Gamescom 2026’s Opening Night Live had no shortage of surprises, but one reveal nobody really saw coming was the official debut of MBC Game Studio โ a Saudi Arabia-backed developer โ with its first-ever title: 1001 Threads of Mizan. It’s an Arabian fantasy action-adventure rooted in the legendary collection of folk tales most of us know as “One Thousand and One Nights,” and honestly, just based on what’s been shown so far, it looks like one of the most creatively ambitious new IPs to come out of Gamescom in years.
No release date has been confirmed yet, but the game is targeting PlayStation 5, Xbox Series X/S, Nintendo Switch 2, Steam, and the Epic Games Store โ and there was already a playable demo on the Gamescom show floor this week, which is a pretty bold first move for a brand-new studio.
What Is 1001 Threads of Mizan?
At its core, 1001 Threads of Mizan uses the classic framing structure from the original folk tales โ the ruler Shahryar being told one story a night by his wife Scheherazade in a bid to delay her execution. That framing device is intact, but the actual game plays out as an original story built within that world.
Rather than following famous faces like Aladdin, Sinbad, or Ali Baba, the game introduces three brand-new characters: Yusra, Malik, and Sufyan. These are the unlikely heroes at the centre of the adventure, and their mission is to rediscover the lost power of the Mizan โ an ancient force โ in order to bring down a jinn king whose hunger for vengeance threatens to wipe out humanity entirely.
Creative director Lars Bonde is leading that narrative vision, and from what’s been shown, the world is a handcrafted Arabian fantasy setting that blends combat, exploration, and storytelling in a way that’s clearly trying to do something meaningful with the source material rather than just slapping a “1001 Nights” label on a generic action game.
The Flying Carpet System Is the Game’s Biggest Hook
If there’s one mechanic that defines 1001 Threads of Mizan from a gameplay standpoint, it’s the flying carpet traversal and combat system. This isn’t just a cool visual touch โ it’s the heart of how the game works. Players can move between ground combat and aerial traversal fluidly, taking to the skies on flying carpets to change up how they approach fights, exploration, and boss encounters.
The big spectacle moments come in the form of colossal jinn boss battles โ massive, large-scale creatures that you and your co-op partners take on together while weaving through the air. The Gamescom demo’s playable sequence apparently culminates in a battle against a jinn called Nazjush, and from early impressions it sounds like exactly the kind of showpiece moment you’d want to open with.
The game also has a cool world-building detail tied to this: one of the studio’s artists from the region came up with the idea that after centuries of war between humanity and an evil jinn faction, remnants of fallen jinn would still exist across the world โ physical echoes of past battles embedded into the environment. That same artist then took it further and tied it into a gameplay mechanic where you can lose your jinn magic. That’s the kind of thinking that comes from people who actually care about the lore they’re building in, not just decorating a game with it.
Built for Co-Op โ Up to Three Players
1001 Threads of Mizan is designed as a one to three player experience with full drop-in, drop-out co-op. You can absolutely play it solo, but the game has clearly been built with shared experiences in mind โ especially for those colossal aerial boss fights that look like they’d be a lot more chaotic and fun with two other people alongside you.
If you’ve been following the wave of great co-op action games recently, this one is shaping up to sit alongside some seriously big company in that genre. And given the pedigree of the development team behind it, the foundation looks solid.
The Studio Behind It โ Who Is MBC Game Studio?
MBC Game Studio is a brand-new developer backed by MBC Group, the largest media and entertainment conglomerate in the Middle East and North Africa, which is itself owned by Saudi Arabia’s Public Investment Fund. Saudi Arabia has been aggressively investing in the games industry for several years now โ pouring billions into companies like EA, Activision, Capcom, and more โ but this is one of the first major original IP pushes rather than just a financial stake in existing studios.
The studio is led by CEO Daniel Engelhardt, who came from Lionsgate Games, and COO Trevor Williams. The broader team is made up of veterans from some of the most respected studios in the industry โ including BioWare, Hi-Rez, Ubisoft Montrรฉal, and Bungie. Game director Scott Lussier also rounds out the leadership group. All told, there are developers from 18 different countries on the team, which is a pretty diverse makeup for any studio, let alone one launching its first project.
Why Arabian Nights? The Studio’s Thinking
This is actually the most interesting part of the story โ the reason the studio chose this particular IP as its debut, and how seriously they’ve taken the responsibility of adapting it.
As Engelhardt explained, the appeal of “1,001 Arabian Nights” isn’t just the brand recognition. It’s the fact that the source material isn’t a singular story โ it’s a living, evolving collection of folk tales built up over centuries through an oral storytelling tradition. That makes it a launching pad for something much broader. The goal isn’t just to retell specific famous stories; it’s to tap into Arabic folklore as a whole.
To make that work properly, the studio went about hiring very deliberately. Some of their earliest hires weren’t game designers โ they were folklore experts and literary historians. One of their heads of folklore is from the region and completed a master’s degree at UC Berkeley. The other lead is a literary PhD who was literally teaching university classes on “1,001 Arabian Nights” at UCLA when the studio recruited him.
And critically, these aren’t people brought in as outside consultants to rubber-stamp decisions. They’re embedded in the design team โ shaping mechanics, world-building, narrative, art direction, and more. That’s a fundamentally different approach to cultural adaptation than what we usually see, and it shows in the details of what’s been revealed so far.
Casting: Arabic Speakers Only
The commitment to authenticity extends all the way to voice casting. Engelhardt confirmed that anyone who appears in the game will be an Arabic speaker, and that those actors will record both the English and Arabic versions of their roles. The narrator voice in the reveal trailer โ Shahrazad โ was already acted out by a native Arabic speaker, setting the standard for what’s to come.
What makes this particularly striking is the reaction the studio has been getting in auditions. When Arabic-speaking actors come in and see a big-budget game telling stories they grew up hearing from their grandparents, aunts, and uncles, there’s a genuine emotional response. For a team that’s been deep in development for a long time, those moments of connection are clearly meaningful โ and it tells you something about the project’s potential cultural impact beyond just being a solid game.
Early Impressions From the Gamescom Demo
It’s worth noting that what’s playable at Gamescom right now is a pre-alpha build. The final product will look and play differently, so temper expectations accordingly. But the fact that MBC Game Studio is already letting consumers, press, and content creators get their hands on the game this early suggests a studio that’s confident in the foundation they’ve built โ even if there’s still a lot of work ahead.
For a studio making its very first public appearance, showing up at the world’s biggest games event with a playable demo on the show floor is a serious statement of intent. It’s not a trailer-only tease โ people are actually playing it this week in Cologne.
Platforms and Release Window
1001 Threads of Mizan is confirmed for:
- PlayStation 5
- Xbox Series X/S
- Nintendo Switch 2
- PC (Steam and Epic Games Store)
No release window has been confirmed yet. Given that this is a pre-alpha demo, it’s probably still a decent way out โ but the multiplatform approach is smart, and the Switch 2 inclusion is particularly interesting given the kind of co-op game this is shaping up to be.
Why This Game Matters Beyond the Hype
Look โ there are a lot of games announced at Gamescom every year, and most of them blend into each other within a week. But 1001 Threads of Mizan stands out for a few reasons that go beyond just looking visually interesting.
For one, it’s a genuinely original IP drawing from a rich cultural tradition that the games industry has almost entirely ignored at a AAA level. Arabic folklore has barely been touched as a serious backdrop for a major action-adventure game, which means MBC Game Studio is walking into a completely open space if they can execute on the promise of what they’ve shown.
Second, the development philosophy here โ embedding cultural experts into the design team rather than treating them as consultants โ is the right way to do this kind of project. It doesn’t guarantee the game will be good, but it does meaningfully increase the chances that the world feels real and specific rather than a surface-level aesthetic coat of paint on a generic action game template.
And third, the team behind it has the pedigree to back up the ambition. BioWare, Bungie, Ubisoft Montrรฉal โ these are studios that know how to build worlds and systems that keep players invested for dozens of hours.
If you’re interested in keeping up with everything that’s been coming out of Gamescom 2026, there’s been a lot going on โ LEGO Skylines was announced by Paradox and Iceflake at the event, and Paradox Afterworld is another one worth keeping on your radar if you like strategy games with a big scope. And if you’re also keeping tabs on what’s free to play right now, the PlayStation Plus September 2026 free games lineup just dropped and it’s a solid month โ definitely worth claiming before it rotates out.
1001 Threads of Mizan is the kind of project that has every reason to either be genuinely special or fall flat โ and that uncertainty is honestly what makes it exciting to follow. Keep an eye on this one.