TL;DR – Vehicle Stats in Star Wars Galactic Racer
- 6 stats per vehicle — 5 shared across all speeders, 1 unique to each class.
- Stat cap is Level 15 — each stat can be permanently upgraded up to this point using Tuning Points.
- Upgrade Cornering and Resilience first — they keep you alive and in control during the early game.
- Ramjet is the power stat — worth investing in once you’re comfortable with heat management.
- Battery governs Ability use — essential if your build leans heavily on active Abilities.
- Each vehicle has its own unique 6th stat — Drift (Landspeeder), Kinetic Burst (Speeder Bike), Knife Edge (Skim Speeder).
- Tuning Points are permanent — stat upgrades bought with them survive Tour losses and carry across all runs.
- Respec costs 2 Tuning Points — so don’t panic if you want to rebuild your stat distribution later.
Understanding your vehicle stats in Star Wars Galactic Racer is the difference between a build that holds together for six races and one that starts falling apart by race three. The stat system isn’t complicated, but it does require a bit of intentionality — because the Parts offered to you between races, the Abilities you can sustain, and how your speeder handles under pressure all flow directly from where you’ve put your upgrade points.
This guide covers every stat in the game, what each one actually does, which to prioritise for each vehicle class, and how the permanent upgrade system works. For more on the overall game, check our Star Wars Galactic Racer review, our tips and tricks guide, the multiplayer guide, our Podracing guide, and the full Racer Styles breakdown. Grab the game on Steam, Epic Games, PlayStation Store, or Xbox, and visit the official Star Wars Galactic Racer site for the latest news.
How the Vehicle Stat System Works in Star Wars Galactic Racer
Every speeder in Star Wars Galactic Racer — Landspeeder, Speeder Bike, and Skim Speeder — shares the same five core stats. Each vehicle also has one additional stat unique to its class. That gives you six total upgrade slots per vehicle, each capped at Level 15.
There are two separate layers to stat progression that run in parallel:
- Temporary upgrades — earned between races within a Tour from Upgrade Packs. These boost your stats for that run only. When the Tour ends, they reset. These are the picks you make between individual races on the campaign map.
- Permanent upgrades — funded by Tuning Points, which are a separate currency earned by completing races, Eliminators, and Scenarios. These raise your vehicle’s base stats permanently and survive Tour losses, carrying over into every future run.
The stat cap of Level 15 per stat applies to permanent upgrades. It’s designed to prevent any single vehicle from becoming unbeatable through grinding alone — everyone is working toward the same ceiling. Damage from crashes during a race must be repaired by a crew between events, and a faulty Afterburner, for example, costs around 2,000 Credits to fix. Keeping your vehicle healthy matters as much as building its stats up.
All 6 Vehicle Stats in Star Wars Galactic Racer – Full Breakdown
1. Cornering
What it does: Controls how quickly and cleanly your vehicle turns. Higher Cornering means tighter, faster direction changes with less understeer. It directly reduces the amount of track width you need to complete a corner safely.
Cornering is the single most universally recommended early upgrade across all three vehicle classes. The tracks in Galactic Racer don’t have a single ideal racing line — routes are open, corners vary in tightness, and planets like Tatooine and Jakku punish wide exits. A vehicle with low Cornering forces you to brake earlier, take wider arcs, and sacrifice more speed on every bend. Raising it makes the whole game feel more controllable and reduces the frequency of small mistakes compounding into crashes. Think of it this way: speed gets you to the corner faster, but Cornering is what gets you through it.
2. Resilience
What it does: Determines how much damage your vehicle absorbs before suffering mechanical failures. Higher Resilience means fewer System Malfunctions from contact with rivals or environmental hazards, and a greater resistance to negative status effects applied by opponents’ Abilities.
Resilience is the defensive backbone of your build. In the early and mid-game especially, you are going to get hit — either by opponents racing aggressively or by hazards on planets like those with acid trails that can disable your Ramjet. A low-Resilience vehicle goes from healthy to critical very quickly, often triggering costly Malfunctions at the worst moments in a race. Investing here buys you breathing room to learn tracks, recover from mistakes, and keep your vehicle functional long enough to actually benefit from your offensive stats. It pairs particularly well with the Engineer Racer Style, which gets additional bonuses when Malfunctions clear.
3. Afterburner
What it does: Governs the speed and fuel tank size of your standard boost. The Afterburner recharges automatically during normal racing — higher investment means a larger total fuel reserve and a stronger boost effect when activated. Hold X (PlayStation) or A (Xbox) to use it.
Afterburner is your reliable, everyday speed tool. Unlike the Ramjet, it carries no heat risk and refills passively as you drive, making it a consistent source of sustained pace throughout a race. It becomes more valuable on planets where Ramjet use is restricted by environmental conditions — acid damage and certain hazards can shut down Ramjet temporarily, leaving Afterburner as your only boost option. For the Landspeeder in particular, Afterburner is worth prioritising earlier than it is for the other two classes, since the Landspeeder’s strength lies in consistent, manageable pace rather than raw top-end speed.
4. Ramjet
What it does: Controls the power and duration of your high-speed Ramjet boost. Higher Ramjet stat means a stronger burst and a longer window before the heat bar maxes out and risks an engine blowout. The Ramjet bar charges as you reach high speeds; activate it with R3, then hold X/A to use it.
Ramjet is the highest-ceiling speed stat in the game — but also the highest risk. An upgraded Ramjet is the difference between being competitive at the front of the field in the later stages of a Tour and being comfortably mid-pack. The flip side is that a player who hasn’t learned heat management will blow their engine more often as Ramjet increases, because the temptation to keep the boost active grows alongside its power. The Redliner and Ramjet Rider Racer Styles are both built around maximising this stat. For the Speeder Bike and Skim Speeder especially, Ramjet is the core speed investment that defines how fast these vehicles can go.
5. Battery
What it does: Sets how many Energy charges your vehicle carries, with each Ability activation consuming one charge. A higher Battery stat means more consecutive Ability uses before running dry, with charges that recover over time during racing.
Battery is the enabling stat for Ability-heavy builds. If your Racer Style is Tech Expert, Engineer, or Ice Cold — all of which reward frequent Ability use — Battery is a high priority. If you’re running a more straightforward Ramjet or Afterburner build with minimal Ability use, Battery can be left for later. The practical threshold most players aim for is high enough Battery to fire your main defensive Ability (like Impact Shield) and at least one offensive Ability in the same race without completely draining your reserves. A well-timed shield or mine can decide a race; running out of Energy before the final lap means those tools aren’t available when you need them most.
Vehicle-Specific Stats – The 6th Stat on Each Speeder
Each of the three campaign speeders replaces the generic sixth slot with a stat tied specifically to its own cornering mechanic. These aren’t interchangeable — they only exist on their respective vehicle and directly amplify that vehicle’s signature move.
Drift (Landspeeder)
What it does: Upgrades the Landspeeder’s Drift mechanic — a controlled slide through corners that allows the speeder to carry speed around bends rather than braking hard. Higher Drift means longer, more stable slides that bleed less momentum and exit faster.
Drift is one of the Landspeeder’s biggest tools for maintaining pace through the mid-section of corners without losing significant speed. The Landspeeder’s handling is forgiving by design, and Drift upgrades build on that by rewarding players who lean into the slide rather than fighting it. Priority-wise, Drift comes after Cornering as a secondary upgrade — Cornering gets you into the corner correctly, and Drift handles what happens mid-corner.
Kinetic Burst (Speeder Bike)
What it does: Upgrades the Speeder Bike’s hard-braking corner mechanic — a sharp brake-and-launch that compresses the bike’s line into the corner before firing it out on the exit with a burst of acceleration. Higher Kinetic Burst means a stronger exit acceleration from each corner.
This is the Speeder Bike’s most distinctive mechanic and one of the primary reasons players choose it. Kinetic Burst essentially converts corners from speed-loss events into acceleration opportunities — done correctly, a well-timed Kinetic Burst exit can actually see you leaving a corner faster than you entered it. The Speeder Bike’s weakness is durability; Kinetic Burst upgrades are what give it its speed advantage to offset that fragility. On acceleration-heavy tracks with multiple technical sections, this stat becomes disproportionately valuable.
Knife Edge (Skim Speeder)
What it does: Upgrades the Skim Speeder’s sharp banking manoeuvre — a high-angle tilt through tight corners that allows the speeder’s wider frame to carve through turns that would otherwise require slowing down significantly. Higher Knife Edge means tighter, faster banking lines.
The Skim Speeder is the fastest vehicle in the game by top speed, but it handles differently from the other two — wider frame, more committed racing lines. Knife Edge is what allows it to compete on technical tracks where its width would otherwise be a disadvantage. Learning when to activate Knife Edge versus when to let the Skim Speeder carry its natural momentum through a corner is one of the more nuanced skills in the game, which is why this vehicle is recommended for intermediate to experienced players rather than beginners.

Best Upgrade Order by Vehicle
Landspeeder – Best Stat Priority
- Primary: Cornering, Resilience
- Secondary: Afterburner, Drift
- Later: Ramjet, Battery
The Landspeeder is built for consistency and durability. Its default handling is already forgiving, so the early stat priority is about making the most of that stability — tighter Cornering reduces the mistakes it still makes, while Resilience protects it through the heavier contact common in mid-field racing. Afterburner and Drift come next because they amplify what the Landspeeder already does well: steady pace and reliable corner exits. Ramjet becomes worthwhile once those foundations are in place. A balanced spread across all six stats, moving gradually toward the Level 15 cap, suits this vehicle best.
Speeder Bike – Best Stat Priority
- Primary: Kinetic Burst, Ramjet
- Secondary: Cornering, Afterburner
- Later: Resilience, Battery
The Speeder Bike is a glass cannon. It has excellent acceleration and a small footprint that makes tight gaps inviting, but it breaks quickly under contact and demands precision. Kinetic Burst and Ramjet are the two stats that make the Speeder Bike dangerous — Kinetic Burst converts corners into acceleration windows and Ramjet delivers the straight-line pace to compete at the front. Cornering keeps that acceleration in check through technical sections. Resilience is lower priority not because it’s unimportant, but because the Bike’s playstyle is generally about avoiding contact rather than surviving it — though a few points early never hurts.
Skim Speeder – Best Stat Priority
- Primary: Ramjet, Afterburner
- Secondary: Cornering, Knife Edge
- Later: Resilience, Battery
The Skim Speeder has the highest top speed potential of the three campaign vehicles, and its stat priorities reflect that. Ramjet and Afterburner together give it the sustained pace to make that speed advantage count across an entire race rather than just on straights. Cornering addresses the one area where its wide frame creates vulnerability — technical corners that require precision. Knife Edge upgrades come alongside Cornering since the two work together through tighter turns. For players aiming to beat the final championship race, experienced players recommend having the Skim Speeder at Level 15 with at least 7/10 in each stat as a baseline target before the final showdown against Kestar Bool.
How Tuning Points and Permanent Upgrades Work
Permanent stat upgrades are funded by Tuning Points — a separate currency from the Credits you earn inside a Tour. Tuning Points carry over between every run regardless of outcome, and the upgrades they buy are permanent.
There are three ways to earn Tuning Points:
- Finishing a Race in the top three — earns 1 Tuning Point
- Finishing an Eliminator in the top three — earns 4 Tuning Points
- Completing a Scenario — earns 10 Tuning Points
Eliminators are the skull-icon events on the Tour map and represent the most efficient Tuning Point grind per event. Scenarios are the highest payout of all but are available less frequently. Standard Race events are the most common and steadiest source across a typical run.
Tuning Points can only be spent between Tours — you access the upgrade screen after being knocked out of a run or at the start of a new one. They do two things: unlock new vehicles (Speeder Bike costs 10 Tuning Points, Skim Speeder costs 20), and permanently raise the base stats of vehicles you already own up to the Level 15 cap.
If you want to redistribute your permanent stat points — for example, shifting investment from one vehicle to another or rebuilding your stat spread — a full respec costs 2 Tuning Points and returns every previously invested point for reassignment. It’s a reasonable cost, so don’t stress about misallocating early points. You can always rebuild.
Kit Points – The Third Currency
Kit Points are the third currency in Star Wars Galactic Racer and have no effect on vehicle performance whatsoever. They’re cosmetic tokens used exclusively for vehicle paint jobs, skins, and visual Parts. Only items bought with Tuning Points and Kit Points carry over permanently — Credits reset at the end of every Tour. If you’re min-maxing your performance build, Kit Points can be safely ignored until you’re satisfied with where your stats sit.
Star Wars Galactic Racer Vehicle Stats – FAQ
What is the best stat to upgrade first in Star Wars Galactic Racer?
Cornering and Resilience are the recommended first upgrades for all three vehicle classes. Cornering reduces driving errors on tight tracks and directly improves your ability to hold racing lines cleanly. Resilience protects you from mechanical failures during contact and environmental hazards, which are both unavoidable in the Galactic League. Once those two are solid, shift priority toward Ramjet for the Speeder Bike and Skim Speeder, or Afterburner for the Landspeeder.
What is the stat cap in Star Wars Galactic Racer?
Each stat can be permanently upgraded to a maximum of Level 15 using Tuning Points. This cap applies per stat, per vehicle. It prevents any single speeder from being ground into an unbeatable machine, ensuring the skill gap between players remains meaningful even at high upgrade levels.
What is the difference between Tuning Points and Credits in Star Wars Galactic Racer?
Credits are the in-Tour currency — earned during races and Sidebets, spent on Parts and upgrades within a run, and reset completely when the Tour ends. Tuning Points are the permanent currency — earned from Races, Eliminators, and Scenarios, spent on vehicle unlocks and permanent stat upgrades that carry over across every run regardless of Tour outcome.
Can you respec vehicle upgrades in Star Wars Galactic Racer?
Yes. A full respec of your permanent stat distribution costs 2 Tuning Points and returns all previously invested points for free reassignment. You can change which vehicle your points are invested in, redistribute between stats, or completely rebuild your setup. The respec is available at the vehicle selection screen at the start of a new Tour.