TL;DR
- There are four classes in Gears of War E-Day Horde Siege: Assault, Breacher, Marksman, and Medic.
- Medic is the best starting class for most players. The Stim Vaporizer keeps your whole squad alive.
- Breacher is the top class for damage and self-sufficiency. Best pick if you want high kills.
- Assault is the easiest class to learn and the best all-rounder after Medic.
- Marksman rewards experienced players who can land consistent headshots at range.
- Each class levels up to 30 separately. Unlocks include weapons, armor mods, and tactical gear mods.
- Completing secondary objectives gives you weapon and armor mods that carry into Horde Siege.
How Classes Work in Gears of War E-Day Horde Siege
Horde Siege is the main multiplayer mode in Gears of War E-Day. It supports up to 12 players split into three squads of four. Before you deploy, you pick one of four classes.
Each class has its own starting weapons, a passive bonus, and a Tactical Gear ability on a cooldown. Tactical Gear is the biggest identity marker between classes. It is what you use in the key moments of a match.
Classes level up separately, all the way to Level 30. As you gain levels, you unlock weapon mods, armor mods, tactical gear mods, and extra equipment. This means your Level 20 Assault does not help your fresh Medic — you have to level each one you want to use.
Every class can equip a Primary weapon, Secondary weapon, Sidearm, and Equipment. Mods improve each of these. Some mods are shared across classes; others are class-specific unlocks.
If you want to earn extra mods through the campaign before you hit Horde Siege, our guide on how to unlock more weapon mod slots in Gears of War E-Day has you covered.
Best Assault Class Build in Gears of War E-Day
Assault is the best class for beginners in Horde Siege. It is a flexible mid-range fighter that holds position, uses cover, and controls waves of enemies with its Sonic Disruptor.
The passive bonus on Assault is a damage boost while in cover. Gears of War is built around using cover, so this passive fires constantly. You are rewarded just for playing the game correctly.
Assault Class Best Loadout
- Tactical Gear: Sonic Disruptor
- Tactical Gear Mod: Retention Battery (longer stun duration)
- Armor Mod 1: Opportunity Targeting (more damage to stunned enemies)
- Armor Mod 2: Best Defense (kills from cover heal you)
- Primary: Prototype Lancer — Cover Brace, Full Metal Jacket, Holo Sight, Chainsaw Autoloader
- Secondary: Hammerburst — Full Metal Jacket, Precision Rifling, Headhunter Burst, Combat Scope
- Sidearm: Snub — Concussion Ammo, Forged Barrel, Aim Stabilizer, Holo Sight
- Equipment: Concussion Grenade

How to Play Assault
The Sonic Disruptor stuns Drones and interrupts other enemies in a forward cone. When a wave pushes toward you, pop the Disruptor and fire freely while they stand still. With Opportunity Targeting equipped, those stunned enemies take even more damage from every weapon in your squad.
Use Retention Battery as your Tactical Gear mod. It extends the stun window, which gives your squad more time to pour damage into helpless enemies.
The Prototype Lancer is your best primary. It is in your starting loadout and handles mid-range combat better than almost anything else. Cover Brace is the most important mod on it — your accuracy from behind cover gets a big boost, and Assault is always in cover.
Best Defense closes the loop. You heal on every kill from cover, which means you stay topped up through sustained firefights without needing the Medic to babysit you.
Best Breacher Class Build in Gears of War E-Day
Breacher is the highest-damage class in Gears of War E-Day. It is built entirely around one idea: rush the enemy, get in close, and stay there. If you want to top the leaderboard every match, Breacher is your pick.
The passive bonus on Breacher is resistance to melee and status effects. This matters because Breacher fights in close range where melee hits happen constantly.
Breacher Class Best Loadout

- Tactical Gear: Adrenaline Injector
- Tactical Gear Mod: Burst Capacitor (cuts cooldown time down)
- Armor Mod 1: Proximity Reload (close-range kills trigger perfect reloads)
- Armor Mod 2: Proximity Regen (close-range kills restore health)
- Primary: Incinerator — best close-range primary, unlocks at Level 9
- Secondary: Gnasher — Bayonet, Skeleton Frame, Active Compensator, Sawn-Off Barrel
- Equipment: Frag Grenades

How to Play Breacher
The Adrenaline Injector restores your health and reduces the damage you take. Pop it before you are close to death — not after. A lot of Breacher players make the mistake of waiting too long. Use it as a buffer going into a dangerous fight, not as an emergency button.
Burst Capacitor reduces the Injector’s cooldown. Since you are constantly taking damage in close range, being able to use it more often keeps you alive through back-to-back engagements.
The real power combo is Proximity Reload and Proximity Regen together. Kill enemies at close range, auto-trigger a perfect reload, and heal at the same time. This creates a loop that keeps you fighting without ever stopping to recover.
The Incinerator is the heart of this build. It shreds groups of enemies and burns through boss health faster than most weapons in the game. You unlock it at Level 9, which is earlier than any other class gets it.
Breacher is also the most self-sufficient class in the game. You do not need a Medic to stay alive. That makes it the best choice for solo players or pick-up squads where coordination is low.
Best Marksman Class Build in Gears of War E-Day
Marksman is the long-range precision class. It stays at the back of the squad, picks off high-value targets at distance, and uses the Pulse Drone to mark enemies for everyone to shoot.
The passive on Marksman is a critical-hit damage bonus. This rewards accurate shots. Land headshots, hit weak points, and you do more damage than any other class per bullet.
Marksman Class Best Loadout

- Tactical Gear: Pulse Drone
- Tactical Gear Mod: Focal Lens (increases Pulse Drone range)
- Armor Mod 1: Muscle Memory (larger active reload window, longer Perfect Ammo)
- Armor Mod 2: Mag Triage (perfect reloads heal you)
- Primary: Longshot — Full Metal Jacket, Marksman Scope, Precision Long Barrel, Long Range Stabilizer
- Secondary: Hammerburst — Full Metal Jacket, Holo Sight, Composite Chassis, Springloaded Mag
- Sidearm: Snub — Concussion Ammo, Forged Barrel, Aim Stabilizer, Holo Sight
- Equipment: Smoke Grenade

How to Play Marksman
Deploy the Pulse Drone before waves hit your squad. It marks all nearby Locust and makes them visible through walls. Tagged enemies take bonus damage, so your whole squad benefits from it. Focal Lens increases the range so it covers your long sightlines properly.
The Smoke Grenade pairs well with the Pulse Drone. Enemies tagged by the drone are still visible through smoke. That lets you fire at them from cover while they cannot see you clearly.
Muscle Memory is the most important armor mod here. It extends your active reload window and keeps the Perfect Ammo buff going longer. Mag Triage heals you on perfect reloads. Together, they let you stay in the fight and stay healthy without taking big risks.
The Longshot with Marksman Scope gives you a 3x zoom with fast aim speed. Full Metal Jacket boosts your Perfect Ammo round damage after a clean reload. Precision Long Barrel keeps your shots tight at distance.
Marksman is the weakest class for beginners. If you miss shots, the build falls apart. Pick this class once you are comfortable with the Longshot and know the enemy types well enough to prioritize targets.
Best Medic Class Build in Gears of War E-Day
Medic is the most important class in any Horde Siege squad. Keeping players alive is what decides whether you extract successfully. The Stim Vaporizer heals and revives any Gear in range — including players from the other two squads.
The passive on Medic is faster health regeneration. Combined with the Stim Vaporizer, you are one of the hardest players to keep down.
Medic Class Best Loadout

- Tactical Gear: Stim Vaporizer
- Tactical Gear Mod: Vitality Emitter (increased healing per wave) or Retention Battery (longer Stim duration)
- Armor Mod 1: Flesh Wounds (improved health regen)
- Armor Mod 2: Combat Lifesaver (faster sprint speed and better revive defense)
- Primary: Lancer Mk1 — reliable mid-range option
- Secondary: Hammerburst or Gnasher — backup for close situations
- Sidearm: Snub
- Equipment: Smoke Grenade

How to Play Medic
Your priority order is simple: stay alive first, keep the squad healed second, revive downed players third. A dead Medic helps nobody. Do not take risks you do not need to take.
The Stim Vaporizer creates a healing field that also revives downed players. Use it after a wave breaks over your position and multiple players are down. Using it mid-firefight wastes it. Time it for the post-wave reset when you can safely stand over downed teammates.
Vitality Emitter increases how much each Stim wave heals. Retention Battery extends how long the field lasts. Either works well. Vitality Emitter is the better pick for higher difficulties where players take more damage per second.
If you run two Medics in the same squad on Commander or Allfather difficulty, stagger your Stim uses. Do not pop both at the same time. Call it out so one Stim is always available in reserve.
Combat Lifesaver is essential. You are constantly sprinting toward downed players to revive them. Faster sprint speed and better defense while reviving means you actually make it there and live through it.
Best Squad Composition for Horde Siege
The game supports 12 players across three squads of four. The best balanced squad for most runs is:
- 1 Medic — always fill this first
- 1 Assault — wave control and objective defense
- 1 Breacher — frontline damage and E-Hole support
- 1 Marksman — long-range priority target elimination
For objective defense missions (Horde and Defend types), two Assault players is better than one Marksman. Assault’s Sonic Disruptor is built for defending choke points.
For fast Blitz runs, swap the Marksman for a second Breacher. Breacher clears waves faster at close range, which keeps mission times short.
On Allfather difficulty, the ideal setup is one of each class. Every Tactical Gear covers a different failure point. The Sonic Disruptor controls waves, the Adrenaline Injector holds the front, the Pulse Drone calls out elites, and the Stim Vaporizer prevents squad wipes.
General Tips for All Classes
- Level each class separately. Your progress on one class does not carry over. Decide which role you want to main and commit to it early.
- Perfect Reloads matter. Most of the best mods in the game reward Perfect Reload chains. Practice the timing until it is automatic.
- Do not waste Tactical Gear. Each class ability has a cooldown. Using it on two Drones when a Boomer is incoming is a mistake. Save it for the right moment.
- Weapon mods follow the weapon, not the class. If you mod a Prototype Lancer on Assault, the same mods are there when another class picks it up. Build your weapons once and benefit across all classes.
- Complete campaign secondary objectives before Horde Siege. They reward weapon mods and armor mods that give you an edge from your very first match. Check our guide on Gears of War E-Day all secondary objective locations to make sure you do not miss any.
- Know your enemies. Some classes perform better against certain enemy types. Our guide on how to kill Jammer and Seeder enemies will help you adjust your approach mid-match.
Where to Play Gears of War E-Day
You can play Gears of War E-Day on Xbox and PC. Here are the official links:
For a full breakdown of what the game offers before you dive into Horde Siege, see our Gears of War E-Day review.
Frequently Asked Questions
What is the best class in Gears of War E-Day Horde Siege?
Medic is the best class for most squads because the Stim Vaporizer heals and revives players from any squad on the map. If your squad already has a Medic, Breacher is the strongest overall damage dealer and the most self-sufficient class in the game.
How many classes are in Gears of War E-Day?
There are four classes at launch: Assault, Breacher, Marksman, and Medic. More classes are expected to arrive in seasonal updates.
Do class levels carry over between classes in Gears of War E-Day?
No. Each class levels up separately to Level 30. You have to play and earn XP on each class individually to unlock their mods and equipment.
What is the best class for beginners in Gears of War E-Day?
Assault is the best starting class. The Sonic Disruptor is straightforward to use and the damage-in-cover passive reinforces the core gameplay loop of using cover. It teaches you the right habits without punishing you as harshly as Breacher or Marksman.
Is Breacher good for solo play in Gears of War E-Day?
Yes. Breacher is the most self-sufficient class in the game. The Adrenaline Injector keeps you alive, and the Proximity Reload and Proximity Regen armor mods create a sustain loop that does not rely on having a Medic nearby.
What does the Pulse Drone do for Marksman?
The Pulse Drone marks enemies in a large area, making them visible to your whole squad, even through walls. Tagged enemies take bonus critical-hit damage. It is especially powerful against elite enemies like Boomers and Corpsers.
When should the Medic use the Stim Vaporizer?
Use it after a big wave breaks over your position when multiple players are down. Do not use it mid-firefight. Timing it for a post-wave reset means you can stand safely over downed players while the field does its work. On high difficulties, coordinate with a second Medic to stagger both Stim uses so one is always in reserve.
Do weapon mods transfer between classes in Gears of War E-Day?
Yes. Weapon mods follow the weapon, not the class. If you put mods on a Prototype Lancer on your Assault, those same mods are there when any other class picks up that weapon. You only need to build each weapon once.