In a year where the conversation around AI in game development has been loud, messy, and all over the place, one publisher just cut through the noise with a remarkably straightforward position. Fireshine Games, the publisher behind the breakout Steam hit Far Far West, has publicly declared it will not work with any developer relying on generative AI or generative art for their games. Full stop. And with 1 million copies sold in under two weeks of Early Access, they’ve got the credibility to back that stance up.
Here’s the full story — what Far Far West is, how it got to a million so fast, and why Fireshine’s AI policy matters for the broader gaming industry right now.
What Is Far Far West?
Far Far West is a sci-fi fantasy co-op shooter developed by French studio Evil Raptor. It launched into Steam Early Access on April 28, 2026, and it’s exactly the kind of game that the algorithm usually buries — no live-service hooks, no battle pass, no celebrity marketing. Just a stylized, chaotic 1-4 player shooter set in a futuristic Wild West where you blast through undead skeletons, giant vultures, and ghost trains as a robo-cowboy bounty hunter with a bunch of your friends.
The gameplay blends fast-paced co-op shooting with roguelite progression systems, randomized encounters, and reward structures built around keeping groups coming back. It’s not trying to reinvent the wheel — it’s trying to make one particular type of game feel really, really good. And based on the response so far, Evil Raptor has nailed it.

The Sales Numbers Are Genuinely Wild
To understand just how fast Far Far West took off, here’s the breakdown of the milestones:
- 250,000 copies sold in the first 48 hours after launch
- 500,000 copies within the first few days
- 700,000 copies after one week
- 1 million copies in under two weeks — still in Early Access, still only on Steam
Those are numbers that would make a fully released AAA game raise an eyebrow. For an indie Early Access title from a studio releasing its first game, it’s genuinely remarkable. Enad Global 7 (EG7), the parent company of Fireshine Games, officially confirmed the milestone, noting the game had remained consistently among the top-selling titles on Steam since launch. As of this writing, Far Far West sits at an Overwhelmingly Positive rating on Steam with 96% of over 24,900 reviews recommending it.
The team has also already shipped their first major update, which addressed community feedback around the progression grind. The Prestige system got overhauled, cutting the grind in half, and a few lobby additions came along for the ride. The team’s note in the patch was refreshingly direct: “We’re in our first days of Early Access, but we believe that’s not an excuse to have an extremely grindy system that takes out all the fun of leveling up.” That kind of responsiveness in Early Access tends to build the kind of community loyalty that sustains a game long-term.
Fireshine Games’ Hard Line on Generative AI
Here’s where things get interesting beyond just the sales story. Riding the wave of Far Far West’s success, Fireshine Games CEO Brian Foote sat down with GamesIndustry.biz and used the spotlight to make the company’s position on generative AI completely unambiguous.
“We don’t work with partners that are relying on generative AI or generative art, and I think that’s the red line we are very clear on,” Foote said.
He didn’t stop there. Foote was careful to acknowledge the grey area that exists in modern development and didn’t try to pretend it doesn’t exist. “If AI means code completion or means using Copilot in Word, that’s an entirely different set of scenarios,” he clarified. “It will be very hard for anybody to say they’re not touching AI in some way, shape or form, but in terms of the core game creation, that is not something that we think players are interested in at this point in time, and not something that we think is healthy for the development community.”
The distinction he’s drawing is clear and, honestly, reasonable. Productivity tooling that helps a developer write boilerplate code faster? Fine. AI-generated art assets, music, or narrative content baked into the core creative work of a game? Not on Fireshine’s watch.
Fireshine Isn’t Alone — But the Industry Is Still Divided
Fireshine’s stance closely echoes the position taken by Hooded Horse, the publisher behind Manor Lords, whose CEO Tim Bender went public with a similar no-generative-AI policy earlier this year. Bender went even further, advising against using gen-AI for placeholder assets during development — the logic being that placeholder assets have a history of quietly making it into final builds, and that starting the pipeline clean is the only way to be sure.
But beyond these two publishers, the industry picture is all over the map. Amazon attempted a full push into AI-generated game development with a project called Trident — it didn’t go well, resulting in layoffs and shelved work that showed just how far the technology is from replacing actual creative development teams. Capcom has publicly committed to not using generative AI for final assets while simultaneously saying they want to explore it for efficiency purposes — a careful middle-ground position that’s become common among larger studios trying to keep options open without alienating players. Other studios have used AI for what they call “preliminary work,” keeping it out of the finished product but using it in early concepting stages.
Then on the other end of the spectrum, some publishers and studios have gone fully “AI-first” in their stated strategy — a direction that has consistently generated backlash from players and developers alike.
The lack of industry-wide consensus means individual publisher stances carry real weight. When a company like Fireshine picks up a game that hits 1 million copies in two weeks and says this is what a no-generative-AI pipeline produces, that’s a data point the industry has to reckon with.
Why This Moment Matters
The timing of Foote’s statement isn’t accidental. Far Far West’s success gave Fireshine a megaphone, and they used it deliberately. The implicit argument being made is hard to miss: you don’t need generative AI to make something players love, and the games that are winning right now are being made by humans who care about what they’re building.
There’s something to that. Far Far West’s art style is distinctive and clearly hand-crafted — it has a personality and a visual identity that generative tools consistently struggle to produce. The character of the game comes through in its aesthetic, and that character is part of why people keep playing and recommending it. Players can tell the difference, even when they can’t explicitly articulate why one game feels soulless and another doesn’t.
Fireshine’s chief portfolio officer Jasper Tanner-Barnes has also spoken about how the company evaluates games before signing them — looking beyond raw wishlist numbers to Discord activity, playtest engagement, how developers respond to community feedback, and whether the overall momentum of a project feels organic versus manufactured. That kind of holistic approach to spotting genuine passion projects is exactly how you find a Far Far West before it explodes.
The broader lesson for developers is pretty clear: publishers who are winning right now are paying attention to craft, community, and authenticity. Cutting corners with generative AI art might look like a budget-saver on a spreadsheet, but it’s becoming a genuine barrier to getting picked up by the publishers who have demonstrated they know how to back a hit. With everything going on in gaming right now — from Hasbro betting big on Exodus filling the sci-fi RPG gap to platform holders navigating pricing backlash — the studios that focus on making something players genuinely love are the ones cutting through the noise.
What’s Next for Far Far West
Evil Raptor has been clear that the 1 million milestone is a beginning, not a finish line. The game is still Early Access and the team has outlined an ongoing content roadmap that will continue building on the foundation they’ve established. Given how well the first major update landed with the community, there’s every reason to think the full 1.0 launch — whenever it comes — will have a very healthy player base waiting for it.
For Fireshine, Far Far West validates their entire approach to finding and publishing games. Reading community momentum over raw metrics, backing studios that show genuine passion and responsiveness, and maintaining non-negotiable standards around AI — it’s a philosophy that just produced one of Steam’s biggest Early Access launches of 2026.
If you want to keep up with what’s going on elsewhere in the gaming world, Nintendo’s confirmed Gamescom 2026 presence is another story worth watching — with a Switch 2 price hike coming days after the event, Nintendo has a lot riding on what they show this August. And for Pokemon GO players, the Team Leader quests running through June 15 are live right now with some solid encounter pools worth grinding.
The Bottom Line
Far Far West is a feel-good story in a gaming landscape that doesn’t always have enough of them. A small French studio, a publisher with a clear sense of what it stands for, a game built by actual humans with a genuine vision — and 1 million players who found it, loved it, and told everyone they knew about it inside of two weeks.
Fireshine’s AI stance isn’t just idealism. It’s a business position, and right now, it’s a winning one.



