Crimson Moon all bosses list is something every player wants before diving into Gildenarch. This gothic action RPG from ProbablyMonsters pits you against demons, undead, vampires, Hellgrowth abominations, and massive named bosses called the Dead Gods. Knowing who you’re up against — and when you’ll face them — makes a real difference.
TL;DR — Quick Summary
- Crimson Moon has district bosses, world bosses, and a locked final boss.
- Three world bosses must be defeated before the finale unlocks.
- Cardinal Mathias is a confirmed named district boss — a fast, oversized zombie.
- Solomon Moore is the vampire lord behind Gildenarch’s fall and a major threat.
- Each world boss and the final fight has an original metal track composed by artists like HEALTH.
- You fight through six main districts: Forsaken Streets, Archspire Cathedral, Ramshorn Keep, Shoreditch Prison, Elk Grove Academy, and Abraxas.
How Bosses Work in Crimson Moon
Crimson Moon structures its boss encounters across three tiers. You have district bosses that close out individual wards, world bosses that act as major campaign checkpoints, and a single locked final boss that only appears after you’ve killed all three world bosses.
Each run takes you through three zones inside a district. After clearing those zones, you reach a boss fight before heading back to Sanctus Clypeus — your cathedral hub — to upgrade gear and prepare for the next hunt. The major bosses each have their own name, arena, and attack patterns. They are not reskins of regular enemies. They are built to test everything you’ve learned.
Want to know how long Crimson Moon takes to beat? The boss count plays a big role in that answer.
All Confirmed District Bosses in Crimson Moon
District bosses close out individual wards as you push through Gildenarch. Here is every confirmed named district boss based on official coverage and early reviews.
Cardinal Mathias

Cardinal Mathias is one of the most confirmed and talked-about bosses in the game. He is described as a large, fast-moving zombie wielding an oversized weapon. Don’t let the “zombie” label fool you — this fight is not a slow shamble. Mathias moves quickly for his size and keeps pressure on you throughout the encounter. He closes the Archspire Cathedral district based on his design and enemy faction.
Type: Undead / Named District Boss
District: Archspire Cathedral
Threat Level: High — punishes players who panic-roll or play sloppy
The Warden: Forsaken Streets Boss

The Forsaken Streets is the first real district you fight through after the prologue. Early hands-on footage showed a boss encounter at the end of this ward. ProbablyMonsters described it as a “teaching boss” — one designed to force you to learn parry timing and stamina management before things escalate. A full name has not been confirmed in pre-launch materials, but this is the boss most early players have faced.
Type: Likely Infernal Legion or Undead
District: Forsaken Streets
Threat Level: Medium — acts as your introduction to boss mechanics
Tyrigon: Ramshorn Keep Boss

Ramshorn Keep is a fortification district with heavy Infernal Legion pressure. The boss here is expected to reflect that faction — expect an armored, aggressive fight with a lot of forward pressure. This one rewards players who have solid parry timing and a build that answers Legion-style enemies well.
Type: Infernal Legion (likely)
District: Ramshorn Keep
Threat Level: High
Shoreditch Prison Boss
Shoreditch Prison is a tight, close-quarters district with narrow corridors that punish greedy heavy attacks and bad camera management. The boss at the end of this district plays into that claustrophobic style. It’s a fight where positioning matters more than raw damage output.
Type: Mixed / Unknown faction
District: Shoreditch Prison
Threat Level: High — the corridors create dangerous camera angles during the fight
Elk Grove Academy Boss
Elk Grove Academy is described as “civic horror” — a late-campaign district tied to one of the Abraxas Stones. The boss here is likely connected to the Arcana stone given the setting. Expect a more elaborate, lore-heavy encounter compared to the earlier wards.
Type: Unknown
District: Elk Grove Academy
Threat Level: Very High — late-game district
All World Bosses in Crimson Moon (Dead Gods)
World bosses are the big three. You need to kill all of them before the final boss unlocks. ProbablyMonsters confirmed this explicitly in the August 2026 campaign announcement. These are not standard district bosses — they are the mythic ceiling of the game, tied to the Abraxas Stones of Rot, War, and Arcana.
Each world boss has its own original metal track composed specifically for that fight. The studio hired HEALTH, Jared Dines, Misha Mansoor, and Ricky Armellino to write those songs. When the music hits a different gear, pay attention — the boss is about to escalate.
Stone of Rot — World Boss
The first of the three world bosses tied to the Abraxas campaign stamps. The “Rot” name connects heavily to the Hellgrowth faction — the corruption that has physically eaten into buildings and architecture across Gildenarch. Expect a messy, close-range fight where reach matters. Hellgrowth fights tend to punish players who stand still or expect clean dueling distance.
Type: Hellgrowth / Dead God
Associated Stone: Abraxas Stone of Rot
Music: Original metal track (composer TBC post-launch)
Stone of War — World Boss
The second world boss is associated with the Stone of War — which points toward a Legion-aligned Dead God. Infernal Legion enemies are the occupying army of Gildenarch. A world boss rooted in War and Legion will likely be a test of your poise, stamina management, and whether your build can sustain heavy pressure without running out of options. Solomon Moore may or may not be directly tied to this slot.
Type: Infernal Legion / Dead God
Associated Stone: Abraxas Stone of War
Music: Original metal track
Stone of Arcana — World Boss
The third world boss connected to the Stone of Arcana is the most mysterious of the three. Arcana in this context likely refers to forbidden or corrupted divine knowledge — fitting for a world where angels bleed and the holy has been twisted into something dark. This boss is expected to test your Angel Mode timing and supernatural abilities more directly than the others.
Type: Unknown / Dead God
Associated Stone: Abraxas Stone of Arcana
Music: Original metal track
The Final Boss — Solomon Moore
Solomon Moore is the vampire lord behind Gildenarch’s fall. He is named in PlayStation’s official overview as the architect of the city’s destruction and sits at the absolute top of the threat hierarchy. The final boss fight is locked until all three world bosses are dead — and once it unlocks, it’s the hardest fight in the game.
Solomon Moore leads the vampire faction in Gildenarch and his encounter is built around a mix of vampire grab-and-punish mechanics and the kind of all-or-nothing pressure that rewards players who saved Angel Mode for the right moment. Go in with your rarity upgraded at Gajov, a matched build, and two consumables you’ll actually use.
Type: Vampire Lord / Final Boss
Unlocks After: Killing all three world bosses
Music: Original metal track (fourth and final composed boss track)
If you’re wondering whether to play solo or bring a partner into this fight, check out our guide on Crimson Moon multiplayer — the shared life pool in co-op makes a real difference at this stage.
Enemy Factions You’ll Fight Under Each Boss
Understanding which faction a boss belongs to helps you pick the right loadout before a hunt. Here’s a quick breakdown of the four main enemy factions and how they connect to the boss encounters above.
- Infernal Legion — The occupying demon army. Heavy pressure, execution setups. Best answered with a weapon that has good reach and stamina-efficient blocking.
- Undead — Cathedral and street fillers. They waste your stamina if you treat every one like an elite. Save your arts for what’s behind them. Cardinal Mathias leads this faction.
- Vampires — Fast, punishing, grab-heavy. Shields still matter against vampires even if your build leans aggressive. Solomon Moore is at the top of this faction.
- Hellgrowth Abominations — The corruption made physical. Messy, close-range fights where slam and reach weapons earn their keep. Tied to the Stone of Rot world boss.
Want to build around these factions properly before you face the bosses? Our Crimson Moon beginner’s guide walks through loadout choices and Boon stacking in detail.
Crimson Moon Boss Order — Full Campaign Sequence
Here is the full boss order based on confirmed district and campaign progression.
- Prologue Boss — Tutorial encounter. Complete it in death or victory — both count toward progress.
- Forsaken Streets Boss — First real ward boss. A teaching fight that introduces parry and stamina pressure.
- Cardinal Mathias — Archspire Cathedral. Large, fast-moving zombie with an oversized weapon.
- Ramshorn Keep Boss — Fortification district with heavy Legion pressure.
- Shoreditch Prison Boss — Tight corridors, aggressive pacing, and poor camera angles if you play greedy.
- Elk Grove Academy Boss — Late-campaign ward. Tied to the Arcana stone and civic horror setting.
- Stone of Rot — World Boss — First of three Dead God encounters. Chain three districts to unlock it.
- Stone of War — World Boss — Second Dead God. Legion-aligned, heavy pressure and War-themed arena.
- Stone of Arcana — World Boss — Third Dead God. Tests your supernatural abilities and Angel Mode timing.
- Solomon Moore — Final Boss — Vampire lord and architect of Gildenarch’s fall. Only unlocks once all three world bosses are dead.
Tips for Every Boss Fight in Crimson Moon
A few things apply across every boss in the game — not just one or two of them.
- Upgrade your rarity before world bosses. Take your matched set to Gajov at Sanctus Clypeus before a three-district streak. Angel Mode duration scales with rarity. Walking into a Dead God on common gear is not a strategy — it’s a wipe waiting to happen.
- Save Angel Mode for the second phase. Most bosses escalate at the halfway mark. Burning your Angel Mode on the opener leaves you dry when it matters. Preview footage confirmed a poison-spewing boss that flooded the arena at the midpoint — a classic tells-and-space exam.
- Match your weapon to the boss faction. Hellgrowth bosses reward reach and slam. Vampire bosses reward fast light attacks and careful guard timing. Undead bosses go down faster with aggression. Don’t bring a passive shield kit into a Hellgrowth arena and expect it to carry you.
- Bring two consumables you will actually use. It sounds obvious, but most players don’t press consumables until they’re at 10% health — by which point it’s usually too late.
- After a failed attempt, change one layer of your build, not all four. Panic-swapping everything wipes your read on what was and wasn’t working.
If you need more detail on the PC build ahead of your runs, check our Crimson Moon PC requirements guide to make sure the game is running as smoothly as possible before boss attempts.
Where to Get Crimson Moon
Crimson Moon is available now on PC via Steam, Epic Games Store, PlayStation 5, and Xbox Series X|S. The Standard Edition is $19.99. If you’re deciding between editions, our Standard vs Deluxe edition breakdown explains exactly what you get for the extra ten dollars.
Also worth reading before you buy: is Crimson Moon on Game Pass? The answer may surprise you.
For a full breakdown of how the game plays, check out our Crimson Moon review.
Frequently Asked Questions
How many bosses are in Crimson Moon?
Crimson Moon has district bosses in each ward, three world bosses tied to the Abraxas Stones, and one final boss — Solomon Moore — who only unlocks after all three world bosses are defeated. The exact number of district bosses for every ward will be fully confirmed as post-launch coverage grows, but the campaign structure gives you roughly ten named boss encounters across the full playthrough.
Who is the final boss in Crimson Moon?
Solomon Moore is widely understood to be the final boss. He is the vampire lord named in official PlayStation materials as the architect of Gildenarch’s fall. His fight is locked until you defeat all three world bosses — the Dead Gods tied to the Stones of Rot, War, and Arcana.
Can you fight world bosses in co-op?
Yes. Every hunt in Crimson Moon — including world boss encounters — scales dynamically for solo or two-player online co-op. In co-op, you share a communal life pool. A partner makes the life count more forgiving, but both players need to know the boss faction and attack patterns or you’ll burn through lives faster than solo.
Do Crimson Moon bosses have unique music?
Yes. ProbablyMonsters commissioned four original metal tracks for the three world bosses and the final fight. Artists confirmed include HEALTH, Jared Dines, Misha Mansoor, and Ricky Armellino. Each track was written specifically for that encounter. When you hear the tempo shift, it’s a signal — the boss is entering its second phase.


