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Stuck on the Vox Relay decision in The Outer Worlds 2? Learn the best choice between Fairfield, Westport, or Space, plus consequences, skill requirements, and companion reactions.
Few decisions in The Outer Worlds 2 hit harder than the Vox Relay choice near the end of “The Saboteur of Paradise” quest. You’re staring at a control panel with three options, each one potentially devastating. Send a massive relay crashing into Fairfield? Redirect it to Westport instead? Or somehow launch it into space?
This is classic Obsidian design—giving you a choice where every option has real, permanent consequences. There’s no “right” answer that makes everyone happy, but there is an objectively best outcome if you’ve prepared properly. Let me walk you through everything you need to know to make this crucial decision.

By the time you reach this decision point, you’re deep into the Paradise Island storyline. The Vox Relay—a massive communications device—is on a collision course with Fairfield, one of the island’s two major settlements. Standing at the control interface, you have the power to change its trajectory… but where should you send it?
Your three options:
The stakes couldn’t be higher. We’re talking about the complete destruction of settlements, loss of vendors and quest-givers, faction reputation hits, and potentially losing your companion Inez entirely. This isn’t a choice you can reload and redo casually—it shapes your entire endgame experience.
The Outer Worlds series has always been about meaningful consequences. Unlike games where your choices are cosmetic, Obsidian ensures that major decisions like this one fundamentally alter your playthrough. The Vox Relay choice exemplifies this philosophy: preparation (or lack thereof) directly determines your available options and their outcomes.
Let’s cut through the complexity: sending the Vox Relay into space is unequivocally the best option. This choice accomplishes several critical objectives simultaneously:
Preserves both settlements intact:
Maintains all relationships:
Maximizes gameplay options:
From both a narrative and gameplay perspective, launching the relay into space represents the “golden ending” for this quest. You’ve solved the problem without forcing anyone to pay the price.
Here’s where preparation becomes essential. You can’t just walk up and select “space” without meeting specific requirements:
Mandatory requirements:
Miss either of these, and the space option becomes inaccessible—forcing you to choose between destroying Fairfield or Westport. This is why planning your character build matters in The Outer Worlds 2.

If you’re reading this before reaching the choice, here’s your preparation checklist:
Hacking Skill Investment: Invest skill points into Hacking throughout your playthrough. Level 4 requires modest investment but isn’t difficult to achieve by the time you reach Paradise Island. Check our best starting builds guide for builds that naturally include Hacking.
Bypass Shunt Acquisition: These aren’t rare items, but you need to actively collect them. Check our comprehensive guide on how to get Mag-Picks and Bypass Shunts for specific farming locations. At minimum, save one Bypass Shunt specifically for this quest.
Timing considerations: Don’t rush through the main story. Take time to build your character properly. If you’re following our what to do first guide, you’ll naturally have these resources by the time you need them.
Maybe you didn’t invest in Hacking. Maybe you used your last Bypass Shunt on a different door. Whatever the reason, if space isn’t available, you need a backup plan.
The pragmatic choice: Send it to Westport.
This comes down to practical utility and content preservation:
Fairfield offers more value:
Westport is more expendable:
Companion and reputation considerations:
Let’s be honest: this option sucks. You’re deliberately destroying a settlement and killing everyone there. It’s not a “good” choice by any moral standard—it’s damage control. But if you can’t launch the relay into space, destroying Westport preserves more gameplay functionality than the alternative.
What you lose:
What you keep:
Doing nothing and allowing the relay to crash into Fairfield represents the “failure” outcome. This isn’t necessarily the game punishing you—it’s the natural consequence of not intervening. But make no mistake: this is the worst possible result.
Catastrophic consequences:
When this might happen:
Losing Inez isn’t just losing a companion—it’s losing a significant portion of character interactions, personal quests, and combat support. Companions in The Outer Worlds 2 aren’t disposable; they’re integral to both story and gameplay. Our Inez Graft choice guide details other decisions that affect her, but this Vox Relay choice is by far the most consequential.
If you care about maintaining your full party and experiencing all companion content, destroying Fairfield is simply not an option worth considering.
Sharp-eyed players have noticed an additional option when interacting with the control panel: “See if hitting it does anything.” This option requires the Lucky trait to appear.
Current knowledge:
Speculation based on Obsidian’s design patterns: Given how other “Lucky” options work in Obsidian RPGs, this choice might:
For players interested in the Lucky trait’s other effects, check our complete backgrounds and traits guide to see if building around this trait makes sense for your playstyle.
My recommendation: Unless you’re doing a Lucky-focused playthrough specifically to test these options, don’t rely on “hit it” as your primary strategy. If you have the option, send it to space. If not, redirect to Westport.
Your choice here affects how different groups view you for the remainder of the game:
Send to Space:
Send to Westport:
Let Hit Fairfield:
Understanding how factions work helps you appreciate how this choice ripples through the rest of your playthrough.
The practical gameplay implications of your choice extend throughout the endgame:
With both settlements intact (Space):
With only Fairfield (Westport destroyed):
With only Westport (Fairfield destroyed):
Some side quests and NPC interactions depend on specific settlements remaining intact:
Space choice: All quest content remains accessible. NPCs from both locations continue to provide quests, dialogue, and story beats.
Westport destroyed: Some minor quests become incompletable. Most significant content preserved through Fairfield.
Fairfield destroyed: Major quest loss. Several questlines tied to Fairfield NPCs become impossible to complete or progress.
Given how many doors, terminals, and critical choices require Hacking in The Outer Worlds 2, treating it as a priority skill makes sense regardless of your primary build. Even combat-focused characters benefit from the flexibility Hacking provides.
How to build for Hacking:
This isn’t just about the Vox Relay—Hacking opens shortcuts, reveals loot, and provides alternative solutions throughout the entire game. Check our perks guide for perks that complement a Hacking-focused approach.
The Vox Relay choice perfectly illustrates why resource hoarding can be beneficial in RPGs. That Bypass Shunt you almost used earlier? The skill points you were tempted to put elsewhere? These preparedness decisions create genuine choice later.
Lessons from this quest:
For broader resource management advice, see our guides on selling vs. breaking down items and managing Advanced Decryption Keys.
While I’ve laid out the “optimal” choice mechanically, your character’s personality and motivations might lead you to different conclusions:
Lawful Good characters: Send it to space (save everyone)
Pragmatic/Neutral characters: Space if possible, Westport if not (maximize utility)
Chaos/Evil characters: Might deliberately let it hit Fairfield (embrace destruction)
Corporation loyalists: Might prioritize based on which settlement aligns with their favored faction
Inez-focused players: Any choice that keeps her happy (Space or Westport)
The beauty of The Outer Worlds 2 is that these choices feel meaningful because they reflect your character’s values, not just optimal gameplay outcomes.
First playthrough advice: Go with Space if possible, Westport if not. Experience the full game content before deliberately limiting yourself.
Subsequent playthroughs: Try different options to see alternative outcomes, dialogue, and consequences. This is when destroying Fairfield might be worth experiencing.
Given the level 30 cap, subsequent playthroughs remain manageable time investments, making experimentation viable for curious players.
Regardless of your choice, the quest concludes with the relay reaching its destination. The immediate aftermath includes:
The choice determines what you find when returning:
Space choice: Both settlements bustling with activity, all services available
Westport destroyed: Fairfield intact, Westport reduced to ruins (inaccessible or destroyed)
Fairfield destroyed: Westport intact, Fairfield devastated (major area loss)
Your Vox Relay choice can influence late-game scenarios, dialogue options, and potentially ending variations. While Obsidian hasn’t revealed every consequence, expect this decision to be referenced and to matter throughout your remaining playthrough.
If you have Hacking 4 + Bypass Shunt: → Send to Space (best outcome, no downside)
If you lack requirements but want best available option: → Send to Westport (preserves Fairfield, keeps Inez)
If you’re roleplaying a destructive character: → Let hit Fairfield (embrace chaos, accept consequences)
If you have Lucky trait and want to gamble: → Try “Hit It” option (outcome uncertain, proceed with caution)
The Vox Relay choice represents everything great about Obsidian’s design philosophy. It’s a decision that rewards preparation, forces meaningful trade-offs when you’re unprepared, and creates lasting consequences that shape your experience for hours afterward.
My strong recommendation remains: invest in Hacking, save a Bypass Shunt, and send that relay into space. Future-you will thank present-you when both settlements remain intact and Inez is still cheerfully following you into combat.
But if you can’t manage the space option? Don’t stress too much. Redirecting to Westport is a perfectly viable alternative that preserves most of the game’s content. Just maybe prep better for your second playthrough when you want to see that golden ending where nobody has to die.
For more help navigating The Outer Worlds 2’s tough choices, check out our beginner’s guide and other decision-focused articles. And if you’re playing on Xbox, these choices remain just as impactful regardless of platform.
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