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Master fast travel in Dragon Quest 1 HD-2D Remake! Learn how to unlock the Zoom spell, use Chimera Wings effectively, and avoid getting under-leveled. Complete guide with all locations.
Wandering across Dragon Quest 1 HD-2D Remake’s beautiful overworld is great for the first few hours, but eventually, you’ll want a faster way to get around Alefgard. Thankfully, the game includes a robust fast travel system that lets you zip between towns, castles, and dungeons instantly—once you know how to unlock and use it properly.
Here’s the catch: fast travel isn’t available from the start, and using it too liberally can actually hurt your progression. Let me break down everything you need to know about the Zoom spell, Chimera Wings, and when you should (and shouldn’t) teleport across the map.

Dragon Quest 1 HD-2D Remake gives you two distinct ways to fast travel, and understanding both is crucial for efficient gameplay.
What they are: Single-use consumable items that teleport you to previously visited locations
Availability: Can be found as loot or purchased from item shops
Cost: Varies by location but generally affordable
Pro: Available from early in the game once you start exploring
Con: Each use consumes one wing from your inventory
What it is: A reusable fast travel spell that costs MP instead of items
Availability: Automatically learned when your Hero reaches Level 13
MP Cost: 2 MP per use (very affordable)
Pro: Unlimited uses as long as you have MP
Con: Requires reaching Level 13, which takes several hours of gameplay
My take? Chimera Wings are perfect for the early game, but once you unlock Zoom at Level 13, they become backup options for when you’re low on MP. The spell is infinitely more convenient since it doesn’t consume inventory space or require restocking.
Unlike many RPG fast travel systems that unlock through story progression or finding specific items, Zoom in Dragon Quest 1 is purely level-based.
Unlock Requirement: Reach Level 13 with your Hero
That’s it. No quest, no item hunt, no shrine to discover. Just keep battling enemies, gaining experience, and you’ll automatically learn Zoom when you hit Level 13. You’ll see a notification during the level-up screen confirming you’ve learned the spell.
How long does this take?
In my playthrough, I reached Level 13 roughly 6-8 hours into the game, depending on how much grinding I did and how efficiently I tackled early objectives. If you’re following the main story path without excessive backtracking, you’ll likely unlock it around the time you’re exploring your third or fourth major location.
Quick leveling tips to reach Level 13 faster:
Once you’ve got Zoom, it becomes one of your most-used spells for the rest of the game. The 2 MP cost is negligible, especially compared to the time saved.
If you need Chimera Wings before unlocking Zoom (or want backup fast travel items), you can purchase them from item sellers across Alefgard. These shops are marked on your in-game map with green square icons.
Smart shopping strategy: Stock up on 3-5 Chimera Wings when visiting new towns, especially before dungeon dives. They’re cheap insurance against getting stuck far from home with low HP and no MP for Zoom.
You’ll also find Chimera Wings as treasure drops and in chests throughout your adventure, so don’t feel like you need to buy dozens at once. I rarely carried more than 5-6 at any given time.
Chimera Wings are consumable items, which means you need to have them properly assigned to use them. Here’s the exact process:



Before Battle:
To Fast Travel:
Important reminder: You need to have Chimera Wings assigned to your Hero’s active inventory, not just sitting in your Item Bag. If you’re having trouble using them, make sure you’ve completed the “Take Out” step first. Need help with inventory management? Check out our complete guide to using items in combat which covers the assignment system in detail.
Each use consumes one wing permanently, so plan accordingly!
Once you’ve hit Level 13 and unlocked Zoom, you have two convenient ways to activate it depending on your situation.
When to use this: When you’re already in a menu or want to be deliberate about spell selection


Steps:
This method works identically to using any other spell in the game. It’s reliable, straightforward, and gives you a clear view of all your options.

When to use this: When you want the absolute fastest teleport experience
Steps:
This is my preferred method 90% of the time. It’s significantly faster than navigating through multiple menus, especially when you’re just trying to quickly return to a shop or quest giver. The Steam version makes this particularly smooth with mouse controls.
Pro tip: You can also press and hold the input beneath a location name (rather than just selecting it) to teleport to the exterior of that location instead of appearing inside the building. This is useful when you want to spawn outside a town to immediately explore nearby areas or fight overworld enemies.
Your destination list grows as you discover new locations throughout Alefgard. Here’s how the system works:
What appears in your fast travel list:
What does NOT appear:
Important note: Simply seeing a town on your map isn’t enough—you must physically enter the location for it to register as a fast travel destination. This encourages exploration and ensures you don’t accidentally skip important story beats.
The list is organized geographically, making it easy to find locations in specific regions. As you progress, you’ll accumulate 10-15 fast travel points covering most of Alefgard’s major areas.
Here’s something the game doesn’t explicitly warn you about, but I learned the hard way: over-relying on fast travel can seriously under-level your character.
Dragon Quest 1’s leveling system assumes you’ll encounter random battles regularly while traveling between locations. These seemingly annoying encounters aren’t just obstacles—they’re your primary source of experience points and gold.
When you fast travel constantly:
In my playthrough, I hit a wall around Level 16 because I’d been Zoom-spamming everywhere after unlocking it. I suddenly couldn’t defeat enemies in a new region and had to spend 2 hours grinding just to catch up. Not fun.
Use fast travel liberally for:
Walk the “natural” route when:
My recommended balance: For every 3-4 fast travels, take one “walking trip” to let random encounters naturally boost your level. This keeps you progressing without excessive grinding while maintaining efficient travel overall.
Think of fast travel as a convenience tool, not a way to skip gameplay. The game is designed around those random battles, so you need some of them to stay competitive.
Zoom costs 2 MP per use, which seems trivial—and it usually is. But there are scenarios where MP management matters:
Situations where MP becomes tight:
MP management strategies:
By Level 13 (when you unlock Zoom), you should have roughly 25-35 MP depending on your equipment. Two MP per teleport is only 6-8% of your pool, so it’s rarely an issue. Just don’t spam Zoom 10 times in a row and expect to have spell resources for a boss fight.
Once you’re comfortable with the basics, here are some pro strategies:
This eliminates the need to carry excessive healing items and lets you tackle dungeons above your level more safely.
Make Tantegel Castle your default Zoom destination for quest turn-ins and gear upgrades. It’s centrally located and has everything you need. After shopping or completing quests, Zoom to your actual destination rather than walking from Tantegel.
Identify a high-value enemy spawn area near a town. Walk there (for encounters), grind until your inventory is full or HP is low, then Zoom back to town to sell and heal. Much faster than walking both directions.
If you’re deep in a dangerous dungeon and about to die, don’t hesitate to use Zoom or a Chimera Wing to escape immediately. Dying means losing half your gold and respawning at Tantegel—far worse than “wasting” a 2 MP spell.
Avoid these pitfalls that tripped me up during my playthrough:
❌ Over-using fast travel early game – You’ll hit Level 13 even later and miss crucial early XP
❌ Never carrying Chimera Wings after unlocking Zoom – Sometimes you WILL run out of MP at the worst moment
❌ Fast traveling TO dungeons – Always walk to new dungeons the first time for encounters and exploration
❌ Forgetting to assign Chimera Wings – Can’t use them from your bag! Must be in active inventory
❌ Ignoring the exterior landing option – Hold the button instead of tapping for outside spawns
❌ Fast traveling when enemies are clearly too easy – If battles are trivial, you need a higher-level area, not teleportation
✅ The golden rule: Use fast travel for convenience and efficiency, but don’t let it replace actual gameplay and exploration.
The fast travel system in Dragon Quest 1 HD-2D Remake is ultimately about respecting your time while maintaining the game’s classic structure. You’re not meant to spend 15 minutes walking the same path you’ve walked ten times before—but you ARE meant to engage with the combat system regularly.
It’s a balance:
When combined with other quality-of-life features we covered in our full review, the fast travel system helps modernize a 1986 game without completely removing its old-school identity.
Before we wrap up, here’s a quick reference to keep handy:
Early Game (Before Level 13):
Mid Game (Levels 13-18):
Late Game (Levels 19+):
The ultimate takeaway: Fast travel is a powerful tool that can make or break your Dragon Quest 1 experience. Use it wisely, don’t skip too many battles, and you’ll find the perfect balance between convenience and progression.
Now get out there and explore Alefgard—just remember to occasionally walk instead of always taking the magical shortcut!
Need more help with Dragon Quest 1 HD-2D Remake? Check out our combat items guide and complete game review for everything you need to know!
How do you balance fast travel and exploration in classic RPGs? Share your strategies in the comments!