All Trophies and Achievements Guide – Resonance A Plague Tale Legacy

All trophies and achievements guide for Resonance A Plague Tale Legacy — every trophy explained, the only missable one flagged, farming spots listed, and a full Platinum roadmap included.

TL;DR – Quick Summary

  • Resonance A Plague Tale Legacy has 37 trophies on PlayStation (1 Platinum, 5 Gold, 9 Silver, 22 Bronze) and 36 achievements on Xbox and PC (no Platinum equivalent).
  • The Platinum is rated 3/10 difficulty and takes roughly 20 hours to complete.
  • There are no difficulty-related trophies — you can earn everything on Narrative difficulty with Invincible Mode turned on.
  • There is only one missable trophy/achievement: Like a Warrior — you must collect 165 of 200 Resonance Points in a single playthrough.
  • All other collectible trophies (artefacts, blades, charms) can be cleaned up via Chapter Select after finishing the story.
  • All combat trophies can be farmed via checkpoint restart — none require skill beyond patience.
  • Untouchable (6 parries in a row) currently only unlocks reliably on Nightmare difficulty — play Narrative for everything else but switch to Nightmare for this one specifically.
  • The Theater Enthusiast and Sea You Later trophies are easy to miss on a first pass — both have exact chapter locations listed below.

The all trophies and achievements guide for Resonance A Plague Tale Legacy covers every trophy and achievement in the game with exact unlock conditions, the best farming locations for combat-based trophies, and a clear two-step roadmap to Platinum. Resonance is one of the more accessible Platinum trophies in the A Plague Tale series — there are no difficulty gates, no online requirements, and no New Game Plus needed. The only real threat to a clean single-playthrough Platinum is the Resonance Points, and this guide explains exactly how to handle those without stress. Everything you need for the hidden lore notes and secret items that tie into the collectible trophies is in our all secret items and hidden lore notes guide — use it alongside this one for full coverage.

Trophies and Achievements Guide
Trophies and Achievements Guide

Trophy and Achievement Overview

  • Total trophies (PlayStation): 37 — 1 Platinum, 5 Gold, 9 Silver, 22 Bronze
  • Total achievements (Xbox/PC): 36 — no Platinum equivalent on these platforms
  • Estimated difficulty: 3 out of 10
  • Estimated time to Platinum: 20 hours
  • Minimum playthroughs: 1 (if you collect 165+ Resonance Points during the story)
  • Missable trophies: 1 — Like a Warrior
  • Difficulty-related trophies: None (all earnable on Narrative)
  • Online trophies: None
  • New Game+: Does not exist
  • Chapter Select available: Yes — at any time, for any completed chapter
  • Glitched trophies: Untouchable currently requires Nightmare difficulty despite not saying so

Platinum Roadmap – Two Steps to 100%

Step 1 – Story Playthrough with Resonance Points Priority

Your first playthrough is the most important one, and it comes down to a single rule: collect at least 165 of the 200 available Resonance Points before finishing the story. These are the only collectibles that do not carry over via Chapter Select. Everything else — artefacts, blades, charms — can be grabbed later with no penalty. Resonance Points cannot.

You have a generous buffer of 35 points. There are 200 in the game and you only need 165 to unlock all six skill branches for Like a Warrior. So you can miss up to 35 and still get the trophy. That said, if you miss 10 or more in any single chapter, it is worth restarting that chapter immediately rather than continuing — the deficit compounds quickly.

While collecting Resonance Points, also do the following as you go through each chapter. Watch the full puppet show in Chapter 2 for Theater Enthusiast. Say hello to the turtle in Chapter 3 for Sea You Later. Start using each new blade for at least one kill as soon as you find it, for the Adaptable trophy. These are easy to forget and awkward to farm later.

Step 2 – Chapter Select Cleanup

After the story ends, use Chapter Select to collect any missed artefacts, blades, and charms for Hoarder, Plunderer, and Superstitious. Then farm the remaining combat trophies via checkpoint restart in the dedicated farming chapters listed for each trophy below. This step should take an hour or two at most if your collectibles are in reasonable shape from the first run.

All Story Trophies and Achievements (Automatic – Cannot Be Missed)

These 14 trophies and achievements unlock automatically when you complete each chapter. No special conditions. No collectibles needed. Just finish the chapter.

  • Blood Ties (Bronze) — Complete Chapter 1
  • Felons (Bronze) — Complete Chapter 2
  • Those Before Us (Bronze) — Complete Chapter 3
  • From Hell It Rose (Bronze) — Complete Chapter 4
  • Desolation It Wrought (Bronze) — Complete Chapter 5
  • What Lies Beneath (Bronze) — Complete Chapter 6
  • Death It Sowed (Bronze) — Complete Chapter 7
  • Resonance (Bronze) — Complete Chapter 8
  • Night Has Come (Bronze) — Complete Chapter 9
  • Parallel Paths (Bronze) — Complete Chapter 10
  • Patera (Bronze) — Complete Chapter 11
  • Fading Light (Bronze) — Complete Chapter 12
  • As One (Bronze) — Complete Chapter 13
  • A New Beginning (Gold) — Complete all 14 chapters and finish the story

All Collectible Trophies and Achievements

Hoarder (Gold) – Collect All Relics of the Present and the Past

There are 37 artefacts in the game — 14 Relics of the Present and 23 Relics of the Past. None are missable. The game tracks your count in the Artefacts menu (accessible from the pause menu) and in the Chapter Select screen. Artefacts are listed by name in the order they appear, so if you’re missing one, you can quickly narrow down which chapter it’s in without guessing. All 37 locations are covered chapter by chapter in our all secret items and hidden lore notes locations guide.

Plunderer (Gold) – Collect All Blades from the Heroes’ Graves

There are 8 blades to collect. One is a story-automatic unlock (Rusty Sword in Chapter 1). The other seven require finding specific locations — mostly bull pillar puzzles and crypt chests hidden off the main path throughout Chapters 2 through 10. None are missable via Chapter Select. Note that there is a 9th blade called Hero’s Blade from the pre-order Heritage Pack DLC — this is not required for the Plunderer trophy. If Adaptable isn’t unlocking after getting all kills, try uninstalling the Heritage Pack DLC from your console as it can occasionally interfere with the trophy trigger.

Superstitious (Gold) – Collect All Charms

There are 30 charms in total. 25 come from small wooden chests found throughout the chapters. The remaining 5 are Theseus Echoes (Pierced Coins) obtained by interacting with Axe Chalices in Chapters 5, 6, 7, 9, and 10. You need all 30 for Superstitious, and the 5 Theseus Echoes also unlock their own separate trophy. All charm locations are trackable in the Sophia menu and via Chapter Select counters. None are missable.

Like a Warrior (Gold) – Unlock All 6 Mastery Branches ⚠️ MISSABLE

This is the only missable trophy in the game. You need to spend 165 Resonance Points on skills to unlock all six mastery branches. There are 200 Resonance Points available in total, so you can miss up to 35 across the entire playthrough. The problem is that Resonance Points do not carry over when you use Chapter Select. If you go back to replay an earlier chapter, your point count resets to whatever you had when you originally played it — any points you collected in later chapters are not transferred back.

Resonance Points save only when you reach the next checkpoint. If you die before hitting a checkpoint, you lose any points picked up since the last one. Each point gives you 1 skill point to spend. The six mastery branches cost a cumulative 165 points total at these rates:

  • 1st branch: 5 points for the first skill + 10 points for each of the two sub-skills = 15 total
  • 2nd branch: 10 + 10 + 10 = 30 total
  • 3rd branch: 15 + 10 + 10 = 35 total
  • 4th branch: 20 + 10 + 10 = 40 total… and so on up to 165

Track your running total at any time by opening the pause menu, going to Artefacts, and checking the bottom-left corner of the screen. If you want to know which skills to spend your points on first to build the most useful combat kit, the best skills to unlock first guide covers the optimal unlock order.

In the Name of My Kin (Silver) – Find All Theseus Echoes

There are 5 Theseus Echoes in the game — one each in Chapters 5, 6, 7, 9, and 10. These are a specific type of charm found at Axe Chalice locations (carved stone axe emblems hidden off the main path). When you interact with them, you hear a voice flashback of Theseus speaking. Collecting all five also contributes to Superstitious since they count toward the full 30 charms. None are missable — all can be grabbed via Chapter Select. All five locations with exact directions are in the all symbol locations guide.

All Combat Trophies and Achievements

Returning the Favor (Bronze) – Kill an Archer with a Throwing Knife

During some combat encounters, enemies drop knives you can pick up and throw. Press R3 while standing next to a knife, then aim at an archer and release to throw it. The knife must be the killing blow on an archer specifically — not just any enemy.

Best spot: Chapter 4, Sub-Chapter 4 (At the Bottom). In the room where Leni pulls a lever on the far side and you get ambushed, there are archers and a knife on the floor. You can also get this naturally in Chapter 5, Sub-Chapter 2 during the first enemy encounter, where one of the ground enemies drops a knife near an active archer.

Cannon Fodder (Bronze) – Lure a Brute into Killing 1 Soldier While in a Rage

Brutes are the large enemies with wooden clubs or maces that do red glowing attacks. They appear throughout the game always alongside regular soldiers. You need to damage a normal soldier down to 1 health bar, then position yourself so the Brute’s rage attacks — the multi-swing red sequences — swing through and kill the weakened soldier instead of you. Timing and positioning are the key variables here.

Best spot: Chapter 5, Sub-Chapter 2 (Battle Grounds). After the first enemy encounter, take the left path by pulling down wooden scaffolding, go through the house to the abandoned campsite, loot the charm chest on the left cliff, and a Brute with soldiers will appear. Lure them all into the narrow doorway of the house — the tight space makes the Brute much more likely to accidentally hit nearby soldiers with his red swing arcs. Chapter 7, Sub-Chapter 2 after the underground section also has a Brute and soldiers before a zipline.

Inherited Brutality (Silver) – Kill 4 Enemies Simultaneously with a Focus Attack

Focus Attacks are unlocked automatically in Chapter 4. They’re triggered by pressing Triangle + Circle (PlayStation) or Y + B (Xbox) simultaneously when your yellow Focus gauge in the bottom-left of the screen is full. The attack swings a chain around Sophia that hits all nearby enemies. You need all four targets to die from that one attack, which means weakening them first.

Best spot: Chapter 12, Sub-Chapter 1 (The Beam). The first cave you enter has a large group of enemies packed closely together. Hit each one a couple of times to reduce them to 1 health bar so they’ll die instantly from the chain swing. Build your Focus gauge by parrying and landing critical strikes during this softening phase. Wait for four enemies to cluster, then trigger the Focus Attack. Restart checkpoint and try again if needed.

Untouchable (Silver) – Successfully Parry 6 Attacks in a Row ⚠️ CURRENTLY REQUIRES NIGHTMARE

This trophy is currently bugged on lower difficulty settings and will not unlock on Narrative or lower difficulties. Switch to Nightmare difficulty for this trophy specifically. You can keep Invincible Mode active alongside Nightmare to avoid taking damage. To parry, press L1/LB at the exact moment an attack connects — not before, not after. A successful parry produces a distinct chime sound and staggers the enemy. You are allowed to block non-glowing attacks with L1/LB between parries — only actual hits interrupt the chain.

Best spot: Chapter 10, Sub-Chapter 1 (The Bridge), during the bridge combat encounter. Multiple enemies attack in sequence and the confined bridge space keeps them coming reliably. Stand in the middle and spam L1/LB reactively. The parry window in Resonance is generous — timing it to impact rather than anticipating it is the key mental adjustment most players need.

Excessive Force (Silver) – Break Free from a Corrupted’s Grab with a Focus Attack

Corrupted enemies (called Puppets in-game) are armoured enemies whose heads you can knock off to expose blue tentacles, which you then destroy with the sphere’s laser. For this trophy, do not knock their heads off. Leave them in their first form. Wait for one to grab Sophia — you’ll see a Triangle/Y prompt appear to break free normally. Instead of pressing just Triangle, press Triangle + Circle (Y + B) to use a Focus Attack while grabbed. You need a full Focus gauge for this to work.

Important: Play on Nightmare with Invincible Mode on for this one too. On Narrative difficulty, Sophia auto-dodges all attacks and cannot be grabbed. The Corrupted rarely attempt grabs — it can take patience. Best spot: Chapter 11, Sub-Chapter 3 (Puppets). Go down the elevator and reach the second Puppet encounter — the first encounter in this sub-chapter doesn’t seem to trigger grabs reliably. Let them attack while you build Focus, then let the grab happen. Restart checkpoint if they never grab you.

Adaptable (Silver) – Kill at Least 1 Enemy with Each Blade

You need to get at least one kill with all 8 blades. This overlaps with Plunderer. The easiest approach is to get a kill the moment you equip each new blade as you find it across the story. You can switch blades in the pause menu under Sophia > Blades — you can’t switch mid-combat, so change before engaging.

Farming spot if needed: Chapter 5, Sub-Chapter 2 at the first enemy encounter. Kill one enemy, reload checkpoint, switch to the next blade, repeat. If the trophy doesn’t unlock after getting kills with all 8, try repeating a kill with each one. If it still doesn’t unlock, try uninstalling the Heritage Pack DLC (the 9th bonus blade) — it can occasionally cause the trigger to fail.

No Holds Barred (Bronze) – Stun 20 Enemies with Throwables

Throwables are bottles, rocks, and similar objects on the ground you can pick up by pressing R3 near them, then throw at enemies to stun them. The stun has to connect — a miss doesn’t count.

Farming spot: Chapter 5, Sub-Chapter 2, first enemy encounter. Two bottles are sitting on the floor nearby. Pick one up, throw it at a guard, reload checkpoint, repeat. You don’t need to finish the fight — restart the checkpoint immediately after each throw. This goes very fast and you’ll hit 20 in under ten minutes.

Overboard (Bronze) – Kill 20 Enemies by Pushing Them Down a Drop

Pushing enemies off ledges or into spike traps counts toward this. The kick move is Triangle/Y. Pulling archers off ledges with the Grapnel does not count — it has to be a kick or a direct physical push that sends them into a fatal drop.

Farming spot: Chapter 5, Sub-Chapter 2 (Battle Grounds). After the first enemy encounter, go up into the spike-trap ruin. Weaken enemies in the courtyard below, lead them into the ruin, and kick them into the floor spike pits with Triangle/Y. Leave one enemy alive to prevent the scene from ending, then restart the checkpoint and repeat. The spike pit kill counts as a drop kill and the loop is very fast here.

They Were People (Bronze) – Destroy 100 Petrified with Light

Petrified are stone-like enemies found in Chapters 11 and beyond. You destroy them by shining the sphere’s light laser or a mirror reflection at them. There’s a good chance you’ll hit 100 naturally across Chapters 11 through 13 without trying.

Farming spot if needed: Chapter 13, Sub-Chapter 3 (Surviving Corruption). You spawn in a room packed with petrified enemies and a mirror. Shine the mirror at them continuously and restart the checkpoint to reset the room. Each loop takes under a minute.

Sharp Enough for You? (Bronze) – Kill 25 Enemies with a Critical Strike

A critical strike is done by holding the attack button (Square/X) until the blade glows, then releasing for a heavy finishing blow. These deals significantly more damage than a normal hit and kills most standard enemies outright if they’re weakened. You will almost certainly accumulate 25 kills naturally across the story since the critical strike is the most efficient way to end fights.

Farming spot if needed: Chapter 5, Sub-Chapter 2 has many enemies in quick succession. Weaken each one to low health, then finish with a held attack. Reload checkpoint and repeat.

Skilled Maneuverer (Bronze) – Stun 3 Enemies Simultaneously Using the Skill Echo’s Return

You must first purchase the Echo’s Return skill from the Skills menu (pause menu > Sophia > Skills). Once unlocked, the skill activates automatically when you dodge (Circle/B) while being attacked — it throws the attacker into nearby enemies. You need to hit three enemies with one triggered throw.

Best spot: Chapter 12, Sub-Chapter 1 (The Beam), the first room of enemies in the cave. Multiple soldiers are packed in a small space. Let one attack you, dodge into the group so the throw effect lands on three at once. Lure enemies into a corner first to cluster them if they spread out.

Refraction (Silver) – Burn the Creature 10 Times with the Light Concentrate

The Light Concentrate is the sphere’s laser beam ability — unlocked automatically in Chapter 10, Sub-Chapter 5. Switch to it by holding R1/RB and pressing D-pad right to cycle between sphere modes. When the creature is nearby during a chase sequence, aim the laser at it and fire. The creature recoils and retreats. You need to land this 10 times total across the game.

Best farming spot: Chapter 13, Sub-Chapter 1 (The Labyrinth). A short way into the chapter, the creature chases you inside the labyrinth. Stand at one of the lit brazier areas — you’re safe in the light — and wait for the creature to approach. Aim the laser and fire. The creature retreats, loops around, and comes back. Repeat until the trophy unlocks. You can also restart the checkpoint to reset the creature’s position if it disappears.

Baitfish (Silver) – Lure 20 Petrified Simultaneously

Petrified enemies are drawn to sound. Run close to them to wake them up — they then track your footsteps. You need 20 of them moving toward you at the same moment.

Best spot: Chapter 13, Sub-Chapter 3 (Surviving Corruption). The opening room of this sub-chapter has far more than 20 petrified enemies in a large space. Run between them in quick loops to wake them all up at once. Don’t stand still — keep moving to attract them before any fall back to sleep.

All Miscellaneous Trophies and Achievements

Sea You Later! (Bronze) – Say Hello to the Turtle

This is easy to miss on a first run because it requires you to actively turn the wrong way at the start of a chapter. In Chapter 3, Sub-Chapter 1 (Paradise), you spawn on a beach. The story wants you to move forward. Instead, turn around and walk along the shoreline in the opposite direction from the objective marker. Keep following the beach edge until you spot a sea turtle on the sand. Walk up to it and interact with it. Stand there until the short Sophia-and-turtle exchange finishes and the trophy/achievement pops. It takes less than two minutes. If you missed it during the story, replay Sub-Chapter 1 of Chapter 3 via Chapter Select.

Close Call (Silver) – Survive the Creature by a Hair’s Breadth 5 Times

This requires you to reach a safe zone (a lit brazier or light source) while the creature is in active pursuit and extremely close behind you — nearly touching distance. The trophy counts how many times you cut it this close. You will almost certainly earn this naturally across Chapters 6, 9, and 13 without any deliberate effort, since the creature chase sequences in those chapters involve several near-misses by design.

If you need to farm it: Chapter 6, Sub-Chapter 2 (The Creature) is the earliest and most controlled chase environment. Wait in the dark until the creature is very close, then sprint to the nearest light. Restart checkpoint and repeat.

Unpredictable (Silver) – Make the Creature Lose Your Trail 25 Times by Jumping Over a Gap

When the creature is actively chasing you, jumping across a gap breaks its tracking briefly — the blue trail you leave doesn’t cross the gap the same way, causing a momentary disruption. You need to do this 25 times total. The counter accumulates across the whole game, not in one sitting.

Farming spot: Chapter 7, Sub-Chapter 4 (The Arena). The creature evasion section in Theseus’s memory has multiple gaps you cross during the escape sequence. Restart the checkpoint and repeat the crossing sequence. This is the most efficient farming location because the gaps are close together and the reset is fast.

Theater Enthusiast (Bronze) – Watch the Entire Puppet Show at the Carnival

In Chapter 2, Sub-Chapter 2 (The Carnival), after Leni lockpicks a side door and you squeeze through the backyard with two pigs, you reach the big carnival square. Fire jugglers are on the main stage in front of the church. The puppet show is behind the fire juggler stage — walk around or past the stage and you’ll see a puppet theatre. Stand directly in front of it and wait. Don’t move away. After roughly one minute of watching, the trophy pops. The most common reason people miss this is stopping short before the full show ends. If you left early, replay Sub-Chapter 2 of Chapter 2 via Chapter Select.

Trophy and Achievement Quick Reference Table

  • The Sea Scorpion (Platinum / PS only) — Earn all other trophies
  • A New Beginning (Gold) — Complete all 14 chapters
  • Hoarder (Gold) — All 37 artefacts collected
  • Plunderer (Gold) — All 8 blades collected
  • Superstitious (Gold) — All 30 charms collected
  • Like a Warrior (Gold) ⚠️ — All 6 mastery branches unlocked (165 Resonance Points, single playthrough)
  • In the Name of My Kin (Silver) — All 5 Theseus Echoes collected
  • Inherited Brutality (Silver) — Kill 4 enemies at once with a Focus Attack
  • Untouchable (Silver) ⚠️ — Parry 6 attacks in a row (Nightmare difficulty required)
  • Excessive Force (Silver) — Break a Corrupted’s grab with a Focus Attack
  • Adaptable (Silver) — Kill at least 1 enemy with each blade
  • Refraction (Silver) — Burn the creature 10 times with Light Concentrate
  • Baitfish (Silver) — Lure 20 Petrified simultaneously
  • Close Call (Silver) — Survive the creature by a hair’s breadth 5 times
  • Unpredictable (Silver) — Jump a gap to lose the creature 25 times
  • Returning the Favor (Bronze) — Kill an archer with a throwing knife
  • Cannon Fodder (Bronze) — Lure a Brute into killing 1 soldier in a rage
  • No Holds Barred (Bronze) — Stun 20 enemies with throwables
  • Overboard (Bronze) — Kill 20 enemies by pushing them off drops
  • They Were People (Bronze) — Destroy 100 petrified with light
  • Sharp Enough for You? (Bronze) — Kill 25 enemies with a critical strike
  • Skilled Maneuverer (Bronze) — Stun 3 enemies at once with Echo’s Return skill
  • Sea You Later! (Bronze) — Say hello to the turtle in Chapter 3
  • Theater Enthusiast (Bronze) — Watch the full puppet show in Chapter 2
  • Blood Ties through As One (13x Bronze) — Complete each of the 13 named chapters

Key Tips for Getting the Platinum Efficiently

  • Treat Resonance Points as the only thing that matters during your first run. Every other collectible can wait. If you end a chapter feeling like you missed more than a handful of points, check your total in the Artefacts menu before moving on. Missing 35 is fine. Missing 60 is not.
  • Switch to Nightmare just for Untouchable, then switch back. You can change difficulty at any time in Settings. Do this during Chapter 10’s bridge encounter, get the trophy, then drop back to Narrative immediately.
  • Use checkpoint restart aggressively for combat trophies. You don’t need to finish a combat encounter to farm trophies from it. Get your throwable stun or brute kill, restart checkpoint before the fight ends, and repeat the same loop.
  • Equip each new blade immediately and kill one enemy with it. You’ll find blades throughout the story from Chapter 1 through Chapter 10. The moment a new blade appears in your inventory, switch to it before the next fight and make sure it gets a kill. This eliminates any Adaptable cleanup later.
  • Do Theater Enthusiast and Sea You Later on your first pass through those chapters. Both are two-minute detours with zero challenge. Missing them and having to replay entire chapters for a one-minute task is the most avoidable waste of time in the Platinum run.
  • Build Focus by parrying and doing critical strikes. Several trophies require a full Focus bar. The fastest way to fill it is to parry incoming attacks and end fights with critical strikes — both contribute more Focus than basic hits.

For a complete breakdown of how combat works in a way that helps with trophies like Untouchable and Inherited Brutality, the Sophia combat breakdown guide covers her full moveset in detail. If you want to understand the combat versus stealth trade-off that affects several trophy decisions throughout the run, the combat vs stealth guide is a useful companion read. The game is available on PC via Steam, PlayStation 5, and Xbox Series X|S. More at the Focus Entertainment official site.

Frequently Asked Questions

How many trophies and achievements are in Resonance A Plague Tale Legacy?

There are 37 trophies on PlayStation — 1 Platinum, 5 Gold, 9 Silver, and 22 Bronze. On Xbox and PC via Steam, there are 36 achievements worth a total of 1,000 Gamerscore. The difference is that PlayStation has the Sea Scorpion Platinum trophy as the 37th entry, which has no equivalent on Xbox or PC. The trophy list is identical across platforms in terms of the underlying conditions for each award.

Is there a missable trophy in Resonance A Plague Tale Legacy?

Yes — Like a Warrior is the only missable trophy or achievement. It requires you to unlock all 6 mastery branches by spending 165 Resonance Points on skills. Resonance Points do not carry over when using Chapter Select, so you must collect 165 of the 200 available points during a single playthrough. You have a buffer of 35 points you can miss. All other collectibles — artefacts, blades, and charms — can be collected freely via Chapter Select with no penalty after the story ends.

Can you get the Platinum on Narrative difficulty in Resonance A Plague Tale Legacy?

Almost entirely yes. There are no difficulty-related trophies and Invincible Mode does not disable any trophies or achievements. The one exception is Untouchable, which currently requires Nightmare difficulty to unlock reliably — it appears to be a bug where the parry counter doesn’t register correctly on lower settings. The workaround is to switch to Nightmare just for that trophy (you can keep Invincible Mode active at the same time), earn it on the Chapter 10 bridge encounter, and then switch back to Narrative immediately.

How long does it take to get the Platinum in Resonance A Plague Tale Legacy?

The Platinum takes roughly 20 hours for most players doing a thorough first run followed by Chapter Select cleanup. A first playthrough focused on Resonance Points and noting any missed collectibles takes 13 to 16 hours depending on your pace. The cleanup pass for artefacts, blades, charms, and combat trophies via Chapter Select and checkpoint restart adds around 2 to 4 hours on top of that. The game has no New Game Plus, no difficulty gate, and no online trophies, making this one of the more straightforward Platinum runs in the A Plague Tale series.

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