Well, it looks like Warhorse Studios couldn’t keep a lid on it for too long. A newly discovered trademark filing has basically handed us the name of their next game — and buried in the legal text is some language that has fans doing a double-take. Say hello to what’s almost certainly the next entry in the series: Kingdom Come Salvation.
The Trademark That Spilled Everything
Australian site The Phrasemaker spotted the filing, which was submitted on July 23, 2026 to the European Union Intellectual Property Office (EUIPO). A few things make it very clear this belongs to Warhorse, even though the studio name isn’t listed directly on the filing.
First, the wordmark — the stylized logo included in the trademark — uses a font that’s identical to the one Warhorse uses for the Kingdom Come IP, matching the official announcement branding exactly. Second, and this is the clincher: the Prague-based attorney listed in the filing is the exact same attorney who handled the original Kingdom Come: Deliverance trademark. Same name. Same address. When you put those two things together alongside the “Kingdom Come” name itself originating from a Czech filing, there’s really not much room for doubt here.
The trademark covers “computer gaming software” and “entertainment services for matching users with computer games,” which is standard boilerplate for a major game release. But then there’s the other stuff in the filing, and that’s where things get interesting.
Does Kingdom Come Salvation Have Multiplayer? The Filing Hints Yes
Okay, so here’s what’s got everyone raising an eyebrow. Beyond the standard software listing, the trademark filing includes wording covering things like “provision of on-line computer games,” “game services provided online from a computer network,” “electronic games services provided by means of a global communication network,” and “entertainment services for matching users with computer games.”
That “matching users” language is the phrase doing most of the heavy lifting in the speculation. It implies some kind of player-to-player connectivity — whether that’s co-op, PvP, or even just an online lobby or leaderboard system. Trademark filings do tend to be written broadly to cover all bases legally, so you can’t treat this as a confirmed feature list. But you also can’t just wave it away entirely, especially when multiple separate clauses in the same document point toward online functionality.
Now, the big question: is Warhorse actually going multiplayer? The studio has built its entire reputation on deeply immersive, single-player historical RPGs. Kingdom Come: Deliverance and its sequel were both firmly solo experiences, and a big part of their appeal was exactly that — you’re Henry, stumbling through medieval Bohemia, making choices that feel personal and consequential in a way that’s hard to replicate with other players around. The communications director Tobias Stolz-Zwilling described the next game as both “a new Kingdom Come adventure” and “a Kingdom Come open-world RPG,” neither of which rules multiplayer out, but neither of which screams it either.
The most likely scenario if there is any online component? Something optional and light — maybe a co-op mode that doesn’t interfere with the core single-player experience, or a PvP arena feature that sits separately from the main campaign. A full multiplayer pivot from a studio that’s never built online systems before, on a game that likely hasn’t had years of additional development time for that scope, seems unlikely. But an optional layer of online functionality built on top of an otherwise solo RPG? That’s a reasonable move, especially for a studio now flush with the success of KCD2.
What We Know About Kingdom Come Salvation So Far
To recap where we actually stand: Warhorse confirmed back in May 2026 that they’re working on two new games simultaneously — an open-world Lord of the Rings RPG and a new Kingdom Come adventure. At the time they teased both without any further detail, saying they’d share more “when the time is right.”
This trademark filing is the first concrete name we have for the Kingdom Come side of that announcement. The shift away from numbered entries — going from Deliverance 1 and Deliverance 2 to simply Salvation as a subtitle — is an interesting branding move too. It suggests Warhorse wants to break the sequel numbering pattern and make the series more approachable for newcomers who might feel intimidated jumping into a “third game.” A standalone subtitle makes the franchise feel more like a series of stories set in the same world rather than a numbered trilogy you need to play in order.
The word “Salvation” itself also carries a ton of historical weight in medieval Bohemia. The Hussite Wars of the early 15th century were essentially a bloody conflict over the nature of spiritual salvation — a dispute between the Catholic Church and reformers that tore the region apart. Given how KCD and KCD2 both drew heavily from real historical events and tensions in Bohemia, it would be very on-brand for Warhorse to lean into that thematic territory with this title.
When Could Kingdom Come Salvation Release?
There’s actually a pretty solid window to work with here. During a community stream, Warhorse communications director Tobias Stolz-Zwilling said the next Kingdom Come game is targeting the studio’s next fiscal year — specifically financial year 27/28, which runs from April 1, 2027 to March 31, 2028. “If everything goes right, it comes next fiscal year, which means you don’t have to wait seven years for another Kingdom Come. That is good!” were his exact words, and the fanbase absolutely agreed.
That’s a genuinely exciting timeline. KCD2 only launched in February 2025, so having a follow-up within three years of that would be a remarkably fast turnaround for an open-world RPG of this scope. It does raise questions about how long Salvation has actually been in development — it’s possible work started in parallel with KCD2’s later production phases, which would make the timeline more credible.
Importantly though, this is also the same window that Warhorse’s Lord of the Rings RPG needs to fit into, and presumably these aren’t the same team working on both. Warhorse has grown significantly off the back of KCD2’s commercial success, so running two separate productions is more plausible now than it would’ve been five years ago — but it’s still an ambitious plate to have spinning.
Why the Appetite for Another Kingdom Come Is Very Real
Here’s the commercial context that makes all of this make sense: Kingdom Come: Deliverance 2 has now sold over 6 million copies worldwide as of June 2026. It won the BAFTA Games Award for Best Narrative, received multiple Game of the Year nominations, and doubled the original game’s lifetime sales in a fraction of the time. The series has gone from a passionate niche project to a franchise with genuine mainstream pull.
That kind of success changes the math on everything — how big the next game can be, how fast it can be made, and how much risk Warhorse can take with new features. Multiplayer being in the picture at all is probably a direct result of the studio having more resources than it’s ever had before. Whether that’s a good thing or a risky overreach depends entirely on how it’s executed, and we won’t know that until Warhorse actually shows us what they’ve built.
The gaming industry is in the middle of a massive shift right now, with big money and big ambition reshaping which studios can do what — if you want more context on that, the EU’s approval of the Saudi PIF acquisition of EA is a good lens to look through for what’s happening at the top of the industry. Meanwhile, for studios like Warhorse that built their rep on single-player craft, the question of whether to add online features is one more and more developers are wrestling with.
What This Means for Kingdom Come Fans
If you’re a longtime fan of the series, the name change from “Deliverance” to “Salvation” probably feels meaningful — and it should. It suggests Warhorse sees this as a new chapter rather than just a third act, and that the studio is thinking carefully about the long-term shape of the franchise. A subtitle that’s historically loaded, narratively flexible, and accessible to new players is a smart call for a series that’s clearly aiming higher than ever.
The multiplayer hints are the wildcard. The KCD community has always been built around shared single-player stories — swapping tales about your Henry’s misadventures, comparing how you handled a particular quest, debating the best alchemy grind strategy. Whether that community vibe survives or is even enhanced by optional online features remains to be seen. Done right, something like co-op through the main campaign could be genuinely exciting. Done wrong, it could dilute exactly what makes these games special.
For now though, we’ve got a name, we’ve got a rough release window, and we’ve got a whole lot of questions. That’s honestly a pretty healthy place to be for a game that hasn’t even been officially announced yet. Warhorse will reveal more when the time is right — and based on that fiscal year window, “the time” is probably not too far away.
Speaking of games we’re watching closely right now, there’s a lot happening across the industry this week — Guild Wars 3’s latest lore blog dropped some fascinating hints about how magic might work in that upcoming MMORPG, and if you missed it, Age of Empires 3’s Baltic Powers DLC has officially been un-cancelled with a September release. And if the PSN outage today has left you with nothing to do on your PS5, well — maybe now’s a good time to go back and finish KCD2 before Salvation drops.