Key Takeaways
- A dataminer has found evidence that Spiny was planned as a playable driver in Mario Kart World before being cut
- The discovery was made by Bluesky user Benial, who found Spiny’s internal name “Togezo” listed in the game’s code alongside other characters
- No model, animation, or additional details about Spiny’s scrapped driver role have been found yet
- Spiny is a classic Mario enemy first introduced in Super Mario Bros. in 1985
- Mario Kart World already features an unusually wild roster with 50 playable characters, including enemies like Boo and Hammer Bro
- The game has received several updates since its June 2025 launch, including Battle Mode and team races
If you thought Mario Kart World’s roster couldn’t get any weirder — and let’s be honest, a game that lets you race as a Moo Moo Meadows cow and a dead fish has set the bar pretty high — new datamine findings suggest that Spiny, the spiky-shelled enemy turtle from the original Super Mario Bros., was at one point planned as a playable driver before getting cut from the game.
What the Datamine Found
The discovery was made by Bluesky user Benial, who found Spiny’s internal name — “Togezo”, its Japanese name — listed in Mario Kart World’s code alongside a selection of other characters. “Togezo” is Spiny’s longstanding Japanese identity, so the connection is clear. At the time of writing, that’s the extent of what’s been found — no model, no animations, and no information about how exactly Spiny’s driver role was intended to function in the game.
The absence of any visual or animation data suggests Spiny may have been cut relatively early in development, before a full character implementation was ever built out. It’s not unusual for scrapped characters to leave traces in code without any accompanying assets, especially when the cut happens during planning or early prototyping stages.
Who Is Spiny, Exactly?
For anyone who hasn’t spent the last four decades in the Mushroom Kingdom, Spiny is a classic Mario enemy first introduced in the original Super Mario Bros. in 1985. It’s essentially a small turtle with a vicious spiky red shell, typically tossed at players by Lakitu from above. The angry expression and the sharp spikes lining its shell give it a fairly menacing look for what is technically a fairly small creature.
Spiny has been a recurring enemy throughout the Mario series ever since that 1985 debut, and most Mario Kart fans will know the name primarily through Spiny Shells — the blue winged shells that hunt down the race leader, and the source of more last-lap heartbreak than any other item in gaming history. Ironically, Spiny itself has never been playable in a Mario Kart game — which makes this datamine find all the more interesting.
It’s also worth pointing out that Lakitu — the character who throws Spinies — is actually a fully playable racer in Mario Kart World. So the setup was already there for the Spiny connection to make sense within the game’s world. Whether that’s part of why Spiny was considered for the roster in the first place is anyone’s guess.
Would Spiny Have Fit the Mario Kart World Roster?
Honestly? Absolutely. Mario Kart World’s roster is already doing things no Mario Kart game has ever done before. The game launched with 50 playable characters — the largest roster in series history — and the list includes some genuinely surreal additions: a cow from Moo Moo Meadows, a Fish Bone, Hammer Bro, Conkdor, and Coin Coffer, to name a few. The developers clearly leaned hard into the idea of making Mario enemies and background characters into playable racers, so Spiny would have fit right in with that philosophy.
And look — if Boo can get behind the wheel, there’s no reason a spiky turtle with an anger problem couldn’t do the same. Boo is a ghost. It doesn’t have hands in the traditional sense. Spiny has at least got legs. The vibes are chaotic, but that’s kind of the whole point of what Nintendo was going for with the Mario Kart World roster.
Could Spiny Still Come to Mario Kart World?
The fact that Spiny’s internal name appears in the game’s code doesn’t necessarily mean the character is gone for good. Nintendo has a history of revisiting cut content through updates and DLC, and Mario Kart World has already been getting regular post-launch support. Since its June 2025 launch, the game has received a Battle Mode update, team races added to the Knockout Tour mode, and various other patches and improvements. Dataminers have also previously uncovered hints at a potential Donkey Kong Bananza-themed DLC expansion, with King K. Rool and Void Kong’s voice actors credited in the game’s credits despite neither character appearing in the current roster.
The precedent for DLC bringing in characters that were either cut or hinted at in the code is well established in modern Nintendo games. Whether Spiny is in that pipeline or simply a leftover from a direction the team considered and abandoned isn’t clear yet — but the fact that the name is there in the code at all means it was considered seriously enough to make it in during some stage of development.
For now, Spiny remains on the sidelines, watching the race from the back of Lakitu’s cloud. Whether it ever gets to swap that vantage point for a kart seat remains to be seen.
In other gaming news, check out what’s going on with the Xbox October 2026 update rolling out Mythic Achievements and everything we know about Spirit Crossing ahead of its November 16 launch. Also worth a look: the current Xbox Free Play Days lineup with five free games this weekend.