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Bar Conversations: Multiple Dialogue Options

Dispatch Episode 5: Team Building – Complete Walkthrough & All Choices Guide

Navigate every choice in Dispatch Episode 5 (Team Building) with our complete walkthrough. Learn about new dispatch mechanics, romance options, and the major identity reveal choice.

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Your Complete Guide to Episode 5’s Choices and Consequences

By the time you reach Episode 5 of Dispatch, you’ve probably gotten comfortable managing the Z-Team’s emergency calls. This episode switches things up by front-loading the dispatch sequences, saving most of the dialogue-heavy content for later. And trust me—that finale is worth the wait.

Fair warning: This guide contains minor spoilers for Dispatch Episode 5. If you want to go in completely blind, bookmark this for later!

Opening Scene: Gym Conversation with Flambae

The episode kicks off with Robert hitting the gym, replaying memories of past battles in his head. While benching, Flambae spots you (literally—gym humor intended). Here’s your first dialogue choice:

  • “I’m no Normie”
  • “Thanks for babysitting me”
  • “Heroes get hurt”
Opening Scene: Gym Conversation with Flambae

My take: All three options work fine here. Pick what feels right for your version of Robert. This is more about establishing tone than consequences.

Bonus: Blond Blazer Romance Check

If you’ve been pursuing Blond Blazer romantically (choosing dinner over movies with Invisigal in Episode 4), you’ll get an additional conversation before dispatch starts:

  • “Blond Blazer” (keeps it formal)
  • “Let’s pump the brakes” (pulls back from romance)
  • “Mandy” (uses her real name – intimate choice)
Bonus: Blond Blazer Romance Check

The game remembers this, so choose based on where you want this relationship to go.

First Dispatch Sequence: New Failure Mechanic Introduced

Here’s where Episode 5 introduces something genuinely clever—maximum stat limits. For the first time, certain calls will automatically fail if you send someone whose stats are too high.

Pro tip: Always read those highlighted keywords on the right side of each call. They’re your cheat sheet for matching heroes to situations. And now, watch for calls that specify a stat ceiling—sending your most powerful hero isn’t always the right move anymore.

This adds a welcome layer of strategy. You’re not just picking the strongest available hero; you’re actually thinking about the nuances of each situation. Check out our complete heroes and powers guide to refresh your memory on each team member’s abilities.

Break Room Scene: Identity Guessing Game

After dispatching, you’ll find yourself in the break room where Malevola and Prism are speculating about your secret identity. Time to throw them off the scent:

  • “I was blue”
  • “No hints”
  • “I’m double jointed”
Break Room Scene: Identity Guessing Game

The game remembers this choice, though it doesn’t have immediate consequences. I went with “No hints” on my playthrough—it felt most in-character for keeping Robert’s identity under wraps.

Workshop Conversation with Chase: The Shroud Question

Things get heavy when Chase asks the question weighing on everyone’s mind: Will you kill Shroud when you finally face him?

  • “Yes” (revenge-driven choice)
  • “I’m not sure…” (conflicted)
  • “Heroes don’t kill people” (moral high ground)
Workshop Conversation with Chase: The Shroud Question

This is a remembered choice that could impact future episodes. It’s one of those moral crossroads that defines your version of Mecha Man. Are you driven by vengeance or heroic ideals? There’s no wrong answer, but it absolutely matters.

Second Dispatch Sequence: Hacking Gets An Upgrade

The second dispatch session introduces a new hacking minigame where you need to create electrical pathways. Think of it like connecting circuits—you’re routing power from point A to point B.

Heads up: Antivirus programs will chase you during these sequences, but if you’re overcharged, you can zap them. Time your movements right and you’ll breeze through.

With multiple calls coming in, this sequence demands your full attention. Balance your hero assignments carefully, and don’t forget those new maximum stat restrictions from earlier.

If you’re struggling with the technical side, our Episode 3 SDN sequences guide covers similar mechanics.

The Sardine Bar: Relationship Check-Ins

After dispatch duty, the team invites you out for drinks at the Sardine bar. If you went to the movies with Invisigal in Episode 4, you’ll have a private conversation with her:

The Sardine Bar: Relationship Check-Ins
  • “I had a good time” (positive but vague)
  • “We can just be friends” (friend-zoning)
  • “That wasn’t a date” (shutting it down)
The Sardine Bar: Relationship Check-Ins

Invisigal remembers your response, though the scene plays out similarly regardless. If you’re committed to the Blond Blazer romance, this is where you can politely but clearly set boundaries.

Bar Conversations: Multiple Dialogue Options

Inside the bar, you’ll have several casual exchanges with team members:

Bar Conversations: Multiple Dialogue Options

First conversation:

  • “I am a narc”
  • “Been doing this long?”
  • “You’re buying next”

Second conversation:

  • “Is that all you got?”
  • “Stand down, immediately”
  • “I’m not done with you yet”

Third conversation (remembered):

  • “Relax. I’m leaving”
  • “Let me buy you a drink”
  • “Since you twisted my arm…”

These flow into a bar brawl with interactive prompts—embrace the chaos! The Dispatch voice actors really sell these action sequences.

The Big Choice: Identity Reveal

After the fight, everyone’s outside grabbing food when Punch Up directly asks who you really are. This is the major decision of Episode 5:

The Big Choice: Identity Reveal

Option 1: “I’m Robert”

  • Maintains some mystery
  • Flambae pushes you about hiding your identity
  • He backs off but shares his real name
  • More measured, controlled reveal

Option 2: “I’m Mecha Man”

  • Full identity reveal to the entire team
  • Everyone reacts with shock
  • Flambae gets angry and shoots fire at you
  • Golem jumps to your defense
  • If you chose Waterboy in Episode 3, he helps too
  • Otherwise, Malevola throws her drink on Flambae
  • Flambae storms off upset

My recommendation: This depends entirely on your playstyle. The dramatic reveal (“I’m Mecha Man”) creates more immediate tension and character conflict, which personally feels more satisfying narratively. But if you’re playing Robert as cautious and strategic, keeping some cards close to your chest makes sense too.

Both paths lead to the team sharing their real names—you’re building trust either way. The difference is in how that trust develops.

What This Episode Sets Up

Episode 5 does serious work developing the team dynamics. By this point in the story, you’re not just a dispatcher—you’re becoming part of this found family of heroes. The identity question has been hanging over the narrative since Episode 1, and how you handle it here will shape relationships moving forward.

The new dispatch mechanics also signal that the game is ramping up complexity. If you’ve been coasting on auto-pilot, Episode 5 makes you think strategically again.

Additional Resources

Want more Dispatch guides?

Official Dispatch Resources:


Bottom line: Episode 5 balances gameplay innovation with meaningful character development. The identity reveal choice is easily the most impactful decision so far, and there’s no rewind button—choose wisely!

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Sacheen Chavan
Sacheen Chavan

Sacheen Chavan is a seasoned gaming enthusiast, content creator, and tech lover with over 6 years of experience in the gaming industry. He has contributed to platforms like BollywoodFever and Buzzing Bulletin, where he shared insights on gaming trends, esports, and the latest gear.

Known for delivering honest reviews and practical tips, Sacheen helps gamers level up their experience — whether it's dominating the esports scene, grinding through RPGs, or testing cutting-edge tech. He blends hands-on experience with a passion for community-driven content.

Contact: admin@gamingpromax.com
Bangalore, India

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