Diablo 4 Lord of Hatred: Crown of the Twin Seas Quest Walkthrough
TL;DR
- Crown of the Twin Seas is the fourth main story quest in Diablo 4: Lord of Hatred — it unlocks right after completing Hatred’s Wake
- The quest begins the moment you land on the Skovos Isles following the end-of-ship cutscene
- You’ll fight through coastal enemies — Merfolk, Water Aberrations, and Hand of Akarat cultists — on your way to the capital city Temis
- This is your first extended look at Skovos as an open world, not a confined ship deck
- The quest ends when you find the entrance to Temis, handing off directly to Between Heaven and Hell
- Completing it opens up the city of Temis and launches the political storyline involving Queen Adreona and the Hand of Akarat
Crown of the Twin Seas is the quest that drops you into Skovos for real. The ship ride is over. The boss is dead. Now you’re standing on the shore of the ancient birthplace of the Nephalem, and Mephisto is already ahead of you.
The quest isn’t as combat-heavy as Hatred’s Wake. It’s more of an orientation — your first actual walk through Skovos, fighting coastal enemies, learning the terrain, and pushing toward the capital. Think of it as the game handing you the keys to the new region before the real story complications begin.
This walkthrough covers every objective, the enemies you’ll face, what to watch for, and exactly where the quest ends.
How to Unlock Crown of the Twin Seas in Diablo 4 Lord of Hatred
Crown of the Twin Seas unlocks automatically once you complete Hatred’s Wake. There’s no gap between them. The cutscene that closes out Hatred’s Wake drops you on the Skovos shore, and Crown of the Twin Seas starts the moment you land.
If you’re working through Lord of Hatred in order, the opening quest sequence looks like this:
- Solace Beyond Sight
- Last of the Horadrim
- Hatred’s Wake
- Crown of the Twin Seas — you are here
- Between Heaven and Hell
The Skovos region and all content tied to Lord of Hatred requires the expansion purchase. You can’t access this quest or the region without it.
Crown of the Twin Seas Full Quest Objectives
Here is every objective in order:
- Speak with Lorath on the Skovos shore
- Follow Lorath toward Temis
- Clear the enemies blocking the coastal path
- Search the docks area
- Fight through coastal enemy forces
- Navigate the shore road toward Temis
- Find the entrance to Temis
A Quick Look at Skovos Before You Start
This is your first time in Skovos as a region, so a quick orientation helps.
Diablo 4: Lord of Hatred is set entirely in the Skovos Isles — an island chain off the western coast of Nahantu. Skovos is described as the ancient birthplace of humanity, where Lilith and Inarius first created the Nephalem. The art direction is heavily inspired by ancient Mediterranean civilizations, and the visual contrast with the rest of Diablo 4 is immediate. It’s bright, stone-carved, and surrounded by ocean — nothing like Fractured Peaks or Hawezar.
The capital city is Temis, which sits toward the center of the island chain and acts as the expansion’s main hub. That’s where Crown of the Twin Seas is heading.
Ruling Skovos is Queen Adreona, the Amazon Queen. Lorath has a personal history with her — he’s banking on that connection to get you an audience. The Hand of Akarat, the religious faction that attacked your ship during Hatred’s Wake, is deeply embedded in the city. And Mephisto, disguised as the prophet Akarat, has already turned much of the population into believers.
The coastal enemy types in this quest are the same ones you learned on the ship: Merfolk, Water Aberrations, and Hand of Akarat forces. If you got comfortable with them during Hatred’s Wake, Crown of the Twin Seas won’t surprise you.

Crown of the Twin Seas Step-by-Step Walkthrough
Speak With Lorath on the Shore

The quest begins right where Hatred’s Wake ended. You’re on the coast of Skovos. Lorath is beside you.
Talk to him. He acknowledges where you are and what you need to do. The goal is to reach Temis and find Queen Adreona before Mephisto’s grip on the isles becomes irreversible. He reminds you that Mephisto has had days of head start. Every moment matters.
Once the dialogue ends, the two of you move out together.
Follow Lorath and Clear the Coastal Path
The initial stretch takes you along the Skovos coastline. This is your first real look at the region as an open world — stone roads, ocean cliffs, ancient architecture in varying states of decay or corruption. The scale feels noticeably different from the ship environment of Hatred’s Wake.
Enemies are on the path. The Hand of Akarat has forces positioned along the coast. Merfolk appear near the waterline. Clear them as you move. The combat in this section is lighter than the gauntlet aboard the ship — it’s designed to let you find your footing in Skovos before the difficulty ramps up.
Stay with the path Lorath is taking. He guides the direction, and the map marker also points you toward the next objective.
Search the Docks Area
At a certain point, you’ll be directed to the docks. This is a concentrated area where the Hand of Akarat has a visible presence — controlling access to the shore landing area.
Investigate and clear it. The docks section establishes early on that Skovos isn’t a friendly arrival point. The Hand of Akarat has been preparing for your arrival, or at minimum is treating every non-believer as a threat. Fight through and keep moving.
Fight Through Coastal Enemy Forces
This is the main combat stretch of Crown of the Twin Seas. It’s spread across open coastal terrain rather than a contained ship corridor, which changes how enemies behave.
Enemies in this section:
Merfolk — The same trident-wielding sea creatures from Hatred’s Wake. They’re fast and mobile. In groups they can overwhelm you if you stand still. Keep moving and use AoE when they cluster.
Water Aberrations — The wave-dashing water elementals. They slide across the ground to knock you back and apply a Slow on hit. Don’t let the Slow stack — it leaves you exposed to follow-up damage from other enemies nearby.
Hand of Akarat cultists — Human enemies who fight in service to the Hand. Unlike the water creatures, these are organized. Expect a mix of melee attackers and ranged units. The ranged variants can be dangerous if you’re already dealing with Merfolk at close range.
Tide Flesh Harvesters — Crab-type coastal creatures found near the waterline sections of Skovos. They’re slower and more defensive than Merfolk, but hit harder.
The open terrain of Skovos means enemies can come from multiple directions. Unlike the ship, there are no corridors funneling them at you. Stay aware of your flanks. Prioritize Water Aberrations quickly to avoid the Slow stacking up while you deal with cultist ranged fire.
Navigate the Shore Road Toward Temis
With the coastal area cleared, the path opens toward Temis. Follow the shore road as it moves inland toward the city.
This section gives you a natural look at Skovos’s broader layout. You’ll see waypoints, dungeon entrances, and sub-region boundaries off to the sides of the main path. Most of these are locked until you progress further in the campaign — Skovos has 6 story-gated waypoints that unlock as you advance. Don’t worry about exploring off the main road yet. Crown of the Twin Seas is a straight push to Temis.
The city itself becomes visible as you get closer. Temis is noticeably grand — heavily Greek in its architecture, with open promenades, tall columns, and the clear mark of a civilization that was thriving before Mephisto arrived.
Find the Entrance to Temis
The quest ends when you reach the entrance to Temis. A brief scene or dialogue marks the transition, and Crown of the Twin Seas concludes. Between Heaven and Hell begins immediately.
Lorath heads off to find Queen Adreona directly. You’re entering Temis separately to investigate the Hand of Akarat’s presence inside the city.
What Comes Next — Between Heaven and Hell
Between Heaven and Hell is set entirely within Temis. You’ll:
- Use the waypoint to reach the Temis Promenade
- Search for Hands of Akarat within the city, navigating around blocked-off paths
- Travel east through the Promenade to find Queen Adreona speaking with an Amazon Captain
- Eavesdrop on their conversation through a wall
- Follow a Hand of Akarat agent westward to the entrance of the Temis Sewers
The quest ends at the sewer entrance and transitions into Subterranean Secrets.
Between Heaven and Hell is where the political complexity of the Lord of Hatred story really kicks in. Queen Adreona’s hesitation around Akarat suggests the city isn’t as unified as it appears. The Hand of Akarat’s movements feel calculated rather than random. Something is being hidden in Temis, and it’s underground.
Story Context: Why Crown of the Twin Seas Matters
Crown of the Twin Seas is a short quest by campaign standards, but it carries real narrative weight. This is the moment the story shifts from reaction to action.
Mephisto operated through deception during the Vessel of Hatred expansion. In Lord of Hatred, his strategy is different. He’s disguised as a beloved prophet, commanding followers who genuinely believe they serve a holy cause. The Hand of Akarat isn’t simply an army — it’s a population convinced they’re doing good.
Skovos represents what Sanctuary could be. It’s the oldest part of the world, the birthplace of the Nephalem, and one of the few regions that hasn’t yet been consumed by demonic invasion. The fact that Mephisto chose it as his foothold is deliberate. He isn’t just conquering territory. He’s corrupting the origin of everything.
Crown of the Twin Seas puts you on that soil for the first time. The walk to Temis isn’t just a gameplay transition — it’s a slow reveal of how much Mephisto has already changed a place that was supposed to be untouched. See our Diablo 4: Lord of Hatred review for a broader look at the expansion’s storytelling.
Tips for Crown of the Twin Seas
Activate waypoints as you pass them. Crown of the Twin Seas takes you through Skovos for the first time. Any waypoint you can activate along the route saves travel time later when side content and endgame activities open up.
Don’t stand still against Water Aberrations. Their Slow on hit is the main danger in this quest. A slowed character draws extra fire from cultist ranged units positioned nearby. Keep moving throughout the coastal sections.
Clear the docks fully if the marker is there. Some players push toward Temis and find the quest marker stalls because the docks objective isn’t complete. Follow the objective marker specifically rather than heading straight for the city.
Use this section to settle your build. Crown of the Twin Seas is gentler than what follows. If you’re still finding your rhythm with a new class or a build that felt off during Hatred’s Wake, this quest gives you space to adjust before the campaign’s difficulty increases. Our best starter build guide is worth checking before you push into Between Heaven and Hell.
Check the Skovos region for Renown activities. Renown in Skovos unlocks bonus skill points and paragon points. You earn Renown through exploration, dungeon completion, strongholds, and Chronicles of Creation. Crown of the Twin Seas is too early to access most of it, but knowing the system exists before you’re deep in the campaign helps you plan.
Class Notes for Crown of the Twin Seas
Any class handles Crown of the Twin Seas comfortably at the level it’s played. A few brief observations:
Warlock — AoE skills clear the clustered Merfolk and cultist groups along the coast efficiently. The open terrain suits ranged and AoE playstyles well. Full build details in our Warlock class guide.
Paladin — Defensive tools and sustain make the open-area sections very forgiving. Flanking enemies and ranged cultists don’t threaten a properly built Paladin. See our Paladin class guide for specifics.
All other classes — The quest is balanced around early expansion power. As long as you’ve been keeping up with gear and skills, you’ll move through it cleanly.
FAQ — Diablo 4 Lord of Hatred Crown of the Twin Seas
How do you unlock Crown of the Twin Seas in Diablo 4?
Crown of the Twin Seas unlocks automatically by completing Hatred’s Wake. The closing cutscene of Hatred’s Wake delivers you to Skovos, and Crown of the Twin Seas begins immediately from that point.
What is Temis in Diablo 4 Lord of Hatred?
Temis is the capital city of the Skovos Isles and the main hub of the Lord of Hatred expansion. It’s architecturally inspired by ancient Greece and serves as the base for the campaign’s political storyline. The War Plan table — the endgame activity organizer — is located here.
What enemies appear in Crown of the Twin Seas?
The primary enemies in Crown of the Twin Seas are Merfolk, Water Aberrations, Hand of Akarat cultists, and Tide Flesh Harvesters along the coastal sections. These are the same water-themed and cultist enemy types introduced during Hatred’s Wake.
How long does Crown of the Twin Seas take?
Crown of the Twin Seas is one of the shorter main quests in Lord of Hatred. Expect 15 to 25 minutes depending on how thoroughly you clear enemies and whether you activate waypoints along the route.
What quest comes after Crown of the Twin Seas?
Crown of the Twin Seas is followed by Between Heaven and Hell, which takes place inside Temis. That quest has you investigating the Hand of Akarat’s presence in the city and ends at the entrance to the Temis Sewers.
Is Crown of the Twin Seas a hard quest?
No. Crown of the Twin Seas is one of the lighter quests in Lord of Hatred in terms of difficulty. It doesn’t have a major boss fight — the Hateborn Abomination was the boss of the previous quest. This one is primarily a traversal and combat gauntlet to get you to Temis.
Where to Buy Diablo 4: Lord of Hatred
Diablo 4: Lord of Hatred is available on Steam, Xbox, PlayStation, and Battle.net. The Diablo IV base game is required. Every Lord of Hatred purchase also includes the Vessel of Hatred expansion.
Before jumping in, check out our tips before starting Lord of Hatred and the Solace Beyond Sight walkthrough to make sure you’re set up from the very beginning.