Resonance A Plague Tale Legacy — All Chapters List & Collectibles Guide

Resonance A Plague Tale Legacy chapters list and collectibles guide — all 14 chapter names, subchapters, artefacts, charms, blades, and Theseus Echoes per chapter with playtimes and tips.

  • Resonance A Plague Tale Legacy has 14 chapters in total, each split into named subchapters for easy replay via Chapter Select.
  • There are four collectible types: Blades (7), Artefacts (35), Charms (25), and Theseus Echoes / Pierced Coins (5).
  • Chapters 8 and 14 contain zero collectibles — you can play them straight through without worrying about missing anything.
  • Almost everything can be collected on replay via Chapter Select — the only exception is Resonance Points, which reset if you replay an earlier chapter, so plan those on your first run.
  • The game takes approximately 12 to 16 hours to complete, depending on playstyle and how thoroughly you explore.
  • Chapter Select is unlocked throughout the game and lets you return to any completed chapter to mop up missed collectibles.

Resonance A Plague Tale Legacy chapters list and collectibles is one of the most useful things to have open during your playthrough. The game is split into 14 chapters — each with its own distinct name, subchapters, and set of collectibles spread across the environment. Some chapters are packed with things to find, while others are nearly empty. Knowing which is which saves you from tearing apart a room looking for an artefact that was never there.

This guide gives you every chapter name, every subchapter, the collectible breakdown per chapter, approximate playtimes, and tips on what to watch for in each section. If you want a broader picture of how the game works before diving in, our Resonance A Plague Tale Legacy beginner’s guide covers the fundamentals. And for a look at how the story and structure compare to the earlier games in the series, our Resonance vs Requiem breakdown explains exactly how Asobo reinvented the franchise.

Collectibles Overview — What You Are Looking For

Before the chapter-by-chapter breakdown, here is a quick summary of every collectible type in the game and what they do.

  • Blades (7 total) — Alternative weapons for Sophia found inside Hero Tombs. These are hidden off the main path and require finding and activating a Receptacle to open the tomb. Each gives Sophia a different weapon with its own feel and moveset.
  • Artefacts (35 total) — Split into Relics of the Present and Relics of the Past, these are lore items that give context about the island’s history, the people who came before, and the Minoan civilization. Collecting all of them contributes to the Collector trophy or achievement.
  • Charms (25 total) — Passive ability upgrades divided into subcategories: Beads, Armbands, Bracelets, Trinkets, and Seals. Equipping Charms gives Sophia passive bonuses like extended parry windows, faster health recovery, or improved ability duration. Collecting all of them unlocks the Superstitious trophy or achievement.
  • Theseus Echoes / Pierced Coins (5 total) — Hidden collectibles tied to the dual-timeline narrative. Each one deepens the connection between Sophia’s story and the ancient Minoan world of Theseus. Five are found across five separate chapters.

One important note: Resonance Points are not standard collectibles but they are crucial for unlocking skills. They appear as glowing white lights in the world. Unlike artefacts, charms, and blades — which can be picked up on any Chapter Select replay — Resonance Points reset if you go back to an earlier chapter. Plan your first run to grab as many as possible. Everything else is safely collectable later.

Resonance A Plague Tale Legacy All Chapters List Collectibles Guide
Resonance A Plague Tale Legacy All Chapters List Collectibles Guide

All 14 Chapters — Names, Subchapters, Collectibles & Playtime

Chapter 1: Blood Ties

The opening chapter is a prologue. It introduces Sophia and several key characters through a series of flashbacks to her childhood and early years among her father’s gang. You will practice the basic combat techniques — blocking, parrying, attacking — in a low-pressure environment. It sets the emotional foundation for the rest of the game without throwing you into anything complicated.

Subchapters: A New Home, Faro’s Cabin, The Search for the Key, The Fighting Pit.

Approximate playtime: 35 minutes.

Collectibles: 1 Artefact, 1 Blade.

Notes: The Blade in this chapter is easy to miss — keep your eyes open even during the combat training sections.

Chapter 2: Felons

The adventure properly begins here. Sophia’s journey takes her to the Carnival of Venice — a visually striking contrast to what follows later in the game. You will learn more combat techniques including the grapple hook, earn your first Resonance Points, and experience the events that force Sophia to flee for Minotaur’s Island.

Subchapters: Infiltration, The Carnival, Rats in a Barrel, On the Run, Inferno.

Approximate playtime: 60 minutes.

Collectibles: 2 Artefacts, 2 Charms, 1 Blade.

Notes: This chapter has some of the game’s most visually memorable environments. Explore the carnival sections carefully before the action picks up.

Chapter 3: Those Before Us

The first full chapter set on Minotaur’s Island. Sophia and Leni explore the surface ruins and temples of Crete in a chapter with no combat encounters at all. This is a pure exploration chapter — finding the way into the mountain, absorbing the atmosphere of the ancient ruins, and collecting a surprisingly dense set of lore items.

Subchapters: Paradise, Vestiges, The Village of Heroes, In the Pretenders’ Wake, The Start of the Trials.

Approximate playtime: 75 minutes.

Collectibles: 6 Artefacts, 4 Charms.

Notes: This is the richest chapter for Artefacts in the whole game. Since there is no combat pressure, take your time exploring every corner of the ruins and coastline. Many items are hidden slightly off the main path.

Chapter 4: From Hell It Rose

The first major trial. This is the chapter where the game’s puzzle design fully opens up — introducing Light Revelation, the spike traps, the mirror light puzzles, and the Minotaur arena finale. It is also the longest and most mechanically dense chapter in the first half of the game. By the end you will have unlocked a new Sphere ability and a new combat technique.

Subchapters: A Familiar Threat, Down the Abyss, Puzzles and Traps, At the Bottom, Theseus.

Approximate playtime: 2 hours.

Collectibles: 3 Artefacts, 2 Charms, 1 Blade.

Notes: The Blade in this chapter is found inside a Hero Tomb just past the spike trap section — look for the Receptacle on the wall after completing the Leni light chamber. For help with the chapter’s puzzles, our guides on crossing the spike traps and the Minotaur room symbols puzzle cover both in full.

Chapter 5: Desolation It Wrought

The second trial begins here. A new variation of Light Revelation is introduced — this one expanding the types of environmental puzzles Sophia can interact with. The chapter tasks you with finding four symbols across a sprawling area, with multiple collectibles hidden off the main path. It is one of the most collectible-dense chapters in the game.

Subchapters: Row as One, Battle Grounds, The Four Symbols, Live Up to His Name.

Approximate playtime: 2.5 hours.

Collectibles: 5 Artefacts, 5 Charms, 1 Blade, 1 Theseus Echo (Pierced Coin).

Notes: This is the longest chapter in the game and has the most Charms of any single chapter. Do not rush — explore thoroughly. The Theseus Echo here is easy to walk past if you are following the main path too closely.

Chapter 6: What Lies Beneath

Sophia is pushed deeper underground and encounters a significant new threat for the first time — the creature. Expect chase sequences and stealth sections designed around the Presence mechanic rather than combat. Sophia also picks up a new tool in this chapter that expands her traversal and environmental options.

Subchapters: Lost, The Creature, False Hope, Minoan Machinery, The Architect.

Approximate playtime: 60 minutes.

Collectibles: 2 Artefacts, 3 Charms, 1 Blade, 1 Theseus Echo (Pierced Coin).

Notes: This chapter is where the horror tone of the series reasserts itself. The stealth sections here feel genuinely tense. Collectibles are off the critical path, so slow down during the exploration segments between chase sequences.

Chapter 7: Death It Sowed

A combat-heavy chapter that sends Sophia through the Black Temple and eventually into a gigantic arena — one of the game’s most visually striking locations. By this point all of Sophia’s combat techniques should be mastered, and the game uses this chapter to test them. Parkour traversal is also heavily featured, with some of the game’s most impressive vertical spaces.

Subchapters: Back to Leni, The Whole Damn Army, A Stage of Skulls, The Arena, Its Ruins.

Approximate playtime: 2 hours.

Collectibles: 4 Artefacts, 5 Charms, 1 Blade, 1 Theseus Echo (Pierced Coin).

Notes: The arena section is one of the game’s setpieces — take a moment to look around when you arrive. Five Charms in a single chapter means there is a lot to find. Check upper levels and side passages during the traversal sections.

Chapter 8: Resonance

The title chapter is a pure story interlude. No combat. No puzzles. No collectibles of any kind. This chapter focuses entirely on Sophia’s emotional connection to the island, the Macula, and what the visions she has been experiencing actually mean. It is short, quiet, and important for understanding the back half of the game.

Subchapters: The Thread, Fathers, An Empty Palace, Her.

Approximate playtime: 10 minutes.

Collectibles: None.

Notes: Do not stress about finding anything here. There is nothing to find. Watch the story beats carefully — this chapter recontextualizes everything that came before it.

Chapter 9: Night Has Come

Perhaps the darkest chapter in the game in both literal and tonal terms. Light is scarce and the Presence is more aggressive than at any previous point. New enemy types appear, stealth becomes essential for survival in ways it has not been since the earlier chapters, and the chapter ends with a boss fight. This is where the game’s horror instincts fully take over.

Subchapters: You Have to Live, Hell on Earth, No Respite, Hunted, Chaos, Echoes of the Past.

Approximate playtime: 75 minutes.

Collectibles: 3 Artefacts, 2 Charms, 1 Blade, 1 Theseus Echo (Pierced Coin).

Notes: The boss fight at the end of this chapter is one of the more demanding encounters in the game. Explore carefully during the brief calmer sections — collectibles are easy to miss when you are focused on surviving.

Chapter 10: Parallel Paths

A puzzle-heavy chapter with sprawling environments. Sophia explores caves, climbing sections, and mysterious Minoan structures, solving complex multi-part puzzles as the dual-timeline mechanic deepens. A new Sphere ability is unlocked mid-chapter, and the final Blade in the game is found here. This is the last chapter where a Blade is available.

Subchapters: The Bridge, In the Plunderers’ Wake, Daedalus’ Workshop, The Test Trial, A Light That Burns.

Approximate playtime: 2 hours.

Collectibles: 4 Artefacts, 3 Charms, 1 Blade, 1 Theseus Echo (Pierced Coin).

Notes: This is your last chance for a Blade. If you are collecting all seven, make sure you find the Hero Tomb in this chapter before finishing it. The Daedalus’ Workshop subchapter is one of the most elaborate puzzle environments in the game — slow down and explore the full space.

Chapter 11: Patera

The descent into the mine. Six subchapters make this the most structurally complex chapter in the game, taking Sophia through a factory-like Minoan mechanism, stealth sections involving the creature, and a boss fight at the chapter’s end. Two specific trophies — “They Were People” and “Refraction” — are unlocked here.

Subchapters: Under the Statue, Prisoners of the Factory, Puppets, The Last Lens, In the Bowels of the Mechanism, The Mines.

Approximate playtime: 1.5 hours.

Collectibles: 3 Artefacts, 2 Charms.

Notes: No Blade, no Theseus Echo. The trophies available here are missable if you do not pay attention to specific moments — check a trophy guide for exact triggers if you are going for the Platinum.

Chapter 12: Fading Light

The final approach. Story threads begin converging and the tone shifts into something more urgent. Sophia pushes through dark tunnels heading deeper into the mountain, culminating in another boss fight. The “Like a Warrior” trophy is unlockable here. This chapter is short but escalates quickly.

Subchapters: The Beam, The Wrecked Quarry, The Creature’s Fury, A Few More Steps.

Approximate playtime: 30 minutes.

Collectibles: 2 Artefacts, 1 Charm.

Notes: One of the shorter chapters, but the boss encounter here is significant. Grab the two Artefacts and the Charm before the final descent — they are in the exploration sections rather than the combat zones.

Chapter 13: As One

The grand finale. Six subchapters take Sophia through the labyrinth, past illusions and corrupted spaces, to the final confrontation with the Minotaur. The last Artefacts and Charms needed for the Collector and Superstitious trophies are here — check them off carefully. The Minotaur encounter is the culmination of everything the game has been building toward narratively and mechanically.

Subchapters: The Labyrinth, Illusions, Surviving Corruption, One Last Trial, By Your Side, The Minotaur.

Approximate playtime: 1.5 hours.

Collectibles: 2 Artefacts, 1 Charm.

Notes: If you need the Collector or Superstitious trophies, make absolutely sure you find the collectibles here before finishing the chapter. The Labyrinth subchapter is the longest and most disorienting section — check every dead-end path before progressing.

Chapter 14: What Remains (Epilogue)

The epilogue. A single subchapter called Ashes wraps up Sophia’s journey with no gameplay challenges, no combat, no puzzles, and no collectibles of any kind. It is brief, emotional, and deliberately quiet after the intensity of Chapter 13. Watch it through to the end.

Subchapters: Ashes.

Approximate playtime: Under 10 minutes.

Collectibles: None.

Notes: Nothing to collect. Just the story landing. Stay through to the very end of the credits if you are interested in what the game’s final moments suggest about the future of the series.

Complete Collectibles by Chapter — Quick Reference

  • Chapter 1: 1 Artefact, 1 Blade
  • Chapter 2: 2 Artefacts, 2 Charms, 1 Blade
  • Chapter 3: 6 Artefacts, 4 Charms
  • Chapter 4: 3 Artefacts, 2 Charms, 1 Blade
  • Chapter 5: 5 Artefacts, 5 Charms, 1 Blade, 1 Theseus Echo
  • Chapter 6: 2 Artefacts, 3 Charms, 1 Blade, 1 Theseus Echo
  • Chapter 7: 4 Artefacts, 5 Charms, 1 Blade, 1 Theseus Echo
  • Chapter 8: None
  • Chapter 9: 3 Artefacts, 2 Charms, 1 Blade, 1 Theseus Echo
  • Chapter 10: 4 Artefacts, 3 Charms, 1 Blade, 1 Theseus Echo
  • Chapter 11: 3 Artefacts, 2 Charms
  • Chapter 12: 2 Artefacts, 1 Charm
  • Chapter 13: 2 Artefacts, 1 Charm
  • Chapter 14: None

Tips for Collecting Everything

Resonance’s Chapter Select makes 100% completion manageable — you do not need to do it all in one run. A few things worth knowing before you start hunting.

The collectible-richest chapters are 3, 5, and 7. If you are going for completionist status, those three chapters deserve the most thorough exploration. Chapter 3 in particular has six Artefacts in a chapter with zero combat — there is no excuse for missing any of them.

Blades are always inside Hero Tombs — hidden side rooms accessed via Receptacles placed slightly off the main path. When you hear the ambient sound change or see a glimmer on a wall near a tucked-away passage, check it. Most Blades are findable by general exploration instinct, but Chapter Select means you can always return if you missed one.

Theseus Echoes — the Pierced Coins — appear in Chapters 5, 6, 7, 9, and 10. All five are tied to the dual-timeline story and require some off-path exploration in their respective chapters. They are not flagged obviously on screen, so pay extra attention during the Minoan-heavy sections of those chapters.

Charms improve Sophia’s passive abilities, which makes them worth finding even if you are not going for the trophy. Priority Charms for combat players are anything that extends parry windows or improves combat recovery — check what each one does before you equip it. For more on how Sophia’s skills and upgrades work, our Sophia combat breakdown covers the full system.

For a deeper look at what these chapters are building toward thematically — and how the dual-timeline connects the Minoan world to medieval Crete — our piece on the historical settings of Resonance A Plague Tale Legacy gives the full context. And for everything you need to know about the threats you will face through these chapters, our guide on what is chasing Sophia on Minotaur’s Island covers the Presence, the army, and the Minotaur in detail. If you want the full picture of the game from start to finish, our Resonance A Plague Tale Legacy review is the place to start.

Frequently Asked Questions

How many chapters are in Resonance A Plague Tale Legacy?

There are 14 chapters in total. Chapter 14 is an epilogue with no gameplay. Chapter 8 is a short story interlude. The main gameplay experience runs from Chapter 1 through Chapter 13.

Which chapters have no collectibles in Resonance A Plague Tale Legacy?

Chapter 8 (Resonance) and Chapter 14 (What Remains) contain no collectibles at all. You can play through both chapters without stopping to search for anything.

Can you miss collectibles permanently in Resonance A Plague Tale Legacy?

Almost nothing is permanently missable. Chapter Select lets you return to any completed chapter and pick up artefacts, charms, blades, and Theseus Echoes at any time. The one exception is Resonance Points — the skill currency found as glowing lights in the world. These reset if you replay an earlier chapter, so collect as many as you can on your first pass through each chapter.

How long does it take to complete Resonance A Plague Tale Legacy?

Completing the main story takes roughly 12 to 14 hours at a moderate pace. A thorough playthrough collecting everything as you go typically runs 15 to 18 hours. Chapter 5 is the longest single chapter at around 2.5 hours, while Chapter 8 and Chapter 14 are the shortest at under 15 minutes each.

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