Silent Hill: Townfall Release Date Confirmed — September 24, 2026
We finally have a date. After years of cryptic trailers and deliberately mysterious reveals, Konami locked in September 24, 2026 as the release date for Silent Hill: Townfall during the June 2026 PlayStation State of Play. The game is coming to PS5 and PC (Steam and Epic Games Store), pre-orders are live now, and a brand new trailer dropped alongside the announcement that gave us our best look yet at gameplay, new characters, and exactly what kind of horror experience Screen Burn is building.
It’s also worth noting that Konami is now officially three-for-three on annual Silent Hill releases — Silent Hill 2 in 2024, Silent Hill f in September 2025, and now Townfall landing in September 2026. That’s a rhythm nobody expected from a franchise that was basically dead for a decade, and it’s honestly kind of insane how fast they’ve turned things around.

The Release Date and Price
September 24, 2026. $50. That pricing detail is worth flagging — in a year where most AAA games are pushing $70 or higher, Townfall coming in at $50 signals that Konami and Annapurna Interactive are positioning this as a premium indie-scale experience rather than a full blockbuster. That’s not a knock on it at all — some of the best horror games ever made are exactly that kind of tightly focused, atmospheric single-player experience. And given what Screen Burn (formerly No Code) has already shown, the budget is clearly going into the right places.
What Is Silent Hill: Townfall?
Townfall is a full-length, self-contained psychological horror game developed by Scottish studio Screen Burn Interactive — formerly known as No Code, the team behind Stories Untold and Observation. It’s co-published by Annapurna Interactive and Konami, and it’s set in Scotland in 1996, making it the first Silent Hill game to take place in the UK.
You play as Simon Ordell, who wakes up at the docks of a fog-covered island called St. Amelia with nothing on him except an IV bag, a medical wristband with his name on it, and absolutely zero explanation for why he’s there. The town looks abandoned but definitely isn’t, and Simon has to piece together his connection to the place while surviving whatever has taken up residence in the fog. The story is described as a “truth that refuses to stay submerged” — very on-brand for Silent Hill’s tradition of psychological mystery layered on top of survival horror.
St. Amelia itself is reportedly inspired by the real Scottish coastal village of St Monans in Fife, which explains why the environmental design in the trailers looks so cold, bleak, and genuinely unsettling in a very grounded way. There’s something about grey Scottish coastal architecture in the fog that hits different from the American small-town setting the series usually goes for.
First-Person Perspective — A Big Shift for the Series
The biggest mechanical departure in Townfall is that it’s played entirely in first person. That’s new territory for Silent Hill, and the obvious comparison people are going to make — and already are making — is to Resident Evil 7, which completely reinvented that franchise with the same perspective shift back in 2017. It’s a legitimate comparison. First-person survival horror creates a very different kind of dread than third-person, and from what the trailer shows, Screen Burn is leaning hard into that.
The gameplay loop looks to blend exploration, stealth, and combat in a way that feels deliberately limited by design. Simon has a sparse set of tools — improvised melee weapons like pipes and wooden planks, some firearms, and most importantly a pocket TV called the CRTV that detects nearby enemies as blobs of static on screen. That device is doing a lot of work both mechanically and narratively. It’s how you track threats you can’t see, and it’s also apparently how you tune into the mysteries of St. Amelia itself.
The new State of Play trailer also highlighted puzzle-solving as a core pillar — and not just as padding between horror sequences. Sony’s blog specifically described the puzzles as “a way to understand the situation Simon finds himself in,” which suggests they’re woven into the story in a way that actually matters. We saw Simon logging onto computers in the trailer too, which is something the series hasn’t really done before, and it adds a layer of investigative gameplay that feels fresh.
New Character Revealed: Zoe Ellis
The State of Play trailer put a face to a voice that’s been appearing in prior Townfall footage — a character named Zoe Ellis, a nurse from a local family clinic in St. Amelia. Simon doesn’t recognize her, just like he doesn’t seem to recognize the town itself, and that disconnect is clearly going to be a major thread in the story. Whether she’s an ally, a manifestation, or something else entirely is exactly the kind of thing Konami is smart enough not to spoil yet.
That’s been one of Townfall’s genuine strengths throughout its marketing — every trailer reveals just enough to make the mystery deepen rather than dissolve. Even after a 20-minute-equivalent chunk of footage across multiple trailers, we still don’t really know what happened to Simon or what St. Amelia’s deal is. That’s rare, and it’s a good sign the team knows how to manage a slow burn.
Screen Burn: The Studio Behind It
If you’re not already familiar with Screen Burn, they’re worth paying attention to. Founded by developers who worked on Alien: Isolation and Red Dead Redemption 2, the Scottish studio built their reputation on tightly crafted, atmospheric horror experiences. Stories Untold was a cult hit. Observation was genuinely unsettling. Townfall is clearly the biggest swing they’ve ever taken, and the talent pedigree gives you real reason to be optimistic about what they’re capable of when given a franchise like Silent Hill to work with.
Director Jon McKellan wrote and directed the game, with music from composer Pilotpriest, who has been carving out a niche in moody synth-heavy horror soundscapes. The audio design in every Townfall trailer has been one of its strongest elements, so that’s something to look forward to.
What This Means for Silent Hill as a Franchise
Konami has now put out three Silent Hill games in three consecutive years — and they’ve been genuinely good. The Silent Hill 2 remake by Bloober Team was praised across the board. Silent Hill f delivered something creatively bold. Now Townfall is landing in September 2026, and the question everyone is asking is: what fills the 2027 slot?
The rumored Bloober Team remake of the original Silent Hill is the most likely candidate, but nothing’s confirmed yet. The point is that Silent Hill is no longer a dormant franchise clinging to legacy — it’s a yearly franchise now, with multiple studios running parallel development tracks, and it’s earning that status by actually releasing quality games. That’s not something anyone would have said about Konami five years ago.
September 24 is coming fast, and the horror genre is having a moment right now. If you’re looking for more to be hyped about while you wait, check out our coverage of Until Dawn 2’s official announcement with release date and cast, or catch up on the God of War Laufey cast reveal from the same State of Play. And if you’re the type to plan your pre-orders strategically, the Tomb Raider: Legacy of Atlantis pre-order details are also live now. There’s a lot coming in the next year — and Rayman Legends Retold is also worth keeping on your radar if you need a palette cleanser between horror games.