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Facing the tough decision of cutting Coupe or Sonar from your team in Dispatch Episode 3? Learn the consequences, relationship impacts, and who to choose for your playthrough.
If you’ve been enjoying Dispatch’s unique blend of superhero management and narrative choices, Episode 3 throws you a curveball that actually matters. Unlike most dialogue options in the game that just flavor the conversation, this choice has real, lasting consequences that ripple into Episode 4 and potentially beyond.
⚠️ Minor Spoilers Ahead: This guide contains spoilers for the ending of Episode 3 and some events from Episode 4 of Dispatch.
Before we dive into this specific decision, it’s worth understanding how Dispatch structures its episodes. The game follows a consistent pattern that balances two distinct gameplay styles:
The Dispatch Half: You’re managing superhero deployments, matching heroes to emergency calls based on their stats, abilities, and team synergies. This is where the strategic gameplay happens—choosing the right hero for the right job while managing cooldowns and team composition.
The Story Half: Cutscenes unfold where Robert (voiced by Breaking Bad’s Aaron Paul) makes dialogue choices. Most of these choices are cosmetic, changing how conversations flow but not affecting the overall story. They’re there to make you feel involved, but they don’t typically carry weight.
That is, until the end of Episode 3.

The tension builds during your second Dispatch shift of Episode 3. Here’s how the situation unfolds:
Invisigal (voiced by the incredible Laura Bailey) has another confrontation with Lightningstruck, the mysterious antagonist who’s been causing problems throughout the episode. This time, things go differently. With Robert’s guidance and support, Invisigal successfully apprehends Lightningstruck—a major win for the team and a significant character moment for her.
This victory causes a shake-up in the team rankings. Invisigal’s ratings skyrocket, pulling her out of the bottom position. The team celebrates this success, but there’s a problem: someone else is now at the bottom of the leaderboard.
During the celebration, Blond Blazer pulls you aside into her office. On her desk sit two personnel files. She presents you with an impossible choice: Sonar or Coupe—one of them has to go. Budget cuts, performance metrics, corporate pressure—whatever the justification, you have to make the call.

Let’s be honest: there’s no “right” answer here, and that’s what makes it such an effective narrative choice. The game forces you to make a tough call that will disappoint people no matter what you decide. However, there are important factors to consider that might influence your decision.
If you decide to remove Sonar (voiced by YouTube gaming personality MoistCr1TiKaL) from the roster, here’s what happens:
Immediate Consequences:
Episode 4 Fallout:
Gameplay Impact:

If you choose to remove Coupe (voiced by Mayanna Berrin) from the team, the consequences shift:
Immediate Consequences:
Episode 4 Fallout:
Gameplay Impact:
What’s interesting about this choice is that it’s not just about who you remove—it’s about understanding the web of relationships within your superhero team. The game cleverly shows you that your heroes have connections with each other beyond just their work relationships.
The Relationship Web:
This adds realistic complexity to the team dynamics. In a real workplace (or superhero headquarters), people form alliances and friendships. When someone gets fired, their friends notice and react.
The Temporary Nature of the Anger:
It’s worth noting that while these characters will be upset with you in Episode 4, their reactions don’t persist for the entire episode. At some point, things calm down—whether through story progression or natural cooling-off periods. However, what happens in future episodes beyond Episode 4 remains unclear. Will these relationships fully mend? Will there be long-term consequences? The episodic nature means we’ll have to wait and see.

Beyond story implications, let’s talk gameplay strategy:
Think about your playstyle and which heroes you rely on most during Dispatch sequences:
Consider which secondary consequence you’d rather deal with:
Review our complete heroes skills and powers guide to understand how each character’s abilities factor into your overall strategy.
Here’s some good news for completionists: both choices award different Silver trophies. If you’re aiming to collect all trophies and achievements, you’ll want to experience both outcomes eventually.
Trophy Hunter Strategy:
This approach lets you see all the content while also getting both achievements. Given that Dispatch is an episodic game designed around player choice, replaying episodes is very much part of the intended experience.
Having played through both options, here’s my honest assessment:
The choice feels emotionally weighted because the game has done a good job making you care about these characters through previous episodes. Neither Sonar nor Coupe is a throwaway character—they both have personalities, unique abilities, and connections to the team.
From a narrative perspective: The ripple effects are what make this choice interesting. The game could have made it simple—you fire someone, they’re mad, end of story. Instead, it shows you that actions have consequences throughout the organization. It makes the workplace feel lived-in and real.
From a gameplay perspective: Both heroes offer unique mechanics that no other character can replicate. Sonar’s transformation and Coupe’s slot flexibility are equally valuable, just in different ways. The game doesn’t make one objectively better, which forces you to actually think about your team needs.
The Dispatch community seems pretty split on this decision, which is exactly what good game design aims for:
Team Sonar (Keep Sonar): Many players prefer keeping Sonar because of MoistCr1TiKaL’s voice work and the bat transformation mechanic. Some also find dealing with Malevola’s anger in Episode 4 less disruptive to their playstyle.
Team Coupe (Keep Coupe): Others value Coupe’s versatility and slot-based bonuses too much to give up. Some players also have stronger connections to her character based on earlier story moments.
Neither camp is wrong—it really comes down to personal preference and playstyle.
What makes this decision significant in the context of the full game is that it represents a shift in the narrative stakes. Earlier episodes establish the world, introduce characters, and set up the conflicts. By Episode 3, the game starts making you face real consequences.
This choice also ties into larger themes about leadership and management:
It’s thematically appropriate for a game about managing a superhero dispatch center. You’re not just playing dispatcher—you’re dealing with the human (well, superhero) resources side of things too.
As of now, we know how this choice affects Episode 4, but the episodic nature of Dispatch means there could be long-term consequences we haven’t seen yet. Future episodes might:
Keep checking our episode release schedule guide to stay updated on when new episodes drop and what new choices might await.
Here’s my advice for approaching this choice:
1. Trust Your Gut: Your first instinct about which character you connect with more is probably the right one for your playthrough.
2. Consider Your Playstyle: Think about which hero’s abilities you actually use more during Dispatch sequences.
3. Don’t Overthink It: The game will continue either way, and you can always replay to see the other outcome.
4. Embrace the Consequences: Part of what makes Dispatch interesting is living with your choices. Don’t stress about finding the “optimal” path—just make the choice that feels right for your Robert.
5. Save Before the Choice: If you’re really torn, consider saving before the decision point so you can explore both immediately without replaying the entire episode.
The beauty of this choice is that it’s genuinely subjective. Dispatch doesn’t punish you for choosing “wrong” because there is no wrong choice—just different outcomes. The game respects your agency while making sure your choices matter.
Whether you keep Sonar or Coupe, you’ll have to deal with fallout in Episode 4. Whether you value Sonar’s transformation or Coupe’s slot flexibility more depends on your tactical preferences. Whether you’d rather upset Malevola or Punch Up is a matter of personal relationship priorities.
This is interactive storytelling done right: meaningful choices without obvious “good” or “bad” paths.
The Coupe vs Sonar decision in Dispatch Episode 3 represents one of the game’s most impactful player choices. It affects team dynamics, gameplay strategy, and relationships in ways that extend into Episode 4 and potentially beyond.
My recommendation? Make the choice that feels right for your version of Robert and your team composition. If you’re trophy hunting, plan to experience both outcomes eventually. And remember—this is a game about tough decisions and their consequences. Embrace that, and you’ll get the most out of what Dispatch has to offer.
Want to make sure you’re prepared for other important choices? Check out our guides for father dialogue choices in Episode 1 and our complete Episode 4 walkthrough to see how your decisions continue to shape the story.
The superhero business isn’t easy—but that’s what makes being Dispatch so engaging.