Crimson Desert Update 1.07.00 Patch Notes — More Boss Rematches, Unarmed Combat Skills, and Bug Fixes
Official Patch Notes: https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=92
Pearl Abyss dropped another update for Crimson Desert on May 15, and if you’ve been waiting for more boss rematches or better options when playing as Damiane, this one has you covered. Update 1.07.00 — version 1.000.283 on console — is live now on all platforms, with Mac following slightly later through the App Store. The download clocks in at around 381MB on Steam, so it’s not a massive install, but what it adds is more meaningful than the size suggests.
This is now the seventh major version update since Crimson Desert launched in March, and Pearl Abyss hasn’t missed a beat in terms of consistency. They’ve made no secret of the fact that they’re watching how the game is being played and responding directly to feedback rather than following a locked-in post-launch roadmap. That approach keeps showing up in the quality of these patches, and 1.07.00 is another solid example of it.
Boss Rematch Expansion — Five More Fights Available
The Rematch system launched a couple of updates ago and quickly became one of the most popular additions to Crimson Desert’s endgame. For anyone unfamiliar: Rematch lets you go back and fight previously defeated bosses, either at their original difficulty or scaled up to your current level using the Resonate option. Crucially, any consumables you use during a rematch are fully refunded when the fight ends, so there’s zero cost to experimenting or grinding these fights.
Update 1.07.00 expands the roster of rematchable bosses significantly. Five more bosses are now available, including several that were originally encountered in the Abyss. Pearl Abyss made an important design adjustment here — Abyss bosses have been moved to land-based locations for their rematches rather than replicating the Abyss environment, which is a smart call for accessibility and performance.
Here are the new rematch-eligible bosses and their locations:
- Muskan — Bonepit
- Corrupted Caliburn — Fort Musket
- Goyen — Spire of the Sun
- Draven, the Crowcaller — Church of West Demeniss
- Clockwork White Horn — Gate to Advancement
You can find all rematch locations through Journal > Knowledge > Memory Fragments > Bosses in-game. If you’ve been saving specific builds or consumable loadouts for harder rematch runs, now’s a good time to start ticking these off.

Damiane and Oongka Get More Combat Options
One of the most consistent pieces of feedback since launch has been that switching off Kliff to play as Damiane or Oongka felt like a step down in terms of raw capability. Both alternate characters have been getting additions with each update, and 1.07.00 continues that work in a meaningful way.
Damiane now has access to a full suite of unarmed combat skills. You’ll find them by selecting “Fists” in the skill menu — it’s a new combat mode that opens up a different playstyle and adds genuine depth to a character who was previously more limited in her options. Her general movement animation while unarmed has also been improved, which should make the whole experience feel a lot less janky compared to where she was at launch.
Both Damiane and Oongka now have Aerial Stab available — a skill that finally gives them some of the aerial mobility that Kliff players have been enjoying.
Oongka gets two separate improvements in this update. First, Explosive Strike now has a charge phase added to it, giving it more telegraphed buildup and more impactful payoff. Second, chaining into Stab when dual-wielding has been improved to flow more naturally. For anyone maining Oongka, the dual-wield game should feel noticeably tighter after this.
Kliff also picks up Blinding Flash Finisher for unarmed combat, which is a nice addition for players who like mixing bare-knuckle combat into Kliff’s already deep skill set.
New Mounts Added
Pearl Abyss keeps expanding the mount roster as well. This update adds additional wolf and bear types that can be registered as mounts, along with reins for certain mounts that previously didn’t support them. The world already had a solid variety of mountable animals, but more options — especially predator-class mounts like wolves — are always going to go over well with the player base.
Bug Fixes Worth Knowing About
The patch covers a wide range of fixes across content, controls, combat, and graphics. Here are the ones most worth flagging for active players:
Quest and Content Fixes:
- “Faces on the Bounty Notice” quest blocked if you grabbed Ulzok’s bounty notice before speaking with Yann — fixed
- “Ugmon’s Request” honey quality check could not be completed — fixed
- “Protectors of the Abyss” door tokens would disappear if player moved too far away mid-insertion — fixed
- “Plentiful Greeting” quest progression issue — fixed
- Missions couldn’t progress if comrades were disbanded after assembling at the mission location — fixed
Mount and Equipment Fixes:
- Legendary mounts couldn’t be summoned when switching to Kliff in certain situations — fixed
- A.T.A.G. couldn’t be summoned or occasionally wouldn’t appear in the hangar — fixed
- Equipment equipped on horses would disappear in certain situations — fixed
- Floppy-eared bulldogs couldn’t equip the Sigil of Valor — fixed (and yes, this is real)
- Ibexes couldn’t be sold to a fence — fixed
Combat Fixes:
- Lions, tigers, and large wolves were falling over every time they were hit — fixed
- Other actions could be performed while attacking on horseback — fixed
- Excessive glide distance during jump attacks with sword and shield — fixed
- Awakened Ludvig’s attack patterns involved excessive gliding — fixed
- Blackstar’s health wouldn’t recover after retrying or giving up during “Deferred Advance” — fixed
- Two-handed cannons would flicker during slide animations — fixed
Technical Fix:
- GPU crash issue affecting AMD driver version 26.5.1 — fixed. This one was affecting a noticeable portion of PC players, so getting it resolved in this patch is going to matter for a lot of people.
The Bigger Picture
Pearl Abyss’s approach to post-launch support has been one of the defining stories of Crimson Desert’s reception. The game launched to strong reviews in March 2026 and has maintained its player base specifically because the developer hasn’t slowed down. There’s no public roadmap — they’ve said explicitly that they’d rather watch what the community actually needs and respond to that than commit to dates for features that might miss the mark.
Seven major version updates in two months is a fast cadence by any standard. The Rematch system, the ongoing character improvements for Damiane and Oongka, the mount expansions, and the steady wave of quality-of-life fixes all point to a team that’s genuinely paying attention.
The big question the community keeps coming back to is what the DLC looks like. Pearl Abyss has confirmed it’s in development and said details will come once “concrete plans are set.” Given how quickly they’ve been shipping content post-launch, that reveal probably isn’t far off.
In a gaming landscape where big content drops and patch cadences are always worth comparing notes on — Forza Horizon 6 just launched this week with its own full Series 1 Festival Playlist and Car Pass lineup, while Nintendo’s latest Palworld patent attempts keep getting rejected — Crimson Desert’s update pace stands out as one of the more impressive post-launch efforts we’ve seen this year. And in terms of game design philosophy, it rhymes with what Casey Hudson said about building Star Wars: Fate of the Old Republic — focus on quality and player experience over just throwing content volume at the wall.
Update 1.07.00 is live now. If you haven’t logged in since the Rematch system dropped, now’s the time to get back in and start clearing that boss list.