Resonance A Plague Tale Legacy: Chapter 4 Puzzles Guide — All Solutions

Resonance A Plague Tale Legacy Chapter 4 puzzles guide with all six solutions — three symbol puzzles, the mirror zigzag, spike trap paths, and the complete Minotaur arena walkthrough.

  • Chapter 4 — “From Hell It Rose” — contains six puzzles in total: three symbol/pedestal puzzles, one light reflector puzzle, the spike trap sequence, and the Minotaur bull-head arena finale.
  • All puzzles use the Minoan Sphere and its new Light Revelation ability (hold R1 on PlayStation / RB on Xbox near a light source).
  • Puzzle 1 solution: Y – C – Up Arrow (left to right).
  • Puzzle 2 solution: Zigzag the light beam — back-left → back-right → front-left → front-right → door.
  • Puzzle 3 solution: Left pedestal = O symbol, Right pedestal = I/F symbol.
  • Spike traps: Trap 1 = far left tiles. Trap 2 = right two tiles, then diagonal left. Trap 3 = third hole on left (scales symbol). Trap 4 = follow Leni’s light beam.
  • Minotaur arena: Three steps using the left, right, and middle light panels — raising both hands then the head.

Resonance A Plague Tale Legacy Chapter 4 puzzles guide covers every challenge in the chapter titled “From Hell It Rose” — the game’s first fully puzzle-heavy chapter and the one that introduces the Minoan Sphere’s most important ability. After two chapters of learning the basics, Chapter 4 throws you into a deep ancient trial with back-to-back puzzle rooms, deadly spike traps, and a climactic multi-step arena puzzle all before the chapter ends.

All six puzzles are here with their exact solutions. If you want to see how Chapter 4 fits into the full progression of the game, our Resonance A Plague Tale Legacy chapters list and collectibles guide covers every chapter’s structure and what to find in each one. For context on how the puzzle design compares to earlier games in the series, our Resonance vs Requiem breakdown explains exactly how Asobo rebuilt the formula.

The Key Mechanic: Light Revelation

Chapter 4 is where Sophia inserts a small reflector into the Sphere, unlocking the Light Revelation ability. This is the core tool for every puzzle in the chapter — and most puzzles in the rest of the game.

To use it: stand inside a light source, then hold R1 (PlayStation) or RB (Xbox). The Sphere projects glowing blue lines onto the floor and walls around you, revealing hidden symbols, safe paths through traps, and the connections between pedestals and their target symbols on surrounding walls.

One critical rule: Light Revelation only works when you are standing in a light source. The moment you step away from the light — such as onto a spike-trap tile field — it stops working. You cannot check your position mid-crossing. Memorize the path first, then move.

Sophia automatically records every symbol she discovers in her Journal. Open it any time during a puzzle if you forget what you have already found.

Resonance A Plague Tale Legacy Chapter 4 Puzzles Guide
Resonance A Plague Tale Legacy Chapter 4 Puzzles Guide

Puzzle 1: The Three-Pedestal Symbol Puzzle (First Door)

This is the first puzzle you encounter after entering the temple. Three pedestals are in the room, and each needs to be set to the correct symbol. A door at the far end opens when all three match their targets.

How to read the room: Interact with one of the pedestals, then step back and hold R1 / RB in the nearby light source. Blue lines appear on the floor, running from each pedestal outward toward a symbol on the surrounding walls. Follow each line to find its matching symbol, then rotate the corresponding pedestal to display it.

Solution (left to right):

  • Left pedestal: Y
  • Middle pedestal: C
  • Right pedestal: Up Arrow (↑)

Set all three and the door opens automatically. Slide down the drop on the other side to continue.

Puzzle 2: The Light Reflector (Mirror) Puzzle (Second Door)

After working through the scaffold descent and climbing section, you reach a large chamber with four floor-mounted mirrors and a locked door. The goal is to direct a beam of light through the mirrors in sequence until it hits the symbol on the door.

How to start: Find the staircase at the back of the room and go up to the floor plate on the upper level. Standing on it activates a light beam below. Leni takes over the plate, keeping the light active so you can move freely around the room.

Mirror sequence (zigzag pattern):

  1. Rotate the back-left reflector to shine toward the back-right mirror.
  2. Rotate the back-right reflector to shine toward the front-left mirror.
  3. Rotate the front-left reflector to shine toward the front-right mirror.
  4. Rotate the front-right reflector to shine directly onto the symbol on the door.

The beam zigzags across the room: back-left → back-right → front-left → front-right → door. When the door symbol is fully lit, the door opens. Head through and continue along the path.

Puzzle 3: The Second Symbol Puzzle (Third Door)

After clearing the guards blocking the next doorway, you enter a second symbol pedestal room. This time there are only two pedestals, and the lines on the floor run through a small maze pattern — making them slightly trickier to trace than in Puzzle 1.

How to read it: Hold R1 / RB in the nearby light to activate Light Revelation. Follow each glowing blue line from its pedestal across the floor to the symbol it leads to on the surrounding walls or pillars.

Solution:

  • Left pedestal: O — a circle with four diagonal upward lines (starburst/sun shape)
  • Right pedestal: I or F — a vertical line with two horizontal lines branching from it

Once both pedestals are set correctly, enemies storm the room. Defeat them all to earn a Resonance Point, then continue forward into the dark passage leading to the spike trap section.

Puzzle 4: The Spike Trap Sequence (Three Sections + Leni’s Chamber)

The spike trap section is technically a puzzle — not combat, not pure platforming. Each section has a correct path that must be read with Light Revelation and then crossed from memory. There are four parts in total.

Trap Section 1 — Far-Left Straight Line

Activate Light Revelation near the entrance. Four symbols appear on the walls. One of those symbols also marks three tiles running along the far-left column of the tile field.

Path: Walk straight forward along the far-left tiles. All three are safe. No turns needed.

Trap Section 2 — Right, Forward, Diagonal Left

Wider room, more tiles, one direction change. The safe tiles carry the scales, sword, and mirror symbols.

Path: Start on the far-right side. Walk two tiles forward. Turn left one tile. Walk one tile forward to the center to exit. The route goes: right edge → two forward → one left → one center to cross.

Trap Section 3 — Wall Holes (Insert the Sphere)

No floor tiles here. A wall of six sockets is in front of you, with spikes firing from the side walls. Insert the Sphere into the wrong hole and Sophia dies instantly.

Activate Light Revelation to reveal symbols above the holes. Then open the Journal — the safe symbols are listed. The only safe symbol that appears in this section is the scales.

Solution: Insert the Sphere into the third hole from the left — the one with the scales symbol above it. The wall spikes stop. Walk through.

Trap Section 4 — Leni’s Light Chamber

The largest section. The whole chamber floor is trapped tiles, and there is no starting light source for Sophia to use on her own. You need Leni to control the light from above.

Steps:

  1. Find the raised platform on the left with a lens on it. Boost Leni up to the platform.
  2. Step into the beam of light Leni directs downward. Hold R1 / RB — a glowing blue-green trail appears on the tiles ahead. That trail is the safe path.
  3. Follow the trail one tile at a time. Leni rotates the lens to track Sophia as she moves.
  4. When stone tablets block the light, the trail disappears. Stop immediately. Do not guess. Wait for Leni to reangle the lens, then continue.
  5. Once across, break the wooden beam to let Leni rejoin you. Open the door and continue.

For a complete breakdown of all four spike trap sections with additional tips, our dedicated guide on how to safely cross the spike traps in Chapter 4 covers every section in detail.

Puzzle 5 (Final): The Minotaur Bull-Head Arena

The chapter ends with the most complex puzzle in the first half of the game — a three-step arena challenge using three rotatable light panels to raise the Minotaur statue. Before doing anything, walk the full perimeter of the arena. Sophia records symbols and floor markings in her Journal automatically as you approach them. Complete the full lap before touching any panels.

How the Arena Works

Three rotatable light panels sit around the circular arena — one on the left, one on the right, and one in the middle. The walls hold symbol tablets (some visible, some blank). Blue-outlined symbols on the floor show you the first two target pairs. The middle panel stays dark until Step 3.

Step 1 — Raise the Right Hand

Target pair: Bell symbol and T symbol.

  • Shine the right panel at the bell symbol tablet — front-left wall section, first tablet from the left.
  • Shine the left panel at the T symbol tablet — back-right wall section, third tablet from the left (next to the tree-branch symbol).

The Minotaur’s right hand rises onto the platform.

Step 2 — Raise the Left Hand

Target pair: Triangle symbol and a blank tablet (between the reverse-3 and cone symbols).

  • Shine the left panel at the triangle symbol tablet — front-right wall section, third tablet from the left.
  • Shine the right panel at the blank tablet — front-left wall section, fourth tablet from the left, flanked on each side by the reverse-3 and cone symbols. The symbol is blank on the wall but shown in the Journal.

The Minotaur’s left hand rises onto the platform.

Step 3 — Raise the Head and Body (Hidden Symbols)

Walk to each stone hand now on the platform. Activate Light Revelation (R1 / RB) near the brown ring on each wrist — two new symbols glow into view. Sophia records both in her Journal. These symbols are only visible on the hands themselves, not on the arena walls.

Both final target tablets are on the top-right wall section. This step requires the middle panel — which has not been used yet.

Panel chain for Step 3:

  • Aim the left panel at a blank staging position near the middle panel (front-right wall, fourth tablet from the left).
  • Aim the right panel at the middle panel to illuminate it.
  • Aim the middle panel at the final target on the top-right wall — the blank tablet next to the triangle symbol (first tablet from the left on that wall section).

When both final symbols are lit, the head and body of the Minotaur rise and a receptacle socket appears between the two hands. The puzzle is complete.

Warning: The instant you interact with the receptacle, a wave of soldiers ambushes you — including an armoured brute. Make sure your health is full before inserting the Sphere. Defeat all enemies, use the receptacle a second time, then interact with the door on the far side of the chamber. Board the boat inside to be transported across and finish Chapter 4.

For a fully dedicated breakdown of every step in the Minotaur puzzle with more detail on the panel chain, see our standalone guide on the Minotaur room symbols puzzle in Chapter 4.

Chapter 4 Puzzle Quick-Reference

  • Puzzle 1 (3 pedestals): Y — C — Up Arrow (left to right)
  • Puzzle 2 (mirror zigzag): Back-left → back-right → front-left → front-right → door
  • Puzzle 3 (2 pedestals): Left = O/starburst circle, Right = I/F vertical line
  • Spike Trap 1: Far-left tiles, straight line forward
  • Spike Trap 2: Far right, two forward, one left, one center
  • Spike Trap 3 (wall holes): Third hole from left — scales symbol
  • Spike Trap 4 (Leni’s chamber): Follow the glowing trail, stop when light is blocked
  • Minotaur Step 1: Right panel → bell (front-left wall), Left panel → T (back-right wall)
  • Minotaur Step 2: Left panel → triangle (front-right wall), Right panel → blank between reverse-3 and cone (front-left wall)
  • Minotaur Step 3: Scan hand rings for two new symbols. Left panel → staging position, Right panel → middle panel, Middle panel → top-right wall target

Collectibles in Chapter 4

Chapter 4 contains three Artefacts, two Charms, and one Blade. None are in combat rooms — they are all in the exploration and puzzle sections between encounters.

  • The Blade (Kopis) is in a Hero Tomb just past the fourth spike trap section. Look for a Receptacle on the wall after the Leni chamber. Activate it, descend into the tomb, and open the chest.
  • Two Artefacts are found in the area just before and just after the spike trap sequence — one in an alcove near the passage into the spike trap room, and one after sliding down the zipline following the spike traps.
  • A third Artefact is tucked into the circular room you pass through during the Theseus vision section.
  • The two Charms are found in the secret camp area accessible by climbing up rocks on the right-hand side after Puzzle 1, and in a small alcove near the bottom of the scaffold descent section.

All collectibles in Chapter 4 can be retrieved later via Chapter Select if you miss any during your first run. For the full list of every collectible across the whole game, see our Resonance A Plague Tale Legacy chapters and collectibles guide.

Frequently Asked Questions

How many puzzles are in Chapter 4 of Resonance A Plague Tale Legacy?

There are six puzzles in Chapter 4: three pedestal/symbol puzzles, one light reflector mirror puzzle, the four-part spike trap sequence, and the Minotaur bull-head arena finale. The spike traps and Minotaur puzzle are the two that cause the most trouble for players.

What is the solution to the first puzzle in Chapter 4?

Activate Light Revelation near the pedestals to see blue lines connecting each one to its matching wall symbol. The solution from left to right is Y, C, and an Up Arrow. Set each pedestal to its corresponding symbol and the door opens automatically.

How do you solve the Minotaur arena puzzle in Chapter 4?

The arena puzzle has three steps. Step 1: aim the right panel at the bell symbol and the left panel at the T symbol to raise the right hand. Step 2: aim the left panel at the triangle and the right panel at the blank tablet between the reverse-3 and cone symbols to raise the left hand. Step 3: scan the rings on each hand with Light Revelation to find two hidden symbols, then chain the light through all three panels — including the middle one — to illuminate both targets on the top-right wall. When the receptacle appears, expect an ambush before you can use it.

What achievement or trophy do you get for completing Chapter 4?

Completing Chapter 4 unlocks the achievement and trophy called From Hell It Rose, named after the chapter itself. After finishing the Minotaur puzzle, defeating the ambush, using the receptacle a second time, and boarding the boat on the far side of the chamber, the achievement unlocks automatically as the chapter concludes.

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