to Insurrection Prime at any point during the encounter
- Insurrection Prime’s Fallen Tech has been updated to specifically block this exotic weapon
Bungie even threw in a light jab in the patch notes, saying their condolences go out to every player who now has to actually learn the encounter mechanics. Fair enough.
How This Affects Your DPS Loadout
Here is the part that stings a little beyond just losing the cheese. Divinity was not only being used for the exploit — it is genuinely a strong support option during legitimate damage phases because of the weakening cage debuff it places on targets. With it gone from this encounter entirely, your fireteam needs to find other ways to apply debuffs and boost damage output.
Bungie acknowledged this directly. The team noted that there are numerous ways to weaken the boss to increase damage, so the intent is clearly for players to adapt rather than feel completely stripped of their toolkit. Some solid alternatives to consider for the damage phase:
- Tethers from a Nightstalker Hunter — Deadfall or Moebius Quiver both apply Weaken to targets, making them one of the cleanest Divinity replacements in the game right now
- Felwinter’s Helm with Ward of Dawn — Ward of Dawn with Weapons of Light is still one of the strongest damage buffs available in a group setting
- Foetracer — useful for solo carries or players not running support roles who still want to squeeze out extra damage
- Surge-matched heavy weapons — always run the active weekly Surge element on your heavy if you are pushing for maximum DPS output
For players chasing Platinum scores and a clean one-phase kill, the formula has to shift. Pre-assign underground terminal roles before the encounter starts, get your snipers melting the surface Servitor immediately, and make sure your battery runners have zero downtime between pickups. Tight execution on the mechanics is now the only path forward.

The Final Hotfix — What Else Is Changing
This hotfix on July 7 is confirmed to be the last planned hotfix for Destiny 2. Alongside the Divinity fix in Pantheon, Bungie is also disabling two armor sets that caused issues in Crucible. Those sets will remain banned permanently — there will be no proper fix coming since the development team has been massively reduced following layoffs at Bungie.
Bungie’s Comms Manager dmg04 was upfront earlier that hypothetical bugs going forward may simply result in items being disabled rather than patched, because resources are no longer allocated to the game’s future. That context makes this Divinity disable even more significant — if a similar issue popped up after today, there is a real chance the weapon just gets banned outright with no resolution in sight.
For now, the game is in a reasonably stable state heading into the final chapter of its lifecycle. Bungie’s official news page has the full patch notes as they go live, and it is worth bookmarking if you want to stay on top of any last-minute changes before the lights fully go out.
Should You Still Run Pantheon 2.0
Absolutely yes. Insurrection Prime is one of the most mechanically interesting fights in the game, pulling from the vaulted Scourge of the Past raid and dropping solid loot that is still worth farming. The cheese made the encounter trivial — running it properly with good coordination is actually fun when everyone knows what they are doing.
The encounter splits your fireteam into distinct roles: a Map Reader who stays at spawn calling out Berserker locations, two runners handling batteries, and rooftop snipers managing surface threats and boss weak points. Each role matters, and the satisfaction of executing a clean one-phase with the actual mechanics in place is miles better than sitting at spawn with a cheese weapon.
If you want a full breakdown of roles and DPS positioning for Insurrection Prime now that Divinity is out of the picture, Bungie’s community forums have been active with fireteam strategies and updated loadout suggestions since the patch preview dropped.
Final Thoughts
It is a little bittersweet watching Bungie use one of their last hotfix slots to clean up a cheese in a game that is winding down. But honestly, it is the right call. Insurrection Prime deserves to be played properly, and the Divinity exploit was making the LFG experience genuinely miserable for anyone who did not know what was happening.
Get your Tether Hunters lined up, communicate your roles before dropping in, and enjoy one of the better encounters Pantheon 2.0 has to offer — the right way this time.



